[hlds_linux] Re: pid changing (was: Re: digest)

2007-11-07 Thread Fabian Flori
Matt Ogborne wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 [2. CS:Source Linux PID's Changing (Matt Ogborne)]

 Howdy,

 The screen session is called 'CS_SOURCE_PUBLIC', the exact line used to
 start the screen session is:
 screen -dmS CS_SOURCE_PUBLIC ./srcds_run -game cstrike  -autoupdate +map
 de_dust2 +maxplayers 56 -port 27018 -tickrate 33 +fps_max 150

 The screen PID stays constant.

 When running 'ps -ef' on the command line it returns, this for the screen
 session:
 user   4223 1  0 Nov01 ?00:00:12 SCREEN -dmS CS_SOURCE_PUBLIC
 ./srcds_run -game cstrike -autoupdate [truncated]

 And this for the actual PID, which is the game server (this is the one that
 is changing! At this time its currently PID 18097):
 user  18097  4224 25 Nov06 pts/105:22:08 ./srcds_amd -game cstrike
 -autoupdate  [truncated]

 I created a file called 'cron' and entered this into it:
 ps -ef | grep screen | grep CS_SOURCE_PUBLIC | grep -v grep | awk '( print
 $2 )'  counterstrike.pid

 However when the file is ran, this comes back in the console:
 XXX.XXX.XXX.XXX [user: ~/cron ]$ ./cron
 awk: line 1: syntax error at or near print
 XXX.XXX.XXX.XXX [user:  ~/cron ]$

 Its created the file called 'counterstrike.pid' although its empty and
 hasn't found the PID.

 What I did notice is that the PPID colum after running 'ps -ef' was the
 screen PID, so if we looked for the PPID for 4224 (The master PID of the
 screen) and then took the  PID, that shoudl work??

 Matt


Please, please, don't answer to the digest when creating a new thread.
And even if you do, take the time to just delete the digests content.
It's not just Bytes to download, but also fucks up with any proper
formatting (like bottom posting, to pop it out another time in this list
:p).
Instead just create a new message, addressed to
hlds_linux@list.valvesoftware.com
And if you consider to do another post in your topic, consider to cancel
the digest as long as your thread is running. The digest is imho clearly
for readers only (though i'd prefer a decent html-driven interface like
this: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/
(apparently only supports one two levels per thread; even has a reply
via email button, of which I don't know if it's any good for, or
supports threads itself)).


To your topic: you got a syntax error, it has nothing to do with what
you are searching for.
I coulds simply refer to man awk, but: awk instructions use curly
brackets, not round brackets.
Also you could use the pattern matching of awk (supports logical
operators), and the output of screen -ls (might need su, based on
executing user; saves you from the grep -v).
su - $CS_USER -c screen -ls | awk -F . \$2 ~ /CS_SOURCE_PUBLIC.*/
{print \$1}

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Re: [hlds_linux] Tf2 and autoupdate

2007-10-18 Thread Fabian Flori
[WoF]Bucky? wrote:
 --
 Hey all-

 When running tf2 and autoupdate, I'm running into a bit of trouble.

 Since the binaries for tf2 are under the orangebox directory, I cd up to the
 orangebox dir to run the srcds_run. However, when the server goes down
 daily, autoupdate begins installing tf into the current directory, but since
 I had to change directories to run srcds_run, so then the steam binary
 downloads a new version of tf2 to within the orangebox directory, which
 doesn't do any good at all.

 Trying to run scrds_run from the root steam directory balks. I guess
 srcds_run expects cwd to be '.'.

 Any suggestions?

 Thanks-
 Andrew
 --

Here is a patchfile (apply with patch srcds_run srcds_run.patch -o
srcds_run2 (using another outputfile, so that steam doesn't fix it
again to not working on the next update)):
http://www.cmdrfirewalker.de/downloads/srcds_run.patch_tf2

(this patch doesn't correct the imho mind baffling syntax in regard of a
-norestart argument implying, that it should restart on server quit,
wihlie actually just restarting with the -autoupdate argument)

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Re: [hlds_linux] IMPORTANT NOTICE!

2007-05-27 Thread Fabian Flori
-BEGIN PGP SIGNED MESSAGE-
Hash: RIPEMD160

ics wrote:
 This *IS* wrong mailing list so dont post here. Go elsewhere with your
 problems which YOU caused. Now the cheating faggots have yet another new
 account to play with, thanks to your stupidity.

 -ics

You didn't get it, did you?
He didn't believe in it from the first second, just gave his email
adress to test what bogus message he would receive.

