Re: [hlds_linux] servers taking a long time to map change in CS?

2002-12-27 Thread H.P. Noordam
that is documented behaviour voor hlds.


Kevin J. Anderson heeft op donderdag, 26 dec 2002 om 14:14
(Europe/Amsterdam) het volgende geschreven:


Also, it will wait longer if none of the players press fire.  wierd,
but
true, I guess its some kind of ok, now we can change signal.




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RE: [hlds_linux] bandwidth use

2002-11-27 Thread H.P. Noordam
Day of defeat uses default rate 4000,
4Kbyte/sec * 31 players = 124KByte/sec = 7.4Mbyte/minute = 435 Mb/hour
435Mb/hour * 24 * 30 days a month = 313 Gigabytes a months.

Your rate, server fillup and the measurement accuracy may vary, but
160GB is a very common figure.

Popz.
(www.clawsandteeth.com)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Edge100x
Sent: woensdag 27 november 2002 22:01
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] bandwidth use

I feel sorry for anyone who's charged by the gigabyte. Why? It's not a
coincidence that most of the serious ISPs charge by 95th percentile --
they want a good estimation of what people are using during peak hours
so
they can accomodate accordingly as far as purchasing a big enough pipe.
GB/month can be misleading for that, resulting in an ISP buying too
little
bandwidth sometimes. (Thus, going by GB/month is better suited for
TCP-style
traffic, where the pipe can fill up and everything still works just
fine,
albeit a bit slower -- with UDP gaming traffic, it's much more noticable
when you run out of bandwidth!)

In additon, when you're charged by the GB, a big (multiple gigabyte)
one-time download/upload (or a few of them) could murder your bill for
the
month, whereas with 95th percentile, you probably wouldn't be charged at
all
for it (since the top 5% of the samples are dropped).

There are other reasons why 95th percentile is generally better for both
the
provider and customer, but I'm tired and can't think of them right now
;)

Edge100x

- Original Message -
From: Anthony Swan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, November 27, 2002 8:56 AM
Subject: [hlds_linux] bandwidth use


 Hi,

 I run a single Day of Defeat server with a max of 31 users ( 31 +
1
 always open slot).   My ISP is reporting bandwith usage of 160+ GB per
 month (for just this server + SSH connections).  This seems excessive
to
 me.  I was wondering if anyone with experience could tell me if this
is
 average/low/high.

 I have maxrate set to 2  and minrate set to 500.
 As just a rough estimate, I would say that the average observed
in-game
 ping was in the high 70s to low 100s.


 Tony

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