Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Adam Smith
/care

On Fri, Jul 30, 2010 at 6:12 PM, Saint K. sai...@specialattack.net wrote:
 Are doin my fkin head in. I've been very patient, but seriously, what the 
 fuck is up with the weekly, and sometimes twice a week. I really can't be 
 arsed anymore to host l4d2 due to this cycle. I've taken down all normal l4d2 
 servers, and just kept 2 10vs10 servers, which are on the same you can fuck 
 off in a corner nomination list.


 Friday evening primetime each bloody week updates. Fucking hell who came up 
 with this crap?

 //end of rant

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Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Adam Smith
From my experience when using best available you end up on some crappy
highly modded server no one in the lobby wants to play on and its
either back to lobby or rage quits.

One thing that I would like to see is a change so that if you can't
find a server you don't automatically go into localhost mode. So many
people end up on a localhost and don't even know it.


On Fri, Jul 30, 2010 at 8:17 PM, John j883...@gmail.com wrote:
 The main reason you saw such a big drop in players is because Valve decided
 to change the default lobby setting from Best Available Dedicated to
 Official Dedicated, so the majority of the players are playing on Valve's
 official servers and only a minority of people actually change that to Best
 Available.


 On 07/30/2010 08:03 PM, tom nikitopoulos wrote:

 Before the major update like maybe 2 months ago I was  high on the horse.
 I
 am small time (I run 10 boxes off of 5 ip's) I  had a couple of decent
 ranked stock l4d2 servers. I was thinking oh yeah baby- I was like a
 little kid checking game-monitor.com every two days. Then after the update
 monsoon (and maybe college kids leaving for summer) my decent ranked
 servers
 went to crap.I thought I had done something wrong,but I wasnt sure. After
 this I went on game-monitor.com and checked top ranked l4d2 servers and
 they
 were all Valve servers. I was like wth? I realize that sv_region may have
 needed some fixin but I dunno.

 Steven,
  but work with us here to help provide a quality service to your
 customers
 please!

 Who are the customers here? I don't charge for my servers. I not really
 prepared to do so.
 Does anybody here pay Valve for the right to run gameservers for Valve? Or
 the downloads of files and updates?

 My point is this- there is no leverage for Valve or Activision to do
 anything but the way they wanna do it

 /off soapbox



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Re: [hlds_linux] Seg Fault in Friday's L4D2 patch?

2010-07-09 Thread Adam Smith
http://forums.alliedmods.net/showthread.php?t=131845

On Fri, Jul 9, 2010 at 9:01 PM, Belabor belabor.jac...@gmail.com wrote:
 Anyone else getting this?  I've tried disabling various sourcemod
 plugins and extensions, still getting same issue..

 --
 CRASH: Fri Jul  9 20:54:26 EDT 2010
 Start Line: ./srcds_linux -debug -secure -console -ip x.x.x.x
 -maxplayers 8 +exec server.cfg +map c1m1_hotel +hostname x
 +sv_search_key x -game left4dead2
 [New Thread 5328]
 #0  0xb75be14a in ?? ()
 No symbol table info available.
 eax            0x5d     93
 ecx            0x2e     46
 edx            0x8bb02f8        146473720
 ebx            0xb7689ff4       -1217880076
 esp            0xbfe2a880       0xbfe2a880
 ebp            0xbfe2a8b0       0xbfe2a8b0
 esi            0xb77cc000       -1216561152
 edi            0xffbf       -65
 eip            0xb75be14a       0xb75be14a
 eflags         0x10207  [ CF PF IF RF ]
 cs             0x73     115
 ss             0x7b     123
 ds             0x7b     123
 es             0x7b     123
 fs             0x0      0
 gs             0x33     51
 End of Source crash report
 --

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Re: [hlds_linux] TF2 server won't start

2010-05-10 Thread Adam Smith
Have you tried removing ~/.steam directory? Then do a fresh install.

On Mon, May 10, 2010 at 9:23 AM, Chad Bishop chadjbis...@gmail.com wrote:
 Well, I've gone back to my original install procedure to see if something
 would update different and it didn't.

 The process, again, is:

 wget http://www.steampowered.com/download/hldsupdatetool.bin

 chmod +x hldsupdatetool.bin
 ./hldsupdatetool.bin
 type yes
 ./steam
 ./steam -command update -game tf -dir .


 Why would this give me the wrong dedicated server version?

 I'm again getting:

 Checking/Installing 'Team Fortress 2 Content' version 144
 Checking/Installing 'Team Fortress 2 Materials' version 56
 Checking/Installing 'Base Source Shared Materials' version 8
 Checking/Installing 'Base Source Shared Models' version 4
 Checking/Installing 'Base Source Shared Sounds' version 4
 Checking/Installing 'Linux Source HLDS' version 98

 Rather than:

 Checking/Installing 'Team Fortress 2 Content' version 144
  Checking/Installing 'Team Fortress 2 Materials' version 56
  Checking/Installing 'Base Source Shared Materials' version 8
  Checking/Installing 'Base Source Shared Models' version 4
  Checking/Installing 'Base Source Shared Sounds' version 4
 Checking/Installing 'OB Linux Dedicated Server' version 32

 Anyway, I've tried both and neither work...I guess I'll try looking for some
 debugging tools to figure out what exactly is failing on server startup.

 Thanks much,

 -Chad


 On Fri, May 7, 2010 at 8:24 AM, f0rkz h...@f0rkznet.net wrote:

 Pretty sure you cant.  And if they did install it without the Orange Box
 engine, the subject definitely explains that.

 On Thu, 2010-05-06 at 21:41 +0300, Kaspars wrote:
  just out of curiosity - how does one install team fortress without
  installing OB engine and what is the point of having such an option?
 
  2010/5/6 Chad Bishop chadjbis...@gmail.com
 
   Thanks for the replies.
  
   @Peter.  Yes, this is just a vanilla install.
  
   I'll go for the OB version.
  
   Thanks much,
  
   -Chad
  
  
   On Thu, May 6, 2010 at 12:53 PM, Ross Bemrose rbemr...@vgmusic.com
   wrote:
  
  Checking/Installing 'Linux Source HLDS' version 98
   
This is the wrong dedicated server version.  TF2 uses the OC Linux
Dedicated Server package now..  For TF2, your packages should be:
   
Checking/Installing 'Team Fortress 2 Content' version 144
   
   
Checking/Installing 'Team Fortress 2 Materials' version 56
   
   
Checking/Installing 'Base Source Shared Materials' version 8
   
   
Checking/Installing 'Base Source Shared Models' version 4
   
   
Checking/Installing 'Base Source Shared Sounds' version 4
   
   
Checking/Installing 'OB Linux Dedicated Server' version 32
   
   
   
   
On 5/6/2010 12:55 PM, Chad Bishop wrote:
 Greetings,

 After the latest TF2 update and the issues with sourcemod/metamod,
 I
decided
 to do a fresh install and am now unable to start my server.

 Any advice/help/suggestions would be appreciated.

 Thanks,

 -Chad


   
  
 --

 The Goods:

 I used the hldsupdatetool.bin to do the install (not Orangebox
   version).

 Server OS: CentOS 5

 Start Command:
 nohup ./srcds_run -game tf -ip 173.201.16.98 -port 27015 -timeout
 30
 -autoupdate +map plr_pipeline -maxplayers 24 -debug

 Standard output:
 Auto detecting CPU
 Using SSE2 Optimised binary.
 Enabling debug mode
 ./srcds_run: line 139: ulimit: core file size: cannot modify limit:
 Operation not permitted
 Server will auto-restart if there is a crash.
 Updating server using Steam.
 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Team Fortress 2 Content' version 144
 Checking/Installing 'Team Fortress 2 Materials' version 56
 Checking/Installing 'Base Source Shared Materials' version 8
 Checking/Installing 'Base Source Shared Models' version 4
 Checking/Installing 'Base Source Shared Sounds' version 4
 Checking/Installing 'Linux Source HLDS' version 98
 HLDS installation up to date
 ./srcds_run: line 344: 11949 Segmentation fault      $HL_CMD
 cat: hlds.3502.pid: No such file or directory
 email debug.log to li...@valvesoftware.com
 Thu May  6 09:39:23 MST 2010: Server restart in 30 seconds


 Debug log:
 CRASH: Thu May  6 09:39:23 MST 2010
 Start Line: ./srcds_i686 -game tf -ip 173.201.16.98 -port 27015
   -timeout
30
 -autoupdate +map plr_pipeline -maxplayers 24 -debug
 End of Source crash report

 Versions / OS:

 $ gcc -v
 Using built-in specs.
 Target: i386-redhat-linux
 Configured with: ../configure --prefix=/usr --mandir=/usr/share/man
  

Re: [hlds_linux] l4d autoupdate

2009-11-27 Thread Adam Smith
They broke that on the update from Nov 21

http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg55873.html

It is an easy fix just change this in srcds_run

DEPOT_NAME=left4dead2_demo;
to
DEPOT_NAME=left4dead2;


On Fri, Nov 27, 2009 at 3:46 PM, Adam Bogacz adam...@poczta.fm wrote:

 yes, -autoupdate switch didnt worked for me too, i used hldsupdatetool
 to update to 2.0.0.2

 ./hldsupdatetool -command update -game left4dead2 -verify_all

 Nikolay Shopik pisze:
  Hi,
 
  Since L4D update released does anybody get autoupdated? Previous updated
  doesn't request my server to restart so it's not updated. So it's just
  me or this broken?
  And yes I have link to steam binary.
 
 
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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Adam Smith
my srcds_run now has DEPOT_NAME=left4dead2_demo;
So -autoupdate is now broken as it will try to install the demo files

Can anyone else confirm?

On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote:

 or mp_gamemode =(


 On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote:

  Hmmm,
 
  when comes the fix that I can use sv_password ? :(
 
 
   Original-Nachricht 
   Datum: Sat, 21 Nov 2009 12:04:33 -0800
   Von: Jason Ruymen jas...@valvesoftware.com
   An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
  \'Half-Lifededicated Linux server mailing list\' 
  hlds_linux@list.valvesoftware.com, \'
  hlds_annou...@list.valvesoftware.com\' 
  hlds_annou...@list.valvesoftware.com
   Betreff: [hlds_linux] Left 4 Dead 2 Update Released
 
   A required update for Left 4 Dead 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   - Fixed performance problem when rendering lots of decals, notably when
   fighting tanks with shotguns
   - Fixed rcon response not working on Linux dedicated servers
   - Fixed matchmaking problem matching into Advanced and Expert games
   - Fix bug that would cause other specials to try to pummel a player a
   Charger disconnects or reconnects
   - Fixed versus mode results panel being cut off in transition stats
  screen
   in non-english
   - Found games: fixed non-player entries drawing the wrong type of icon
 in
   the selected item name label
   - Game mode selector on main menu now takes keyboard input
  
   Jason
  
  
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Re: [hlds_linux] hldsyodate miror issue

2009-10-30 Thread Adam Smith
Nephyrin posted this awhile back give it a try.

This is probably due to the recent content server issues. The steam
binary is very slow for me recently too.

Try creating a file named Steam.cfg (caps count!) in the same folder
as the steam binary with the following:

PreferredContentServerIDs = 141 78 79

Where 141,78,79 are content servers to attempt to use.
http://store.steampowered.com/stats/content/ lists servers.




On Fri, Oct 30, 2009 at 2:25 PM, Marc.B vg.ha...@gmail.com wrote:

 Hey,

 There seems to be an issue with a steam content miror:
 steam2.multiplay.co.uk
 After several update retry I finally succeed to pickup another miror and
 get
 the update. Is there a way to force the hldsupdate to use a specific miror
 when something like this happen ?

 Cheers,
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Re: [hlds_linux] L4D2 permissions error?

2009-10-28 Thread Adam Smith
Try disabling SELinux if you have it enabled.

On Wed, Oct 28, 2009 at 1:38 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Anyone know what could be causing this error?

 Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
 restore segment prot after reloc: Permission denied)

 The permissions are correct. ( set all the files in the /bin/
 directories to 755 to test it, but it didn't help.

 --
 Jonah Hirsch
 ---

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Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Adam Smith
I really like that idea. I love to know what ideas where kicked around why
the current system was picked verses something like that.

On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 If valve were to implement a system where the lobby grabbed a server BEFORE
 the start game button was pressed, it could solve this problem, a little.

 Let's say that as soon as you make a lobby, L4D will find a server for you,
 and tell you that a server has been found and reserved, and it has a timer
 showing how much time you have left in this reservation (5 minutes?).

 If that system was created and implemented, then people would be able to
 download the custom campaigns from the game server (or redirect server
 specified in the game server)  that was grabbed WHILE IN THE LOBBY. Their
 progress could be shared with everyone, meaning the leader would know when
 everyone was ready to start. Then, they could just hit Start the Game,
 and
 boom, connecting to a server, no time wasted searching for a server or
 waiting for people to download the .vpk's, as they would be downloaded
 while
 the lobby is filling up.

 Before anyone points out holes in this system:
 There could be a limit of how many people need to be in a lobby before a
 server is found.
 As long as people are downloading the .vpk, the server reservation would be
 extended, and the leader could start the game before it runs out if people
 haven't finished downloading.
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Re: [hlds_linux] loadout not available cause the server lost connection to steam

2009-05-15 Thread Adam Smith
Known issue, Only work around I know of right now is to restart TF2.

On Fri, May 15, 2009 at 8:30 AM, faulpelz faulpelz2...@googlemail.comwrote:

 on startup the server prints:
 Connection to Steam servers successful.
   VAC secure mode is activated.

 but than when i join and try to switch to another weapon the server prints:
 (SERVER) LoadItems on Account  returned FAILCODE of 3
 (k_EItemRequestResultTimeout).

 anyone else had this problem and knows how to fix it?
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Adam Smith
Sorry I think not, The steam forums are slow searching is a pain the a**.

On Mon, Feb 9, 2009 at 4:16 PM, Burton Johnsey bur...@valvesoftware.comwrote:

 This should no longer be an issue as we have a vastly more robust system in
 place.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox
 Sent: Monday, February 09, 2009 1:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists

 and i completely understand that, however there forums have been proven
 to be terrible since on any patch day or high traffic times they are
 nearly impossible to view

 James Gurney wrote:
  SakeFox wrote:
 
  Ok, make a new mailing list then. the software is out there and free.
 
 
  No-one is going to join an un-official mailing list. I'd be quite happy
  to host one.. as would, I'm sure, many of the admins on this list.. but
  at the end of the day, the fact that this is an official list is the
  reason people are here in the first place.
 
  James
 
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Re: [hlds_linux] Cleanup CDKEYs

2003-07-25 Thread Adam Smith
- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, July 25, 2003 11:20 PM
Subject: Re: [hlds_linux] Cleanup CDKEYs


 Florian Zschocke wrote:
  But our Eric (Deacon) is pretty unique. Haven't seen one of those
  on any other list out there. :)

 I boggle the mind *and* the soul ;)

 --
 Eric (the Deacon remix)

Rock on! Keep on doing what you do!
Damn I need sleep, another post on this stupid topic :P

Adam Smith
Angel/Hell Fire
(Fan of Eric (the Deacon remix)!)

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Re: [hlds_linux] prevent bhop, strafe jump, etc

2003-07-19 Thread Adam Smith
I have to say that these are techneques that anyone can pull off, where as a
cheat gives a single person a greater advantage then every other player in that
game.  If you work hard to acquire a skill, I don't see why anyone else can't
put the same amount of effort into learning it too.  Cheating however is way out
of line, where increasing your speed for just normal running, etc, is just
wrong.

flame

Adam Smith
Angel/Hell Fire

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Re: [hlds_linux] Celeron CPUPROC

2003-06-07 Thread Adam Smith
Yeah, the only difference between P4 and there Celerons is the L2 Cache size

- Original Message -
From: Britt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 08, 2003 8:13 AM
Subject: Re: [hlds_linux] Celeron CPUPROC


 lol whatever - its a P4 1.7GHZ Intel Celeron
 128kb L2 cache
 400mhz sys bus

 Intel Celeron Processor - 478 pin - be sure you have you installed
 professionally  :P  says the box.

 They are really Celerons - this is what Red hat 8 reports in the
 proc/cpuinfo

 Britt

 - Original Message -
 From: Serpent [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, June 07, 2003 5:10 PM
 Subject: Re: [hlds_linux] Celeron CPUPROC


  Now that is funny to see. Either you don't really have a Celeron and
 instead
  have a P4 or Intel just got lazy and started selling P4's as celeron's.
 The
  only real difference between the two anyways is the cache size. You system
  shows 256 which is what the P4 has.
 
  Brad
 
  - Original Message -
  From: Britt [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, June 07, 2003 2:18 PM
  Subject: [hlds_linux] Celeron CPUPROC
 
 
   Alfred - here is Intel Cel. cpuproc -
  
   processor   : 0
   vendor_id   : GenuineIntel
   cpu family  : 15
   model   : 1
   model name  : Intel(R) Pentium(R) 4 CPU 1.70GHz
   stepping: 3
   cpu MHz : 1699.814
   cache size  : 256 KB
   fdiv_bug: no
   hlt_bug : no
   f00f_bug: no
   coma_bug: no
   fpu : yes
   fpu_exception   : yes
   cpuid level : 2
   wp  : yes
   flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
 mca
   cmov pat pse36 clflush dts
acpi mmx fxsr sse sse2 ss ht tm
   bogomips: 3374.09
  
  
   - Original Message -
   From: Alfred Reynolds [EMAIL PROTECTED]
   To: Half-Life Dedicated Linux Server Mailing List
   [EMAIL PROTECTED]
   Sent: Saturday, June 07, 2003 3:14 PM
   Subject: RE: [hlds_linux] [BETA] HLDS 3111c1
  
  
can you send me the contents of /proc/cpuinfo for a Celeron machine
  please
:)
   
Brian A. Stumm wrote:
 On Fri, 6 Jun 2003, Adam Hobbs wrote:

 Tried 3.1.1.1c1 tonight.  Found huge ping spikes effecting all
 players(30 to 300ms for me evey 30 secs or so).  Dropped back to my
 3.1.1.0 install on the same box and back to smooth sailing.

 Server is a celeron 1Ghz.  Using i486 binaries.

 Celeron is a i686 but last I tried (3111 first release) hlds_run
 doesn't detect celerons. I haven't tested since because I use halfd
 to start my servers.

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