Re: [hlds_linux] Mandatory Team Fortress 2 update released
Any chance someone from Valve could help us out with this crash from the Inferno taunts? ( https://crash.limetech.org/6lnime4uq4rz ) On Fri, Nov 17, 2017 at 5:23 PM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The new version > number is 4246944. The notes for the update are below. > > Thanks. > > -Eric > > - > > - Fixed the scoreboard not displaying the proper images for Jungle Inferno > Campaign Pass owners > - Fixed a Pyro animation bug related to jumping > - Fixed the Spy-cicle not giving the Spy fire immunity > - Fixed the animation for The Second Banana plate > - Fixed a Scout bug where mini-crits were granted to weapons other than > The Atomizer while jumping > - Added the Titanium Tank Participant Medal > - Updated the Mann Co. Store to support the new foreign currencies added > to Steam > - Updated the localization files > - Updated pl_enclosure_final > - Fixed a buildable area in BLU spawn for stage 1 > - Updated materials for foliage props > - Updated plr_bananabay > - The train will now pass at its maximum frequency after both > payloads make it up the large hill > - Fixed players getting pushed into the underwater tunnel and > ceiling over right spawn exit > - Fixed spawn gates trapping enemy players > - Amplified train engine sound > - Reworked left spawn exit > - Added small barrier near final cap > - Improved performance in some areas > - Reduced push force near outer rocks > - Updated cp_mossrock > - Fixed small area where Engineers could build in initial BLU spawn > - Fixed area where you could fall in the pit and not die > - Fixed cases where you could block the train without dying > - The train now doesn't kill you if your toe touches it > - Optimized FPS around the last point. Should be significantly > better. > - Brightened the underside of last point slightly > - Improved clipping around the ramp to last point > - Fixed a case where your view would glitch out on the sign near > cap A > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4246944. The notes for the update are below. Thanks. -Eric - - Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed the animation for The Second Banana plate - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update coming
We're ready to release the update. We'll have it ready in a few minutes. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:45 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: RE: Mandatory Team Fortress 2 update coming We're holding off on this while we fix a problem we found during testing. We're not sure when it will be ready yet. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:31 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux