Re: [hlds_linux] L4D2 updates
/care On Fri, Jul 30, 2010 at 6:12 PM, Saint K. sai...@specialattack.net wrote: Are doin my fkin head in. I've been very patient, but seriously, what the fuck is up with the weekly, and sometimes twice a week. I really can't be arsed anymore to host l4d2 due to this cycle. I've taken down all normal l4d2 servers, and just kept 2 10vs10 servers, which are on the same you can fuck off in a corner nomination list. Friday evening primetime each bloody week updates. Fucking hell who came up with this crap? //end of rant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 updates
From my experience when using best available you end up on some crappy highly modded server no one in the lobby wants to play on and its either back to lobby or rage quits. One thing that I would like to see is a change so that if you can't find a server you don't automatically go into localhost mode. So many people end up on a localhost and don't even know it. On Fri, Jul 30, 2010 at 8:17 PM, John j883...@gmail.com wrote: The main reason you saw such a big drop in players is because Valve decided to change the default lobby setting from Best Available Dedicated to Official Dedicated, so the majority of the players are playing on Valve's official servers and only a minority of people actually change that to Best Available. On 07/30/2010 08:03 PM, tom nikitopoulos wrote: Before the major update like maybe 2 months ago I was high on the horse. I am small time (I run 10 boxes off of 5 ip's) I had a couple of decent ranked stock l4d2 servers. I was thinking oh yeah baby- I was like a little kid checking game-monitor.com every two days. Then after the update monsoon (and maybe college kids leaving for summer) my decent ranked servers went to crap.I thought I had done something wrong,but I wasnt sure. After this I went on game-monitor.com and checked top ranked l4d2 servers and they were all Valve servers. I was like wth? I realize that sv_region may have needed some fixin but I dunno. Steven, but work with us here to help provide a quality service to your customers please! Who are the customers here? I don't charge for my servers. I not really prepared to do so. Does anybody here pay Valve for the right to run gameservers for Valve? Or the downloads of files and updates? My point is this- there is no leverage for Valve or Activision to do anything but the way they wanna do it /off soapbox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Seg Fault in Friday's L4D2 patch?
http://forums.alliedmods.net/showthread.php?t=131845 On Fri, Jul 9, 2010 at 9:01 PM, Belabor belabor.jac...@gmail.com wrote: Anyone else getting this? I've tried disabling various sourcemod plugins and extensions, still getting same issue.. -- CRASH: Fri Jul 9 20:54:26 EDT 2010 Start Line: ./srcds_linux -debug -secure -console -ip x.x.x.x -maxplayers 8 +exec server.cfg +map c1m1_hotel +hostname x +sv_search_key x -game left4dead2 [New Thread 5328] #0 0xb75be14a in ?? () No symbol table info available. eax 0x5d 93 ecx 0x2e 46 edx 0x8bb02f8 146473720 ebx 0xb7689ff4 -1217880076 esp 0xbfe2a880 0xbfe2a880 ebp 0xbfe2a8b0 0xbfe2a8b0 esi 0xb77cc000 -1216561152 edi 0xffbf -65 eip 0xb75be14a 0xb75be14a eflags 0x10207 [ CF PF IF RF ] cs 0x73 115 ss 0x7b 123 ds 0x7b 123 es 0x7b 123 fs 0x0 0 gs 0x33 51 End of Source crash report -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server won't start
Have you tried removing ~/.steam directory? Then do a fresh install. On Mon, May 10, 2010 at 9:23 AM, Chad Bishop chadjbis...@gmail.com wrote: Well, I've gone back to my original install procedure to see if something would update different and it didn't. The process, again, is: wget http://www.steampowered.com/download/hldsupdatetool.bin chmod +x hldsupdatetool.bin ./hldsupdatetool.bin type yes ./steam ./steam -command update -game tf -dir . Why would this give me the wrong dedicated server version? I'm again getting: Checking/Installing 'Team Fortress 2 Content' version 144 Checking/Installing 'Team Fortress 2 Materials' version 56 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Linux Source HLDS' version 98 Rather than: Checking/Installing 'Team Fortress 2 Content' version 144 Checking/Installing 'Team Fortress 2 Materials' version 56 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 32 Anyway, I've tried both and neither work...I guess I'll try looking for some debugging tools to figure out what exactly is failing on server startup. Thanks much, -Chad On Fri, May 7, 2010 at 8:24 AM, f0rkz h...