RE:[hlds_linux] TF2 server logs
Dit is een meerdelig bericht met een MIME-indeling. -- [ Picked text/plain from multipart/alternative ] This e-mail was sent a few days ago when only the Windows server was available . We can now host Linux server . but I'm still searching for some log files -- [ Picked text/plain from multipart/alternative ] Why can't you run Linux dedicated machines? The Linux server binaries came out yesterday. On 9/21/07, Bart Seghers mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Dit is een meerdelig bericht met een MIME-indeling. -- [ Picked text/plain from multipart/alternative ] Hi, Because of the fact we currently run Linux dedicated machines we can't host a TF2 server. However I want to prepare our HLStats so they can show TF2 statistics, but in order to do so I need to get hold of some server logs of a TF2 server when they're were players so I can see all the names of the actions and stuff. Could anyone be so kind to send me some logs? Preferably when there were some players on and some action was going on J With Kind Regards, Bart Seghers Z-Spot.be | Brain 7 Assistant Server Admin : http://www.z-spot.be/ http://www.z-spot.be/ www.z-spot.be * mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 server logs
Dit is een meerdelig bericht met een MIME-indeling. -- [ Picked text/plain from multipart/alternative ] Hi, Because of the fact we currently run Linux dedicated machines we can't host a TF2 server. However I want to prepare our HLStats so they can show TF2 statistics, but in order to do so I need to get hold of some server logs of a TF2 server when they're were players so I can see all the names of the actions and stuff. Could anyone be so kind to send me some logs? Preferably when there were some players on and some action was going on J With Kind Regards, Bart Seghers Z-Spot.be | Brain 7 Assistant Server Admin : http://www.z-spot.be/ www.z-spot.be * [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] hlds corrupted?
Dit is een meerdelig bericht met een MIME-indeling. -- [ Picked text/plain from multipart/alternative ] Hi, Recently we tried to start our old CS1.6 server,but the console complained about some corrupted files so we decided to reinstall it. We delete the complete installation directory and redownloaded HLDS via: ./steam -command update -game cstrike -dir /home/z-spot/cs After that we tried to start with: ./hlds_amd -console - game cstrike +ip 89.106.241.45 -port 27015 +maxplayers 19 -tickrate 66 -pingboost 1 +map de_dust -autoupdate But we get: Error:steam_api_i486.so: cannot open shared object file: No such file or directory Unable to load engine, image is corrupt. Can anyone help us? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] SV_DOWNLOAD_URL-Problem
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp .php?p_faqid=84p_created=1092669681p_sid=3shZX8*hp_lva=p_sp=cF9zcmNoPTEm cF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9ODkmcF9wcm9kcz0wJnBfY2F0cz0wJnBf cHY9JnBfY3Y9JnBfc2VhcmNoX3R5cGU9YW5zd2Vycy5zZWFyY2hfbmwmcF9wYWdlPTEmcF9zZWFy Y2hfdGV4dD1saW51eA**p_li=p_topview=1 Here ya go -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ondrej Hošek Verzonden: maandag 13 februari 2006 22:13 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem http://www.steampowered.com/index.php?area=faq Riiight... that's a whole lot more information than I expected. ~~ Ondra Bart Seghers wrote: Exactly waht I mean my friend. It's even in the FAQs @ Steampowered.com -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jesse Tie-Ten-Quee Verzonden: maandag 13 februari 2006 18:08 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem Yo, On Mon, Feb 13, 2006 at 06:51:53PM +0200, Administracija wrote: You are sure? :))) - Original Message - From: Bart Seghers [EMAIL PROTECTED] It has been stated several times that the Source engine (client side) will never run on Linux or Mac OS X I believe he means-ported and running native under the OS, not under emulation or third-party libraries. (which is generally what's done to run the client of hl1/source/steam via something like wine/cedega, etc) Given how coupled the source engine seems to be to DirectX, this is way old news. hlds_l has proved that the actual engine (server side, non-GPU) and steam itself can... but frankly, that's the easy part. I'm not surprised at all by the fact that IE7 beta could break steam, heh :D I gave up hope of Valve ever supporting non-windows on the client side almost a decade ago :( But, in either case.. Alfred Co, GG on the continued fixes server-side. -- Jesse Tie-Ten-Quee ( highos at highos dot com ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] SV_DOWNLOAD_URL-Problem
It has been stated several times that the Source engine (client side) will never run on Linux or Mac OS X -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ondrej Hošek Verzonden: maandag 13 februari 2006 15:38 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem Wait-a-minute. Does that mean that the Source Engine uses Internet Explorer to download files via HTTP? That's... dumb, with all due respect. I don't deem IE too dependable and such a course of action only fortifies my opinion of the Source Engine as a Windows-only platform with a proof-of-concept Linux dedicated server package. I know this statement sounds relatively harsh and I do acknowledge the dedicated server team's massive efforts at writing the dedicated server (very well done, guys!), I won't believe it's further than proof-of-concept until I see the client running on Linux (or Mac OS X, for that matter). /0.02$ ~~ Ondra LuZiFeR wrote: Hi, VERY IMPORTANT FOR PEOPLE WHO HAVING PROBLEM TO LOAD CONTENT FROM A SV_DOWNLOADURL-SERVER !!! Or Admins, that are swamped with player-requests :) I have solved the problem InternetExplorer 7-Beta blocks this downloads !! I must uninstall IE7 in Windows-Components AND the update-entry to this in the software-area... Now it works fine again :) Regards LuZi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] SV_DOWNLOAD_URL-Problem
Exactly waht I mean my friend. It's even in the FAQs @ Steampowered.com -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jesse Tie-Ten-Quee Verzonden: maandag 13 februari 2006 18:08 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem Yo, On Mon, Feb 13, 2006 at 06:51:53PM +0200, Administracija wrote: You are sure? :))) - Original Message - From: Bart Seghers [EMAIL PROTECTED] It has been stated several times that the Source engine (client side) will never run on Linux or Mac OS X I believe he means-ported and running native under the OS, not under emulation or third-party libraries. (which is generally what's done to run the client of hl1/source/steam via something like wine/cedega, etc) Given how coupled the source engine seems to be to DirectX, this is way old news. hlds_l has proved that the actual engine (server side, non-GPU) and steam itself can... but frankly, that's the easy part. I'm not surprised at all by the fact that IE7 beta could break steam, heh :D I gave up hope of Valve ever supporting non-windows on the client side almost a decade ago :( But, in either case.. Alfred Co, GG on the continued fixes server-side. -- Jesse Tie-Ten-Quee ( highos at highos dot com ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Nog een update =)
-Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Alfred Reynolds Verzonden: vrijdag 3 februari 2006 9:26 Aan: hlds_linux@list.valvesoftware.com Onderwerp: RE: [hlds_linux] Source and HL1 dedicated server Beta available We have released an update for the beta. It addresses the high CPU usage some people are seeing after applying the last update (in particular users with mutli-core machines). Run the hldsupdatetool with the -beta swapbeta parameter to get it. - Alfred Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool again with the -beta swapbeta parameter to get it. The update fixes the pipes assert, a crash on startup for dual-proc machines and some in game stalls. Thanks to everyone that gave us feedback, it really helps track down these problems. - Alfred Alfred Reynolds wrote: We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding -beta swapbeta to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] bugs in latest cs:s update
It's like rockthevote but without the command and without the vote =P -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens kama Verzonden: zondag 8 januari 2006 17:31 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] bugs in latest cs:s update Yay! A built in random next map. /bjorn On Sun, 8 Jan 2006, BaKeD bEaN wrote: -- [ Picked text/plain from multipart/alternative ] Map change bug happens on DoDS also, and it can skip more then 3 or 4 maps at a time. A fix would be nice. But I can live it, so long as it does not crash the server. On 1/8/06, chaos / Alex [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hello, don't know if these bug reports didn't reach valve so far, but here we go: map change bug: didn't find a good thread for this on steampowered... following happens: every now and then - right after a map change - the server jumps on to the next map as soon as players are connecting to the current one. so it skips one map before it is even played. this probably happens more often if the current map is not located in mapcycle.txt - don't know exactly. these bugs occur since the latest steam update, with and without 3rd party plugins and on every hardware, primarily or only under linux... greetings, alex -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux