Re: [hlds_linux] CS Ads
-- [ Picked text/plain from multipart/alternative ] should of added a #5 there :) go back to cs1.5 :p On 10/03/07, Jordan Bagwell [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The way I see it, server hosts have 3 options. 1. Quit hosting CS 2. Wait until a way has been found to defeat the ads. There are enough geeks out there that play cs, it is only a matter of time until a way is found to get the ads back out of the game. 3. Shut up and deal with it b/c we know that valve doesn't listen to us anyway. Look at what they did to DoD:S 4. Might be possible for server hosts to sue but I'm no lawyer. My .02 Thanks Jordan Bagwell -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS 1.6 in game Ads
-- [ Picked text/plain from multipart/alternative ] thing is its unsupported by Valve so it shouldnt even be $9.99 i understand they cant make it free becouse they'll just get flooded with emails about cheats etc. but with CZ and Source you can play offline against bots. what doe's CS have ? no bots (unless u go 3rd party) so its us who keep people playing the game and in some cases buying it. so why dont valve give summit back to us. On 07/03/07, Cc2iscooL [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Not until it hits $9.99. On 3/7/07, Ondřej Hošek [EMAIL PROTECTED] wrote: We are their most valuable asset, but they ignore our opinion about ads and sixty-four bits... (Don't forget they don't make any money off us, letting us earn money for hosting instead.) I advise you to get over it... they gamble on the probability that we will never manage to organize a global strike and turn off absolutely all servers until our demands are met. I don't know if the ads wander via the server... if they do, set up a firewall and deny access to the servers hosting the ad textures. However, I think the clients download the ads directly from the servers, not eating up your bandwidth. Easiest way out? Prove Valve's decision makers wrong, decide on a date and shut down as many CS servers as possible in protest. My personal opinion: ads on the scoreboard and in spectator camera are alright, but the big posters on the walls are just too much. Why the hell should I think about buying Half-Life Episode Two when I gotta blow up a few crates in some Arabic town? I hope the poster idea never hits CS: Source. ~~ Ondra Nic Strix wrote: -- [ Picked text/plain from multipart/alternative ] we could possibly also use non-vac secured servers (face it vac is crap) and use a 3rd party anti-cheat plugin that bans cheaters there and then (how an anti-cheat system normally works) and allow players who have a cracked version of the game to play WITHOUT adds on an older server. I also very much object to my own clan funded server and bandwidth being used WITHOUT my permission for someone else's ads (I do not sell this service and am entirely funded by donations - valve are you going to donate to our server then?) and I am also under the impression that there is a questionable legality here - are there any readers of this list who have some knowledge of legal matters and could advise us? Valve/Alfred/anyone else - we are your biggest asset - we host your game and without us you wouldn't sell games so why do you do things like this? We also are all players - do you hear our voice? Is there ONE server admin who likes this idea? I doubt it... N ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS 1.6 in game Ads
-- [ Picked text/plain from multipart/alternative ] here's one for you VALVE instead of wast'ing time with stupid money making tips how about u fix the BUGS ff's. in the last 10 mins ive been booted 15 times. no steam login invalid server version steam id not validated its beyond a fookin joke :@ On 07/03/07, Saint K. [EMAIL PROTECTED] wrote: NAh thats quiet easy to get around. You just provide the space for the game to be hosted. - Original Message - From: Regime [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, March 07, 2007 8:35 PM Subject: Re: [hlds_linux] CS 1.6 in game Ads Read the Valve EULA. You are not allowed to use any part of their software, for any kind of commercial gain. I'm no lawyer, but the way I read it, it technically even renders GSP's hosting their games 'illegal' though, as they are making money by hosting the Valve server-software. Anyway, mani doesn't make any money by the ads in there, so I'd say that's not against the EULA. --- Regime http://www.livebythegun.com/ Hmmm, I don't remember that. What about cases like Mani's Admin Plugin's advertising? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS 1.6 in game Ads
-- [ Picked text/plain from multipart/alternative ] i aggree with you on what you have said. i dont understand how they can still make money from a game the apperently dont support anymore ? if you dont support it why sell it ?? maybe with the money your going to make from these adverts you might finnish the game and fix half the bugs that allready exist aswell as sort the netcode out. On 06/03/07, Frederick P [EMAIL PROTECTED] wrote: Well, they are finally here... a lot of negative feedbacks so far... I personally don't see the reason to have in game Ads. People paid for the product, they deserve having a product without Ads. It makes more sense for a Free version of CS 1.6 to be released that has Ad support and also giving an option for people to buy the game which will remove the Ads. This is truly annoying. Valve only has vac and authentication servers, Valve isn't the company that hosts the actual game servers for people to play on. I don't see any reason for this idea to be added to Ad unless if it is a marketing scheme to kill off CS 1.6 and get people into CS Source. Feedback? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] restarting rounds
