Re: [hlds_linux] Left 4 Dead 2 Update Released
On 12/09/2009 06:48 PM, Andrew Armstrong wrote: Hey all, Just an FYI there was a L4D2 update released a short while ago which appears to have a server update too, I didn't see it announced: Thanks for the heads up Andrew. Jay Deiman -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
f0rkz wrote: Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. Actually, in terms of real administration goes, it is *not* life. If I were to break things (or potentially break things) during peak times, I wouldn't have a job. I've been a sysadmin for many years and the reason I'm still a sysadmin is because I *don't* do things like roll out updates at peak periods. Anyone else on this list that is a real systems administrator knows all about those 2-4am Saturday night rollouts (when it's off-peak for just about everyone except gamers). *That* is the short and long answer. Any server administrator that chooses to do this is not a professional administrator. This game server stuff for me is nothing more than a simple hobby so it's not really a huge deal that Valve pushes out these updates on a Friday night since I've mainly got just a group of friends depending on my machine being accessible for gaming. Here, I'm mearly trying to get a dialog started that other admins can append to so at least we are heard. Now, don't forget, there are people out there that are making a living doing game server hosting and support for people. These are the admins that are getting screwed by this Friday night update crap, and I feel bad for them because a shifting of the release schedule by a few days in either direction would be a lot less pain for them to deal with. Jay Deiman -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Joseph Laws wrote: Friday is probably the deadline for whatever update they are working on. That's entirely possible. The difference then is that it's a poor management decision. It doesn't really matter who is making the decision, I'm simply positing that it's not a good one for the either the server administrators or the clients that now have a smaller pool of servers to connect to. -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Guy Watkins wrote: Funny, 2-4am is during my peak! But we are 24/7/365.25 Heh, yeah, depends on the service and who you are serving. -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Richard GrosJean wrote: Am I the only one still having issues with sv_search_key (as in, my client searches for 5-10 seconds for a server and then just starts a listenserver)? Yep, same here. sv_search_key is a no-go for me. It was working fine in the demo... Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 rcon query
Ronny Schedel wrote: The protocol: http://developer.valvesoftware.com/wiki/Server_Queries Scroll down for samples. Great info, but it still doesn't change the fact that rcon over tcp to the server ports doesn't work. Here's a little debug info from a script I wrote using the docs at http://developer.valvesoftware.com/wiki/Source_RCON_Protocol $ ./rcon.py -c status janus.splitstreams.com:27021 xxx reqid: 2094234817 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00' RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' reqid: 954561615 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00' The server authenticates me and even responds to the status command, it just give me back an empty null terminated string. Compare the above to l4d1: $ ./rcon.py -c status janus.splitstreams.com:27016 xxx reqid: 1811805914 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00' RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' reqid: 929550210 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 4023 secure (unknown)\nudp/ip : 209.98.155.113:27016 [ public same ]\nos : Linux Dedicated\nmap : l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss state rate adr\n#end\n\x00\x00' If A2S queries are working, that's great, but rcon should be fixed nonetheless. Rcon is used by some (including me) for more than just getting current players. Jay Deiman -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Jonah Hirsch wrote: Alright. Can anyone else confirm that the console will not open while in a lobby? I'd really like to know if this isn't just me. It's very frustrating to have to leave the lobby to change the search key/force servers/etc. Yeah, I noticed the same thing. No console available in the lobbies. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 full dedicated server release date?
Does anyone have any insight into the release date for the L4D2 linux dedicated server install? I know the client is now pre-loading. Anyone know when we can get the server files installed and configged? Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 full dedicated server release date?
Ronny Schedel wrote: I suppose the files will be ready on release day, anything other wouldn't make any sense. If you want to play a little bit with the huge server configuration of a Left 4 Dead 2 server, you can do it with the beta aka demo right now. Yeah, I've been running some demo forks since it was released. Heh, I hope setting up the full release is as easy as setting up the demo was. I pretty much just copied my L4D configs over, made a couple of necessary changes and started the server. Hopefully, this is the case with the full version as well. I mainly just want to get everything ready to go, scripts in place, etc. so it's just a matter of flipping a switch on release day. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?
Dan Offord wrote: I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Good to know. Thanks Dan. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 server pre-load availability?
I'm wondering when we will be able to start pre-loading the l4d2 linux server? If I'm not mistaken, the demo is being released tomorrow (Tuesday, the 27th). Is there going to be a demo server released with this (as there was with the first l4d)? Also, is there a place where we can view a changelog for server-side configs or are we basically going to be able to use pretty much the same configs for l4d2? We are getting close to the release at this point and I would like to do some prep so I can have servers up and running for the release and currently, I've not really seen anything on the mailing list about it. Is there a website with details I'm not aware of? Thanks, Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
Ronny Schedel wrote: The crashes occur on a vanilla server. Yeah, I will second that (again). It seems to be fairly random as well. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
David A. Parker wrote: Hello, I have a Left 4 Dead server running 6 forks. Since the update on July 31, two of the six forks have crashed several times. Each time, the forks stop responding to A2A_PING or A2S_INFO queries, and if I telnet to their consoles using netcon, I can type but I get no response to commands. However, the master console shows the forks as having players on them, even though they are clearly not even running anymore. Has anyone else experienced this? Yep, same here. I have script that connects to the consoles to get user info via the rcon status command and it keeps failing until I restart the hlds. And yes, I think I started experiencing this around the exact same time. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not responding in hlsw, does not show up in server browser, but I can connect?
Jonah Hirsch wrote: Just a few minutes ago, my server suddenly stopped responding HLSW. I restarted it, and it came back, and seemed to be working just fine. It then started to timeout again. I checked the steam serverbrowser, and it wasn't there either. So I restarted it again. This time, I connected while I could still see it in HLSW, and I got in just fine. HLSW them proceeded to say it was timing out, and it would not show up in the server browser. The strange thing was, I could still issue commands to it through HLSW, and it would reply just fine. What's going on? What should I do to fix it? Also, as far as I am aware, I haven't been doing anything on this server that would get it delisted. What kind of hlds server(s) are you running? It wouldn't be left 4 dead, would it? If that is the case, you might be having the same problem that I am. See the recent thread started by David Parker entitled L4D forks keep crashing. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Released
Jason Ruymen wrote: Server: - The server will now warn if the public or private tags exceed their limits. Public tags are limited to 63 characters. Private tags used for matchmaking are now limited to 1024 characters. Was the server issue (documented, and acknowledged in a couple different mailing list threads) of the dedicated server disappearing until it is restarted fixed? Please tell me that I no longer have to restart my L4D server every day. Mailing list threads: [hlds_linux] l4d servers disappearing from group servers/sv_search_key not working since last update [hlds_linux] Server's Don't Reconnect to Steam Again? :( -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Released
gamead...@127001.org wrote: That was a master-server-side issue and was fixed on Wednesday, though iirc the Linux servers not showing up until the next heartbeat after (i.e. a few minutes) is still extant. Doesn't need a restart for that though. Awesome. That is good to hear as I apparently missed that announcement. Thanks, Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
1nsane wrote: Same here. I'm also having the same problem. My servers stay full for a while and then they go empty and stay that way until I restart them. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
StevoTVR wrote: I know at least a few of our servers needed to be restarted yesterday. Our servers are in the US. Same problem here, I'm also in the US. I had players on my l4d forks until about 4:45am and then nothing until I restarted it today at about 2pm: http://cacti.splitstreams.com/graph.php?action=viewlocal_graph_id=39rra_id=all Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update to L4D broke my linux server
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oliver Salzburg wrote: Did you run a verify yet? I assume you mean the -verify_all option to the steam command, how exactly do you use that? With a -command update, or is there a different command that should be used? Jay Deiman wrote: Jay Deiman wrote: I just ran my update for left 4 dead on my linux server and tried restarting the server to end up with an immediate crash: Heheh, to clarify, by server, I mean the hlds_i486 binary... I just read that and realized how ambiguous that sounded. Sorry. - Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Could not locate steam binary:./steam, ignoring. # #Console initialized. #Game.dll loaded for L4D - Co-op - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar serverGameDLL-DLLInit() failed. cat: hlds.13071.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jun 25 21:56:50 CDT 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. # #Console initialized. #Game.dll loaded for L4D - Co-op - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar serverGameDLL-DLLInit() failed. cat: hlds.13071.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jun 25 21:57:00 CDT 2009: Server restart in 10 seconds Thu Jun 25 21:57:02 CDT 2009: Server Quit - I ran it with -debug and here is the output of the debug.log: -- CRASH: Thu Jun 25 21:56:50 CDT 2009 Start Line: ./srcds_i486 -console -game left4dead -debug -ip 209.98.155.113 -secure -fork 4 -autoupdate -port 27015+## +maxplayers 8 +clientport 27005+## +log on +exec server_##.cfg +map l4d_hospital01_apartment End of Source crash report -- -- CRASH: Thu Jun 25 21:57:00 CDT 2009 Start Line: ./srcds_i486 -console -game left4dead -debug -ip 209.98.155.113 -secure -fork 4 -autoupdate -port 27015+## +maxplayers 8 +clientport 27005+## +log on +exec server_##.cfg +map l4d_hospital01_apartment End of Source crash report -- The machine is the following: - Dual AMD Opteron 2 GB DDR Tyan Tiger mainboard Linux janus 2.6.27-gentoo-r8 #1 SMP Wed Feb 25 17:44:03 CST 2009 i686 AMD Opteron(tm) Processor 244 AuthenticAMD GNU/Linux $ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] AMD-8151 System Controller (rev 14) 00:01.0 PCI bridge: Advanced Micro Devices [AMD] AMD-8151 AGP Bridge (rev 14) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] AMD-8111 PCI (rev 07) 00:07.0 ISA bridge: Advanced Micro Devices [AMD] AMD-8111 LPC (rev 05) 00:07.1 IDE interface: Advanced Micro Devices [AMD] AMD-8111 IDE (rev 03) 00:07.2 SMBus: Advanced Micro Devices [AMD] AMD-8111 SMBus 2.0 (rev 02) 00:07.3 Bridge: Advanced Micro Devices [AMD] AMD-8111 ACPI (rev 05) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 00:19.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:19.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:19.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:19.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 02:00.0 USB Controller: Advanced Micro Devices [AMD] AMD-8111 USB (rev 0b) 02:00.1 USB Controller: Advanced Micro Devices [AMD] AMD-8111 USB (rev 0b) 02:03.0 Ethernet controller: Intel Corporation 82541GI/PI Gigabit Ethernet Controller 02:05.0 RAID bus controller: Silicon Image, Inc. SiI 3114 [SATALink/SATARaid] Serial ATA Controller (rev 02) 02:08.0 VGA compatible controller: Trident Microsystems Blade 3D PCI/AGP (rev 3a) 02:0b.0 USB Controller: VIA Technologies, Inc. VT82x UHCI USB 1.1 Controller (rev 61) 02:0b.1 USB Controller: VIA Technologies, Inc. VT82x UHCI USB 1.1 Controller (rev 61) 02:0b.2 USB Controller: VIA Technologies, Inc. USB 2.0 (rev 63) - If there is any more information that anyone is interested in, let me know and I can supply it. Jay Deiman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] Update to L4D broke my linux server
Maximilian L. wrote: steam -command update -game left4dead -dir InstallDir -retry -verify_all Ran that with the following output and then tried to start the server with the same results. $ ./steam -command update -game l4d_full -dir . -retry -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 25 Checking/Installing 'Left 4 Dead base' version 25 Checking/Installing 'left4dead linux dedicated server' version 13 HLDS installation up to date -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [SOLVED] Re: Update to L4D broke my linux server
I just moved my old l4d directory and ran a new steam update for left4dead (which redownloaded everything), dropped my configs back in place, started up the l4d server again and everything worked. For some reason, something got corrupted during the last update. Odd, but all is now well. Thanks for the help. Jay Jay Deiman wrote: Maximilian L. wrote: steam -command update -game left4dead -dir InstallDir -retry -verify_all Ran that with the following output and then tried to start the server with the same results. $ ./steam -command update -game l4d_full -dir . -retry -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 25 Checking/Installing 'Left 4 Dead base' version 25 Checking/Installing 'left4dead linux dedicated server' version 13 HLDS installation up to date -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
Jonah Hirsch wrote: It will not work. Here's how the VPK system works. When a mapmaker packages their VPK file, they have to make a missions.txt file. This contains information such as campaign name, version, author, which maps are for which type of game, and the images. It also includes a download url. (Remember this!) To start an add-on game, one person needs the addon. When anyone else tries to join their lobby, they are presented with a message saying they need to download the addon, and is presented with the download url that the mapmaker provided. It's very similar to how it used to work. The only advantage is starting the add-on campaign from the lobby, instead of changing the map once you connect to the server. Instead of making a lobby and giving people a link, l4d gives people the link for you. It'd be very nice if the server could push out the file, or you could use sv_downloadurl, but if it did people wouldn't be there for the beginning of a map. Is there any sort of open source (preferably cross platform) .VPK file extractor/packager? I've noticed that in a couple of the packs that I've downloaded that the download url is http://www.l4dmaps.com/ and that site is SLOW (overloaded). On the flip side, I can host these maps on the game server (on a 10Mb/s synchronous connection) and let players download the maps in seconds rather than hours. Which brings me to the purpose here, changing the download url in the packed .vpk files. If there's not a pre-written extractor/packager (that works on linux), is there a link someone can provide on the binary format so I can write my own? Jay Deiman -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