Yet you are right. He should have contacted some valve staff mamber, and
on the forseable answer get in contact with some gaming news sites to
post a News, informing the public that the domain is bogus.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.6 (GNU/Linux)

iD8DBQFGWhtk4UsOz7kB+SURA2fuAJ9t//Gsm9vAeDVonpXUKkpUgJTQJACfWtRs
1SdhkVZ//ivptvV+3R63blo=
=JpT4
-END PGP SIGNATURE-

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Re: [hlds_linux] Installing CS server. Runing ./steam fails

2007-02-06 Thread Fabian Flori

linux penguin wrote:

Im looking at the archives through a browser, i cant see no option to see
the archgives through e-mail tho.
Also i cant see no search option so i just have to go through EVERY
page.So far i havent found much.


http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/index.html

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Re: [hlds_linux] Bug with dynamic pricing

2006-11-02 Thread Fabian Flori

Ronny Schedel wrote:

Hello,

after I turned off the dynamic pricing I was able to start the server. But
there is another bug now. You cannot buy any ammo and you will get full
ammo
clips for free after purchasing a weapon! Yes, unbelievable but true.
Anyone
else with this problem?

Best regards
Ronny


I think you found a feature :). I heard from this during the beta,
disliked it and saw it today.
Though I don't know the prices without full ammo anymore (I didn't buy
via menus for ages and I just know what I can afford.
btw.: You'll notice that you get recharged every round ... gotta buy a
minimi today :)

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Re: [hlds_linux] CS:S question [u]

2005-12-26 Thread Fabian Flori [c]

William Warren schrieb:

I run Ipcop in front of my HLDS(and now also an SRCDS) server.  For the
source server can the +port command be an FQDN?  I ask to ask as i run
these servers form my dsl line and i have to use Dyndns..:)  According
to my research source doesn't like +port being the LAN ip address.

p.s. the 1.6 runs swimmingly behind my firewall but the source server is
having issues with refusing or dropping remote RCON requests.


Yeah - giving an IP parameter to a -port option is always a bad idea :o.
So I guess you meant -ip (its - since for some time now but it still
accepts +).
Nevertheless you most likely will not have to enter the port and ip
values anyway. You just have to forward the serverport (27015 if you
don't set any other by -port) on *udp* (for joining the server from
outside) and *tcp* (for the rcon protocol, which now is a connection
oriented one).

If you have multiple network interfaces on the server machine (not the
one running IPCop):
on udp a server listens to all interfaces if not bound to a specific ip
while on tcp it just listens to one (selectable by -ip).

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Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine update [u]

2005-02-24 Thread Fabian Flori [c]
Simon Garner schrieb:
On 25/02/2005 2:24 p.m., Alfred Reynolds wrote:
Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more detailed list of changes can be found here:
http://www.steampowered.com/index.php?area=newsid=399
Mine's also downloading de_tides.bsp, what's that? :D
-Simon
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Either you didn't get the update from january 17th (
http://www.steampowered.com/platform/update_history/Counter-Strike%20Source.html
) or there was an unlogged change of it.
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Re: [hlds_linux] HLDS halts while waiting for Auth-servers

2004-12-27 Thread Fabian Flori
Mats Lindh schrieb:
Sorry if this is a question that gets asked often, but I've now been
trying to solve the sproblem for 8+ hours. I've googled, tried to
search the list archive and tried just about every thing i can think
of.
The problem is starting HLDS, (regular cstrike 1.6 install by steam)
on a 2.6.10, freshly installed Debian 3.1 base. The hardware consists
of Intel e1000, Xeon 2.8GHz 800MHz FSB and SATA-disks. When starting
the hlds-binary, all the usual messages scroll by. The Security Module
gets downloaded from speakeasy, it detects the correct (internal LAN)
IP-address and everything seems OK.
The config starts loading, but after the last log message from the
configuration loading, everything grinds to a halt. According to
strace, the process is still polling the UDP sockets (recvfrom), like
it's waiting for a go ahead from the Auth-servers (since this is where
Adding ... usually comes up). I've tried moving the computer to a
direct internet connection, I've tried forwarding all ports that
should be necessary according to websites (27015, 27030, 1200) (this
is running behind another Linux-based gateway, running masquerading
(and works like a charm with all other servers)).
As the Security Module gets downloaded, it seems that both UDP and TCP
is working perfectly to external sources, ssh and scp to and from the
machine works flawlessly, and everything seems in order. tcpdump shows
the UDP traffic between speakeasy and the box, but it does not show
ANY other UDP packet leaving the computer or arriving. This is where
things seems to become a bit fuzzy. I've been looking over UDP logs
until almost falling heads down on the keyboard, and recompiling the
kernel several times.. strace-logs at the size of a small hard disk
has been analyzed, and obviously, the server is just standing there,
waiting for UDP packets to arrive. When trying to connect to the
server, the connection is refused, but the arrive to HLDS perfectly
(strace gives a few recvfrom() that doesn't result in -1).
iptables has no rules, and all default actions are set to ACCEPT. If
anyone have any ideas, suggestions or any far out thought, please
respond. If anyone want, I can provide tcpdump and strace-logs, or
even shell access.
--
Mats Lindh
[EMAIL PROTECTED]  http://e-mats.org/
- Vi må se oss om i trafikken
- Ragnar, tysklæreren min i tre måneder.
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You most likely did not specify a map at startup (using the +map
parameter). If you did you would be able to connect but there still
would be no spring-loaded clown broadcasting you successfully put up a
server.
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