Re: [hlds_linux] Mandatory Team Fortress 2 update released
As of this update, if a Spy tries to sap any building on a server running on Windows, the server will crash. Happens on listen servers as well. On Wed, Dec 7, 2022 at 1:18 AM Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: > We've released a mandatory update for TF2. The new version number is > 7704440. The notes for the update are below. > > Thanks. > > -Eric > > > - > > - Updated the Festive Rack to fix missing paintable attribute > - Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects > to fix max particle count > - Updated pl_rumford_event to fix missing materials/models > - Updated cp_frostwatch > - Fixed being able to build on one of the roofs in stage 2 > - Fixed a door going through the floor in stage 3 > - Updated cp_gravelpit_snowy > - Improved clipping > - Fixed various perch spots > - Decreased fog intensity > - Removed unused particle system entities > - Fixed a few floating trees > - Adjusted vertical positions of snowman bombs > - Adjusted lighting on metal sheets in blue spawn > - Fireplaces will now light arrows > - Added more func_dustmotes > - Fixed some visible z-fighting > - Minor detailing additions and adjustments > - VScript support changes > - Fixed lag compensation when friendly fire is enabled > - Added better support for meshing player upgrades > - Added GrantOrRemoveAllUpgrades method > - Exposed currency UI when upgrades are enabled > - Exposed upgrade history on the player when playing > without a population manager > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Oh, and it also still happens with func_brush (stairs in the middle of turbine) On Fri, Dec 3, 2021 at 12:46 AM Bakugo wrote: > Fixed Wrap Assassin projectiles colliding with other projectiles and >> func_lod entities >> > Still happens on the last point of badwater, it seems to collide with > props too, not just func_lod. > > On Fri, Dec 3, 2021 at 12:07 AM Eric Smith - erics at valvesoftware.com > (via hlds_linux list) wrote: > >> We've released a mandatory update for TF2. This is the Smissmas 2021 >> update. The new version number is 6928179. The notes for the update can be >> found here: >> >> https://www.teamfortress.com/post.php?id=101867 >> >> -Eric >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/ > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] Mandatory Team Fortress 2 update released
> > Fixed Wrap Assassin projectiles colliding with other projectiles and > func_lod entities > Still happens on the last point of badwater, it seems to collide with props too, not just func_lod. On Fri, Dec 3, 2021 at 12:07 AM Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: > We've released a mandatory update for TF2. This is the Smissmas 2021 > update. The new version number is 6928179. The notes for the update can be > found here: > > https://www.teamfortress.com/post.php?id=101867 > > -Eric > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] Mandatory Team Fortress 2 update released
> > Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring > projectiles colliding with func_lod entities > Any chance we could get a fix for the similar but significantly worse issue that affects the Wrap Assassin? Try using it in the last point of badwater to see what I mean. On Mon, Nov 15, 2021 at 11:42 PM Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: > We've released a mandatory update for TF2. The new version number is > 6896293. The notes for the update can be found here: > > https://www.teamfortress.com/post.php?id=101361 > > Thanks. > > -Eric > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] Mandatory Team Fortress 2 update released
>Updated custom player sprays to be disabled for players by default >Custom player sprays and other temp files will be deleted when disconnecting from a server More anti-community server updates, very cool Also it is just me or does the game take longer to start up & disconnect from a server because of this? On Thu, Sep 16, 2021 at 11:47 PM Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: > We've released a mandatory update for TF2. The new version number is > 6770799. The notes for the update are below. > > Thanks. > > -Eric > > > > - Fixed an exploit related to players impersonating other Steam accounts > - Updated custom player sprays to be disabled for players by default > - Players can opt-in to see custom player sprays on community > servers in the Advanced Options menu > - Custom player sprays and other temp files will be deleted when > disconnecting from a server > - Fixed an exploit related to creating unnamed Normal quality items > - Removed the disconnect reason when a player leaves the server > - Fixed the Fireproof Secret Diary not cloaking > - Fixed the Medic's weapon not hiding during the High Five taunt > - Fixed the equip_region for the Crocodile Dandy > - Fixed taunt_medic_heroic.wav not playing during case openings and > trade-ups > - Fixed the Heavy being able to crouch and jump while stunned > - Fixed overhead player icons not drawing while connected to match servers > - Fixed Dragon's Fury projectiles not passing through tf_generic_bomb > entities > - Updated the tf_generic_bomb entity to allow passing the activator in the > OnDetonate output > - Toggle this feature using the Pass Activator option. Default is > No. > - Updated several of the Summer 2021 cosmetic items to add item_type_name > descriptions > - Updated the Coffin Nail warpaint for the shotgun to add the missing "has > team color paintkit" attribute > - Updated material for the Hazard Headgear to fix problems with painting > and using minmap > - Updated item schema with community fixes from Andrés S. (rabscootle) > - Updated Spy invis materials with community fixes from Liam Stone (boba) > - Updated description of the "Strange Part: Player Hits" item to match its > name > - Updated materials for the Time Out Therapy taunt > - Updated the material for the RED dueling icon to match the BLU dueling > icon > - Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix > size and centering issues > - Updated the description for the Backpack Expander > - Updated the Resonation, Aggradation, and Lucidation unusual effects to > fix a problem when taunting > - Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the > Australium background for death notices > - Updated the link for the New User Forum button in the main menu > - Updated/Added some tournament medals > - Updated the localization files > - Updated cp_snakewater_final1 > - Minor visual fixes > - Minor clipping fixes > - Slightly increased spawn time when attacking last > - Fixed some jumps being made impossible in previous update > - Made some areas like respawn doors smoother to walk past > - Nature & Wildlife preservation measures > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/