Re: [hlds_linux] VMware and gameservers
Hi all, What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware. Luigi On 24.09.2010, at 16:54, Hans Vos h...@clanhost.nl wrote: Hi, Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are. -- Met vriendelijke groet / With kind regards, Hans Vos Managing Director Clanhost Nieuwland Parc 155 3351 LJ Papendrecht The Netherlands (T) +31 (0)88 25 25 280 (F) +31 (0)88 25 25 281 (E) i...@clanhost.nl (W) http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
A vm with VMware (which can handle a gameserver) is much more expansive than a gameserver hosted by a provider. Have a Look at current vm's offert on the internet. On 24.09.2010, at 18:37, Simon Gunton si...@inx-gaming.co.uk wrote: Would allow people to rent a VPS to run there servers within without having to shell out the full cost of a dedicated server each month, but the customer gets the benefits of being isolated from the other users on the server which is the issue with shared game servers. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ This e-mail and any attachments are confidential. If you are not the intended recipient, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and do not necessarily represent those of INX-Gaming Limited -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Luigi Sent: 24 September 2010 17:21 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] VMware and gameservers Hi all, What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware. Luigi On 24.09.2010, at 16:54, Hans Vos h...@clanhost.nl wrote: Hi, Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are. -- Met vriendelijke groet / With kind regards, Hans Vos Managing Director Clanhost Nieuwland Parc 155 3351 LJ Papendrecht The Netherlands (T) +31 (0)88 25 25 280 (F) +31 (0)88 25 25 281 (E) i...@clanhost.nl (W) http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Rate low
Buy a X5670 Six Core. This is a Monster. On 03.07.2010, at 02:24, 1nsane 1nsane...@gmail.com wrote: Upgrade to what? I'm already on a Nehalem Xeon. On Fri, Jul 2, 2010 at 8:17 PM, Ken k...@thegplex.net wrote: That's the breaks. Time for a hardware upgrade :( Sent from my iPad On 3/07/2010, at 12:06 PM, 1nsane 1nsane...@gmail.com wrote: Thats the way the new update is unfortunately :(. I have the Xeon X3460 and even with turbo boost running the core at 3.0 ghz+ CS:S starts to drop fps and tick severely after 44 or so players. On Fri, Jul 2, 2010 at 7:18 PM, Juliano mirando...@gmail.com wrote: Hello, I have the following configuration on the server: processor : 7 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Xeon(R) CPU E5440 @ 2.83GHz stepping: 6 cpu MHz : 2826.280 cache size : 6144 KB Cpu0 : 52.5%us, 2.3%sy, 0.0%ni, 44.2%id, 0.0%wa, 0.0%hi, 1.0%si, 0.0%st Cpu1 : 90.7%us, 1.3%sy, 0.0%ni, 7.3%id, 0.0%wa, 0.0%hi, 0.7%si, 0.0%st Cpu2 : 55.1%us, 2.3%sy, 0.0%ni, 41.9%id, 0.0%wa, 0.0%hi, 0.7%si, 0.0%st Cpu3 : 50.3%us, 2.6%sy, 0.0%ni, 46.4%id, 0.0%wa, 0.0%hi, 0.7%si, 0.0%st Cpu4 : 55.5%us, 2.3%sy, 0.0%ni, 41.2%id, 0.0%wa, 0.0%hi, 1.0%si, 0.0%st Cpu5 : 20.9%us, 0.7%sy, 0.0%ni, 78.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu6 : 53.0%us, 2.0%sy, 0.0%ni, 44.0%id, 0.0%wa, 0.0%hi, 1.0%si, 0.0%st Cpu7 : 56.0%us, 1.3%sy, 0.0%ni, 33.7%id, 0.0%wa, 0.7%hi, 8.3%si, 0.0%st MemTotal: 8306700 kB MemFree:286052 kB Buffers: 16432 kB Cached:1222736 kB SwapCached: 0 kB Active:7398688 kB Inactive: 493944 kB HighTotal: 7466304 kB HighFree: 9460 kB LowTotal: 840396 kB LowFree:276592 kB SwapTotal: 2031608 kB SwapFree: 2031544 kB Dirty: 544 kB Writeback: 0 kB AnonPages: 6652956 kB Mapped: 305364 kB Slab:90072 kB PageTables: 27408 kB NFS_Unstable:0 kB Bounce: 0 kB CommitLimit: 6184956 kB Committed_AS: 9929512 kB VmallocTotal: 116728 kB VmallocUsed: 4040 kB VmallocChunk: 112508 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 Hugepagesize: 2048 kB link(internet): 100mbps Centos 5.4-final Kernel 2.6.18-164.10.1.el5 GNU C Library stable release version 2.5 The server is fully with lag, rate 15 ~ 20 The server has 52 slots Map: de_dust2 *Counter Strike Source Does anyone know what might be happening? Att. Juliano ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA
Is this real? On 11.05.2010, at 21:11, Eric Smith er...@valvesoftware.com wrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.comhttp://www.steamgames.com . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server will not send logs to stats server
Hi all, I have a CSS server which is hosted by our sponser, and a stats server hosted in another datacenter. The problem is, that the server did not send the log to my stats server. i already put log on and logaddress_add ip:port in the server.cfg and changed the map. My sponsor can type on the shell nc -zu ip port and i will see that there are coming some packets to the stats server. But the css server will not send any packets. Can you help me? MFG Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server will not send logs to stats server
The stats packe is from HLStatsX CE and this is working. The perl daemon, which receives the logs as udp packages, is running and can receive packages, because i had tested this with another server. Problem is, that no logs or udp packages are received from the css server. - Originalnachricht - Von: Arg! chillic...@gmail.com Gesendet: Fre, 2.4.2010 11:49 An: Don Luigi lu...@my-don.de ; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Server will not send logs to stats server You should try getting support from the maker of the stats package you are using. On Fri, Apr 2, 2010 at 7:38 PM, Don Luigi lu...@my-don.de wrote: Hi all, I have a CSS server which is hosted by our sponser, and a stats server hosted in another datacenter. The problem is, that the server did not send the log to my stats server. i already put log on and logaddress_add ip:port in the server.cfg and changed the map. My sponsor can type on the shell nc -zu ip port and i will see that there are coming some packets to the stats server. But the css server will not send any packets. Can you help me? MFG Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] cannot find my server in global list
