Re: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread Gilly Cottle
Sorry to be a noob, but what exactly is a pidfile and what does it do?


On Tue, 11 Jan 2005 01:59:56 -, Steven Hartland
<[EMAIL PROTECTED]> wrote:
> Thank you :
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>
> > That requires a Counter-Strike Source game server dll change which
> > wasn't slated for this release (soon however).
>
> 
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Re: [hlds_linux] Images in MOTD

2004-12-19 Thread Gilly Cottle
What's the  tag you used say?


On Mon, 20 Dec 2004 00:10:47 +0100, Debian <[EMAIL PROTECTED]> wrote:
> Hello,
>
> i make MOTD for server... in MOTD is image (JPG), i see this image
> (logo) but other players dont.
>
> Any ideas? Thanks
>
> Best regards
>
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Re: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread Gilly Cottle
Version 22 here. :)


On Fri, 17 Dec 2004 20:22:06 -0600, DaiTengu <[EMAIL PROTECTED]> wrote:
> J.Miribel wrote:
> > How long does it take for all content servers to get the last update?
> > Cuz I keep updating without any success..
> >
> > Regards,
> > Julian
> >
>
>  Worked for me, just 5 minutes ago.
>
> HLDS Server should be at version 21 now, I believe.
>
> ---
> Mike "DaiTengu" Miller
> Operations Director: United Admins Ltd.
> http://www.unitedadmins.com
>
> Operations Director: Clan War Ensemble
> http://war-ensemble.com
>
> Blog:
> http://www.daitengu.com
>
>
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Re: [hlds_linux] Counter-Strike Source update

2004-12-16 Thread Gilly Cottle
+ip parameter no longer works on Debian


On Thu, 16 Dec 2004 15:55:14 -0800 (PST), Rock <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
>
> My serevers seem to start now also but I can see them in hlsw but players are 
> joining.
> Also the status command is showing port 27016 no matter what I do or force.
>
> hondaman <[EMAIL PROTECTED]> wrote:I am running a server on port 27035. Its 
> not showing up in the server
> list as not responding although people are joining. I can see them in
> the console.
>
> Alfred Reynolds wrote:
>
> >We have released an update to Counter-Strike Source. To get this update
> >run the hldsupdatetool.
> >
> >This update adds a new map, one of the classics, de_prodigy to
> >Counter-Strike Source. The update also has numerous bug fixes and should
> >solve the crashing problems of linux users running with certain AMD
> >cpu's. More details can be found here:
> >http://www.steampowered.com/index.php?area=news&id=377
> >
> >
> >- Alfred
> >
> >
> >___
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> >please visit:
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> >
> >
> >
> >
> >
>
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> Rock of Rock's Hideout
>
> For help or support please visit the suport forums:
> http://www.rocks-hideout.com
> Support can also be found on AOL instant messanger at:
> FHMDeathSquad
> RocksHideout
>
>
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Re: [hlds_linux] Is this an RCON hole that needs to be patched?

2004-12-04 Thread Gilly Cottle
You've always been able to use rcon from outside the server.  Ever
heard of HLSW?


On Sat, 04 Dec 2004 16:30:49 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> Andy Shinn wrote:
>
> > Is it possible to exploit root from rcon or execute code locally from
> > rcon? If not then I don't see why an attacker would want to brute force
> > a game server anyways.
>
> Because when the past root exploits came out it was only possible if you
> had rcon.  And who cares, people shouldn't be screwing with other
> peoples services.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
>
>
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Re: [hlds_linux] URGENT BUG!!! ALFRED, PLEASE READ!!!!

2004-12-01 Thread Gilly Cottle
Source code?


On Thu, 2 Dec 2004 04:11:57 +0100, Ronny Schedel
<[EMAIL PROTECTED]> wrote:
> Hello,
>
> I have made a quick fix for this, hopefully it will help,
> get it here:
>
> http://www.kifferstuebchen.de/cssource/
>
>
>
>
> > ANYONE can kick ANYONE ELSE. NO RCON NEEDED!
> > simply do: kick playername
> >
> > wtf valve :(
> >
> >
> >
> >
> >
> >
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Re: [hlds_linux] How long does it take?

2004-11-29 Thread Gilly Cottle
http://forums.unitedadmins.com/index.php?showtopic=35684&view=findpost&p=201035
Forward those ports.

My servers are joined pretty much, automatically.


On Sun, 28 Nov 2004 23:51:43 -0500, Nathan Marcus
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Does anyone have an answer about how long it takes for a server to be listed 
> in gametiger, or dare i say, the steam list?  I know they're one in the same 
> master list, but I've heard gametiger is faster, so I have my server up and 
> can't see it.  The ip SHOULD BE 66.93.60.213:27015 and the name IS 
> Buddybuddha.net Counterstrike , yet they are not found.  Anyone can direct 
> connect, but nobody can find it in the list.  I have read a good post at 
> http://server.counter-strike.net/forums/showthread.php?s=&threadid=32243 , so 
> that configuration issues are not a likely factor here .
> --
>
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Re: [hlds_linux] Thank You

2004-11-14 Thread Gilly Cottle
...


On 14 Nov 2004 19:02:55 -, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
>
>
> We have received your enquiry and will try to process it within 24 hours. 
> Thank you for your understanding. 1-eurohost.com
>
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Re: [hlds_linux] Segmentation fault: Source server crashes with custom maps

2004-11-14 Thread Gilly Cottle
No, that's the correct name, they made a final version:
http://www.pcgamemods.com/8555/

Also, like Inspector says, it wasn't compiled with the official sdk
release, as it's noted in "Issues" at the bottom.

Thanks.

On Sun, 14 Nov 2004 13:35:09 -0500, Ray Spaulding <[EMAIL PROTECTED]> wrote:
> You're spelling the mapname wrong bro. It's phys_phun_b5, verify the name of
> the version you have and you should be all set.
>
> Ray S.
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gilly Cottle
> Sent: Sunday, November 14, 2004 1:05 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] Segmentation fault: Source server crashes with custom
> maps
>
> When I try to run my CS: Source server with de_dust or any other
> default map, it works great.  But when I try to run a different
> map(phys_phun), the server will crash on startup.  Or, if I start it
> with a default map, and try to change the level to it, it'll crash
> again.
>
> Crash info:
>
> caller:/home/games/hlds2_l# ./srcds_run -debug -game cstrike
> +maxplayers 16 +ip 69.60.111.25 -port 27015 +map phys_phun
> Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> Attempted to create unknown entity type event_queue_saveload_proxy!
> Game .dll loaded for "Counter-Strike: Source"
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> maxplayers set to 16
> Network: IP 69.60.111.25, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> free(): invalid pointer 0x45079460!
> Executing dedicated server config file
> ./srcds_run: line 423: 30915 Segmentation fault  (core dumped) $HL_CMD
> Cannot access memory at address 0x44ec4e28
> debug.cmds:1: Error in sourced command file:
> Cannot access memory at address 0xbd4f29c0
> email debug.log to [EMAIL PROTECTED]
> Sun Nov 14 12:59:36 EST 2004: Server restart in 10 seconds
> Sun Nov 14 12:59:38 EST 2004: Server Quit
>
> caller:/home/games/hlds2_l# tail debug.log
> --
> CRASH: Sun Nov 14 12:59:35 EST 2004
> Start Line: ./srcds_amd -debug -game cstrike +maxplayers 16 +ip
> 69.60.111.25 -port 27015 +map phys_phun
> Using host libthread_db library "/lib/libthread_db.so.1".
> Core was generated by `./srcds_amd -debug -game cstrike +maxplayers 16
> +ip 69.60.111.25 -port 27015 +m'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x4a1b2a0d in ?? ()
> #0  0x4a1b2a0d in ?? ()
> End of Source crash report
> --
> --
> Gilly Cottle
>
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[hlds_linux] Segmentation fault: Source server crashes with custom maps

2004-11-14 Thread Gilly Cottle
When I try to run my CS: Source server with de_dust or any other
default map, it works great.  But when I try to run a different
map(phys_phun), the server will crash on startup.  Or, if I start it
with a default map, and try to change the level to it, it'll crash
again.

Crash info:

caller:/home/games/hlds2_l# ./srcds_run -debug -game cstrike
+maxplayers 16 +ip 69.60.111.25 -port 27015 +map phys_phun
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
maxplayers set to 16
Network: IP 69.60.111.25, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
free(): invalid pointer 0x45079460!
Executing dedicated server config file
./srcds_run: line 423: 30915 Segmentation fault  (core dumped) $HL_CMD
Cannot access memory at address 0x44ec4e28
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xbd4f29c0
email debug.log to [EMAIL PROTECTED]
Sun Nov 14 12:59:36 EST 2004: Server restart in 10 seconds
Sun Nov 14 12:59:38 EST 2004: Server Quit

caller:/home/games/hlds2_l# tail debug.log
--
CRASH: Sun Nov 14 12:59:35 EST 2004
Start Line: ./srcds_amd -debug -game cstrike +maxplayers 16 +ip
69.60.111.25 -port 27015 +map phys_phun
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./srcds_amd -debug -game cstrike +maxplayers 16
+ip 69.60.111.25 -port 27015 +m'.
Program terminated with signal 11, Segmentation fault.
#0  0x4a1b2a0d in ?? ()
#0  0x4a1b2a0d in ?? ()
End of Source crash report
------
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Re: [hlds_linux] More exploits?

2004-10-22 Thread Gilly Cottle
fix.


On Fri, 22 Oct 2004 17:48:10 -0700, ScratchMonkey
<[EMAIL PROTECTED]> wrote:
> --On Friday, October 22, 2004 2:22 PM -0700 ironchef
> <[EMAIL PROTECTED]> wrote:
>
> > Players are running scripts that just change their name many many
> > times in rapid succession
>
> Does the packet rate go up when this happens? Could you use the traffic
> control facility in Linux to throttle this? Or perhaps an iptables module.
>
>
>
>
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Gilly Cottle
Alright, I just read through this entire series of posts and have some
things to say:

1. Stop flaming VALVe, without them, you wouldn't have the game you
have(Server companies wouldn't be making money off of it either).
Besides, complaining doesn't help, just state the problem, solutions
if you found them, and how to reproduce it.
2. The SDK will be ready when they finish it.
3. Stop asking for the source code, you know you won't get it, and if
you do, I highly doubt you can "out-code" VALVe's coders.
4. The updates, from the beginning, have been set to be released on
Wednesdays.  Though, it has been mostly skipping between Tuesday,
Wednesday, and Thursday; that's close enough.
5. Bugs are not a new phenomenon.  This game, and every game before
it(including original Half-Life) has had a lot of bugs, especially
with the original versions.

On Fri, 22 Oct 2004 22:25:00 +0200, Florian Zschocke <[EMAIL PROTECTED]> wrote:
> Kevin Gerry wrote:
>
> > HOWEVER, what I -AM- saying is that Valve should actually patch things
> > faster than they are currently.
>
> I wasn't in any way arguing against *that*. :)
>
> > Come on, how many lines of code is that %n bug to fix? Be honest there.
>
> One.
>
> > After fixing it... How long does it take to re-compile the client/server?
>
> Longer than you think but still not long enough to serve as an
> argument. :) But the fun starts *after* all that. I don't want to
> start an argument about that, but, just for info, it might
> interest you that fixing a bug means more than changing one line
> and rebuilding. It needs to be tested, verified, cross-checked,
> made sure that it doesn't affect other parts, made sure that this
> and only this change is in the rebuild, etc. For a company a
> software bug is not just changing one line of code but much more
> expensive. We're lucky that Valve isn't Microsoft, because for
> them one small bug is even much, much more expensive. :)
>
>
>
> Florian
>
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Re: [hlds_linux] double nade exploit?

2004-10-01 Thread Gilly Cottle
I didn't look at the demo but i can pretty well guess what your talking about.

Basically, you pick up a nade on the ground, and you can pick up as
many as you want.  It will say you only have 1 but if you picked up
more you can use them.


On Fri, 1 Oct 2004 09:41:44 +0100, Matthew White
<[EMAIL PROTECTED]> wrote:
> I have seen this on cs source. Is it all cs versions or just source that
> does it
>
> Regards,
>
> Matt White
> [ [EMAIL PROTECTED] ]
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: 01 October 2004 02:55
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] double nade exploit?
>
> I have a short demo of it from my css server:
>
> http://mirror.technology-zone.net/cs/db.dem
>
> I have no idea hows its done. Any way to fix this?
>
> --John
>
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>
>
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Re: [hlds_linux] question...

2004-09-30 Thread Gilly Cottle
internet connection?
What's you upload/download?

On Thu, 30 Sep 2004 03:57:22 -0300, Juliano Mirandolli
<[EMAIL PROTECTED]> wrote:
> which distribution LINUX, machine(processor, memory ram, processes...)
> and version of kernel are using currently?
> I am having problems with one p4 2.8HT - 512 ram, when the machine
> enters more than 7 people is slow... it can be kernel?
>
> thank
>
> "ps: sorry, I am using translating of google..."
>
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