RE:[hlds_linux] TF2 server logs

2007-09-22 Thread Bart Seghers
Dit is een meerdelig bericht met een MIME-indeling.
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This e-mail was sent a few days ago when only the Windows server was
available . We can now host Linux server . but I'm still searching for some
log files
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Why can't you run Linux dedicated machines? The Linux server binaries came
out yesterday.

On 9/21/07, Bart Seghers  mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:

 Dit is een meerdelig bericht met een MIME-indeling.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi,

 Because of the fact we currently run Linux dedicated machines we can't
 host
 a TF2 server. However I want to prepare our HLStats so they can show TF2
 statistics, but in order to do so I need to get hold of some server logs
 of
 a TF2 server when they're were players so I can see all the names of the
 actions and stuff. Could anyone be so kind to send me some logs?
 Preferably
 when there were some players on and some action was going on J



 With Kind Regards,

 Bart Seghers



  Z-Spot.be | Brain

 7 Assistant Server Admin

 :   http://www.z-spot.be/ http://www.z-spot.be/ www.z-spot.be

 *  mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]



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[hlds_linux] TF2 server logs

2007-09-21 Thread Bart Seghers
Dit is een meerdelig bericht met een MIME-indeling.
--
[ Picked text/plain from multipart/alternative ]
Hi,

Because of the fact we currently run Linux dedicated machines we can't host
a TF2 server. However I want to prepare our HLStats so they can show TF2
statistics, but in order to do so I need to get hold of some server logs of
a TF2 server when they're were players so I can see all the names of the
actions and stuff. Could anyone be so kind to send me some logs? Preferably
when there were some players on and some action was going on J



With Kind Regards,

Bart Seghers



 Z-Spot.be | Brain

7 Assistant Server Admin

:  http://www.z-spot.be/ www.z-spot.be

* [EMAIL PROTECTED]



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[hlds_linux] hlds corrupted?

2007-02-04 Thread Bart Seghers
Dit is een meerdelig bericht met een MIME-indeling.
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[ Picked text/plain from multipart/alternative ]
Hi,

Recently we tried to start our old CS1.6 server,but the console complained
about some corrupted files so we decided to reinstall it. We delete the
complete installation directory and redownloaded HLDS via:

./steam -command update -game cstrike -dir /home/z-spot/cs


After that we tried to start with:
./hlds_amd -console - game cstrike +ip 89.106.241.45 -port 27015 +maxplayers
19 -tickrate 66 -pingboost 1 +map de_dust -autoupdate


But we get:

Error:steam_api_i486.so: cannot open shared object file: No such file or
directory
Unable to load engine, image is corrupt.



Can anyone help us?

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RE: [hlds_linux] SV_DOWNLOAD_URL-Problem

2006-02-14 Thread Bart Seghers
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp
.php?p_faqid=84p_created=1092669681p_sid=3shZX8*hp_lva=p_sp=cF9zcmNoPTEm
cF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9ODkmcF9wcm9kcz0wJnBfY2F0cz0wJnBf
cHY9JnBfY3Y9JnBfc2VhcmNoX3R5cGU9YW5zd2Vycy5zZWFyY2hfbmwmcF9wYWdlPTEmcF9zZWFy
Y2hfdGV4dD1saW51eA**p_li=p_topview=1
Here ya go


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ondrej Hošek
Verzonden: maandag 13 februari 2006 22:13
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem

http://www.steampowered.com/index.php?area=faq

Riiight... that's a whole lot more information than I expected.

~~ Ondra

Bart Seghers wrote:
 Exactly waht I mean my friend. It's even in the FAQs @ Steampowered.com

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Jesse Tie-Ten-Quee
 Verzonden: maandag 13 februari 2006 18:08
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem

 Yo,

 On Mon, Feb 13, 2006 at 06:51:53PM +0200, Administracija wrote:

 You are sure? :)))

 - Original Message -
 From: Bart Seghers [EMAIL PROTECTED]

 It has been stated several times that the Source engine (client side)
will
 never run on Linux or Mac OS X


 I believe he means-ported and running native under the OS, not under
 emulation or third-party libraries.  (which is generally what's done to
 run the client of hl1/source/steam via something like wine/cedega, etc)

 Given how coupled the source engine seems to be to DirectX, this is way
 old news.  hlds_l has proved that the actual engine (server side, non-GPU)
 and steam itself can... but frankly, that's the easy part.  I'm not
 surprised at all by the fact that IE7 beta could break steam, heh :D

 I gave up hope of Valve ever supporting non-windows on the client side
 almost a decade ago :(

 But, in either case.. Alfred  Co, GG on the continued fixes server-side.

 --
 Jesse Tie-Ten-Quee  ( highos at highos dot com )




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RE: [hlds_linux] SV_DOWNLOAD_URL-Problem

2006-02-13 Thread Bart Seghers
It has been stated several times that the Source engine (client side) will
never run on Linux or Mac OS X

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ondrej Hošek
Verzonden: maandag 13 februari 2006 15:38
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem

Wait-a-minute. Does that mean that the Source Engine uses Internet
Explorer to download files via HTTP? That's... dumb, with all due
respect. I don't deem IE too dependable and such a course of action only
fortifies my opinion of the Source Engine as a Windows-only platform
with a proof-of-concept Linux dedicated server package.

I know this statement sounds relatively harsh and I do acknowledge the
dedicated server team's massive efforts at writing the dedicated server
(very well done, guys!), I won't believe it's further than
proof-of-concept until I see the client running on Linux (or Mac OS X,
for that matter).

/0.02$

~~ Ondra

LuZiFeR wrote:
 Hi,

 VERY IMPORTANT FOR PEOPLE WHO HAVING PROBLEM TO LOAD CONTENT FROM A
 SV_DOWNLOADURL-SERVER !!!

 Or Admins, that are swamped with player-requests :)

 I have solved the problem

 InternetExplorer 7-Beta blocks this downloads !!

 I must uninstall IE7 in Windows-Components AND the update-entry to this in
 the software-area...

 Now it works fine again :)

 Regards LuZi






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RE: [hlds_linux] SV_DOWNLOAD_URL-Problem

2006-02-13 Thread Bart Seghers
Exactly waht I mean my friend. It's even in the FAQs @ Steampowered.com

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jesse Tie-Ten-Quee
Verzonden: maandag 13 februari 2006 18:08
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] SV_DOWNLOAD_URL-Problem

Yo,

On Mon, Feb 13, 2006 at 06:51:53PM +0200, Administracija wrote:
 You are sure? :)))

 - Original Message -
 From: Bart Seghers [EMAIL PROTECTED]

 It has been stated several times that the Source engine (client side) will
 never run on Linux or Mac OS X

I believe he means-ported and running native under the OS, not under
emulation or third-party libraries.  (which is generally what's done to
run the client of hl1/source/steam via something like wine/cedega, etc)

Given how coupled the source engine seems to be to DirectX, this is way
old news.  hlds_l has proved that the actual engine (server side, non-GPU)
and steam itself can... but frankly, that's the easy part.  I'm not
surprised at all by the fact that IE7 beta could break steam, heh :D

I gave up hope of Valve ever supporting non-windows on the client side
almost a decade ago :(

But, in either case.. Alfred  Co, GG on the continued fixes server-side.

--
Jesse Tie-Ten-Quee  ( highos at highos dot com )



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[hlds_linux] Nog een update =)

2006-02-03 Thread Bart Seghers


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Alfred Reynolds
Verzonden: vrijdag 3 februari 2006 9:26
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: RE: [hlds_linux] Source and HL1 dedicated server Beta available

We have released an update for the beta. It addresses the high CPU usage
some people are seeing after applying the last update (in particular
users with mutli-core machines). Run the hldsupdatetool with the -beta
swapbeta parameter to get it.

- Alfred

Alfred Reynolds wrote:
 We have released an update to the beta, run the hldsupdatetool again
 with the -beta swapbeta parameter to get it.

 The update fixes the pipes assert, a crash on startup for dual-proc
 machines and some in game stalls. Thanks to everyone that gave us
 feedback, it really helps track down these problems.

 - Alfred

 Alfred Reynolds wrote:
 We have a beta release available for both the Source and HL1 engine.
 This beta fixes the steam id swapping problem amongst other small
 fixes. You can apply the beta by running the hldsupdatetool and
 adding -beta swapbeta to the command line.

 A couple of users in an initial test reported a server hang and
 associated assert (pipes.cpp line 298), if you see this please send
 me your OS configuration and hardware.

 - Alfred

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RE: [hlds_linux] bugs in latest cs:s update

2006-01-09 Thread Bart seghers
It's like rockthevote but without the command and without the vote =P

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens kama
Verzonden: zondag 8 januari 2006 17:31
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] bugs in latest cs:s update


Yay! A built in random next map.

/bjorn

On Sun, 8 Jan 2006, BaKeD bEaN wrote:

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 Map change bug happens on DoDS also, and it can skip more then 3 or 4 maps
 at a time. A fix would be nice. But I can live it, so long as it does not
 crash the server.


 On 1/8/06, chaos / Alex [EMAIL PROTECTED] wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  hello,
 
  don't know if these bug reports didn't reach valve so far, but here we
go:
 
 
  map change bug:
  didn't find a good thread for this on steampowered...
  following happens: every now and then - right after a map change - the
  server jumps on to the next map as soon as players are connecting to the
  current one. so it skips one map before it is even played. this probably
  happens more often if the current map is not located in mapcycle.txt -
  don't know exactly.
 
  these bugs occur since the latest steam update, with and without 3rd
party
  plugins and on every hardware, primarily or only under linux...
 
  greetings,
  alex
  --
 
 
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