-- [ Picked text/plain from multipart/alternative ] make a file in your cfg foler called lo3.cfg (live on 3) and then edit it (sure u know how to do that lol :p) then insert summit like the following alias w5 wait; wait; wait; wait; wait; alias w10 wait; wait; wait; wait; wait; alias w50 w10; w10; w10; w10; w10 alias w100 w50; w50 alias w500 w100; w100; w100; w100; w100 alias w1000 w500; w500 say MATCH WILL GO LIVE ON 3 RESTARTS w1000 w1000 say Restart 1 mp_restartgame 1 w1000 say Restart 2 mp_restartgame 1 w1000 say Restart 3 mp_restartgame 5 w1000 say Live w50 say Liv e w50 say Liv e w50 say Liv e w50 say Liv e w50 say Liv e w50 say Li v e w50 say Li v e w50 say Li v e w50 say Li v e w50 say Li v e w50 say L i v e w50 say L i v e w50 say L i v e w50 say L i v e w50 say L i v e w50 say L i v e w50 say L i v e w50 say L i v e w50 say L i v e w50 say L i ve w50 say L i ve w50 say L i ve w50 say L i ve w50 say L i ve w50 say L ive w50 say L ive w50 say L ive w50 say L ive w50 say L ive w50 say Live w50 say Live w50 say Live w50 say MATCH IS NOW LIVE w500 say GOOD LUCK - HAVE FUN On 06/03/07, David Williams [EMAIL PROTECTED] wrote: this is kinda embarrassing to be honest. I've been administrating source servers for about 18 months and thus far have been focusing on public server setups. A customer has now come to me asking if i can right him a match server config which includes a triple round restart at the beginning of the config. I have have googled this a lol and only found references to sv_restartround and sv_restartgame in hlds, and as you all know these commands don't work in srcds. I have been playing with the restart command a lil but it doesn't seem to have an effect. So does anyone know how to do this? and i'm sorry for asking the stupid question. it will be my only one for the year (unless i loose my brain along the way) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] cant get HLTV to boot up
-- [ Picked text/plain from multipart/alternative ] ok im not to clever with linx only been using it for 6 months or so, so please explain a little in your reply so i can at least understand :) when i go to boot hltv up i get a few error's. here is a copy and paste of the console below Console initialized. FileSystem initialized. Error:libSteamValidateUserIDTickets_i386.so: cannot open shared object file: No such file or directory * FATAL ERROR * Proxy::Init: couldn't load network module. *** STOPPING SYSTEM *** ERROR! System::AddModule: couldn't initialize module (null). Type 'help' for a list of commands. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. WARNING! System::RunFrame: system time difference = 0. anyone have any ideas whats gone wrong ? this is on a clean install and ive tried reinstalling etc. same problem -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating hanging up
-- [ Picked text/plain from multipart/alternative ] ever think its becouse the ship is on a free weekend and alot of people are downloading the game ? servers are probs maxed out again On 10/02/07, Cc2iscooL [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Lots of people are having the same problem on the forums, and I am having that problem as well. On 2/10/07, Airwalk [EMAIL PROTECTED] wrote: Ya I have. Everything is working fine yesterday before the update now the update comes out and server can't pull it down.. Well thanks for your help. I'll be smashing my head trying to figure it out. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Svensk Ljud Ljus Produktion Sent: Saturday, February 10, 2007 12:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Updating hanging up The only times we have had problems like yours is then something isnt set proporly in the network... check your settings to your network. Good Luck ! Peter - Original Message - From: Airwalk [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, February 10, 2007 6:30 PM Subject: [hlds_linux] Updating hanging up This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone else having this problem I got ton of servers that updates keep hanging up. And will not update. Anyone else having this problem? Thanks for your help guys. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Tic Rate
-- [ Picked text/plain from multipart/alternative ] mani admin shizzle will tell u the tickrate of ur server :) On 03/02/07, Cc2iscooL [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It's still accurate as long as your rates are set correctly. (The server's as well) rate 25000-3 cl_cmdrate 100 cl_updaterate 100 On 2/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: How can someone verify if a Source game is running at 100 tic? I know in the HL1 you could use NetGraph 3 and you could use the in-out to see tic rate. I have been told by several providers that this is not accurate in Source and would like to know of a way to verify the tic rate in Source. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Server not restarting on rcon quit
-- [ Picked text/plain from multipart/alternative ] could be a faulty cvar? have u got a script or something running to actually boot the server back up once it shutsdown and if u have a script maybe u should post it here as there could be a error on that :) On 02/12/06, W0kk3L [EMAIL PROTECTED] wrote: Ehm, no, but what does update have to do with restarting a server? In my opinion nothing. - Original Message - From: Peter Brooks [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, December 02, 2006 3:35 PM Subject: Re: [hlds_linux] CS:S Server not restarting on rcon quit I assume you have -update in the command line syntax? -- -- [ Picked text/plain from multipart/alternative ] On 01/12/06, W0kk3L [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, The current situation is occuring for a rather long time now on our CS:Source servers: --- threadtools.cpp (237) : Assertion Failed: Thread synchronization object is unuseable L 12/01/2006 - 15:37:03: Log file closed L 12/01/2006 - 15:37:03: server_message: restart --- After these lines, nothing happens. The server halts, and doesn't restart. The problem was already reported a few months ago in this mailinglist, but no sollutions were reported back then. Does anyone know what is causing this, and how it can be resolved? The quick-n-dirty fix we use now is killing the server by pid, but that should not be nessecary. We run our CS:S servers on FreeBSD, but this problem was also reported on several other linux-based systems like Fedora and Debian. Can anyone help out? Thnx in advance... -W0kk3L- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] banned_user.cfg empty after killing srcds process
-- [ Picked text/plain from multipart/alternative ] is the banned_user.cfg file writeable ? (chmod access) i had this problem with cs1.6 ages ago the bans where there then once the server rebooted they would disapear. On 22/10/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Marcel, are you saying that the writeid and writeip commands are in your server.cfg file and the banned steamID's are still dissapearing from your banned_user.cfg when you kill the process. if those commands are in the server.cfg file, then all of the steamID's should remain in the banned_user.cfg file unless you delete them. what Distro are you using Marcel. also are you issuing the kill command from the console or an SSH or telnet client. ---Original Message--- From: Marcel Date: 10/22/06 03:37:11 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] banned_user.cfg empty after killing srcds process Hi, these commands are executed after banid and then the bans are in banned_user.cfg. BUT when I kill the srcds process with kill SRCDS_PID (SRCDS_PID = pid of srcds process!) the file is empty. Try it. Marcel ics schrieb: Hi, Add: writeid writeip to server.cfg -ics Marcel kirjoitti: Hi, I noticed that the banned_user.cfg is empty, after killing the srcds process. With the quit command everything is okay. But just after kill PID the file is empty. Is there a way to kill a srcds process without emptying the file? Cheers Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server shutting down: Too many Resources
-- [ Picked text/plain from multipart/alternative ] im running the latest version of amxmod with only PTB running out of the programs u are running. i might try and disable PTB tonight and see what happens. maybe that could be causing the problem. also check your log files do your logs just close or is there any info there ? On 13/10/06, Para [EMAIL PROTECTED] wrote: No, no bots on Server. Para Currently loaded plugins: description stat pend file vers src load unlod [ 1] AMX Mod XRUN -amxmodx_mm_i386. v1.60 ini ANY ANY [ 2] HLGuard RUN -hlguard v1.9 ini Chlvl Chlvl [ 3] Fun RUN -fun_amxx_i386.so v1.60 pl1 ANY ANY [ 4] CSX RUN -csx_amxx_i386.so v1.60 pl1 ANY ANY [ 5] CStrike RUN -cstrike_amxx_i38 v1.60 pl1 ANY ANY [ 6] Engine RUN -engine_amxx_i386 v1.60 pl1 ANY ANY 6 plugins, 6 running AMXX v1.60, ATAC v2.5.5.0, PTB v1.7b9.2, MM v1.19p28 Message: 3 Date: Thu, 12 Oct 2006 13:28:37 -0700 From: Father dougal [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server shutting down: Too many Resources Reply-To: hlds_linux@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] do u have bots in your server ? im having problems with my 30 player CZ server it seems to like to reboot for no apparent reason (crashing on map change and sometimes half way through map) its not only custom maps i have this problem with its also de_dust2_cz etc. i have 8 bots in the server. th= e latest version of amxmodx running with PTB. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server shutting down: Too many Resources
-- [ Picked text/plain from multipart/alternative ] do u have bots in your server ? im having problems with my 30 player CZ server it seems to like to reboot for no apparent reason (crashing on map change and sometimes half way through map) its not only custom maps i have this problem with its also de_dust2_cz etc. i have 8 bots in the server. the latest version of amxmodx running with PTB. On 12/10/06, Para [EMAIL PROTECTED] wrote: Hello, anyone who wants to help. Ich have frequently Server restarts and was able to log this message before restart: FATAL ERROR (shutting down): Too many resources on server. I can´t found information about this message. Does Anybody have more information about this failure? CZ Server, 2.6 kernel, many plugins, last time on Map de_tpoint2k4 (not shure if there are only restarts on this map but I don´t think so...) Para ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disabling Valve Authentication.
-- [ Picked text/plain from multipart/alternative ] while on topic of vac2 how do u disable it and use vac1 ? On 05/10/06, Dan [EMAIL PROTECTED] wrote: Because there is no real 4bit support from valve, and VAC2 does not support 64bit at all. - Original Message - From: Marcel Beringer [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, October 05, 2006 7:48 AM Subject: [hlds_linux] Disabling Valve Authentication. Hi guys, Why is it I see this message during a 64bit Counter-Strike server start; Disabling Valve Authentication And _not_ when I start a 32bit server... I still have problems with the 64bit server when players connect to it, I see this in the console; Client sent drop And then the players get disconnected from the server, with the message Error! Server verification failed. Could that message be connected somehow to the Disabling Valve Authentication message on the server? Really looks a like 64bit bug since 32 bit is running fine. Regards, Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux