Re: [hlds_linux] Bad Standing for TF2

2012-08-31 Thread Christian Gerbrandt
Also to mention, that mp_timelimit is 0 by default for mvm.
I don't have it set in my configs, and there is no timelimit, and both have
standing good.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
Sent: 30 August 2012 14:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Bad Standing for TF2

On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net wrote:
 Would 20 minutes be a good value for timelimit?

Have you actually played MvM? :) The only correct value for timelimit is 0.

Everything else just kicks players off randomly from their mission, which
is extremely aggravating.

--bp

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Re: [hlds_linux] Replays

2012-08-25 Thread Christian Gerbrandt
The files are created u+rw,g+r,o+r
So there shouldn't be any problems for the webserver to read it.
They only difference in my setup was that I directly wrote into the htdocs
subfolder, rather than setting up symlinks.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Johansen
Sent: 25 August 2012 16:13
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Replays


I'm having this issue too, it's weird, I have chmodded /var/www/replays to
777 to make stuff work, but still I get that exact error, what does it even
do? Replays work fine

 From: rblee...@gmail.com
 Date: Sat, 25 Aug 2012 12:18:32 +0200
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Replays
 
 Hi ics,
 
 I've tested your suggestion of keeping the replay files on the same 
 partition, but as expected I got the same result. The files are 
 created with the UID and primary GID of the user running srcds, 
 ignoring any default ACL or setgid bit, making it so that the apache 
 webserver is never allowed to read the files and allow them to be 
 downloaded, only list the contents of the directory since the 
 permissions on that are correct.
 
 
 On Sat, Aug 25, 2012 at 5:57 AM, ics i...@ics-base.net wrote:
  I think i remember something related to this. I'm not sure if it was 
  a case about different partitions or different disks but Linux 
  failed to deliver in one case. Rename failed due to it. You could 
  try to put those replay files on same partition where the gameserver is
and see if the error goes away.
 
  -ics
 
  25.8.2012 4:53, Rudy Bleeker kirjoitti:
 
  L.S.
 
  I only joined this mailinglist recently even though I've been 
  running a TF2 server for years now, so please forgive me if this 
  issue has been addressed already, but I have the following issue 
  with publishing replays on my server.
 
  I'm publishing the replays through local http, since bandwidth 
  isn't really an issue for me. So I have the cvar 
  replay_local_fileserver_path set to .../orangebox/tf/replays/ and 
  made a symlink /var/www/replays to it. I've also set 
  replay_fileserver_path to /replays. The group ID of this directory 
  is set to www-data which has read and execute rights on it. The 
  result of this all is that the folder and it's contents are visible 
  through the world wide web, so it seems to be okay. However, every 
  file that's put into the directory is owned by my UID and GID, with 
  read and write permissions for the user and read permissions for 
  the group, 'other' has no rights to the files whatsoever. The 
  result of that is that the files can't be downloaded by the TF2 
  clients of players. I've tried setting the sticky bit in the group 
  permissions of the directory and also setting a default ACL, but 
  the TF2 server just ignores those somehow and still creates the files
with the wrong group and permissions.
 
  One solution I've managed to find is setting 
  replay_local_fileserver_path to /var/www/replays/ and set all the 
  right permissions on that directory, but this has resulted in the 
  following console spam in the server for every replay file it tries 
  to
  save:
  Unable to rename
  [...]/orangebox/tf/replay/server/tmp/20120825-013138-mvm_coaltown.d
  mx to /var/www/replays/20120825-013138-mvm_coaltown.dmx!
  It still works, the error only means it can't move the file by 
  renaming it, which is correct since the TF2 files and /var/www are 
  not on the same partition, but seeing this error in the console 
  over and over annoys me so I'd rather not use this workaround.
 
  Can anyone shed any light on this?
 
  Regards, Rudy
 
 
 
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 --
 Idleness is not doing nothing. Idleness is being free to do anything.
   - Floyd Dell
 
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Re: [hlds_linux] Replays

2012-08-25 Thread Christian Gerbrandt
Almost same as the replay files

u+rwx,g+rx,o+r

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: 26 August 2012 02:42
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replays

On Sat, Aug 25, 2012 at 8:14 PM, Christian Gerbrandt ger...@gotadsl.co.uk
wrote:
 The files are created u+rw,g+r,o+r

In my setup they are created u+rw,g+r,o--- so there is definately a
difference. May I know what the permissions on your srcds_linux and
srcds_run files are? Especially the permissions for 'other'?


--
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Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Christian Gerbrandt
Thanks for clarification.

I can think of 2 possible solutions.
They might or might not work.

The first is obvious.
Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it
mvm_mannworks_ironman into mapcycle.txt

Second is a little bit hacky

Copy all the .bsp map files for mvm into their advanced/advancd2/ironman
counterparts, together with creating the mapconfig files as above.

I'm gonna try both to see if they will work, and will let you know once I
tested.

Thanks,
derchris

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: 24 August 2012 10:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

derchris,

what Sazpaimon meant is that every time a TF2 map is loaded, it also
executes a corresponding config file in the cfg directory. So when for
example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the
orangebox/tf/cfg/ folder is executed. Creating that file and putting the
command tf_mvm_popfile mvm_mannworks_ironman in there will start Mannworks
in Ironman mode every time the map loads.

I know this isn't really flexible, since you probably want to have your maps
cycle between the other advanced modes as well. If I find a good solution
for that I'll let you know, for now I'm relying on the voting system for
that.

Regards, Rudy


On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt ger...@gotadsl.co.uk
wrote:
 Ok,

 That answers half of the question I guess.
 I know I can change map with said command, and via a callvote in-game.
 But how are they added to map rotation.
 How does TF2 knows there is a for example mvm_mannworks_ironman.

 I only have 3 maps in my mapcycle.txt

 Thanks,
 derchris

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 Sazpaimon
 Sent: 24 August 2012 03:43
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] MvM advanced in map rotation

 Map configs get automatically executed, you don't have to do anything 
 but create the files.

 On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
 Hi all,

 We are having fun playing MvM, and have a MvM only server running.
 Now I know that you can use the following command on the console to 
 switch to one of the advanced maps:

 tf_mvm_popfile mvm_mannworks_advanced

 Is it also possible to add these to the normal mapcycle?
 I heard of creating pseudo mapname.cfg files.
 But how can these be added to the mapcycle.txt

 Just like the above console command?
 And do I need the mapname.cfg files?

 Any help much appreciated.

 Thanks,
 derchris


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Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Christian Gerbrandt
Ah yes,

Symlink sounds like a better idea than to copy.
Why didn't I think of this in the first place.
My guess is that with a fast download setting in the server config, it
shouldn't be that much of a problem, as there are only 6 people connected
max at one time.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: 24 August 2012 19:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

your first solution will probably not work, since the map
mvm_mannworks_ironman doesn't exist in orangebox/tf/maps/ as a bsp file,
even though you've created the corresponding cfg file. So that line in your
mapcycle.txt file will be invalid. However, your second solution will of
course work, since you've 'created' the bsp file.
It's quite an elegant solution actually. The only downside I see is that
players will have to download your 'new' mapfiles, since their clients will
consider it a different map.

Since I assume you're running your server on Linux (we're on the Linux hlds
mailing list after all), may I suggest you use symlinks to the mapfiles
instead of copying them? This saves space and also has the advantage of all
your versions of the map being updated when a new version is released, since
it's only one file. This saves you the trouble of having to copy the files
again when the maps are updated.

I still hope that at some point the use of the tf_mvm_missioncycle.res file
will be fixed or better explained to us.


On Fri, Aug 24, 2012 at 7:46 PM, Christian Gerbrandt ger...@gotadsl.co.uk
wrote:
 Thanks for clarification.

 I can think of 2 possible solutions.
 They might or might not work.

 The first is obvious.
 Create a mvm_mannworks_ironman.cfg with the proper command in it, and 
 add it mvm_mannworks_ironman into mapcycle.txt

 Second is a little bit hacky

 Copy all the .bsp map files for mvm into their 
 advanced/advancd2/ironman counterparts, together with creating the
mapconfig files as above.

 I'm gonna try both to see if they will work, and will let you know 
 once I tested.

 Thanks,
 derchris

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy 
 Bleeker
 Sent: 24 August 2012 10:18
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] MvM advanced in map rotation

 derchris,

 what Sazpaimon meant is that every time a TF2 map is loaded, it also 
 executes a corresponding config file in the cfg directory. So when for 
 example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the 
 orangebox/tf/cfg/ folder is executed. Creating that file and putting 
 the command tf_mvm_popfile mvm_mannworks_ironman in there will start 
 Mannworks in Ironman mode every time the map loads.

 I know this isn't really flexible, since you probably want to have 
 your maps cycle between the other advanced modes as well. If I find a 
 good solution for that I'll let you know, for now I'm relying on the 
 voting system for that.

 Regards, Rudy


 On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt 
 ger...@gotadsl.co.uk
 wrote:
 Ok,

 That answers half of the question I guess.
 I know I can change map with said command, and via a callvote in-game.
 But how are they added to map rotation.
 How does TF2 knows there is a for example mvm_mannworks_ironman.

 I only have 3 maps in my mapcycle.txt

 Thanks,
 derchris

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 Sazpaimon
 Sent: 24 August 2012 03:43
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] MvM advanced in map rotation

 Map configs get automatically executed, you don't have to do anything 
 but create the files.

 On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
 Hi all,

 We are having fun playing MvM, and have a MvM only server running.
 Now I know that you can use the following command on the console to 
 switch to one of the advanced maps:

 tf_mvm_popfile mvm_mannworks_advanced

 Is it also possible to add these to the normal mapcycle?
 I heard of creating pseudo mapname.cfg files.
 But how can these be added to the mapcycle.txt

 Just like the above console command?
 And do I need the mapname.cfg files?

 Any help much appreciated.

 Thanks,
 derchris


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[hlds_linux] MvM advanced in map rotation

2012-08-23 Thread Christian Gerbrandt
Hi all,

We are having fun playing MvM, and have a MvM only server running.
Now I know that you can use the following command on the console to switch
to one of the advanced maps:

tf_mvm_popfile mvm_mannworks_advanced

Is it also possible to add these to the normal mapcycle?
I heard of creating pseudo mapname.cfg files.
But how can these be added to the mapcycle.txt

Just like the above console command?
And do I need the mapname.cfg files?

Any help much appreciated.

Thanks,
derchris


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Re: [hlds_linux] MvM advanced in map rotation

2012-08-23 Thread Christian Gerbrandt
Ok,

That answers half of the question I guess.
I know I can change map with said command, and via a callvote in-game.
But how are they added to map rotation.
How does TF2 knows there is a for example mvm_mannworks_ironman.

I only have 3 maps in my mapcycle.txt

Thanks,
derchris

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sazpaimon
Sent: 24 August 2012 03:43
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

Map configs get automatically executed, you don't have to do anything but
create the files.

On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
 Hi all,

 We are having fun playing MvM, and have a MvM only server running.
 Now I know that you can use the following command on the console to 
 switch to one of the advanced maps:

 tf_mvm_popfile mvm_mannworks_advanced

 Is it also possible to add these to the normal mapcycle?
 I heard of creating pseudo mapname.cfg files.
 But how can these be added to the mapcycle.txt

 Just like the above console command?
 And do I need the mapname.cfg files?

 Any help much appreciated.

 Thanks,
 derchris


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[hlds_linux] TF2 Payload maps cart bug?

2011-07-04 Thread Christian Gerbrandt
Hi all,

 

After some initial problem with installing TF2, I now have the server
running.

Still face the occasional crash, which I'm still investigating.

However, there is one thing which we saw when we checked the overall health
of the server.

This one is running Payload maps only.

Played on plr_hightower today for several times, and doesn't matter which
team I'm in, the cart, at some point, just stops moving.

Is anyone else having the same problems?

Have to say there were only 2 people connected to the server during tests.

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[hlds_linux] Fresh TF2 install on AMD

2011-07-03 Thread Christian Gerbrandt
Hi folks,

 

After some time I thought I setup a TF2 server for some of my buddies.

However I'm not even getting past the Steam client update:

 

tf2@monster:~$ ls -la

total 17516

drwxr-xr-x 4 tf2  tf2 4096 Jul  3 14:25 .

drwxr-xr-x 4 root root4096 Jul  3 12:52 ..

-rw-r--r-- 1 tf2  tf2  220 Apr 10  2010 .bash_logout

-rw-r--r-- 1 tf2  tf2 3184 Apr 10  2010 .bashrc

-rwxr-xr-x 1 tf2  tf2  3513408 Sep  2  2005 hldsupdatetool.bin

-rw-r--r-- 1 tf2  tf2  675 Apr 10  2010 .profile

-rw-r--r-- 1 tf2  tf2 3413 Apr  7  2005 readme.txt

-rwxr-xr-x 1 tf2  tf2  5229164 May 27 20:15 steam

drwxr-x--- 2 tf2  tf2 4096 Jul  3 14:24 .steam

drwxr-xr-x 2 tf2  tf2 4096 Jul  3 14:25 Steam

-r-xr-xr-x 1 tf2  tf2   358301 Jul 25  2008 test1.so

-r-xr-xr-x 1 tf2  tf2   453372 Jul 25  2008 test2.so

-r-xr-xr-x 1 tf2  tf2  8306090 Jul 25  2008 test3.so

tf2@monster:~$

tf2@monster:~$ ./steam -command update -game tf -dir .

Checking bootstrapper version ...

Updating Installation

Command aborted

CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.

CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps

CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable
sleeps

 

That was after the initial Steam client update.

All servers I had installed previously were running on Intel CPU, so not
sure if this is something related to AMD, or just some stupid error on my
side.

Any help much appreciated.

 

Regards,

derchris

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Re: [hlds_linux] Fresh TF2 install on AMD

2011-07-03 Thread Christian Gerbrandt
That's odd,

Working now.
Slow download, but working.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: 03 July 2011 19:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Fresh TF2 install on AMD

Put the tf without quotes and it should work. -game tf

-ics

3.7.2011 16:34, Christian Gerbrandt kirjoitti:
 Hi folks,



 After some time I thought I setup a TF2 server for some of my buddies.

 However I'm not even getting past the Steam client update:



 tf2@monster:~$ ls -la

 total 17516

 drwxr-xr-x 4 tf2  tf2 4096 Jul  3 14:25 .

 drwxr-xr-x 4 root root4096 Jul  3 12:52 ..

 -rw-r--r-- 1 tf2  tf2  220 Apr 10  2010 .bash_logout

 -rw-r--r-- 1 tf2  tf2 3184 Apr 10  2010 .bashrc

 -rwxr-xr-x 1 tf2  tf2  3513408 Sep  2  2005 hldsupdatetool.bin

 -rw-r--r-- 1 tf2  tf2  675 Apr 10  2010 .profile

 -rw-r--r-- 1 tf2  tf2 3413 Apr  7  2005 readme.txt

 -rwxr-xr-x 1 tf2  tf2  5229164 May 27 20:15 steam

 drwxr-x--- 2 tf2  tf2 4096 Jul  3 14:24 .steam

 drwxr-xr-x 2 tf2  tf2 4096 Jul  3 14:25 Steam

 -r-xr-xr-x 1 tf2  tf2   358301 Jul 25  2008 test1.so

 -r-xr-xr-x 1 tf2  tf2   453372 Jul 25  2008 test2.so

 -r-xr-xr-x 1 tf2  tf2  8306090 Jul 25  2008 test3.so

 tf2@monster:~$

 tf2@monster:~$ ./steam -command update -game tf -dir .

 Checking bootstrapper version ...

 Updating Installation

 Command aborted

 CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.

 CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps

 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object 
 alertable sleeps



 That was after the initial Steam client update.

 All servers I had installed previously were running on Intel CPU, so 
 not sure if this is something related to AMD, or just some stupid 
 error on my side.

 Any help much appreciated.



 Regards,

 derchris

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