Re: [hlds_linux] load?
It's hard to tell I run three 12-Player servers on my machine. I see the cpu spike up to 50% when there are players in there... That spike will last a few minutes... then it will go down to regular percentages weird? --- Alex Lembesis Commerce Bancorp Network Ops - Original Message - From: kama [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 01, 2004 3:52 PM Subject: [hlds_linux] load? Have anyone else noticed a higher load since the last upgrade? Mine seems to have bumped up a 40-50%... /Bjorn -- Fish 1: Do you think we'll ever get out of this bowl? Fish 2: Oh my God! A talking fish! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Pausing problem...
What interface are you using? I'm using lo:2. - Original Message - From: Brian Hashman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 9:21 PM Subject: RE: [hlds_linux] Pausing problem... We tried it without any mods at all and it still happened if I remember correctly. I wish that was our problem, hehe. Brian Hashman Max Hellzkitchenserver.com Admin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Lembesis Sent: Thursday, April 01, 2004 8:36 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Pausing problem... This is odd... I'm running a private server on the box as well as the public. Seems the private is NOT having this problem. It currently has 10 people in it without any lag. I've been checking in briefly. Max, were/are you running logmod on there? It looks like thats the only difference between the two servers Private doesn't have logmod installed and is running great! - Original Message - From: Brian Hashman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 8:03 PM Subject: RE: [hlds_linux] Pausing problem... We still haven't figured out the problem. The memory is supposed to be replaced in the box. We went through about everything like I said in my original email, completely reformatted the box, tested the network connection, etc etc. We also tried a clean install of hlds, and it's not mod specific. About the only thing left is the cpu, ram, or motherboard. We're hoping it's the ram but until the problem is fixed we don't use that box for hlds anymore (not a solution for you obviously) Brian Hashman Max Hellzkitchenserver.com Admin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Lembesis Sent: Thursday, April 01, 2004 7:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Pausing problem... I've looked through my cron jobs. There's nothing in there that would hold it up. These pauses are TOTALLY random. Any ideas? Here's what I'm running hlds as ./hlds_run -game cstrike -pingboost 0 +sv_stats 0 +ip 64.21.0.64 +maxplayers 14 +map de_dust It's useing the i686 binary. I've tried other ones (even the amd) and it still happens. - Original Message - From: localhost [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 6:02 PM Subject: RE: [hlds_linux] Pausing problem... Well you need to figure out when these spikes happen, and then go make sure you don't have a cron job running at that time that is cpu intensive. I don't know if those network logs really mean anything, but they are tcp/icmp and hlds is udp so I doubt it (unless they flat out lag the system) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Lembesis Sent: Thursday, April 01, 2004 1:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Pausing problem... By the way.. I'm not running NS... I'm running counter-strike. I noticed this in my dmesg. Anything to be concerned about? e100: selftest OK. divert: allocating divert_blk for eth0 e100: eth0: Intel(R) PRO/100 Network Connection Hardware receive checksums enabled ip_tables: (C) 2000-2002 Netfilter core team e100: eth0 NIC Link is Up 100 Mbps Half duplex hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed icmp v4 hw csum failure icmp v4 hw csum failure icmp v4 hw csum failure hw tcp v4 csum failed - Original Message - From: Alexander Lembesis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 3:38 PM Subject: [hlds_linux] Pausing problem... This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Needed to bump this thread because I'm currently experianceing the same problem. Has anyone got a fix for this? My server specs are P4 2.8 Xeon, 1GB DDR 333MHz RAM, Redhat 9, Kernel 2.4.20-30. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Hashman Sent: Monday, February 02, 2004 10:18 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] pausing problem I've run an ns server since its release, and I've had this problem since the beginning. While playing pings and gameplay are perfectly normal, not really much lag or anything, then at seemingly random times, the server will pause for a few seconds then come back and everything is fine like before until the next pause. What I mean by pause is the netgraph will jump up
Re: [hlds_linux] Pausing problem...
Keep me updated. I would like to know if the memory replacement solves the problem. Does anyone else have a clue why this would be happening? Valve - Original Message - From: Brian Hashman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 8:03 PM Subject: RE: [hlds_linux] Pausing problem... We still haven't figured out the problem. The memory is supposed to be replaced in the box. We went through about everything like I said in my original email, completely reformatted the box, tested the network connection, etc etc. We also tried a clean install of hlds, and it's not mod specific. About the only thing left is the cpu, ram, or motherboard. We're hoping it's the ram but until the problem is fixed we don't use that box for hlds anymore (not a solution for you obviously) Brian Hashman Max Hellzkitchenserver.com Admin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Lembesis Sent: Thursday, April 01, 2004 7:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Pausing problem... I've looked through my cron jobs. There's nothing in there that would hold it up. These pauses are TOTALLY random. Any ideas? Here's what I'm running hlds as ./hlds_run -game cstrike -pingboost 0 +sv_stats 0 +ip 64.21.0.64 +maxplayers 14 +map de_dust It's useing the i686 binary. I've tried other ones (even the amd) and it still happens. - Original Message - From: localhost [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 6:02 PM Subject: RE: [hlds_linux] Pausing problem... Well you need to figure out when these spikes happen, and then go make sure you don't have a cron job running at that time that is cpu intensive. I don't know if those network logs really mean anything, but they are tcp/icmp and hlds is udp so I doubt it (unless they flat out lag the system) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Lembesis Sent: Thursday, April 01, 2004 1:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Pausing problem... By the way.. I'm not running NS... I'm running counter-strike. I noticed this in my dmesg. Anything to be concerned about? e100: selftest OK. divert: allocating divert_blk for eth0 e100: eth0: Intel(R) PRO/100 Network Connection Hardware receive checksums enabled ip_tables: (C) 2000-2002 Netfilter core team e100: eth0 NIC Link is Up 100 Mbps Half duplex hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed icmp v4 hw csum failure icmp v4 hw csum failure icmp v4 hw csum failure hw tcp v4 csum failed - Original Message - From: Alexander Lembesis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 3:38 PM Subject: [hlds_linux] Pausing problem... This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Needed to bump this thread because I'm currently experianceing the same problem. Has anyone got a fix for this? My server specs are P4 2.8 Xeon, 1GB DDR 333MHz RAM, Redhat 9, Kernel 2.4.20-30. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Hashman Sent: Monday, February 02, 2004 10:18 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] pausing problem I've run an ns server since its release, and I've had this problem since the beginning. While playing pings and gameplay are perfectly normal, not really much lag or anything, then at seemingly random times, the server will pause for a few seconds then come back and everything is fine like before until the next pause. What I mean by pause is the netgraph will jump up to a solid red line like it has lost connection to the server, then a couple seconds later it comes back and gameplay resumes. I know the problem is not just my because everyone complains about it. The problem has continued after clean installs of hlds, from won to steam, with or without any addons. So obviously the problem has to be with either the server itself, or network equipment. The server is hosted by rackshack (ev1) and we've put in several tickets and they all claim the network is fine. I think maybe it has a bad network card, but I think they supposedly checked that (yeah right). Has anyone seen this problem or have any suggestions where to look in the software or hardware? Distro is Redhat 7.3 2.4.20-18.7 Thanks for any help (and sorry for such a long email, lol) Brian Hashman [EMAIL PROTECTED] --- Alex Lembesis Commerce Bancorp Network Ops CS-SERVERS.com Admin Cell: 215
Re: [hlds_linux] Pausing problem...
This is odd... I'm running a private server on the box as well as the public. Seems the private is NOT having this problem. It currently has 10 people in it without any lag. I've been checking in briefly. Max, were/are you running logmod on there? It looks like thats the only difference between the two servers Private doesn't have logmod installed and is running great! - Original Message - From: Brian Hashman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 8:03 PM Subject: RE: [hlds_linux] Pausing problem... We still haven't figured out the problem. The memory is supposed to be replaced in the box. We went through about everything like I said in my original email, completely reformatted the box, tested the network connection, etc etc. We also tried a clean install of hlds, and it's not mod specific. About the only thing left is the cpu, ram, or motherboard. We're hoping it's the ram but until the problem is fixed we don't use that box for hlds anymore (not a solution for you obviously) Brian Hashman Max Hellzkitchenserver.com Admin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Lembesis Sent: Thursday, April 01, 2004 7:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Pausing problem... I've looked through my cron jobs. There's nothing in there that would hold it up. These pauses are TOTALLY random. Any ideas? Here's what I'm running hlds as ./hlds_run -game cstrike -pingboost 0 +sv_stats 0 +ip 64.21.0.64 +maxplayers 14 +map de_dust It's useing the i686 binary. I've tried other ones (even the amd) and it still happens. - Original Message - From: localhost [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 6:02 PM Subject: RE: [hlds_linux] Pausing problem... Well you need to figure out when these spikes happen, and then go make sure you don't have a cron job running at that time that is cpu intensive. I don't know if those network logs really mean anything, but they are tcp/icmp and hlds is udp so I doubt it (unless they flat out lag the system) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Lembesis Sent: Thursday, April 01, 2004 1:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Pausing problem... By the way.. I'm not running NS... I'm running counter-strike. I noticed this in my dmesg. Anything to be concerned about? e100: selftest OK. divert: allocating divert_blk for eth0 e100: eth0: Intel(R) PRO/100 Network Connection Hardware receive checksums enabled ip_tables: (C) 2000-2002 Netfilter core team e100: eth0 NIC Link is Up 100 Mbps Half duplex hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed hw tcp v4 csum failed icmp v4 hw csum failure icmp v4 hw csum failure icmp v4 hw csum failure hw tcp v4 csum failed - Original Message - From: Alexander Lembesis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 01, 2004 3:38 PM Subject: [hlds_linux] Pausing problem... This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Needed to bump this thread because I'm currently experianceing the same problem. Has anyone got a fix for this? My server specs are P4 2.8 Xeon, 1GB DDR 333MHz RAM, Redhat 9, Kernel 2.4.20-30. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Hashman Sent: Monday, February 02, 2004 10:18 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] pausing problem I've run an ns server since its release, and I've had this problem since the beginning. While playing pings and gameplay are perfectly normal, not really much lag or anything, then at seemingly random times, the server will pause for a few seconds then come back and everything is fine like before until the next pause. What I mean by pause is the netgraph will jump up to a solid red line like it has lost connection to the server, then a couple seconds later it comes back and gameplay resumes. I know the problem is not just my because everyone complains about it. The problem has continued after clean installs of hlds, from won to steam, with or without any addons. So obviously the problem has to be with either the server itself, or network equipment. The server is hosted by rackshack (ev1) and we've put in several tickets and they all claim the network is fine. I think maybe it has a bad network card, but I think they supposedly checked that (yeah right). Has anyone seen this problem or have any suggestions where to look in the software or hardware? Distro is Redhat 7.3 2.4.20