@f0rkznet.net wrote: Pretty sure you cant. And if they did install it without the Orange Box engine, the subject definitely explains that. On Thu, 2010-05-06 at 21:41 +0300, Kaspars wrote: just out of curiosity - how does one install team fortress without installing OB engine and what is the point of having such an option? 2010/5/6 Chad Bishop chadjbis...@gmail.com Thanks for the replies. @Peter. Yes, this is just a vanilla install. I'll go for the OB version. Thanks much, -Chad On Thu, May 6, 2010 at 12:53 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Checking/Installing 'Linux Source HLDS' version 98 This is the wrong dedicated server version. TF2 uses the OC Linux Dedicated Server package now.. For TF2, your packages should be: Checking/Installing 'Team Fortress 2 Content' version 144 Checking/Installing 'Team Fortress 2 Materials' version 56 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 32 On 5/6/2010 12:55 PM, Chad Bishop wrote: Greetings, After the latest TF2 update and the issues with sourcemod/metamod, I decided to do a fresh install and am now unable to start my server. Any advice/help/suggestions would be appreciated. Thanks, -Chad -- The Goods: I used the hldsupdatetool.bin to do the install (not Orangebox version). Server OS: CentOS 5 Start Command: nohup ./srcds_run -game tf -ip 173.201.16.98 -port 27015 -timeout 30 -autoupdate +map plr_pipeline -maxplayers 24 -debug Standard output: Auto detecting CPU Using SSE2 Optimised binary. Enabling debug mode ./srcds_run: line 139: ulimit: core file size: cannot modify limit: Operation not permitted Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 144 Checking/Installing 'Team Fortress 2 Materials' version 56 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Linux Source HLDS' version 98 HLDS installation up to date ./srcds_run: line 344: 11949 Segmentation fault $HL_CMD cat: hlds.3502.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu May 6 09:39:23 MST 2010: Server restart in 30 seconds Debug log: CRASH: Thu May 6 09:39:23 MST 2010 Start Line: ./srcds_i686 -game tf -ip 173.201.16.98 -port 27015 -timeout 30 -autoupdate +map plr_pipeline -maxplayers 24 -debug End of Source crash report Versions / OS: $ gcc -v Using built-in specs. Target: i386-redhat-linux Configured with: ../configure --prefix=/usr --mandir=/usr/share/man
Re: [hlds_linux] l4d autoupdate
They broke that on the update from Nov 21 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg55873.html It is an easy fix just change this in srcds_run DEPOT_NAME=left4dead2_demo; to DEPOT_NAME=left4dead2; On Fri, Nov 27, 2009 at 3:46 PM, Adam Bogacz adam...@poczta.fm wrote: yes, -autoupdate switch didnt worked for me too, i used hldsupdatetool to update to 2.0.0.2 ./hldsupdatetool -command update -game left4dead2 -verify_all Nikolay Shopik pisze: Hi, Since L4D update released does anybody get autoupdated? Previous updated doesn't request my server to restart so it's not updated. So it's just me or this broken? And yes I have link to steam binary. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Internetowi nie placa! Otworz Konto Direct. Kliknij http://link.interia.pl/f2448 -- Porozmawiaj z wró¿k± na ¿ywo! Sprawd¼ http://link.interia.pl/f246f ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote: or mp_gamemode =( On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymen jas...@valvesoftware.com An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hldsyodate miror issue
Nephyrin posted this awhile back give it a try. This is probably due to the recent content server issues. The steam binary is very slow for me recently too. Try creating a file named Steam.cfg (caps count!) in the same folder as the steam binary with the following: PreferredContentServerIDs = 141 78 79 Where 141,78,79 are content servers to attempt to use. http://store.steampowered.com/stats/content/ lists servers. On Fri, Oct 30, 2009 at 2:25 PM, Marc.B vg.ha...@gmail.com wrote: Hey, There seems to be an issue with a steam content miror: steam2.multiplay.co.uk After several update retry I finally succeed to pickup another miror and get the update. Is there a way to force the hldsupdate to use a specific miror when something like this happen ? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 permissions error?
Try disabling SELinux if you have it enabled. On Wed, Oct 28, 2009 at 1:38 PM, Jonah Hirsch crazydog...@gmail.com wrote: Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
I really like that idea. I love to know what ideas where kicked around why the current system was picked verses something like that. On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch crazydog...@gmail.com wrote: If valve were to implement a system where the lobby grabbed a server BEFORE the start game button was pressed, it could solve this problem, a little. Let's say that as soon as you make a lobby, L4D will find a server for you, and tell you that a server has been found and reserved, and it has a timer showing how much time you have left in this reservation (5 minutes?). If that system was created and implemented, then people would be able to download the custom campaigns from the game server (or redirect server specified in the game server) that was grabbed WHILE IN THE LOBBY. Their progress could be shared with everyone, meaning the leader would know when everyone was ready to start. Then, they could just hit Start the Game, and boom, connecting to a server, no time wasted searching for a server or waiting for people to download the .vpk's, as they would be downloaded while the lobby is filling up. Before anyone points out holes in this system: There could be a limit of how many people need to be in a lobby before a server is found. As long as people are downloading the .vpk, the server reservation would be extended, and the leader could start the game before it runs out if people haven't finished downloading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] loadout not available cause the server lost connection to steam
Known issue, Only work around I know of right now is to restart TF2. On Fri, May 15, 2009 at 8:30 AM, faulpelz faulpelz2...@googlemail.comwrote: on startup the server prints: Connection to Steam servers successful. VAC secure mode is activated. but than when i join and try to switch to another weapon the server prints: (SERVER) LoadItems on Account returned FAILCODE of 3 (k_EItemRequestResultTimeout). anyone else had this problem and knows how to fix it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Sorry I think not, The steam forums are slow searching is a pain the a**. On Mon, Feb 9, 2009 at 4:16 PM, Burton Johnsey bur...@valvesoftware.comwrote: This should no longer be an issue as we have a vastly more robust system in place. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Monday, February 09, 2009 1:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists and i completely understand that, however there forums have been proven to be terrible since on any patch day or high traffic times they are nearly impossible to view James Gurney wrote: SakeFox wrote: Ok, make a new mailing list then. the software is out there and free. No-one is going to join an un-official mailing list. I'd be quite happy to host one.. as would, I'm sure, many of the admins on this list.. but at the end of the day, the fact that this is an official list is the reason people are here in the first place. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cleanup CDKEYs
- Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, July 25, 2003 11:20 PM Subject: Re: [hlds_linux] Cleanup CDKEYs Florian Zschocke wrote: But our Eric (Deacon) is pretty unique. Haven't seen one of those on any other list out there. :) I boggle the mind *and* the soul ;) -- Eric (the Deacon remix) Rock on! Keep on doing what you do! Damn I need sleep, another post on this stupid topic :P Adam Smith Angel/Hell Fire (Fan of Eric (the Deacon remix)!) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] prevent bhop, strafe jump, etc
I have to say that these are techneques that anyone can pull off, where as a cheat gives a single person a greater advantage then every other player in that game. If you work hard to acquire a skill, I don't see why anyone else can't put the same amount of effort into learning it too. Cheating however is way out of line, where increasing your speed for just normal running, etc, is just wrong. flame Adam Smith Angel/Hell Fire ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Celeron CPUPROC
Yeah, the only difference between P4 and there Celerons is the L2 Cache size - Original Message - From: Britt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 08, 2003 8:13 AM Subject: Re: [hlds_linux] Celeron CPUPROC lol whatever - its a P4 1.7GHZ Intel Celeron 128kb L2 cache 400mhz sys bus Intel Celeron Processor - 478 pin - be sure you have you installed professionally :P says the box. They are really Celerons - this is what Red hat 8 reports in the proc/cpuinfo Britt - Original Message - From: Serpent [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, June 07, 2003 5:10 PM Subject: Re: [hlds_linux] Celeron CPUPROC Now that is funny to see. Either you don't really have a Celeron and instead have a P4 or Intel just got lazy and started selling P4's as celeron's. The only real difference between the two anyways is the cache size. You system shows 256 which is what the P4 has. Brad - Original Message - From: Britt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, June 07, 2003 2:18 PM Subject: [hlds_linux] Celeron CPUPROC Alfred - here is Intel Cel. cpuproc - processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 1 model name : Intel(R) Pentium(R) 4 CPU 1.70GHz stepping: 3 cpu MHz : 1699.814 cache size : 256 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm bogomips: 3374.09 - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Saturday, June 07, 2003 3:14 PM Subject: RE: [hlds_linux] [BETA] HLDS 3111c1 can you send me the contents of /proc/cpuinfo for a Celeron machine please :) Brian A. Stumm wrote: On Fri, 6 Jun 2003, Adam Hobbs wrote: Tried 3.1.1.1c1 tonight. Found huge ping spikes effecting all players(30 to 300ms for me evey 30 secs or so). Dropped back to my 3.1.1.0 install on the same box and back to smooth sailing. Server is a celeron 1Ghz. Using i486 binaries. Celeron is a i686 but last I tried (3111 first release) hlds_run doesn't detect celerons. I haven't tested since because I use halfd to start my servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux