Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread [WoF]Bucky?
It comes to the browser with the text/html mimetype. Most (sensible)
browsers will cache it.

thanks,
bucky

On Wed, Jun 25, 2008 at 7:24 AM, Ronny Schedel <[EMAIL PROTECTED]>
wrote:

> If you use PHP as MOTD, then you don't need to change the headers.
>
> > Coldorak wrote:
> >> It seems TF2 (client-side) caches the motd.
> > To disable caching of your dynamic generated image, let the php script
> > modify the http headers like this:
> >
> > header("Content-type: image/png");
> > header("Expires: Mon, 26 Jul 1997 05:00:00 GMT");
> > header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT");
> > header("Cache-Control: no-store, no-cache, must-revalidate");
> > header("Cache-Control: post-check=0, pre-check=0", false);
> > header("Pragma: no-cache")
> >
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>
>
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Re: [hlds_linux] Error: "Could not establish connection to Steam servers."

2008-04-08 Thread [WoF]Bucky?
I would particularly enjoy a list of what ports need to be opened on the
OUTPUT iptables chain so I could use a default deny policy on my firewall.

On Tue, Apr 8, 2008 at 2:34 AM, Dominic Baranski <[EMAIL PROTECTED]>
wrote:

> I really wish there was an official list of ports which are used.  Or at
> least a method of finding this out easier.  I think everyone here has
> had problems with this at least once. I can see this become increasingly
> annoying as new services are added by valve.
>
> Dominic B.
>
> On Mon, 2008-04-07 at 19:26 +, Colin Silcock wrote:
> > Hi Hans,
> >
> > The message is a little misleading. Your server is actually connecting
> to
> > the master servers but isn't able to connect to the VAC servers. These
> do
> > use a different port, so you might need to check your firewall. From
> > memory I think you need port 26900 open, I've certainly seen this error
> on
> > servers where it isn't. Good luck, let us know how you get on!
> >
> > Colin
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Hans Vos
> > Sent: 07 April 2008 20:01
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] Error: "Could not establish connection to Steam
> > servers."
> >
> > Hello,
> >
> > I'm having troubles with one of the Counter-Strike 1.6 game servers that
> > we host. I already tried a complete reinstall but that didn't work. The
> > following error occurs:
> >
> > Adding master server 68.142.72.250:27010
> > Adding master server 72.165.61.189:27010
> > Could not establish connection to Steam servers.
> >
> > Status gives the following output:
> >
> > version :  47/1.1.2.5/Stdio 3651 insecure (secure mode enabled,
> > disconnected from Steam3)
> >
> > Anybody else having this problem?
> >
> > - Hans
> >
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-- 
Andrew Melo
[EMAIL PROTECTED]
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[hlds_linux] Tf2 and autoupdate

2007-10-17 Thread [WoF]Bucky?
--
[ Picked text/plain from multipart/alternative ]
Hey all-

When running tf2 and autoupdate, I'm running into a bit of trouble.

Since the binaries for tf2 are under the orangebox directory, I cd up to the
orangebox dir to run the srcds_run. However, when the server goes down
daily, autoupdate begins installing tf into the current directory, but since
I had to change directories to run srcds_run, so then the steam binary
downloads a new version of tf2 to within the orangebox directory, which
doesn't do any good at all.

Trying to run scrds_run from the root steam directory balks. I guess
srcds_run expects cwd to be '.'.

Any suggestions?

Thanks-
Andrew
--

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