Hi all, I searched my server in the global list today and could not find him. What could be the problem here, or what information do you need to answer this question. MFG Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cannot find my server in global list
Thanks for this information. I valve already working on this? -Original Message- From: Ronny Schedel [mailto:i...@ronny-schedel.de] Sent: Samstag, 6. März 2010 18:24 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] cannot find my server in global list It's a well known problem of the master servers, wait for a fix from Valve. Hi all, I searched my server in the global list today and could not find him. What could be the problem here, or what information do you need to answer this question. MFG Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Check sourceTV tv_delay as a client
Hi all, Is it possible to check the tv_delay setting from game server as a normal client? Thanks and best regards, Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hyper Threading on Core i7
Problem with ht is that you are running 2 cores on one Core. This Jeans many contextswitches for the os which decrease performance. MfG Luigi On 24.09.2009, at 01:19, Chris Green cgr...@valvesoftware.com wrote: Enable. For apps that it works well with, in the best case, hyperthreading on the i7 can turn your 4-core system into the equivalent of a 6-core one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Nander Paardekooper Sent: Tuesday, September 22, 2009 9:10 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Hyper Threading on Core i7 Disabling it, i guess this will be better. Since it is not an physical core. But i haven't tried it yet, so, be the first ;). Ulrich Block schreef: Using a Core i7 Hyperthreading returns. What is you opinion with srdcs Server. Disable or enable Hyperthreading? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds virtualized
Hi, I would prefer to buy some blade server and have all on bare-metal ;) But I work for a well known hardware vendor ;) -Original Message- From: Valtteri Kiviniemi [mailto:valtteri.kivini...@dataproof.fi] Sent: Freitag, 28. August 2009 23:25 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] srcds virtualized Hi, Easily? Just assign couple of physical cpu cores to the gameserver virtuals and run other virtualservers for the others. I have 4 gamserver virtuals which each one has own physical cpu core assigned. Each run different kind of gamservers with different kernel configuration for optimal fps/performance. Then i have web/database/mailserver running on the other 4 physical cores. No performance problems at all, stable 1000fps with srcds. Virtualization rocks because you can easily max out your server. It would be very hard to run all of those services with bare-metal and have a kernel that would be optimal for all of those. I even have a FreeBSD domU for CS 1.6 servers because they seem to perform much better on FreeBSD than on linux. - Valtteri Kiviniemi Midnight kirjoitti: Hmm, I'm not sure how you are running stable servers on a platform under medium to heavy load from other VMs. I guess if you are running low end servers it would be ok, but most people these days seem to want 1000fps stable servers. Anyway seems you are very happy with your XEN setup for what you are using it for so to each his own. Valtteri Kiviniemi wrote: Hi, Disk I/O is the most important thing on virtualized environments. You have multiple operating systems using the same storage so its important that your storage is fast. If you have slow storage, then your virtual servers are sticky and slow because of the slow disk speed. You might have fast cpu and a lots of ram, but you have to remember that you have multiple operating systems with different workloads using the same storage and that will need to be fast if you want to run a reasonable ammount of virtualservers. Ofc. im not directly speaking on srcds's hosting, so it might mabe a little offtopic, but im just making out the differences between VMWare and Xen. I had almos 200MB/s of raw disk troughput with Xen and only 60MB/s with VMWare measured from inside the VPS. That is a huge difference. That was tested via Areca raid array, but I also tested the disk speed with no raid, only single sata-disk and it was still better on Xen. - Valtteri Kiviniemi Midnight kirjoitti: Disk I/O is not the main factor for running game servers anyway, so that's not really a reason to choose one option over the other in this case. Valtteri Kiviniemi wrote: Hi, You are correct. But I'm just saying my opinion here, and I think that Xen is better. VMWare ESXi is maybe a bit more user friendly than XenServer 5.5, but I don't still understand why ESXi is so much slower. I'am using both of them because my company sell's virtual servers and some customers want VMWare ones. I have identical hardware on all machines but im still seeing 30-40% more performance on Xen virtual servers than on VMWare. Dont know why, but disk i/o is way better on Xen than VMWare. - Valtteri Kiviniemi Eric Greer kirjoitti: If everyone wants to get technical with all of this nonsense... you