Mike Zimmermann wrote: I really don't think you should be touching a mapper's VPK archive. If they update the version you will have to be checking that all the time and mirror it on your host otherwise you will just run into problems. I see your point, but it doesn't change the fact the addon maps are useless if you can't download them to actually use them, which is currently the case since the only real source I've seen so far for maps is http://www.l4dmaps.com and it's almost impossible to get a download started there and when you do, it takes forever since you are chugging away at 30Kb/s. I want to rectify that issue with better hosting and the most direct course of action is the modification of the download URL. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Zimmermann wrote: One could argue the fact that even if you could download VPKs from the server, what would happen if the original site went down? How would you know where the new updates for it are at? Afaik, if someone in the lobby has a newer version of the VPK, everyone will be directed to the URL in the latest version to download it. So if a site goes down (which really doesn't happen often enough that it would be a nusaince), you just update the version in the VPK and put in the new downloadurl. People will then have to redownload the entire VPK but at least it will have the correct downloadurl. This is true, but The crux of this is that this is just another example of valve shoveling the responsibility for something it should be maintaining onto the community at large. It would be really nice if valve would step up to the plate here and host the addon campaigns. Make a simple web app that accepts the VPKs, and perhaps even automatically sets the download url(s) in the package. Then the issues of volunteer maintained disjointed, and sometimes only partially working, sites is a non issue. Another issue is the lack of built in compression in this format. For christ's sake, incorporate zlib, gzip or bzip2 compression into the file format. A standard zip file is achieving approx a 70% reduction in file size here. Simply incorporate a decompression lib into the standard steam client so the players can download a 30MB file, decompress it in a second or two and start using it. For sure, gzip and bzip2 are GPLed open source, so simply including a compiled version of the chosen library in steam is free and no violation of the license (as long as they don't modify the source code, and there would be no reason to). Obviously, this would greatly reduce the amount of bandwidth usage. This is so damned easy to incorporate, it's rather frustrating that it wasn't done 10 years ago. Actually, it's just plain stupid that it hasn't been done. Jay Deiman -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkpFQtoACgkQQ0lr+ZVKSBiJtQCglT+XqHpGHWUO4gubX4WLO/D6 9VwAoIAZGWUDhZrcfSFz3U2zszS7YraC =qvj6 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Update to L4D broke my linux server
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I just ran my update for left 4 dead on my linux server and tried restarting the server to end up with an immediate crash: - - Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Could not locate steam binary:./steam, ignoring. # #Console initialized. #Game.dll loaded for L4D - Co-op - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar serverGameDLL-DLLInit() failed. cat: hlds.13071.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jun 25 21:56:50 CDT 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. # #Console initialized. #Game.dll loaded for L4D - Co-op - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar serverGameDLL-DLLInit() failed. cat: hlds.13071.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jun 25 21:57:00 CDT 2009: Server restart in 10 seconds Thu Jun 25 21:57:02 CDT 2009: Server Quit - - I ran it with -debug and here is the output of the debug.log: - -- CRASH: Thu Jun 25 21:56:50 CDT 2009 Start Line: ./srcds_i486 -console -game left4dead -debug -ip 209.98.155.113 -secure -fork 4 -autoupdate -port 27015+## +maxplayers 8 +clientport 27005+## +log on +exec server_##.cfg +map l4d_hospital01_apartment End of Source crash report - -- - -- CRASH: Thu Jun 25 21:57:00 CDT 2009 Start Line: ./srcds_i486 -console -game left4dead -debug -ip 209.98.155.113 -secure -fork 4 -autoupdate -port 27015+## +maxplayers 8 +clientport 27005+## +log on +exec server_##.cfg +map l4d_hospital01_apartment End of Source crash report - -- The machine is the following: - - Dual AMD Opteron 2 GB DDR Tyan Tiger mainboard Linux janus 2.6.27-gentoo-r8 #1 SMP Wed Feb 25 17:44:03 CST 2009 i686 AMD Opteron(tm) Processor 244 AuthenticAMD GNU/Linux $ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] AMD-8151 System Controller (rev 14) 00:01.0 PCI bridge: Advanced Micro Devices [AMD] AMD-8151 AGP Bridge (rev 14) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] AMD-8111 PCI (rev 07) 00:07.0 ISA bridge: Advanced Micro Devices [AMD] AMD-8111 LPC (rev 05) 00:07.1 IDE interface: Advanced Micro Devices [AMD] AMD-8111 IDE (rev 03) 00:07.2 SMBus: Advanced Micro Devices [AMD] AMD-8111 SMBus 2.0 (rev 02) 00:07.3 Bridge: Advanced Micro Devices [AMD] AMD-8111 ACPI (rev 05) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 00:19.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:19.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:19.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:19.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 02:00.0 USB Controller: Advanced Micro Devices [AMD] AMD-8111 USB (rev 0b) 02:00.1 USB Controller: Advanced Micro Devices [AMD] AMD-8111 USB (rev 0b) 02:03.0 Ethernet controller: Intel Corporation 82541GI/PI Gigabit Ethernet Controller 02:05.0 RAID bus controller: Silicon Image, Inc. SiI 3114 [SATALink/SATARaid] Serial ATA Controller (rev 02) 02:08.0 VGA compatible controller: Trident Microsystems Blade 3D PCI/AGP (rev 3a) 02:0b.0 USB Controller: VIA Technologies, Inc. VT82x UHCI USB 1.1 Controller (rev 61) 02:0b.1 USB Controller: VIA Technologies, Inc. VT82x UHCI USB 1.1 Controller (rev 61) 02:0b.2 USB Controller: VIA Technologies, Inc. USB 2.0 (rev 63) - - If there is any more information that anyone is interested in, let me know and I can supply it. Jay Deiman -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkpEOuUACgkQQ0lr+ZVKSBhk9wCgiOL9+Ioo4i/kXQ8eGMiJGuFW ea8AoI0rf9lQztKlv08t8NZFHFk+89/T =XHoE -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update to L4D broke my linux server
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jay Deiman wrote: I just ran my update for left 4 dead on my linux server and tried restarting the server to end up with an immediate crash: Heheh, to clarify, by server, I mean the hlds_i486 binary... I just read that and realized how ambiguous that sounded. Sorry. - Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Could not locate steam binary:./steam, ignoring. # #Console initialized. #Game.dll loaded for L4D - Co-op - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar serverGameDLL-DLLInit() failed. cat: hlds.13071.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jun 25 21:56:50 CDT 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. # #Console initialized. #Game.dll loaded for L4D - Co-op - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar serverGameDLL-DLLInit() failed. cat: hlds.13071.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jun 25 21:57:00 CDT 2009: Server restart in 10 seconds Thu Jun 25 21:57:02 CDT 2009: Server Quit - I ran it with -debug and here is the output of the debug.log: -- CRASH: Thu Jun 25 21:56:50 CDT 2009 Start Line: ./srcds_i486 -console -game left4dead -debug -ip 209.98.155.113 -secure -fork 4 -autoupdate -port 27015+## +maxplayers 8 +clientport 27005+## +log on +exec server_##.cfg +map l4d_hospital01_apartment End of Source crash report -- -- CRASH: Thu Jun 25 21:57:00 CDT 2009 Start Line: ./srcds_i486 -console -game left4dead -debug -ip 209.98.155.113 -secure -fork 4 -autoupdate -port 27015+## +maxplayers 8 +clientport 27005+## +log on +exec server_##.cfg +map l4d_hospital01_apartment End of Source crash report -- The machine is the following: - Dual AMD Opteron 2 GB DDR Tyan Tiger mainboard Linux janus 2.6.27-gentoo-r8 #1 SMP Wed Feb 25 17:44:03 CST 2009 i686 AMD Opteron(tm) Processor 244 AuthenticAMD GNU/Linux $ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] AMD-8151 System Controller (rev 14) 00:01.0 PCI bridge: Advanced Micro Devices [AMD] AMD-8151 AGP Bridge (rev 14) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] AMD-8111 PCI (rev 07) 00:07.0 ISA bridge: Advanced Micro Devices [AMD] AMD-8111 LPC (rev 05) 00:07.1 IDE interface: Advanced Micro Devices [AMD] AMD-8111 IDE (rev 03) 00:07.2 SMBus: Advanced Micro Devices [AMD] AMD-8111 SMBus 2.0 (rev 02) 00:07.3 Bridge: Advanced Micro Devices [AMD] AMD-8111 ACPI (rev 05) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 00:19.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:19.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:19.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:19.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 02:00.0 USB Controller: Advanced Micro Devices [AMD] AMD-8111 USB (rev 0b) 02:00.1 USB Controller: Advanced Micro Devices [AMD] AMD-8111 USB (rev 0b) 02:03.0 Ethernet controller: Intel Corporation 82541GI/PI Gigabit Ethernet Controller 02:05.0 RAID bus controller: Silicon Image, Inc. SiI 3114 [SATALink/SATARaid] Serial ATA Controller (rev 02) 02:08.0 VGA compatible controller: Trident Microsystems Blade 3D PCI/AGP (rev 3a) 02:0b.0 USB Controller: VIA Technologies, Inc. VT82x UHCI USB 1.1 Controller (rev 61) 02:0b.1 USB Controller: VIA Technologies, Inc. VT82x UHCI USB 1.1 Controller (rev 61) 02:0b.2 USB Controller: VIA Technologies, Inc. USB 2.0 (rev 63) - If there is any more information that anyone is interested in, let me know and I can supply it. Jay Deiman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkpEPb0ACgkQQ0lr+ZVKSBho4ACdGN+Ycf0O2h6Eg7CvZxDFPmw9 BuQAoIp8SHxfCxKx8dTU2OvoHchbFhWH =+VxA -END PGP SIGNATURE
[hlds_linux] Recommended setup for steam group
I'm wondering what the recommended setup is currently for setting up a steam group server for L4D. I'm currently running 4 forks with 4 separate config files. 2 of the instances are steam group servers and 2 are public. The public servers seem perfectly fine, but the question is about the steam group servers. They both start up as coop (as opposed to versus) servers that you just join. If I want to play coop, it's not a big deal since I can join and vote a different campaign, difficulty, etc. Now, here are my questions. Is there a way that I can make one of the steam group servers a versus only server? Can I override the +map setting from the command line in my server.cfg file as well as the mapcycle file? Second, is there a way to make it so that I can just connect to the steam group servers via a normal lobby? I've posted both my command-line startup and one of the server_##.cfg files for the steam group server below for reference to what I'm currently doing. Thanks in advance for any help, Jay ./srcds_run -console -game left4dead -ip 209.98.155.113 -secure -fork 4 -autoupdate -port 27015+## +maxplayers 8 +clientport 27005+## +log on +exec server_##.cfg +map l4d_hospital01_apartment // Server Name hostname Monkeyfunk 4 // Rcon Cvars rcon_password * //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact sv_pausable 0 / // Allow Versus Mode //director_no_human_zombies 1 sv_steamgroup_exclusive 1 // Setting to 0 will not connect to the Match Making Service sv_steamgroup * // Family Steam Group Number sv_region 0 // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs/04 //Folder in the game directory where server logs will be stored. // bandwidth rates/settings sv_minrate 2000 sv_maxrate 25000 //sv_mincmdrate 10 sv_maxcmdrate 100 sv_allow_lobby_connect_only 0 z_difficulty Hard // Voice Comm sv_voiceenable 1 // Exec Configs exec banned_user.cfg -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] LAN Server setup
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm wondering if anyone can suggest the best setup for a dedicated server to be used for LAN play only from the server and client perspective. I have a linux box with the l4d server running, but I'm taking it over to a friends this weekend for a LAN. First of all, I'm wondering what I should have in a server.cfg (beyond the obvious sv_lan 1) and what startup options I should use. I'm planning on forking 2 servers since I think there will be enough people to fill them both. The next question is, how do clients connect to it, change options, etc.? I know you can connect to other hlds servers with connect ip in console and I assume that works here as well. Is there a way to set up a lobby and connect specifically to the LAN box? Any help, or links to help, would be greatly appreciated. The LAN is on Saturday and I'd like to get everything straightened out by tomorrow night. Thanks, in advance, for any help, Jay - -- Jay Deiman \033:wq! -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkl40HgACgkQQ0lr+ZVKSBiGgACeMWrCtHFdjuaXBYRamw1K1PpM GEwAn2sve9J5wNOytvqbL7qk68fakrTl =MmOe -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN Server setup
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 To make this very clear, this is for a Left 4 Dead LAN. I just realized that I only mention that briefly below. Jay Deiman wrote: I'm wondering if anyone can suggest the best setup for a dedicated server to be used for LAN play only from the server and client perspective. I have a linux box with the l4d server running, but I'm taking it over to a friends this weekend for a LAN. First of all, I'm wondering what I should have in a server.cfg (beyond the obvious sv_lan 1) and what startup options I should use. I'm planning on forking 2 servers since I think there will be enough people to fill them both. The next question is, how do clients connect to it, change options, etc.? I know you can connect to other hlds servers with connect ip in console and I assume that works here as well. Is there a way to set up a lobby and connect specifically to the LAN box? Any help, or links to help, would be greatly appreciated. The LAN is on Saturday and I'd like to get everything straightened out by tomorrow night. Thanks, in advance, for any help, Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - -- Jay Deiman \033:wq! -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkl41XcACgkQQ0lr+ZVKSBhRjACgliA6rzM2QCH+g9EUEojyHLNl q54AnigidGf/va8MECu8hFymInC3yYJy =PgA7 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Firewall ports
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I just fired up an l4d demo dedicated server and I've noticed that the srcds server opens quite a few ports. Exactly which ports do I need to open on my firewall to allow normal usage since I'm using the default starting point for ports (27015) and forking 2 servers. Is it just tcp and udp on 27015 and 27016? Jay Deiman -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkkhrVAACgkQQ0lr+ZVKSBiHUgCdHksm4KxxYG3Hlw27K10K3VpJ NvMAoIVjqoEyvJUH++8U/kFA9IakMVeC =6G1y -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Firewall ports
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: Yup, that's all that needs opened. Tcp is for rcon only so depending on how many admins you have you can lock access down to specific IPs if you want Excellent. Thank you. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Jay Deiman Sent: 17 November 2008 17:44 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Firewall ports I just fired up an l4d demo dedicated server and I've noticed that the srcds server opens quite a few ports. Exactly which ports do I need to open on my firewall to allow normal usage since I'm using the default starting point for ports (27015) and forking 2 servers. Is it just tcp and udp on 27015 and 27016? Jay Deiman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkkhsAwACgkQQ0lr+ZVKSBgv6ACgiBGdlL6DKu4mf2pVAK+Mm90R 3+UAn3oye+9f2jG+jIC53eydmRR7hmo4 =/JAL -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server will not start, crashing
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jordy van Wolferen wrote: For debugging you need gdb Yeah, my bad there, didn't have gdb installed. It doesn't change the fact that it was crashing without starting under debug mode though. Anyway, here is the startup with debug mode and gdb installed, and below that is the debug.log file output: Command Run === # ./srcds_run -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. HL_CMD = ./srcds_i486 -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug -fork +map l4d_dem_hospital01_apartment Console initialized. Game.dll loaded for L4D - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 14 Unknown command r_decal_cullsize Unknown command mat_bloom_scalefactor_scalar Network: IP unknown, mode MP, dedicated Yes, ports 27015 SV / 27005 CL - Host_NewGame Host_NewGame on map l4d_dem_hospital01_apartment ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartment_commentary.txt'. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./srcds_run: line 361: 2505 Illegal instruction (core dumped) $HL_CMD Cannot access memory at address 0xb7f87640 Cannot access memory at address 0xbfe34f20 /opt/halflife/l4d_demo/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7f87640 email debug.log to [EMAIL PROTECTED] === debug.log === - -- CRASH: Fri Nov 14 13:40:50 CST 2008 Start Line: ./srcds_i486 -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug -fork +map l4d_dem_hospital01_apartment Using host libthread_db library /lib/libthread_db.so.1. #0 0xb066a0af in ?? () No symbol table info available. End of Source crash report - -- === On Wed, Nov 12, 2008 at 1:55 PM, Jay Deiman [EMAIL PROTECTED] wrote: I've been trying to get a srcds server running for the left 4 dead demo and I've had zero success with it so far. It crashes on startup every time. I've included the command-line output as well as some general machine info. If anyone would like to see anything else, I would be happy to supply it, including the core file. Command run == janus l4d_demo # ./srcds_run -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode ./srcds_run: line 153: gdb: command not found Please install gdb first. goto http://www.gnu.org/software/gdb/ Server will auto-restart if there is a crash. HL_CMD = ./srcds_i486 -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug -fork +map l4d_dem_hospital01_apartment Console initialized. Game.dll loaded for L4D - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 14 Unknown command r_decal_cullsize Unknown command mat_bloom_scalefactor_scalar Network: IP unknown, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Host_NewGame Host_NewGame on map l4d_dem_hospital01_apartment ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartment_commentary.txt'. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./srcds_run: line 361: 29649 Illegal instruction (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Nov 12 06:37:31 CST 2008: Server restart in 10 seconds Wed Nov 12 06:37:33 CST 2008: Server Quit == CPU info: == # cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 6 model : 6 model name : AMD Athlon(tm) MP 1700+ stepping : 2 cpu MHz : 1466.773 cache size : 256 KB fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow ts bogomips : 2936.82 clflush size : 32 processor : 1 ... == Kernel: == # uname -a Linux janus 2.6.24-gentoo-r8 #1 SMP PREEMPT Wed May 28 21:40:37 CDT 2008 i686 AMD Athlon(tm) MP 1700+ AuthenticAMD GNU/Linux
Re: [hlds_linux] Server will not start, crashing
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Green wrote: That is the athlon MP illegal instruction crash. We have a fix internally for this. Ahh, good to know. Any idea on a patch release date? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Deiman Sent: Friday, November 14, 2008 11:47 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server will not start, crashing Jordy van Wolferen wrote: For debugging you need gdb Yeah, my bad there, didn't have gdb installed. It doesn't change the fact that it was crashing without starting under debug mode though. Anyway, here is the startup with debug mode and gdb installed, and below that is the debug.log file output: Command Run === # ./srcds_run -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. HL_CMD = ./srcds_i486 -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug -fork +map l4d_dem_hospital01_apartment Console initialized. Game.dll loaded for L4D - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 14 Unknown command r_decal_cullsize Unknown command mat_bloom_scalefactor_scalar Network: IP unknown, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Host_NewGame Host_NewGame on map l4d_dem_hospital01_apartment ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartment_commentary.txt'. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./srcds_run: line 361: 2505 Illegal instruction (core dumped) $HL_CMD Cannot access memory at address 0xb7f87640 Cannot access memory at address 0xbfe34f20 /opt/halflife/l4d_demo/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7f87640 email debug.log to [EMAIL PROTECTED] === debug.log === -- CRASH: Fri Nov 14 13:40:50 CST 2008 Start Line: ./srcds_i486 -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug -fork +map l4d_dem_hospital01_apartment Using host libthread_db library /lib/libthread_db.so.1. #0 0xb066a0af in ?? () No symbol table info available. End of Source crash report -- === On Wed, Nov 12, 2008 at 1:55 PM, Jay Deiman [EMAIL PROTECTED] wrote: I've been trying to get a srcds server running for the left 4 dead demo and I've had zero success with it so far. It crashes on startup every time. I've included the command-line output as well as some general machine info. If anyone would like to see anything else, I would be happy to supply it, including the core file. Command run == janus l4d_demo # ./srcds_run -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode ./srcds_run: line 153: gdb: command not found Please install gdb first. goto http://www.gnu.org/software/gdb/ Server will auto-restart if there is a crash. HL_CMD = ./srcds_i486 -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug -fork +map l4d_dem_hospital01_apartment Console initialized. Game.dll loaded for L4D - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 14 Unknown command r_decal_cullsize Unknown command mat_bloom_scalefactor_scalar Network: IP unknown, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Host_NewGame Host_NewGame on map l4d_dem_hospital01_apartment ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartment_commentary.txt'. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./srcds_run: line 361: 29649 Illegal instruction (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Nov 12 06:37:31 CST 2008: Server restart in 10 seconds Wed Nov 12 06:37:33 CST 2008: Server Quit == CPU info: == # cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 6 model : 6 model name : AMD Athlon(tm) MP 1700+ stepping : 2 cpu MHz : 1466.773 cache size : 256 KB fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid
Re: [hlds_linux] The better way to start hlds as daemon
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nevermore wrote: Hi, i am now using screen to start my server as daemon. But i know that professional hosters uses diferent ways. i have reasons to think that screen is freezing my servers. so... How do you start your server? If you're not interested in having terminal based console access, a good way to go on this is a simple shell script wrapper that starts the server in the background and logs all the output to your syslogger. Copy the following to a file, modify to suit your startup options and chmod 755 filename. Then, you can just run this script to start the server. The output will probably show up in /var/log/messages by default. If not, configure your syslogger. #!/bin/sh # Set vars to be used game='left4dead' ip='*.*.*.*' game_opts=-game $game -ip $ip +map l4d_dem_hospital01_apartment base_dir='/opt/halflife/l4d_demo' log='/usr/bin/logger' log_opts=-p daemon.info -i -t $game cmd=./srcds_run $game_opts 21 | $log $log_opts # Change to the base dir cd $base_dir # Run it, but start it as a background task $cmd -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkkd4NEACgkQQ0lr+ZVKSBjrsACfetc3SNfFHpj5hyjl6OGOAshe 10AAn3Z2O+kxaFVcYbOgyM52GMQGY3hM =/mEe -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server will not start, crashing
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I've been trying to get a srcds server running for the left 4 dead demo and I've had zero success with it so far. It crashes on startup every time. I've included the command-line output as well as some general machine info. If anyone would like to see anything else, I would be happy to supply it, including the core file. Command run == janus l4d_demo # ./srcds_run -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode ./srcds_run: line 153: gdb: command not found Please install gdb first. goto http://www.gnu.org/software/gdb/ Server will auto-restart if there is a crash. HL_CMD = ./srcds_i486 -game left4dead -ip *.*.*.* +map l4d_dem_hospital01_apartment -debug -fork +map l4d_dem_hospital01_apartment Console initialized. Game.dll loaded for L4D - Normal Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 14 Unknown command r_decal_cullsize Unknown command mat_bloom_scalefactor_scalar Network: IP unknown, mode MP, dedicated Yes, ports 27015 SV / 27005 CL - Host_NewGame Host_NewGame on map l4d_dem_hospital01_apartment ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartment_commentary.txt'. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./srcds_run: line 361: 29649 Illegal instruction (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Nov 12 06:37:31 CST 2008: Server restart in 10 seconds Wed Nov 12 06:37:33 CST 2008: Server Quit == CPU info: == # cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 6 model : 6 model name : AMD Athlon(tm) MP 1700+ stepping : 2 cpu MHz : 1466.773 cache size : 256 KB fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow ts bogomips : 2936.82 clflush size : 32 processor : 1 ... == Kernel: == # uname -a Linux janus 2.6.24-gentoo-r8 #1 SMP PREEMPT Wed May 28 21:40:37 CDT 2008 i686 AMD Athlon(tm) MP 1700+ AuthenticAMD GNU/Linux == -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkka0jAACgkQQ0lr+ZVKSBg9yQCfRZ+hKWaZbKITQTUBdSFnNn/F XJ4AniIlv+C+a5opTJZMP18CStxwSQ6v =VjLn -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux