Re: [hlds_linux] CS Ads

2007-03-10 Thread Father dougal
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[ Picked text/plain from multipart/alternative ]
should of added a #5 there :)

go back to cs1.5 :p


On 10/03/07, Jordan Bagwell [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 The way I see it, server hosts have 3 options.

 1. Quit hosting CS
 2. Wait until a way has been found to defeat the ads.  There are enough
 geeks out there that play cs, it is only a matter of time until a way
 is found to get the ads back out of the game.
 3. Shut up and deal with it b/c we know that valve doesn't listen to us
 anyway.  Look at what they did to DoD:S
 4. Might be possible for server hosts to sue but I'm no lawyer.

 My .02

 Thanks

 Jordan Bagwell
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Re: [hlds_linux] CS 1.6 in game Ads

2007-03-07 Thread Father dougal
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[ Picked text/plain from multipart/alternative ]
thing is its unsupported by Valve so it shouldnt even be $9.99 i understand
they cant make it free becouse they'll just get flooded with emails about
cheats etc. but with CZ and Source you can play offline against bots. what
doe's CS have ? no bots (unless u go 3rd party) so its us who keep people
playing the game and in some cases buying it. so why dont valve give summit
back to us.


On 07/03/07, Cc2iscooL [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Not until it hits $9.99.

 On 3/7/07, Ondřej Hošek [EMAIL PROTECTED] wrote:
 
  We are their most valuable asset, but they ignore our opinion about ads
  and sixty-four bits... (Don't forget they don't make any money off us,
  letting us earn money for hosting instead.) I advise you to get over
  it... they gamble on the probability that we will never manage to
  organize a global strike and turn off absolutely all servers until our
  demands are met.
 
  I don't know if the ads wander via the server... if they do, set up a
  firewall and deny access to the servers hosting the ad textures.
  However, I think the clients download the ads directly from the servers,
  not eating up your bandwidth.
 
  Easiest way out? Prove Valve's decision makers wrong, decide on a date
  and shut down as many CS servers as possible in protest.
 
  My personal opinion: ads on the scoreboard and in spectator camera are
  alright, but the big posters on the walls are just too much. Why the
  hell should I think about buying Half-Life Episode Two when I gotta blow
  up a few crates in some Arabic town?
 
  I hope the poster idea never hits CS: Source.
 
  ~~ Ondra
 
  Nic Strix wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   we could possibly also use non-vac secured servers (face it vac is
 crap)
  and use a 3rd party anti-cheat plugin that bans cheaters there and then
 (how
  an anti-cheat system normally works) and allow players who have a
 cracked
  version of the game to play WITHOUT adds on an older server.
  
   I also very much object to my own clan funded server and bandwidth
 being
  used WITHOUT my permission for someone else's ads (I do not sell this
  service and am entirely funded by donations - valve are you going to
 donate
  to our server then?) and I am also under the impression that there is a
  questionable legality here - are there any readers of this list who have
  some knowledge of legal matters and could advise us?
   Valve/Alfred/anyone else - we are your biggest asset - we host your
 game
  and without us you wouldn't sell games so why do you do things like
 this? We
  also are all players - do you hear our voice? Is there ONE server admin
 who
  likes this idea? I doubt it...
  
   N
  
 
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Re: [hlds_linux] CS 1.6 in game Ads

2007-03-07 Thread Father dougal
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here's one for you VALVE instead of wast'ing time with stupid money making
tips how about u fix the BUGS ff's. in the last 10 mins ive been booted 15
times. no steam login invalid server version steam id not validated

its beyond a fookin joke :@


On 07/03/07, Saint K. [EMAIL PROTECTED] wrote:

 NAh thats quiet easy to get around. You just provide the space for the
 game
 to be hosted.


 - Original Message -
 From: Regime [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Wednesday, March 07, 2007 8:35 PM
 Subject: Re: [hlds_linux] CS 1.6 in game Ads


  Read the Valve EULA. You are not allowed to use any part of their
  software, for any kind of commercial gain.
  I'm no lawyer, but the way I read it, it technically even renders GSP's
  hosting their games 'illegal' though, as they are making money by
  hosting the Valve server-software.
  Anyway, mani doesn't make any money by the ads in there, so I'd say
  that's not against the EULA.
  ---
  Regime
  http://www.livebythegun.com/
 
 
  Hmmm, I don't remember that. What about cases like Mani's Admin
 Plugin's
  advertising?
 
 
 
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Re: [hlds_linux] CS 1.6 in game Ads

2007-03-06 Thread Father dougal
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i aggree with you on what you have said. i dont understand how they can
still make money from a game the apperently dont support anymore ? if you
dont support it why sell it ?? maybe with the money your going to make from
these adverts you might finnish the game and fix half the bugs that allready
exist aswell as sort the netcode out.

On 06/03/07, Frederick P [EMAIL PROTECTED] wrote:

 Well, they are finally here... a lot of negative feedbacks so far... I
 personally don't see the reason to have in game Ads. People paid for the
 product, they deserve having a product without Ads. It makes more sense
 for
 a Free version of CS 1.6 to be released that has Ad support and also
 giving
 an option for people to buy the game which will remove the Ads. This is
 truly annoying. Valve only has vac and authentication servers, Valve isn't
 the company that hosts the actual game servers for people to play on. I
 don't see any reason for this idea to be added to Ad unless if it is a
 marketing scheme to kill off CS 1.6 and get people into CS Source.

 Feedback?



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Re: [hlds_linux] restarting rounds

2007-03-05 Thread Father dougal
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make a file in your cfg foler called lo3.cfg (live on 3) and then edit it
(sure u know how to do that lol :p) then insert summit like the following


 alias w5 wait; wait; wait; wait; wait;

 alias w10 wait; wait; wait; wait; wait;

 alias w50 w10; w10; w10; w10; w10

 alias w100 w50; w50

 alias w500 w100; w100; w100; w100; w100

 alias w1000 w500; w500

 say MATCH WILL GO LIVE ON 3 RESTARTS

 w1000

 w1000

 say Restart 1

 mp_restartgame 1

 w1000

 say Restart 2

 mp_restartgame 1

 w1000

 say Restart 3

 mp_restartgame 5

 w1000

 say Live

 w50

 say Liv e

 w50

 say Liv e

 w50

 say Liv e

 w50

 say Liv e

 w50

 say Liv e

 w50

 say Li v e

 w50

 say Li v e

 w50

 say Li v e

 w50

 say Li v e

 w50

 say Li v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i v e

 w50

 say L i ve

 w50

 say L i ve

 w50

 say L i ve

 w50

 say L i ve

 w50

 say L i ve

 w50

 say L ive

 w50

 say L ive

 w50

 say L ive

 w50

 say L ive

 w50

 say L ive

 w50

 say Live

 w50

 say Live

 w50

 say Live

 w50

 say MATCH IS NOW LIVE

 w500

 say GOOD LUCK - HAVE FUN




On 06/03/07, David Williams [EMAIL PROTECTED] wrote:

 this is kinda embarrassing to be honest.

 I've been administrating source servers for about 18 months and thus far
 have been focusing on public server setups. A customer has now come to
 me asking if i can right him a match server config which includes a
 triple round restart  at the beginning of the config. I have have
 googled this a lol and only found references to sv_restartround and
 sv_restartgame in hlds, and as you all know these commands don't work in
 srcds. I have been playing with the restart command a lil but it doesn't
 seem to have an effect.

 So does anyone know how to do this? and i'm sorry for asking the stupid
 question. it will be my only one for the year (unless i loose my brain
 along the way)


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[hlds_linux] cant get HLTV to boot up

2007-02-20 Thread Father dougal
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ok im not to clever with linx only been using it for 6 months or so, so
please explain a little in your reply so i can at least understand :) when i
go to boot hltv up i get a few error's. here is a copy and paste of the
console below



Console initialized.
FileSystem initialized.
Error:libSteamValidateUserIDTickets_i386.so: cannot open shared object file:
No such file or directory
* FATAL ERROR *
Proxy::Init: couldn't load network module.
*** STOPPING SYSTEM ***
ERROR! System::AddModule: couldn't initialize module (null).
Type 'help' for a list of commands.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.
WARNING! System::RunFrame: system time difference = 0.



anyone have any ideas whats gone wrong ? this is on a clean install and ive
tried reinstalling etc. same problem
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Re: [hlds_linux] Updating hanging up

2007-02-10 Thread Father dougal
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[ Picked text/plain from multipart/alternative ]
ever think its becouse the ship is on a free weekend and alot of people are
downloading the game ? servers are probs maxed out again

On 10/02/07, Cc2iscooL [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Lots of people are having the same problem on the forums, and I am having
 that problem as well.

 On 2/10/07, Airwalk [EMAIL PROTECTED] wrote:
 
  Ya I have. Everything is working fine yesterday before the update now
 the
  update comes out and server can't pull it down.. Well thanks for your
  help.
  I'll be smashing my head trying to figure it out.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Svensk
 Ljud
  
  Ljus Produktion
  Sent: Saturday, February 10, 2007 12:59 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Updating hanging up
 
  The only times we have had problems like yours is then something isnt
 set
  proporly in the network...
  check your settings to your network.
 
  Good Luck !
 
  Peter
  - Original Message -
  From: Airwalk [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Saturday, February 10, 2007 6:30 PM
  Subject: [hlds_linux] Updating hanging up
 
 
   This is a multipart message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   Anyone else having this problem I got ton of servers that updates keep
   hanging up.  And will not update.  Anyone else having this problem?
  
  
  
   Thanks for your help guys.
  
   --
  
  
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Re: [hlds_linux] Source Tic Rate

2007-02-03 Thread Father dougal
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[ Picked text/plain from multipart/alternative ]
mani admin shizzle will tell u the tickrate of ur server :)

On 03/02/07, Cc2iscooL [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It's still accurate as long as your rates are set correctly. (The server's
 as well)

 rate 25000-3
 cl_cmdrate 100
 cl_updaterate 100

 On 2/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  How can someone verify if a Source game is running at 100 tic?  I know
  in the HL1 you could use NetGraph 3 and you could use the in-out to see
  tic rate.  I have been told by several providers that this is not
  accurate in Source and would like to know of a way to verify the tic
  rate in Source.
  
  
  
  
  
 
 
 
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Re: [hlds_linux] CS:S Server not restarting on rcon quit

2006-12-02 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
could be a faulty cvar? have u got a script or something running to actually
boot the server back up once it shutsdown and if u have a script maybe u
should post it here as there could be a error on that :)

On 02/12/06, W0kk3L [EMAIL PROTECTED] wrote:

 Ehm, no, but what does update have to do with restarting a server? In my
 opinion nothing.

  - Original Message -
  From: Peter Brooks [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Saturday, December 02, 2006 3:35 PM
  Subject: Re: [hlds_linux] CS:S Server not restarting on rcon quit
 
  I assume you have -update in the command line syntax?
  --
 
  --
  [ Picked text/plain from multipart/alternative ]
  On 01/12/06, W0kk3L [EMAIL PROTECTED] wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hi all,
 
  The current situation is occuring for a rather long time now on our
  CS:Source servers:
 
  ---
  threadtools.cpp (237) : Assertion Failed: Thread synchronization object
  is
  unuseable
  L 12/01/2006 - 15:37:03: Log file closed
  L 12/01/2006 - 15:37:03: server_message: restart
  ---
 
  After these lines, nothing happens. The server halts, and doesn't
  restart.
  The problem was already reported a few months ago in this mailinglist,
  but
  no sollutions were reported back then. Does anyone know what is causing
  this, and how it can be resolved? The quick-n-dirty fix we use now is
  killing the server by pid, but that should not be nessecary. We run our
  CS:S
  servers on FreeBSD, but this problem was also reported on several other
  linux-based systems like Fedora and Debian.
 
  Can anyone help out? Thnx in advance...
 
  -W0kk3L-
  --
 
 
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Re: [hlds_linux] banned_user.cfg empty after killing srcds process

2006-10-22 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
is the banned_user.cfg file writeable ? (chmod access) i had this problem
with cs1.6 ages ago the bans where there then once the server rebooted they
would disapear.

On 22/10/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Marcel, are you saying that the   writeid and writeip commands are in your
 server.cfg file and the banned steamID's are still dissapearing from your
 banned_user.cfg  when you kill the process.

 if those commands are in the server.cfg file, then all of the steamID's
 should remain in the banned_user.cfg file unless you delete them.

 what Distro are you using Marcel.   also are you issuing the kill command
 from the console or an SSH or telnet client.

 ---Original Message---

 From: Marcel
 Date: 10/22/06 03:37:11
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] banned_user.cfg empty after killing srcds
 process

 Hi,

 these commands are executed after banid  and then the bans are in
 banned_user.cfg.

 BUT when I kill the srcds process with kill SRCDS_PID (SRCDS_PID = pid
 of srcds process!) the file is empty. Try it.

 Marcel

 ics schrieb:
  Hi,
 
  Add:
  writeid
  writeip
 
   to server.cfg
 
  -ics
 
  Marcel kirjoitti:
  Hi,
 
  I noticed that the banned_user.cfg is empty, after killing the srcds
  process. With the quit command everything is okay. But just after
  kill PID the file is empty.
 
  Is there a way to kill a srcds process without emptying the file?
 
  Cheers
 
  Marcel
 
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Re: [hlds_linux] Server shutting down: Too many Resources

2006-10-13 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
im running the latest version of amxmod with only PTB running out of the
programs u are running. i might try and disable PTB tonight and see what
happens. maybe that could be causing the problem.

also check your log files do your logs just close or is there any info there
?

On 13/10/06, Para [EMAIL PROTECTED] wrote:

 No, no bots on Server.
 Para

 Currently loaded plugins:
 description  stat pend  file  vers  src   load  unlod
 [ 1] AMX Mod XRUN   -amxmodx_mm_i386.  v1.60 ini
 ANY   ANY
 [ 2] HLGuard  RUN   -hlguard v1.9  ini   Chlvl Chlvl
 [ 3] Fun  RUN   -fun_amxx_i386.so  v1.60 pl1
 ANY   ANY
 [ 4] CSX  RUN   -csx_amxx_i386.so  v1.60 pl1
 ANY   ANY
 [ 5] CStrike  RUN   -cstrike_amxx_i38  v1.60 pl1
 ANY   ANY
 [ 6] Engine   RUN   -engine_amxx_i386  v1.60 pl1
 ANY   ANY
   6 plugins, 6 running

 AMXX v1.60, ATAC v2.5.5.0, PTB v1.7b9.2, MM v1.19p28


  Message: 3
  Date: Thu, 12 Oct 2006 13:28:37 -0700
  From: Father dougal [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Server shutting down: Too many Resources
  Reply-To: hlds_linux@list.valvesoftware.com
 
  --
  [ Picked text/plain from multipart/alternative ]
  do u have bots in your server ? im having problems with my 30 player CZ
  server it seems to like to reboot for no apparent reason (crashing on
 map
  change and sometimes half way through map) its not only custom maps i
 have
  this problem with its also de_dust2_cz etc. i have 8 bots in the server.
 th=
  e
  latest version of amxmodx running with PTB.
 
 


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Re: [hlds_linux] Server shutting down: Too many Resources

2006-10-12 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
do u have bots in your server ? im having problems with my 30 player CZ
server it seems to like to reboot for no apparent reason (crashing on map
change and sometimes half way through map) its not only custom maps i have
this problem with its also de_dust2_cz etc. i have 8 bots in the server. the
latest version of amxmodx running with PTB.

On 12/10/06, Para [EMAIL PROTECTED] wrote:

 Hello, anyone who wants to help.

 Ich have frequently Server restarts and was able to log this  message
 before restart:
  FATAL ERROR (shutting down): Too many resources on server.
 I can´t found information about this message. Does Anybody have more
 information about
 this failure?

 CZ Server, 2.6 kernel, many plugins, last time on Map de_tpoint2k4 (not
 shure if there are only
 restarts on this map but I don´t think so...)

 Para


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Re: [hlds_linux] Disabling Valve Authentication.

2006-10-05 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
while on topic of vac2 how do u disable it and use vac1 ?

On 05/10/06, Dan [EMAIL PROTECTED] wrote:

 Because there is no real 4bit support from valve, and VAC2 does not
 support
 64bit at all.

 - Original Message -
 From: Marcel Beringer [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Thursday, October 05, 2006 7:48 AM
 Subject: [hlds_linux] Disabling Valve Authentication.


 
  Hi guys,
 
  Why is it I see this message during a 64bit Counter-Strike server start;
 
  Disabling Valve Authentication
 
  And _not_ when I start a 32bit server...
 
  I still have problems with the 64bit server when players connect to it,
 I
  see this in the console;
 
  Client sent drop
 
  And then the players get disconnected from the server, with the message
  Error! Server verification failed.
 
  Could that message be connected somehow to the Disabling Valve
  Authentication message on the server?
 
  Really looks a like 64bit bug since 32 bit is running fine.
 
  Regards,
 
  Marcel
 
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