Re: [hlds_linux] newer xeon / i7 cpus: turbo mode enabled or disabled?

2010-09-01 Thread Ben Mendis
If I understand it correctly, Turbo mode allows you to over-clock your
active cores when other cores are idle.

With Speed Step, your cores would normally operate a lower speed, like 50%,
and increase on demand.
With Turbo, your cores would normally operate at 100% but if one of them
isn't needed it gets disabled and the rest get a boost to 110%. (Not sure on
the numbers, someone else can correct me.)

So my question is what do you consider "full  bore"? Do you consider it full
bore to lock all your cores at 100%? Or to over-clock all of them to 110%?
Or to disable all but one and over-clock that one core to the max?

If consistency is the goal, I would keep Turbo turned off. I'm sure the
engineers at Intel did some smart math to make sure Turbo would, in general,
improve over all performance; but improvements to the average performance
might come at the cost of significant temporary performance loss. I don't
have any science to back up that supposition, so maybe it's not a valid
concern. Better safe than sorry, right?

On Wed, Sep 1, 2010 at 6:11 PM, EkaInfinitos  wrote:

> I know I personally feel better about having my server cores running full
> bore instead of trying to dynamically scale themselves. For my gameservers
> and database servers, I want full power all the time, power consumption can
> sit down and be quiet. Until chipmakers introduce processors with
> precognitive abilities, I would rather take the hit on the power bill than
> have performance or customer experience suffer.
>
> This is why I am in IT and not financial.
>
> ~Eka
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco
> Padovan
> Sent: Wednesday, September 01, 2010 1552
> Cc: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] newer xeon / i7 cpus: turbo mode enabled or
> disabled?
>
>  Yeah, the name sounds "cool" :P
>
> but the question is: turbo mode can be enabled ONLY if you enable the intel
> enhanced speed step... normaly speedstep (and frequency scaling in
> general) ain't very good for servers environment... isn't it?
>
> Il 01/09/2010 23:33, Karl Labrador ha scritto:
> > I've got turbo mode enabled on my Xeon X3450 box. I don't see why not?
> > It's so fancy! :-D
> >
> > On 1 September 2010 23:27, Marco Padovan  > > wrote:
> >
> >  What are your feelings about TURBO mode when running a dedicated
> > server focusing on linux steam games hosting?
> >
> > Personally I think that in theory it should be good to have it
> > enabled (can give an extra juice on certain cores if others in
> > idle)... but what about thinks like fps stability and tickrate?
> > Does the constant frequency fluctuation is giving you any trouble?
> >
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Re: [hlds_linux] Linux Distribution and Kernel

2010-08-31 Thread Ben Mendis
On Tue, Aug 31, 2010 at 4:46 AM, Craig H  wrote:

> In actual response to the original question, Ubuntu is fine, I find it a
> lot
> easier to use than a lot of other distributions. As for your question about
> x86 or x64, if your box can run the 64-bit version there really isn't much
> of a reason not to.
>

There really isn't much of a reason to run x64 either. An x86 kernel with
PAE can address all the RAM your motherboard can support anyways. Also, HLDS
is only x86, so it's not going to take advantage of x64 anyways.

>
> On Tue, Aug 31, 2010 at 12:34 AM, Ulrich Block  wrote:
>
> >  +1
> > On my Systems I go for the largest throughput and not highest/most stable
> > fps.
> > Without preemtion, RT and such nobody complained about the servers so
> far.
> >
> > Am 31.08.2010 07:56, schrieb Nephyrin Zey:
> >
> >  +1 to Everything Gary said - RT kernels are generally a waste. They
> >> might ensure more accurate wakeups, but the sleep(1) call really
> >> limits how accurate those can be anyway even with hires timers, a
> >> ld_preload to mess with sleep() could get you much more
> >> accurate/efficient wakeups, but that's more involved and only really
> >> helps CPU usage when the server is not under load.
> >>
> >> Non-hi-res kernels tend to use a bit less CPU (though again, usually
> >> only under low loads) because they wake up less often and waste less
> >> time waking up and going back to sleep for the next tick. The expense
> >> of this would be slightly less accurate gameframe times, but on the
> >> order of<1-2ms so its not really significant.
> >>
> >> The main thing I would worry about, then, is kernel version - newer
> >> kernels have a better CPU scheduler, and a lot of work has been done
> >> on this recently. Also keep in mind that "FPS" is largely bogus - a
> >> server pulling 10k FPS can be crapper than one pulling 100. The
> >> reasons behind this are complicated, but do yourself a favor and dont
> >> even look at FPS - join the server and throw up net_graph 4. If you're
> >> getting 66 updates per second (or whatever your tickrate is) and var:
> >> is pretty stable below 10-12ms or so, your server is essentially
> >> lag-free. The number of variables that go into effective "lag" is so
> >> complicated that anyone claiming to notice a difference of 2ms from
> >> kernel wakeup timings is full of it.
> >>
> >> You'll also find plenty of people who claim to know better, or have
> >> complex (and wrong, unsourced) explanations about why 1000FPS is good
> >> - which is why its that much more important to just use net_graph and
> >> sane judgement, and don't believe any of the voodoo unless you see
> >> real results
> >>
> >> - Neph
> >>
> >> ___
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> >>
> >>
> >
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Re: [hlds_linux] ip spoofing

2010-08-25 Thread Ben Mendis
An alternative to setting up a whole VPN is to use Single Packet
Authentication to protect the port in question.

http://cipherdyne.org/fwknop/

Works with iptables to dynamically open the port for a specific IP address
only after that IP has authenticated by sending a special cryptographic
packet.

On Wed, Aug 25, 2010 at 6:06 PM, Allan Button  wrote:

> Easy to fix this. Get static IP at home, then blacklist tcp 27015, and
> pinhole only your static IP at home to that port.
>
> If that’s no good, because you either can't get static at home, or you need
> to manage from elsewhere, install vpn server on your server, block traffic
> to tcp 27015, and vpn in to manage rcon, that’s how I am handling it.
>
> They would need to hack my vpn to get my server.
>
> Allan
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> dreamde...@dsrclan.com
> Sent: Wednesday, August 25, 2010 9:45 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] ip spoofing
>
>
>
>
> On August 25, 2010 at 5:51 AM hlds_linux-requ...@list.valvesoftware.comwrote:
>
> > Message: 1
> > Date: Tue, 24 Aug 2010 13:18:54 -0700
> > From: pat w 
> > Subject: [hlds_linux] IP Spoofing rcon hacker
> > To: hlds_linux@list.valvesoftware.com
> > Message-ID:
> > 
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Hi,
> >
> > I've already posted my problem on the srcds forums but I thought it
> > might get more feedback from the mailing list here.  Basically what I
> > have here is a repeat offender trying to hack my server via the
> > console rcon.  I've banned them with
> >
> > addip 0 210.51.45.37
> >
> > as well as
> >
> > iptables -A INPUT -s 210.51.45.37 -j DROP
> >
> > However upon waking up in the morning and checking my console it
> > appears they are still at it every day for about 15 attempts --
> >
> > Banning 210.51.45.37 for rcon hacking attempts (repeated about fifteen
> > times each day)
> >
> > I've not noticed any active connections to my server (players or
> > otherwise) when I notice these reports.  How is it they can attempt to
> > hack my rcon without even being on my server at the time? Is there a
> > way to find out who is doing this and ban them entirely, or will they
> > just spoof their IP again?
> >
> > Thanks!
> >
> There are a few things that you can do to protect yourself.  You should
> check into your network controls to make sure your ip4 settings dont allow
> for spoofing.  The other thing would be to ban more then that single
> address.  Ban his CIDR address instead.
>
> iptables -A INPUT -s 210.51.0.0/16 -j DROP
>
> That address is from China.  You can look up any ip address via
> www.dnsstuff.com.   If it cant find the information for you, it will point
> you to the appropriate resource like ARIN.
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Re: [hlds_linux] Idar Lund invited you to Dropbox

2010-08-25 Thread Ben Mendis
It probably wasn't intentional spam. When you sign up for any website these
days they always want to mail out invites to your entire address book.

On Wed, Aug 25, 2010 at 9:38 AM, Anthony Mattson wrote:

> You suck, spammer.
>
> Anthony Mattson
> A+ N+ MCP
> This message sent from my mobile device
>
>
> On Aug 25, 2010, at 8:34 AM, Dropbox  wrote:
>
> > Idar Lund wants you to use Dropbox to sync and share files online and
> across computers.
> >
> > Get started here:
> http://www.dropbox.com/link/20.a_YEoxxJjq/NjMwNDY4Mzk1Nw
> >
> > - The Dropbox Team
> >
> > 
> > To stop receiving invites from Dropbox, please go to
> http://www.dropbox.com/bl/dccd4aee71ca/hlds_linux%40list.valvesoftware.com
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Re: [hlds_linux] STEAM_0:0:1

2010-08-14 Thread Ben Mendis
What we should be doing is pushing our ISPs to support IPv6 so that all
devices will have static addresses again. No need for NAT.

On Sat, Aug 14, 2010 at 10:04 PM, Carl  wrote:

> You're thinking of NAT.
>
> Sent from my telnet.
>
>
>
> Guy Watkins wrote:
>
>> If not for dhcp, we would have run out of IP addresses over 10 years ago!
>>
>> } -Original Message-
>> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg
>> } Sent: Saturday, August 14, 2010 1:04 PM
>> } To: Half-Life dedicated Linux server mailing list
>> } Subject: Re: [hlds_linux] STEAM_0:0:1
>> } } On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru
>> } wrote:
>> } > Imo Dynamic IPs should be banned. Who had this terrible idea to invent
>> } them
>> } } ISPs who do not want their customers to run static servers. It's also
>> } easier to manage for them (just using DHCP to assign IPs to customers is
>> } easier than giving static ones).
>> } } ___
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>
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Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ben Mendis
On Fri, Jul 30, 2010 at 8:14 PM, tom nikitopoulos wrote:

> Guys like me who sell produce for a living.

Speaking as a four-year veteran of Trader Joe's, that's really no excuse at
all.


> Admit it, replacing of the motd file every update makes no doggone sense.
>
Which is why you use 'motdfile "custom_motd.txt"' in your server.cfg instead
of fighting with the updater.


It all just boils down to learning how to properly use the tools at your
disposal. Don't blame the Valve developers for your own incompetence. There
is already plenty of things we can legitimately blame on them.



> On Fri, Jul 30, 2010 at 7:06 PM, Ben Mendis 
> wrote:
>
> > What kind of system administrators don't know how to set-up a cron job?
> >
> >
> > On Fri, Jul 30, 2010 at 7:40 PM, ics  wrote:
> >
> > > Milton here on this list from Valve has previously stated that they run
> > > around 40 instances per machine. Overall there are somewhat 2500-3000
> > > servers total from Valve to L4D/L4D2.
> > >
> > > -ics
> > >
> > > 31.7.2010 2:36, tom nikitopoulos kirjoitti:
> > >
> > >  Does Valve run their own servers?
> > >> Off their machines on their own ip's
> > >>
> > >> just wondering
> > >>
> > >>
> > >> On Fri, Jul 30, 2010 at 6:25 PM, Steven Hartland<
> > kill...@multiplay.co.uk
> > >> >wrote:
> > >>
> > >>
> > >>
> > >>> While I don't agree we the tone, I do agree with the sentiment as my
> > >>> email
> > >>> the other
> > >>> day pointed out.
> > >>>
> > >>> The release schedule, lack their off, poor timing Friday Evening (
> the
> > >>> biggest peek
> > >>> play time ) and no notification is really beginning to grind. C'mon
> > guys,
> > >>> we want the
> > >>> updates but work with us here to help provide a quality service to
> your
> > >>> customers please!
> > >>>
> > >>>   Regards
> > >>>   Steve
> > >>>
> > >>> - Original Message - From: "Saint K."<
> sai...@specialattack.net
> > >
> > >>>
> > >>> To: "Half-Life dedicated Linux server mailing list"<
> > >>> hlds_linux@list.valvesoftware.com>
> > >>> Sent: Friday, July 30, 2010 11:12 PM
> > >>> Subject: [hlds_linux] L4D2 updates
> > >>>
> > >>>
> > >>>
> > >>>  Are doin my fkin head in. I've been very patient, but seriously,
> what
> > >>> the
> > >>>
> > >>>
> > >>>> fuck is up with the weekly, and sometimes twice a week. I really
> can't
> > >>>> be
> > >>>> arsed anymore to host l4d2 due to this cycle. I've taken down all
> > normal
> > >>>> l4d2 servers, and just kept 2 10vs10 servers, which are on the same
> > "you
> > >>>> can
> > >>>> fuck off in a corner" nomination list.
> > >>>>
> > >>>>
> > >>>> Friday evening primetime each bloody week updates. Fucking hell who
> > came
> > >>>> up with this crap?
> > >>>>
> > >>>> //end of rant
> > >>>>
> > >>>> ___
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>> please visit:
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> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>> 
> > >>> This e.mail is private and confidential between Multiplay (UK) Ltd.
> and
> > >>> the
> > >>> person or entity to whom it is addressed. In the event of
> misdirection,
> > >>> the
> > >>> recipient is prohibited from using, copying, printing or otherwise
> > >>> disseminating it or any information contained in it.
> > >>> In the event of misdirection, illegible or incomplete transmission
> > please
> > >>> telephone +44 845 868 1337
> > >>> or return the E.mail to postmas...@multiplay.co.uk.
> > >>>
> > >>>
> > >>>
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> > >>
> > >>
> > >
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Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ben Mendis
What kind of system administrators don't know how to set-up a cron job?


On Fri, Jul 30, 2010 at 7:40 PM, ics  wrote:

> Milton here on this list from Valve has previously stated that they run
> around 40 instances per machine. Overall there are somewhat 2500-3000
> servers total from Valve to L4D/L4D2.
>
> -ics
>
> 31.7.2010 2:36, tom nikitopoulos kirjoitti:
>
>  Does Valve run their own servers?
>> Off their machines on their own ip's
>>
>> just wondering
>>
>>
>> On Fri, Jul 30, 2010 at 6:25 PM, Steven Hartland> >wrote:
>>
>>
>>
>>> While I don't agree we the tone, I do agree with the sentiment as my
>>> email
>>> the other
>>> day pointed out.
>>>
>>> The release schedule, lack their off, poor timing Friday Evening ( the
>>> biggest peek
>>> play time ) and no notification is really beginning to grind. C'mon guys,
>>> we want the
>>> updates but work with us here to help provide a quality service to your
>>> customers please!
>>>
>>>   Regards
>>>   Steve
>>>
>>> - Original Message - From: "Saint K."
>>>
>>> To: "Half-Life dedicated Linux server mailing list"<
>>> hlds_linux@list.valvesoftware.com>
>>> Sent: Friday, July 30, 2010 11:12 PM
>>> Subject: [hlds_linux] L4D2 updates
>>>
>>>
>>>
>>>  Are doin my fkin head in. I've been very patient, but seriously, what
>>> the
>>>
>>>
 fuck is up with the weekly, and sometimes twice a week. I really can't
 be
 arsed anymore to host l4d2 due to this cycle. I've taken down all normal
 l4d2 servers, and just kept 2 10vs10 servers, which are on the same "you
 can
 fuck off in a corner" nomination list.


 Friday evening primetime each bloody week updates. Fucking hell who came
 up with this crap?

 //end of rant

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>>> 
>>> This e.mail is private and confidential between Multiplay (UK) Ltd. and
>>> the
>>> person or entity to whom it is addressed. In the event of misdirection,
>>> the
>>> recipient is prohibited from using, copying, printing or otherwise
>>> disseminating it or any information contained in it.
>>> In the event of misdirection, illegible or incomplete transmission please
>>> telephone +44 845 868 1337
>>> or return the E.mail to postmas...@multiplay.co.uk.
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>> ___
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>>
>
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Re: [hlds_linux] Alien Swarm Linux Server?

2010-07-24 Thread Ben Mendis
Most of us also have compilers, but I'm still unclear on the terms under
which the source code was made available to us.

On Sat, Jul 24, 2010 at 2:53 AM, ics  wrote:

> Many of us have Linux on our systems and same kind of thoughts.
>
> -ics
>
> 24.7.2010 8:04, Logan Rogers-Follis kirjoitti:
>
>  I'm sorry if this has already been asked, but up until last night I had no
>> thoughts of playing Alien Swarm let alone hosting it, but now I do.
>>  Question is last I saw there is only Windows files for a dedicated server.
>>  Any plans for a Linux version?  I run CentOS only for my gaming servers.
>>
>>
>
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Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21

2010-07-21 Thread Ben Mendis
Ah, I was under the impression that *nix user names were limited to
lowercase letters. But after some research it appears that it is only
limited by convention on a number of systems, the Single UNIX Specification
allows the use of both upper and lower case in the user name.

I'm trying to research the origin and purpose of the lowercase convention,
but so far I've come up with nothing saying that it *shouldn't* be supported
on a modern *nix system.

That said, there were a number of people reporting that mixed case user
names cause unexpected behavior with some applications.

Especially since your servers apparently worked prior to the update, this
looks like a regression and I hope the devs fix it.

On Wed, Jul 21, 2010 at 6:34 PM, Joshua Smith  wrote:

> Ben,
>
> I'm running debian lenny amd64, i mentioned it towards the bottom of the
> first post but it was easy to overlook.
>
> On Wed, Jul 21, 2010 at 3:24 PM, Ben Mendis 
> wrote:
>
> > Just out of curiosity, which Linux distro are you running that you can
> use
> > mixed case in the username?
> >
> > On Wed, Jul 21, 2010 at 5:59 PM, Joshua Smith  wrote:
> >
> > > Steven,
> > >
> > > By username I mean a linux username for a linux user.
> > >
> > > If I try to run the server as a user with the first letter of the
> > > username capitalized the server crashes. However if I then change that
> > > user's username and switch to that user and attempt to launch the
> server
> > > again it works fine. For example, if I have a user "Robin" whose l4d2
> > > server
> > > is crashing, and I change his username to "robin" and switch ownership
> of
> > > all of "Robin" files to "robin" (so we are dealing with exactly the
> same
> > > files and directory structure in both cases) then "robin" is able to
> > start
> > > a
> > > l4d2 server just fine. This is regardless of if the server is vanilla
> > > (fresh
> > > download from steam even), or has mods. I have done this serveral times
> > on
> > > different machines to the same effect.
> > >
> > >
> > >
> > > On Wed, Jul 21, 2010 at 2:45 PM, Steven Hartland <
> > kill...@multiplay.co.uk
> > > >wrote:
> > >
> > > > What do you mean by username there Joshua?
> > > >
> > > >   Regards
> > > >   Steve
> > > >
> > > > - Original Message - From: "Joshua Smith"  >
> > > >
> > > >
> > > >
> > > >  Wow, i just realized every server that wont start has a username
> with
> > a
> > > >> capital letter in it. For example the server owned by kelly23 starts
> > up
> > > >> fine, but Bob13 crashes on start. This is happening without
> exception,
> > > any
> > > >> user that starts with a capitol letter the server refuses to start.
> I
> > > >> sincerely hope this can be fixed asap its going to be a nightmare
> > > >> recreating
> > > >> all these users otherwise.
> > > >>
> > > >
> > > >
> > > > 
> > > > This e.mail is private and confidential between Multiplay (UK) Ltd.
> and
> > > the
> > > > person or entity to whom it is addressed. In the event of
> misdirection,
> > > the
> > > > recipient is prohibited from using, copying, printing or otherwise
> > > > disseminating it or any information contained in it.
> > > > In the event of misdirection, illegible or incomplete transmission
> > please
> > > > telephone +44 845 868 1337
> > > > or return the E.mail to postmas...@multiplay.co.uk.
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
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Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21

2010-07-21 Thread Ben Mendis
Just out of curiosity, which Linux distro are you running that you can use
mixed case in the username?

On Wed, Jul 21, 2010 at 5:59 PM, Joshua Smith  wrote:

> Steven,
>
> By username I mean a linux username for a linux user.
>
> If I try to run the server as a user with the first letter of the
> username capitalized the server crashes. However if I then change that
> user's username and switch to that user and attempt to launch the server
> again it works fine. For example, if I have a user "Robin" whose l4d2
> server
> is crashing, and I change his username to "robin" and switch ownership of
> all of "Robin" files to "robin" (so we are dealing with exactly the same
> files and directory structure in both cases) then "robin" is able to start
> a
> l4d2 server just fine. This is regardless of if the server is vanilla
> (fresh
> download from steam even), or has mods. I have done this serveral times on
> different machines to the same effect.
>
>
>
> On Wed, Jul 21, 2010 at 2:45 PM, Steven Hartland  >wrote:
>
> > What do you mean by username there Joshua?
> >
> >   Regards
> >   Steve
> >
> > - Original Message - From: "Joshua Smith" 
> >
> >
> >
> >  Wow, i just realized every server that wont start has a username with a
> >> capital letter in it. For example the server owned by kelly23 starts up
> >> fine, but Bob13 crashes on start. This is happening without exception,
> any
> >> user that starts with a capitol letter the server refuses to start. I
> >> sincerely hope this can be fixed asap its going to be a nightmare
> >> recreating
> >> all these users otherwise.
> >>
> >
> >
> > 
> > This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the
> > person or entity to whom it is addressed. In the event of misdirection,
> the
> > recipient is prohibited from using, copying, printing or otherwise
> > disseminating it or any information contained in it.
> > In the event of misdirection, illegible or incomplete transmission please
> > telephone +44 845 868 1337
> > or return the E.mail to postmas...@multiplay.co.uk.
> >
> >
> >
> > ___
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> > please visit:
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
I guess I should make myself clear.

My intentions (at least in the short term) are to prepare the necessary
scripts and patches to generate the Linux binaries so that we can run
dedicated servers from IA-32 Linux, as we can already do with many other
VALVe games.

I am sure I'm not the only admin here who prefers to use Linux for hosting
dedicated servers. If I am successful (and there's no guarantee I will be),
I would want to share my work with those admins. Whether I share it in the
form of a source tree, a binary, or set of patches isn't really important;
but I do want to be able to share it.

Additionally, in the process of working toward that end I want to be able to
use industry standard tools and processes for collaborating with other
developers and admins. Specifically, a version control system with a
repository hosted on the internet where I can share changes with my
collaborators.

I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
particular license. I'm asking for clarification on the terms of whichever
license is applicable to the code; and for sufficient permissions to use a
version control system and distribute my changes.

Unless the license stipulates otherwise, I would license my work under a
permissive license such as BSD or MIT.

When I mentioned a repository, I was referring specifically to a source code
repository. I'm not at all interested in topic of package repositories or
repackaging the software for the purpose of alternate distribution methods.
I don't have any problem with the current distribution model.


On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne <
fullmetalhar...@nimhlabs.com> wrote:

> Yeah--I kind of was not expecting the software to be Free [Speech] as how
> many
> of these groups would want. Hence why I suggested mostly noncommercial and
> nonfree repository groups be looked at.
>
> As well, this line/tangent of thought mostly came from somebody's desire
> for a
> binary version of Alien Swarm able to be downloaded.
>
> The idea was then to go to repositories that are pretty anal about sending
> patches upstream (hence why Canonical (Ubuntu) is never really mentioned
> here)--so that any changes they need to make, would be sent back to the
> developers.
>
> Again the idea is that any of the stuff in these repos would be freely (as
> in
> beer) available as a download on Steam's website/market, so Valve would not
> have too many issues if the repository people opened a line of
> communication--
> under the idea of making their software work easier on the various distros
> (essentially giving them an easier way to target these markets).
>
> These groups tend to be very anal about making sure that all the legalities
> are met and followed.
>
> Ah--screw it, this will just turn out like last time, where I will type all
> this, and all anybody will read is, "Katrina is suggesting we fork Valve's
> software"--or some other completely ludicrous misinterpretation from left
> field
> of what I am actually saying.
>
> ~Katrina
>
> On Tuesday, July 20, 2010 08:18:05 am ics wrote:
> > Now i remember. The developers of mani-admin (i think it was them) had
> > part of the Sourcecode hosted elsewhere. Valve kindly asked them to
> > remove it. Most likely you cannot do that. Then again, this game is free
> > of charge so it might be a tad different. E-mail Steam support and ask
> them.
> >
> > -ics
> >
> > 20.7.2010 16:40, Ben Mendis kirjoitti:
> > > On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:
> > >
> > >
> > >> It's propably the same as for other Source games. Free to use but
> selling
> > >> the things you do is not allowed. I also remember something along the
> lines
> > >> "redistributing the sourcecode is forbidden".
> > >>
> > >>
> > > Yea that's the part I'm concerned about. Am I allowed to host the code
> on
> a
> > > public repository server (eg, github.com)?
> > >
> > >
> > >> -ics
> > >>
> > >> 20.7.2010 16:10, Ben Mendis kirjoitti:
> > >>
> > >>   It looks like the source code is included with the SDK. Now the next
> > >>
> > >>> question is, what software license applies to this source code?
> > >>>
> > >>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
> > >>> fullmetalhar...@nimhlabs.com
> > >>>
> > >>>
> > >>>
> > >>>> wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>
> > >>>
> > >&g

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:

> It's propably the same as for other Source games. Free to use but selling
> the things you do is not allowed. I also remember something along the lines
> "redistributing the sourcecode is forbidden".
>

Yea that's the part I'm concerned about. Am I allowed to host the code on a
public repository server (eg, github.com)?

>
> -ics
>
> 20.7.2010 16:10, Ben Mendis kirjoitti:
>
>  It looks like the source code is included with the SDK. Now the next
>> question is, what software license applies to this source code?
>>
>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
>> fullmetalhar...@nimhlabs.com
>>
>>
>>> wrote:
>>>
>>>
>>
>>
>>> hmm--from what I saw on the page, there may be a chance that somebody
>>> could
>>> get something going between Fedora's RPM Fusion, Arch Linux' Package
>>> Management and Debian's nonfree stuff--to have this, and perhaps the
>>> dedicated
>>> server systems in at least the nonfree/commercial type package managers.
>>>
>>> My understanding is that at least Fedora and Arch Linux tend to be very
>>> good
>>> at sending their patches up stream to well--Steam. (is assault for
>>> autrocious
>>> alliteration--AGAIN!)
>>>
>>> As since it does not look like money is currently exchanging hands in
>>> this
>>> deal, there is no money for the RPM Fusion Project, Arch Linux and Debian
>>> to
>>> worry about getting back and forth. Though--since it is not free (well at
>>> least not as in Free Speech--it is free beer)--it would need to be one of
>>> the
>>> nonfree and commercial repositories.
>>>
>>> But then--I am silly.
>>>
>>> ~Katrina
>>>
>>> On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
>>>
>>>
>>>> http://store.steampowered.com/app/630/
>>>> <http://store.steampowered.com/app/630/>"Along with the game get the
>>>> _complete_code_base_ for Alien Swarm that features updates to the Source
>>>> engine as well as the SDK."
>>>>
>>>> Call me old fashioned but I would prefer to download working server from
>>>> Steam rather than compile anything myself.
>>>>
>>>> On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<
>>>>
>>>>
>>> fullmetalhar...@nimhlabs.com
>>>
>>>
>>>> wrote:
>>>>>
>>>>>
>>>>
>>>>
>>>>> Call me silly--but I was under the distinct impression that Source Code
>>>>>
>>>>>
>>>> and
>>>
>>>
>>>> a
>>>>> handy dandy Software Development Kit (SDK) were NOT one and the same
>>>>>
>>>>>
>>>> thing.
>>>
>>>
>>>> I mean--call me even sillier, but I find it hard to think on how I
>>>>>
>>>>>
>>>> would
>>>
>>>
>>>> use a
>>>>> SDK if there are no binaries to link against. And well--since no Linux
>>>>> version
>>>>> is available, and I did not think Wine currently allowed linking Linux
>>>>> programs against Windows Binaries... I am going to say that the SDK
>>>>>
>>>>>
>>>> cannot
>>>
>>>
>>>> be
>>>>> linked against on Linux.
>>>>>
>>>>> Call me silly.
>>>>>
>>>>> Now--if you meant, "the community can see what the Alien Swarm SDK is
>>>>> suppose
>>>>> to do, and make a work a like", then I would be in complete agreement
>>>>>
>>>>>
>>>> that
>>>
>>>
>>>> the
>>>>> community could do that.
>>>>>
>>>>> Not certain they'd really WANT to do that.
>>>>>
>>>>> But they could do that.
>>>>>
>>>>> ~Katrina
>>>>>
>>>>> On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
>>>>>
>>>>>
>>>>>> I see an Alien Swarm - SDK under Tools in Steam.
>>>>>>
>>>>>> Cheers
>>>>>> - Andrew
>>>>>>
>>>>>> -Original Message-
>>>>>> Fro

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
It looks like the source code is included with the SDK. Now the next
question is, what software license applies to this source code?

On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne  wrote:

> hmm--from what I saw on the page, there may be a chance that somebody could
> get something going between Fedora's RPM Fusion, Arch Linux' Package
> Management and Debian's nonfree stuff--to have this, and perhaps the
> dedicated
> server systems in at least the nonfree/commercial type package managers.
>
> My understanding is that at least Fedora and Arch Linux tend to be very
> good
> at sending their patches up stream to well--Steam. (is assault for
> autrocious
> alliteration--AGAIN!)
>
> As since it does not look like money is currently exchanging hands in this
> deal, there is no money for the RPM Fusion Project, Arch Linux and Debian
> to
> worry about getting back and forth. Though--since it is not free (well at
> least not as in Free Speech--it is free beer)--it would need to be one of
> the
> nonfree and commercial repositories.
>
> But then--I am silly.
>
> ~Katrina
>
> On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
> > http://store.steampowered.com/app/630/
> > <http://store.steampowered.com/app/630/>"Along with the game get the
> > _complete_code_base_ for Alien Swarm that features updates to the Source
> > engine as well as the SDK."
> >
> > Call me old fashioned but I would prefer to download working server from
> > Steam rather than compile anything myself.
> >
> > On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne <
> fullmetalhar...@nimhlabs.com
> > > wrote:
> >
> > > Call me silly--but I was under the distinct impression that Source Code
> and
> > > a
> > > handy dandy Software Development Kit (SDK) were NOT one and the same
> thing.
> > >
> > > I mean--call me even sillier, but I find it hard to think on how I
> would
> > > use a
> > > SDK if there are no binaries to link against. And well--since no Linux
> > > version
> > > is available, and I did not think Wine currently allowed linking Linux
> > > programs against Windows Binaries... I am going to say that the SDK
> cannot
> > > be
> > > linked against on Linux.
> > >
> > > Call me silly.
> > >
> > > Now--if you meant, "the community can see what the Alien Swarm SDK is
> > > suppose
> > > to do, and make a work a like", then I would be in complete agreement
> that
> > > the
> > > community could do that.
> > >
> > > Not certain they'd really WANT to do that.
> > >
> > > But they could do that.
> > >
> > > ~Katrina
> > >
> > > On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
> > > > I see an Alien Swarm - SDK under Tools in Steam.
> > > >
> > > > Cheers
> > > > - Andrew
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben
> > > Mendis
> > > > Sent: Tuesday, 20 July 2010 3:51 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Alien Swarm is now available
> > > >
> > > > I keep reading that but I have yet to see the source code posted
> > > anywhere.
> > > > If you would be so kind as to point it out to me I would gladly get
> > > started
> > > > on it.
> > > > On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
> > > > > Either Alfred is too busy to do it or they have no plans to release
> ded
> > > > > server for Linux for this game themselves. Perhaps for this reason,
> the
> > > > > sourcecode was released along the game. They want to see how much
> > > > community
> > > > > people can do.
> > > > > -ics
> > > > > 20.7.2010 8:00, Richard GrosJean kirjoitti:
> > > > >  Pretty please. :'-(
> > > > >> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<
> dragonwis...@gmail.com>
> > > > >>  wrote:
> > > > >>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
> > > mil...@valvesoftware.com
> > > > >>>> wrote:
> > > > >>>> Sorry if I wasn't clear. Alien Swarm is not currently supported
> on
> > > > >>>> Linux.
> > > > >>> I think I speak for a lot of admins when I say that this is a
> little
> > > > >>> disappointing. I hope Linux support is added soon.
>
> ___
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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
I keep reading that but I have yet to see the source code posted anywhere.
If you would be so kind as to point it out to me I would gladly get started
on it.

On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:

> Either Alfred is too busy to do it or they have no plans to release ded
> server for Linux for this game themselves. Perhaps for this reason, the
> sourcecode was released along the game. They want to see how much community
> people can do.
>
> -ics
>
> 20.7.2010 8:00, Richard GrosJean kirjoitti:
>
>  Pretty please. :'-(
>>
>> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis
>>  wrote:
>>
>>
>>
>>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan>>
>>>
>>>> wrote:
>>>>
>>>>
>>>
>>>
>>>> Sorry if I wasn't clear. Alien Swarm is not currently supported on
>>>> Linux.
>>>>
>>>>
>>>>
>>> I think I speak for a lot of admins when I say that this is a little
>>> disappointing. I hope Linux support is added soon.
>>>
>>>
>> ___
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>> please visit:
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>>
>>
>
>
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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan wrote:

> Sorry if I wasn't clear. Alien Swarm is not currently supported on Linux.
>

I think I speak for a lot of admins when I say that this is a little
disappointing. I hope Linux support is added soon.

>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
> Sent: Monday, July 19, 2010 3:01 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Alien Swarm is now available
>
> That doesn't sound good, "by accident"? Will we be getting Linux files
> tonight?
>
> On 19 July 2010 22:57, Milton Ngan  wrote:
> > Upon further investigation, the Alien Swarm dedicated server has not been
> released for Linux. We shipped some of the Linux files by accident.
> >
> > M.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
> > Sent: Monday, July 19, 2010 2:33 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Alien Swarm is now available
> >
> > Run dos2unix on the file and that should fix it.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
> > Sent: Monday, July 19, 2010 2:27 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Alien Swarm is now available
> >
> > Anyone else getting
> >
> > "./srcds_run: /bin/sh^M: bad interpreter: No such file or directory"
> >
> > from a fresh install?
> >
> > On 19 July 2010 22:13, Jason Ruymen  wrote:
> >> Alien Swarm is now freely available on Steam.  The dedicated server is
> available via the hldsupdatetool as well, using the game name of
> 'alienswarm'.
> >>
> >> Jason
> >>
> >> ___
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> please visit:
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> >>
> >
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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
Looks like the file probably has DOS (CRLF) line-endings instead of UNIX
(LF) line endings. There are dozens of tools that can do the conversion for
you.

On Mon, Jul 19, 2010 at 5:27 PM, jimbomcb  wrote:

> Anyone else getting
>
> "./srcds_run: /bin/sh^M: bad interpreter: No such file or directory"
>
> from a fresh install?
>
> On 19 July 2010 22:13, Jason Ruymen  wrote:
> > Alien Swarm is now freely available on Steam.  The dedicated server is
> available via the hldsupdatetool as well, using the game name of
> 'alienswarm'.
> >
> > Jason
> >
> > ___
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> please visit:
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> >
>
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Re: [hlds_linux] "./steam -command update" too stupid to install anywhere but "-dir ." ?

2010-07-10 Thread Ben Mendis
On Sat, Jul 10, 2010 at 12:26 PM, Erik Southworth  wrote:

> On Sat, Jul 10, 2010 at 10:42 AM, ics  wrote:
>
> > Why don't you specify a path, other than . or ./blabla? Like
> > /home/user/server/hl2mp into the -dir option.
> >
> > -ics
> >
> > 10.7.2010 13:42, Jesse Molina kirjoitti:
> >
> >
> >> Hello
> >>
> >> I'm doing this;
> >>
> >> sudo -u steamuser ./steam -command update -game hl2mp -dir
> >> ./hl2mp-whatever
> >
> >
> >> And, my CPU core goes to 100% and the command does nothing.  I have to
> >> TERM it to stop, and no files have been created.
> >>
> >>
> >>
> >> sudo -u steamuser ./steam -command update -game hl2mp -dir .
> >>
> >> This works fine.
> >>
> >>
> >>
> >> Is the steam binary too stupid to install anywhere but the local
> >> directory?  If so, why offer the -dir argument?
> >>
> >> So, I guess if I want multiple servers installed, I need multiple
> >> directories each with their own steam binary?  That's the impression
> that I
> >> am getting.
> >>
> >
> [on Linux]: I use a wrapper to install steam only once <
> http://srcds.info/steam.html>. The wrapper forces all PATHs absolute for
> convenience of itself. If you want multiple servers, it's easy to make a
> master folder and copy the folder recursively to other folders or "Even
> better, than copying a whole directory tree, is to use the –symbolic-link
> (-s) option of the GNU cp utility, (e.g., cp -s SOURCE DEST). This creates
> a
> shadow directory with symbolic links instead of duplicating files. We can
> then safely replace individual symbolic links with copies of the actual
> files we wish to modify. This also makes it easy to determine which
> modifications belong to us and require backup."
>
> Sounds like a good use case for a UnionFS mount or other copy-on-write
setup.

>
>
> >
> >> I'm a noob at Steam servers/HLDS, so maybe this is just common
> knowledge,
> >> but googling didn't find me anything on the subject, and I've read
> multiple
> >> how-tos that mentioned using a specified "-dir ./whatever".
> >>
> >> It's noteworthy that I did install some game servers in a "-dir tf2"
> >> recently, so I know it's not completely broken, it wasn't in previous
> steam
> >> binary versions.
> >>
> >>
> >>
> >>
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Erik S
> ___
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>
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