Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-06-17 Thread AnAkkk
Is this still planned?

2016-03-15 21:30 GMT+01:00 John Schoenick :

> Hi everyone,
>
> The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a
> dedicated-only build of the source engine that targets a very old toolchain
> for maximal compatibility.  This setup predates the Steam Runtime and the
> widespread availability of container setups like Docker that make it
> trivial to run apps in alternate environments.
>
> We're planning on obsoleting this setup, and shipping a unified build[1]
> between clients and servers that targets the current Steam Runtime[2]
>
> What this means for you:
>
>
> *1) If your distro is not binary compatible[3] with the Steam Runtime
> (based on Ubuntu 12 LTS) you may need to update your setup to continue
> running TF2 servers. *There are several options for this.
> - Switch to a Ubuntu 12 LTS based distro
> - Create a Steam Runtime chroot or container (e.g. Docker) to run your
> servers.
> - Package a copy of the Steam Runtime for your servers and invoke the
> server with a modified environment ( env
> LD_LIBRARY_PATH="$RUNTIME"/usr/lib/ "$RUNTIME"/usr/lib/ld-linux.so.2
> ./srcds_linux ... )
> - Etc
>
> See the Steam Runtime page[2] for more information on setup and usage.
>
> *2) If you have mods or scripts that are hard-coded to expect "_srv"
> binaries, they will need to be fixed*
>
> We plan on working with the SourceMod team to ensure their tools continue
> to function, but server operators will likely need to update when this
> occurs. Other tools or scripts that are hard coded to "_srv" may need
> fixing.
>
> *When**?*
> The plan is to begin shipping builds based requiring the Steam Runtime in
> the next few months, so we encourage server operators to begin looking into
> their setups ASAP.
>
> Non-TF2 SDK2013 games will likely be switched to this setup some time
> after TF2, as it becomes necessary to maintain compatibility with the Steam
> SDK.
>
> Let me know if you have any questions or concerns
> - John
>
> [1] Meaning, one client.so and server.so and associated engine, rather
> than a separate "_srv.so" build of the entire system for dedicated servers.
> [2] https://github.com/ValveSoftware/steam-runtime
> [3] Binary compatibility largely meaning new-enough
> gcc-libs/libc/libstdc++, but also some supporting libraries like ncurses.
>
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread AnAkkk
Removing a cvar flag with a plugin is only 2 lines, some people sell cheat
server plugins that got many more features than that, so it's easy for
anyone to buy one and put it on their server.
With VAC there is at least a chance (even if it's small) that the guy is
going to get banned, and there's none if he has access to the server.

2015-05-19 14:54 GMT+01:00 N-Gon :

> But the amount of players who can readily make something like that within
> UGC is not all that high.
> People thought of me as a messiah for my simple plugin when I had only
> learned about programming in SMod 2 days prior.
>
> Making a plugin to continue to cheat is way more steps involved than simply
> typing an rcon command in console.
>
> Nothing will ever 100% stop cheaters, but it's silly not to even try to
> slow them down.
> If we're going to just toss our hands in the air and say it's pointless
> because there will always be a workaround then why even bother having a VAC
> system in place.
>
> On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose  wrote:
>
> > Yes, that was a given.
> >
> > After all, server plugins can remove the cheat flag just as readily as
> the
> > notify flag.
> >
> > On Tue, May 19, 2015 at 9:46 AM, AnAkkk  wrote:
> >
> > > That's pointless, someone could make a a plugin to remove the notify
> > flag.
> > > You should only trust servers that are hosted by leagues where no one
> has
> > > the rcon_password or any access to the machine. There are many other
> > cvars
> > > that can be modified the same way and be used to cheat.
> > >
> > > 2015-05-19 14:41 GMT+01:00 Ross Bemrose :
> > >
> > > > Either way, tf_backstab_detection_method should probably be flagged
> as
> > > > Notify so that all players are told when its value changes.
> > > >
> > > > On Tue, May 19, 2015 at 9:13 AM, N-Gon 
> > wrote:
> > > >
> > > > > Hey, while we're on the subject of exploits I wanted to bring
> > something
> > > > up.
> > > > >
> > > > > tf_backstab_detection_method
> > > > >
> > > > > Currently that cvar can be changed on the fly with just rcon
> access.
> > > > > It's not Cheat or Notify flagged.
> > > > >
> > > > > I've had reports from 3 different UGC Plat players who are highly
> > > > > suspicious of other teams using this on a toggle to allow their
> spies
> > > > easy
> > > > > facestabs when they need them.
> > > > > Adding a flag to this command will not harm anyone and it will be a
> > > load
> > > > > off the minds of the Comp players who have no way of proving this
> is
> > > > being
> > > > > done in official matches.
> > > > >
> > > > > I made a plugin that, among other things, flagged this thing is a
> > > cheat.
> > > > > It's a nice start but I can't force everyone to use my plugin. But
> if
> > > > Valve
> > > > > were to change this I wouldn't have to :)
> > > > >
> > > > > -Miggy
> > > > >
> > > > > On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia <
> > garcia.bru...@gmail.com
> > > >
> > > > > wrote:
> > > > >
> > > > > > "Fixed *crash* when getting a malformed KeyValues buffer"
> > > > > >
> > > > > > On Mon, May 18, 2015 at 10:11 PM, N-Gon <
> ngongamedes...@gmail.com>
> > > > > wrote:
> > > > > >
> > > > > > > Out of curiosity, what exactly did this do?
> > > > > > >
> > > > > > > On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson <
> > > kyle.l...@gmail.com
> > > > >
> > > > > > > wrote:
> > > > > > >
> > > > > > > > Now that this exploit is public knowledge, any idea when we
> > will
> > > > see
> > > > > > > > the remaining mainline Source Games updated?
> > > > > > > >
> > > > > > > > Thanks,
> > > > > > > > Kyle.
> > > > > > > >
> > > > > > > > On Mon, May 18, 2015 at 5:53 PM, Eric Smith <
> > > > er...@valvesoftware.com
> > > > > >
> > > > > > > > wrote:
> >

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread AnAkkk
That's pointless, someone could make a a plugin to remove the notify flag.
You should only trust servers that are hosted by leagues where no one has
the rcon_password or any access to the machine. There are many other cvars
that can be modified the same way and be used to cheat.

2015-05-19 14:41 GMT+01:00 Ross Bemrose :

> Either way, tf_backstab_detection_method should probably be flagged as
> Notify so that all players are told when its value changes.
>
> On Tue, May 19, 2015 at 9:13 AM, N-Gon  wrote:
>
> > Hey, while we're on the subject of exploits I wanted to bring something
> up.
> >
> > tf_backstab_detection_method
> >
> > Currently that cvar can be changed on the fly with just rcon access.
> > It's not Cheat or Notify flagged.
> >
> > I've had reports from 3 different UGC Plat players who are highly
> > suspicious of other teams using this on a toggle to allow their spies
> easy
> > facestabs when they need them.
> > Adding a flag to this command will not harm anyone and it will be a load
> > off the minds of the Comp players who have no way of proving this is
> being
> > done in official matches.
> >
> > I made a plugin that, among other things, flagged this thing is a cheat.
> > It's a nice start but I can't force everyone to use my plugin. But if
> Valve
> > were to change this I wouldn't have to :)
> >
> > -Miggy
> >
> > On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
> > wrote:
> >
> > > "Fixed *crash* when getting a malformed KeyValues buffer"
> > >
> > > On Mon, May 18, 2015 at 10:11 PM, N-Gon 
> > wrote:
> > >
> > > > Out of curiosity, what exactly did this do?
> > > >
> > > > On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson  >
> > > > wrote:
> > > >
> > > > > Now that this exploit is public knowledge, any idea when we will
> see
> > > > > the remaining mainline Source Games updated?
> > > > >
> > > > > Thanks,
> > > > > Kyle.
> > > > >
> > > > > On Mon, May 18, 2015 at 5:53 PM, Eric Smith <
> er...@valvesoftware.com
> > >
> > > > > wrote:
> > > > > > We've released an optional update for Team Fortress 2. Dedicated
> > > > servers
> > > > > do not need to download the update but you can if you'd like. The
> > note
> > > > for
> > > > > the update is below. The updated version is 2771145.
> > > > > >
> > > > > > Thanks.
> > > > > >
> > > > > > -Eric
> > > > > >
> > > > > > ---
> > > > > >
> > > > > > - Fixed crash when getting a malformed KeyValues buffer (thanks
> to
> > > > > Nathaniel Theis for the report)
> > > > > >
> > > > > >
> > > > > >
> > > > > > ___
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> > > archives,
> > > > > please visit:
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> > > > >
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> > > > >
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> > > > please visit:
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>
>
>
> --
> Ross Bemrose
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
Every few weeks someone open a new thread about this (check archives), and
I haven't seen any of them go anywhere for now.

2014-10-02 15:15 GMT+02:00 Frank :

> That is kinda ignorant of a response when the topic is very concerning to
> just about anyone that runs community servers.
>
> I agree that the quickplay changes should be done to reflect towards
> community servers now vs Valve mostly since as noted that you won't see a
> HTML MOTD when using Quickplay now anyway.
>
> Valve uses the community to make and create all these nice items they are
> putting out lately...letting everyone else do their work for them yet they
> won't recognize the help of the server side aspect of it and push traffic
> towards them vs leaving them on a deserted island of Valve (plain and
> bland)
> Servers.
>
> I'd love to see this change implemented for Halloween, hell I've been
> running the Asteroid map 24/7 and I can't even find it on the quickplay
> list
> if you go to select the map outside of Valve servers so what is the point
> of
> me testing it?
>
> I don't see the discussion as spam at all, just more of a wakeup call to
> Valve over a 6 year old game now supported mostly by the Community.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
> Sent: Thursday, October 02, 2014 9:09 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later
>
> inb4 two weeks of spam.
>
> 2014-10-02 15:06 GMT+02:00 Andreas Willinger :
>
> > So, I am just wondering what happened to this statement:
> >
> >
> >
> > "At this time, we are keeping the default quickplay option to Valve
> > servers.
> > However, note that if a player wants to find a server with any of the
> > supported modifications, then they must land on a community server,
> > since Valve servers do not run with these settings."
> >
> > Posted by Fletcher Dunn on February 8, 2014.
> >
> >
> >
> > The option is still defaulting to Valve servers, even though it's
> > supposed to be "temporary" and the initial cause for this measure,
> > Pinion spamming servers, have long disappeared/been reduced.
> >
> > Is there any official change planned to this setting or will it be
> > that way till eternity?
> >
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
inb4 two weeks of spam.

2014-10-02 15:06 GMT+02:00 Andreas Willinger :

> So, I am just wondering what happened to this statement:
>
>
>
> "At this time, we are keeping the default quickplay option to Valve
> servers.
> However, note that if a player wants to find a server with any of the
> supported modifications, then they must land on a community server, since
> Valve servers do not run with these settings."
>
> Posted by Fletcher Dunn on February 8, 2014.
>
>
>
> The option is still defaulting to Valve servers, even though it's supposed
> to be "temporary" and the initial cause for this measure, Pinion spamming
> servers, have long disappeared/been reduced.
>
> Is there any official change planned to this setting or will it be that way
> till eternity?
>
>
>
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