[hlds_linux] DOD:Source Dedicated Linux Server 'HOW TO' request

2007-09-26 Thread PC Gamer
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Hi All.

Can someone please point me to a good walkthrough on setting up a dedicated
linux dod source server.
I've downloaded the source using the stream client on linux and can get it
started, but I'm having some trouble getting it configured, and finding a
good way to admin the server.

I've got menny setup on my windows workstation, but I can't find my server
in the servers list.. I've already opened the required ports (I think) on my
router.

Help appreciated.

Venaro.
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Re: [hlds_linux] VAC down again?

2006-08-14 Thread Gamer
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VAC's back up now.
If VAC is still not showing try a forced map change or restart your server.
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[hlds_linux] VAC down again?

2006-08-14 Thread Gamer

VAC down again?
version : 1.0.0.28/7 2784 insecure (secure mode enabled, disconnected from
Steam3)



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[hlds_linux] Re: sv_maxrate and sv_minrate.....

2006-06-05 Thread Gamer

Yes we use ma_rates to check. Yes we have the vars set in server.cfg.
Yes we run zBlock Max 2.0.2, will be updating to zBlock Max 2.0.3 in the
morning
Most our players are sub 50 ping.
zBlock only has those vars to notify players of server side changes to those
vars.

All I can say it that it has been observed by our admins and myself many
times, hence why we warn kick and ban on refusal.
Once brought up to an acceptable level that amazingly hard to hit player can
then be hit.

Our Source server box is running two srcds servers and a once a day updated
[5 am] psychostats set up, one server is just a locked down test bed for a
yet to be announced server plugin. The other a very popular 24 player
Friendly Fire CS:S server
plugins:
Mani's non MM:S with much of it off
PTBx
zBlock

Specs:
66 tickrate on dual 2.8ghz xeons, 3 gigs ram, running FC-3 out of a top
level data center


I've yet to see a player go below our minrate/minupdaterate. You're
sure it's set in the server.cfg? How are you checking their rates?
ma_rates w/ Mani works like a charm.

The largest complaint we have is players with a large difference
between cl_updaterate and cl_cmdrate. I've tried it myself...sure
doesn't seem like much of an advantage.

zBlock Max v.2.something and sv_mins seem to do the (pub) trick).




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[hlds_linux] Re: sv_maxrate and sv_minrate.....

2006-06-05 Thread Gamer

sv_minrate and sv_minupdaterate do not seem to work at all on Linux.
We don't allow our admins to use any kind of client execute so we must warn
kick and ban if they wont comply.

These server settings seem to have no affect at all.
We have found many players setting them below any acceptable level and they
are very glitchy in game until they are brought back up to at least default.
Once brought up to an acceptable level that amazingly hard to hit player can
then be hit. I am talking about broadband players with sub 50 pings.


I do not understand why with all the server/client and data transfer
information the game has access to, that these things are allowed to be
played with and not forced by the game after a player connects to a server.




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[hlds_linux] hlds_linux Failed to CRC

2006-05-25 Thread Gamer

We are getting these errors even after a -verify_all many times
We have been getting this a while now and still getting it on every map
change after the update, default server no mods or with mods all the same
FC-3

Failed to CRC sprites/white.vtf
Failed to CRC vgui/white.vtf
Failed to CRC particle/particle_smokegrenade.vtf
Failed to CRC sprites/scope_arc.vtf

Would it be safe to extract these files from my client .gcf and add them to
the server?



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[hlds_linux] More bugs after 10-7 client update

2006-02-07 Thread Gamer
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The steamid mix ups that we have not seen much of is hitting us hard today,
Steamid pending and no steam logon are hitting hard as well.
Also seeing error verifying Steam userID tickets
This server has been up since the first nights of the CSS beta
Server is hosted in a premium data center and checking with them there are no 
problems network wise.

This update was to fix bugs ?

OS FC 3

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Re: [hlds_linux] Client timed out

2006-02-06 Thread Gamer

grep on our main servers logs and came up with
160 Client timed out in logs from 1/20 to 2/06
29 of them today

something is going on, I am glad to see it's not just our servers though.
so many damn bugs including VAC not loading more then half the time on
server restarts



Subject: [hlds_linux] Client timed out



Hi all,

Apologises if this has been discussed before, but hey.

Recently I've noticed a lot of clients randomly disconnecting from the
server with the reason "Client timed out", even though they were running
along, guns blazing before getting dropped.

Counter-Strike: Source, 40 players, UK server on a 100mbit port - it
hasn't actually happened to me, but it seems to happen to a few people.

The drop reason seems a bit vague - is it related to the Steam client or
VAC, rather than the game or the server itself?

Cheers,
--
Bart King --




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[hlds_linux] looping crash after update

2005-12-20 Thread Gamer
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Checking/Installing 'Base Source Shared Models' version 3

Checking/Installing 'Base Source Shared Sounds' version 3

Checking/Installing 'Base Source Shared Materials' version 7

Checking/Installing 'Source Dedicated Server Linux' version 50

HLDS installation up to date
Unable to open tty(/dev/tty) for output

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
./srcds_run: line 344: 21773 Segmentation fault  $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
Tue Dec 20 20:48:27 EST 2005: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Tue Dec 20 20:48:42 EST 2005: Server Quit

Happy Holidays from Valve
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