can run srcds just fine on a VPS - as long as there is enough power. Xen Quite simply adds another layer hardware layer that data must pass through. However, we're talking nanoseconds here people. Not like another hop on your way to chicago - another *virtual* device on the way to the hardware and back. It's like nothing. VMWare ESXi adds a few more layers as it passes through more virtual devices... but it still does not matter. A VM can be provisioned with plenty enough power to do any source server just fine. You just have to give it plenty of dedicated resources. I feel like people start taking emotions into computing at some point. There aren't any - its all benchmarks and numbers. If the system can CPU bench some number has memory available and bandwidth... it can run the server - simple as that. A VPS is generally considered 'weaker' because it can share resources with other VMs - but it doesn't have to. If for some reason you wanted to give root shell access to a game server customer, you could VM them. Yes, theres a good 100Mb of memory overhead for the hypervisor, but it can be worth it. Eric On Thu, Aug 27, 2009 at 12:05 PM, Valtteri Kiviniemi valtteri.kivini...@dataproof.fi wrote: Hi, You should probably read the facts before posting. Ofc. its not exactly the same, but if you know nothing about Xen you would know that the performance difference between (for example 2.6.18-xen and 2.6.18 kernels) are so small, that you cant even notice it. Maybe with ESXi you have greater
Re: [hlds_linux] IPv6 in Source
A beta would be great to have a stable version when we have to use ipv6 On 27.08.2009, at 10:09, Japje | Jasper Wonnink j...@japje.nl wrote: I wrote Alfred about this some months ago. His answer: Hey Jasper, we have no firm IPV6 plans at this time. so no.. dont count on it and Arg!, surely there'd be no benefit for valve to develop this until at least a large portion of their player base actually has an IPv6 connection Thats like waiting to build a highway until a large portion of the people in a city have a car.. There will be IPv6 only connections sooner then 2 years, probably in country's who don't have much IPv4 like Africa or Azie (which has a substation IPv6 network already) There have been dual stack solutions for a long time for all kinds of software.. i think its utter BS that a gameserver cant listen on IPv6 for players, or a client can't connect to an IPv6 server (when he has an IPv6 connection). Hell they could make it an experimental switch you could give a game --with-ipv6 for all i care People should stop putting their heads in their ass and acknowledge that IPv4 will run out, and we will use IPv6. Better fix support now that the user base is still small enough that deploying it wont cause a lot of trouble. Japje / Jasper Wonnink [Don] - Luigi wrote: Hi all, I wonder, if there is IPv6 support in Source, or will this implemented in the near future? Did someone heard anything about this? Mfg Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] IPv6 in Source
Hi all, I wonder, if there is IPv6 support in Source, or will this implemented in the near future? Did someone heard anything about this? Mfg Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
Hi Romain, Problem here is that hoster will be forced to use pure IPv6 networks. I know this did not happened in the next 1 or 2 years, but the switch to IPv6 will come and Valve should be prepared. And IPv6 could be faster, because of faster routing :) Mfg Luigi -Original Message- From: Romain Pierre [mailto:ult...@gmail.com] Sent: Mittwoch, 26. August 2009 23:01 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] IPv6 in Source Hi Luigi, I don't think, and never! Actually, there is no plan to support 64bit, so IPv6... Best regards, Romain Pierre 2009/8/26 [Don] - Luigi lu...@my-don.de Hi all, I wonder, if there is IPv6 support in Source, or will this implemented in the near future? Did someone heard anything about this? Mfg Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
I am also waiting for a port of CSS to the OB engine. Can't wait to have achievements like TF2. I wonder why they did not port a game like CSS which has many many players out there. Mfg Luigi -Original Message- From: Shawn Zipay [mailto:z...@csnation.net] Sent: Samstag, 22. August 2009 05:19 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2/L4D Updates Available Years back it was sort of announced (rumored?) that they'd port CSS to the OB engine. There hasn't been even a whisper on that front. So, unless they come out and tell us, I'm considering that project scrapped. Shawn P. Zipay Site Director MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net On Fri, Aug 21, 2009 at 10:46 PM, 1nsane 1nsane...@gmail.com wrote: At least... it was going to. On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton r...@mai-hawaii.com wrote: No, it's not yet. Eventually it will be I *assume*. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys Sent: Friday, August 21, 2009 4:05 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2/L4D Updates Available isnt css orange box? Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars - Original Message - From: JäKë T can_kic...@hotmail.com To: hlds_linux@list.valvesoftware.com Sent: Friday, August 21, 2009 6:50 PM Subject: Re: [hlds_linux] TF2/L4D Updates Available Yet it's still one of the most played games if not the most from valve. An update to fix this would be nice to see on Counter strike source. I'm sure they're working on one, if not I'll keep using that beautiful fix someone in the community made. To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux