[hlds_linux] Half Life 2 Deathmatch No Chat!

2007-09-14 Thread L Jones
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After this recent update for source linux based servers
have no chat function with the error in the console as


Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.

Running v1.0.0.12 (Linux, Dedicated, Protocol 7)

Could this urgently be looked into please
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Re: [hlds_linux] Source Engine Update Available

2007-06-15 Thread L Jones

I get the following in the console after typing a message


Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.

- Original Message -
From: Keeper [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, June 15, 2007 12:51 AM
Subject: RE: [hlds_linux] Source Engine Update Available



Chat is broken ... window shows up and you type but nothing shows at
all...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, June 14, 2007 6:27 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] Source Engine Update Available

Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to receive this update.
The specific changes include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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Re: [hlds_linux] Source Engine Update Available

2007-06-14 Thread L Jones

Yep my hl2dm server, chat doesnt work also

another bad update eh lol
- Original Message -
From: Keeper [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, June 15, 2007 1:48 AM
Subject: RE: [hlds_linux] Source Engine Update Available



Have you updated your client today after the latest release?  It worked
with
yesterday's release.  It might be a HL2DM thing ...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
Sent: Thursday, June 14, 2007 8:34 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine Update Available

Chat works in my server.




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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread L Jones

Didnt notice any lag in regards to hl2dm
- Original Message -
From: Ronny Schedel [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, June 13, 2007 8:52 PM
Subject: Re: [hlds_linux] Lag problems after latest update



Problems seems to be on Counterstrike Source only, DODS seems to be error
free.

Complaints about this problem in english here:
http://forums.steampowered.com/forums/showthread.php?t=567919page=9

Complaints in German here:
http://www.kifferstuebchen.de/index.php?topic=7965.new

Lags are 20-30 seconds, reported by players. Please fix it.

Best regards

Ronny Schedel



Hello,

after the last update we discover strange problems:

- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye
view
of a player), after many seconds it moves to the correct position of the
player
- ...

Do we need a special library version or kernel settings to solve these
problems, again?

System: Core 2 Duo, Debian Etch, 2 GB RAM

Not to mention that all was running fine before this update, nothing
changed...

Best regards

Ronny Schedel


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Re: [hlds_linux] Slow Crowbar

2007-05-19 Thread L Jones

Would the issues be down to linux itself or the just half life 2 deathmatch
? though i cant understand how valve keep missing these things out
- Original Message -
From: Keeper [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, May 18, 2007 1:57 PM
Subject: RE: [hlds_linux] Slow Crowbar



It's weird because no other weapons are affected like the crowbar.
Looking
at the SDK, it uses a simple method to calculate how quickly you can swing
Ol' Red again.  Yet there is a noticeable difference between Linux and
Windows in the rate of fire.  The time between firings is supposed to be
about 27 ticks on a 67 tick server.  (0.4 seconds).

So you should get about 2.5 swings per second.  On the linux box, I get
usually about 1.7 (0.6 seconds).

Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: Friday, May 18, 2007 8:18 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Slow Crowbar

Changing the ticrate or fps or system timer resolution on the server
doesn't
appear to affect the crowbar (or stunstick) timing, although func_doors
(and
similar) are apparently affected.



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[hlds_linux] Slow Crowbar

2007-05-18 Thread L Jones
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Hello, i know it maybe considered a small issue however many servers for half 
life 2 deathmatch are linux based i have only 1 favourite that is windows, my 
own server is linux and the company that supply
the server only run linux are there any plans to correct this issue

Many Thanks,
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Re: [hlds_linux] Slow Crowbar

2007-05-18 Thread L Jones

The crowbar speed is slow on linux based servers, as on windows based
servers its normal (same as in game) however hl2dm on linux based servers
get a slow moving crowbar for some reason
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, May 18, 2007 7:03 AM
Subject: Re: [hlds_linux] Slow Crowbar



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Sorry

What is the issue exactly?

On 5/18/07, L Jones [EMAIL PROTECTED] wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello, i know it maybe considered a small issue however many servers for
half life 2 deathmatch are linux based i have only 1 favourite that is
windows, my own server is linux and the company that supply
the server only run linux are there any plans to correct this issue

Many Thanks,
--


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