Thanks for the help so far guys.. I've added +sv_lan 1 and -nomaster but the
server still isn’t showing up in the LAN server browser but is working fine
still if I manually connect to 192.168.1.1
I've since tried some other game servers like UT2004 and Battlefield 2 and
they seem to suffer from the same problems as sds.. works fine if you
manually connect but their lan server browsers refuse to show the server.
I'm thinking I must have my network adapters misconfigured some how but as
to what is wrong I have no idea... I've included my output from ifconfig
below incase anyone can spot something wrong (removed the real ip from eth0)
bond0 Link encap:Ethernet HWaddr 00:80:C8:4D:E9:73
inet addr:192.168.1.1 Bcast:192.168.1.255 Mask:255.255.255.0
UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1
RX packets:8279 errors:0 dropped:0 overruns:0 frame:0
TX packets:13030 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:0
RX bytes:710926 (694.2 Kb) TX bytes:17146803 (16.3 Mb)
eth0 Link encap:Ethernet HWaddr 00:A0:C9:A2:7D:59
inet addr:x.x.x.x Bcast:255.255.255.255 Mask:255.255.255.0
UP BROADCAST NOTRAILERS RUNNING MULTICAST MTU:1500 Metric:1
RX packets:12607 errors:0 dropped:0 overruns:0 frame:0
TX packets:7598 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:1000
RX bytes:17080914 (16.2 Mb) TX bytes:649720 (634.4 Kb)
eth1 Link encap:Ethernet HWaddr 00:80:C8:4D:E9:73
UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1
RX packets:4235 errors:0 dropped:0 overruns:0 frame:0
TX packets:6514 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:1000
RX bytes:360690 (352.2 Kb) TX bytes:8579413 (8.1 Mb)
Interrupt:18 Base address:0xec00
eth2 Link encap:Ethernet HWaddr 00:80:C8:4D:E9:73
UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1
RX packets:4044 errors:0 dropped:0 overruns:0 frame:0
TX packets:6516 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:1000
RX bytes:350236 (342.0 Kb) TX bytes:8567390 (8.1 Mb)
Interrupt:17 Base address:0xe400
loLink encap:Local Loopback
inet addr:127.0.0.1 Mask:255.0.0.0
UP LOOPBACK RUNNING MTU:16436 Metric:1
RX packets:22 errors:0 dropped:0 overruns:0 frame:0
TX packets:22 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:0
RX bytes:1808 (1.7 Kb) TX bytes:1808 (1.7 Kb)
Thanks
- Original Message -
From: Kennycom [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Not Showing in Lan List?
Date: Sun, 4 Dec 2005 21:15:56 -0800
Reply-To: hlds_linux@list.valvesoftware.com
I forgot to add you want to add the -nomaster switch to your comandline.
Here is the shell script I use.
#!/bin/sh
echo Starting your CS/Source Server...
sleep 1
screen -A -m -d -S css-serverB ./srcds_run -console -game cstrike +sv_lan
1 -nomaster -port 27015 -tickrate 66 +map de_dust2 +maxplayers 32 -debug
sleep 1
echo Your server is now running, to view it type screen -r To exit from
screen hit Ctrl+a then d
# EOF
I have just run CSS/HL2DM/DoDS out of one base install with a start script
for each..
SP_Kenny
www.lpnw.com
- Original Message -
From: Kennycom [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 04, 2005 8:58 PM
Subject: Re: [hlds_linux] Server Not Showing in Lan List?
Drop the IP bind, as soon as you use the ip switch in the commandline the
game server process will not broadcast on the class C network, even though
you have sv_lan set to 1. This is true for just about any game out.
- Original Message -
From: Andrew Martin [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 04, 2005 2:03 PM
Subject: [hlds_linux] Server Not Showing in Lan List?
I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall