Re: [hlds_linux] Bad Standing for TF2
Also to mention, that mp_timelimit is 0 by default for mvm. I don't have it set in my configs, and there is no timelimit, and both have standing good. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: 30 August 2012 14:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bad Standing for TF2 On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net wrote: Would 20 minutes be a good value for timelimit? Have you actually played MvM? :) The only correct value for timelimit is 0. Everything else just kicks players off randomly from their mission, which is extremely aggravating. --bp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replays
The files are created u+rw,g+r,o+r So there shouldn't be any problems for the webserver to read it. They only difference in my setup was that I directly wrote into the htdocs subfolder, rather than setting up symlinks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: 25 August 2012 16:13 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replays I'm having this issue too, it's weird, I have chmodded /var/www/replays to 777 to make stuff work, but still I get that exact error, what does it even do? Replays work fine From: rblee...@gmail.com Date: Sat, 25 Aug 2012 12:18:32 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replays Hi ics, I've tested your suggestion of keeping the replay files on the same partition, but as expected I got the same result. The files are created with the UID and primary GID of the user running srcds, ignoring any default ACL or setgid bit, making it so that the apache webserver is never allowed to read the files and allow them to be downloaded, only list the contents of the directory since the permissions on that are correct. On Sat, Aug 25, 2012 at 5:57 AM, ics i...@ics-base.net wrote: I think i remember something related to this. I'm not sure if it was a case about different partitions or different disks but Linux failed to deliver in one case. Rename failed due to it. You could try to put those replay files on same partition where the gameserver is and see if the error goes away. -ics 25.8.2012 4:53, Rudy Bleeker kirjoitti: L.S. I only joined this mailinglist recently even though I've been running a TF2 server for years now, so please forgive me if this issue has been addressed already, but I have the following issue with publishing replays on my server. I'm publishing the replays through local http, since bandwidth isn't really an issue for me. So I have the cvar replay_local_fileserver_path set to .../orangebox/tf/replays/ and made a symlink /var/www/replays to it. I've also set replay_fileserver_path to /replays. The group ID of this directory is set to www-data which has read and execute rights on it. The result of this all is that the folder and it's contents are visible through the world wide web, so it seems to be okay. However, every file that's put into the directory is owned by my UID and GID, with read and write permissions for the user and read permissions for the group, 'other' has no rights to the files whatsoever. The result of that is that the files can't be downloaded by the TF2 clients of players. I've tried setting the sticky bit in the group permissions of the directory and also setting a default ACL, but the TF2 server just ignores those somehow and still creates the files with the wrong group and permissions. One solution I've managed to find is setting replay_local_fileserver_path to /var/www/replays/ and set all the right permissions on that directory, but this has resulted in the following console spam in the server for every replay file it tries to save: Unable to rename [...]/orangebox/tf/replay/server/tmp/20120825-013138-mvm_coaltown.d mx to /var/www/replays/20120825-013138-mvm_coaltown.dmx! It still works, the error only means it can't move the file by renaming it, which is correct since the TF2 files and /var/www are not on the same partition, but seeing this error in the console over and over annoys me so I'd rather not use this workaround. Can anyone shed any light on this? Regards, Rudy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replays
Almost same as the replay files u+rwx,g+rx,o+r -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: 26 August 2012 02:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replays On Sat, Aug 25, 2012 at 8:14 PM, Christian Gerbrandt ger...@gotadsl.co.uk wrote: The files are created u+rw,g+r,o+r In my setup they are created u+rw,g+r,o--- so there is definately a difference. May I know what the permissions on your srcds_linux and srcds_run files are? Especially the permissions for 'other'? -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM advanced in map rotation
Thanks for clarification. I can think of 2 possible solutions. They might or might not work. The first is obvious. Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it mvm_mannworks_ironman into mapcycle.txt Second is a little bit hacky Copy all the .bsp map files for mvm into their advanced/advancd2/ironman counterparts, together with creating the mapconfig files as above. I'm gonna try both to see if they will work, and will let you know once I tested. Thanks, derchris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: 24 August 2012 10:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation derchris, what Sazpaimon meant is that every time a TF2 map is loaded, it also executes a corresponding config file in the cfg directory. So when for example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the orangebox/tf/cfg/ folder is executed. Creating that file and putting the command tf_mvm_popfile mvm_mannworks_ironman in there will start Mannworks in Ironman mode every time the map loads. I know this isn't really flexible, since you probably want to have your maps cycle between the other advanced modes as well. If I find a good solution for that I'll let you know, for now I'm relying on the voting system for that. Regards, Rudy On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt ger...@gotadsl.co.uk wrote: Ok, That answers half of the question I guess. I know I can change map with said command, and via a callvote in-game. But how are they added to map rotation. How does TF2 knows there is a for example mvm_mannworks_ironman. I only have 3 maps in my mapcycle.txt Thanks, derchris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sazpaimon Sent: 24 August 2012 03:43 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation Map configs get automatically executed, you don't have to do anything but create the files. On 8/23/2012 10:12 PM, Christian Gerbrandt wrote: Hi all, We are having fun playing MvM, and have a MvM only server running. Now I know that you can use the following command on the console to switch to one of the advanced maps: tf_mvm_popfile mvm_mannworks_advanced Is it also possible to add these to the normal mapcycle? I heard of creating pseudo mapname.cfg files. But how can these be added to the mapcycle.txt Just like the above console command? And do I need the mapname.cfg files? Any help much appreciated. Thanks, derchris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM advanced in map rotation
Ah yes, Symlink sounds like a better idea than to copy. Why didn't I think of this in the first place. My guess is that with a fast download setting in the server config, it shouldn't be that much of a problem, as there are only 6 people connected max at one time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: 24 August 2012 19:32 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation your first solution will probably not work, since the map mvm_mannworks_ironman doesn't exist in orangebox/tf/maps/ as a bsp file, even though you've created the corresponding cfg file. So that line in your mapcycle.txt file will be invalid. However, your second solution will of course work, since you've 'created' the bsp file. It's quite an elegant solution actually. The only downside I see is that players will have to download your 'new' mapfiles, since their clients will consider it a different map. Since I assume you're running your server on Linux (we're on the Linux hlds mailing list after all), may I suggest you use symlinks to the mapfiles instead of copying them? This saves space and also has the advantage of all your versions of the map being updated when a new version is released, since it's only one file. This saves you the trouble of having to copy the files again when the maps are updated. I still hope that at some point the use of the tf_mvm_missioncycle.res file will be fixed or better explained to us. On Fri, Aug 24, 2012 at 7:46 PM, Christian Gerbrandt ger...@gotadsl.co.uk wrote: Thanks for clarification. I can think of 2 possible solutions. They might or might not work. The first is obvious. Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it mvm_mannworks_ironman into mapcycle.txt Second is a little bit hacky Copy all the .bsp map files for mvm into their advanced/advancd2/ironman counterparts, together with creating the mapconfig files as above. I'm gonna try both to see if they will work, and will let you know once I tested. Thanks, derchris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: 24 August 2012 10:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation derchris, what Sazpaimon meant is that every time a TF2 map is loaded, it also executes a corresponding config file in the cfg directory. So when for example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the orangebox/tf/cfg/ folder is executed. Creating that file and putting the command tf_mvm_popfile mvm_mannworks_ironman in there will start Mannworks in Ironman mode every time the map loads. I know this isn't really flexible, since you probably want to have your maps cycle between the other advanced modes as well. If I find a good solution for that I'll let you know, for now I'm relying on the voting system for that. Regards, Rudy On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt ger...@gotadsl.co.uk wrote: Ok, That answers half of the question I guess. I know I can change map with said command, and via a callvote in-game. But how are they added to map rotation. How does TF2 knows there is a for example mvm_mannworks_ironman. I only have 3 maps in my mapcycle.txt Thanks, derchris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sazpaimon Sent: 24 August 2012 03:43 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation Map configs get automatically executed, you don't have to do anything but create the files. On 8/23/2012 10:12 PM, Christian Gerbrandt wrote: Hi all, We are having fun playing MvM, and have a MvM only server running. Now I know that you can use the following command on the console to switch to one of the advanced maps: tf_mvm_popfile mvm_mannworks_advanced Is it also possible to add these to the normal mapcycle? I heard of creating pseudo mapname.cfg files. But how can these be added to the mapcycle.txt Just like the above console command? And do I need the mapname.cfg files? Any help much appreciated. Thanks, derchris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences
[hlds_linux] MvM advanced in map rotation
Hi all, We are having fun playing MvM, and have a MvM only server running. Now I know that you can use the following command on the console to switch to one of the advanced maps: tf_mvm_popfile mvm_mannworks_advanced Is it also possible to add these to the normal mapcycle? I heard of creating pseudo mapname.cfg files. But how can these be added to the mapcycle.txt Just like the above console command? And do I need the mapname.cfg files? Any help much appreciated. Thanks, derchris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM advanced in map rotation
Ok, That answers half of the question I guess. I know I can change map with said command, and via a callvote in-game. But how are they added to map rotation. How does TF2 knows there is a for example mvm_mannworks_ironman. I only have 3 maps in my mapcycle.txt Thanks, derchris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sazpaimon Sent: 24 August 2012 03:43 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation Map configs get automatically executed, you don't have to do anything but create the files. On 8/23/2012 10:12 PM, Christian Gerbrandt wrote: Hi all, We are having fun playing MvM, and have a MvM only server running. Now I know that you can use the following command on the console to switch to one of the advanced maps: tf_mvm_popfile mvm_mannworks_advanced Is it also possible to add these to the normal mapcycle? I heard of creating pseudo mapname.cfg files. But how can these be added to the mapcycle.txt Just like the above console command? And do I need the mapname.cfg files? Any help much appreciated. Thanks, derchris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Payload maps cart bug?
Hi all, After some initial problem with installing TF2, I now have the server running. Still face the occasional crash, which I'm still investigating. However, there is one thing which we saw when we checked the overall health of the server. This one is running Payload maps only. Played on plr_hightower today for several times, and doesn't matter which team I'm in, the cart, at some point, just stops moving. Is anyone else having the same problems? Have to say there were only 2 people connected to the server during tests. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Fresh TF2 install on AMD
Hi folks, After some time I thought I setup a TF2 server for some of my buddies. However I'm not even getting past the Steam client update: tf2@monster:~$ ls -la total 17516 drwxr-xr-x 4 tf2 tf2 4096 Jul 3 14:25 . drwxr-xr-x 4 root root4096 Jul 3 12:52 .. -rw-r--r-- 1 tf2 tf2 220 Apr 10 2010 .bash_logout -rw-r--r-- 1 tf2 tf2 3184 Apr 10 2010 .bashrc -rwxr-xr-x 1 tf2 tf2 3513408 Sep 2 2005 hldsupdatetool.bin -rw-r--r-- 1 tf2 tf2 675 Apr 10 2010 .profile -rw-r--r-- 1 tf2 tf2 3413 Apr 7 2005 readme.txt -rwxr-xr-x 1 tf2 tf2 5229164 May 27 20:15 steam drwxr-x--- 2 tf2 tf2 4096 Jul 3 14:24 .steam drwxr-xr-x 2 tf2 tf2 4096 Jul 3 14:25 Steam -r-xr-xr-x 1 tf2 tf2 358301 Jul 25 2008 test1.so -r-xr-xr-x 1 tf2 tf2 453372 Jul 25 2008 test2.so -r-xr-xr-x 1 tf2 tf2 8306090 Jul 25 2008 test3.so tf2@monster:~$ tf2@monster:~$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps That was after the initial Steam client update. All servers I had installed previously were running on Intel CPU, so not sure if this is something related to AMD, or just some stupid error on my side. Any help much appreciated. Regards, derchris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fresh TF2 install on AMD
That's odd, Working now. Slow download, but working. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 03 July 2011 19:45 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fresh TF2 install on AMD Put the tf without quotes and it should work. -game tf -ics 3.7.2011 16:34, Christian Gerbrandt kirjoitti: Hi folks, After some time I thought I setup a TF2 server for some of my buddies. However I'm not even getting past the Steam client update: tf2@monster:~$ ls -la total 17516 drwxr-xr-x 4 tf2 tf2 4096 Jul 3 14:25 . drwxr-xr-x 4 root root4096 Jul 3 12:52 .. -rw-r--r-- 1 tf2 tf2 220 Apr 10 2010 .bash_logout -rw-r--r-- 1 tf2 tf2 3184 Apr 10 2010 .bashrc -rwxr-xr-x 1 tf2 tf2 3513408 Sep 2 2005 hldsupdatetool.bin -rw-r--r-- 1 tf2 tf2 675 Apr 10 2010 .profile -rw-r--r-- 1 tf2 tf2 3413 Apr 7 2005 readme.txt -rwxr-xr-x 1 tf2 tf2 5229164 May 27 20:15 steam drwxr-x--- 2 tf2 tf2 4096 Jul 3 14:24 .steam drwxr-xr-x 2 tf2 tf2 4096 Jul 3 14:25 Steam -r-xr-xr-x 1 tf2 tf2 358301 Jul 25 2008 test1.so -r-xr-xr-x 1 tf2 tf2 453372 Jul 25 2008 test2.so -r-xr-xr-x 1 tf2 tf2 8306090 Jul 25 2008 test3.so tf2@monster:~$ tf2@monster:~$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps That was after the initial Steam client update. All servers I had installed previously were running on Intel CPU, so not sure if this is something related to AMD, or just some stupid error on my side. Any help much appreciated. Regards, derchris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux