Re: [hlds_linux] Strange error
hummm Will check my log dates ... And see again, cause I'm receiving ddos during this week 3 times a day :-) []'s - Original Message - From: "Pawel" To: "Half-Life dedicated Linux server mailing list" Sent: Monday, January 05, 2009 12:23 AM Subject: Re: [hlds_linux] Strange error > Are you sure that it is due to ddos? > I had this in 24-30 december where there were problems with valve master > servers. > > On Mon, Jan 5, 2009 at 1:27 AM, Marcos Dias > wrote: > >> Hi guys after a DDOS all my servers are with this message in loop ... >> >> >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Strange error
Hi guys after a DDOS all my servers are with this message in loop ... pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS - Counter strike server protocol 48
Here was firewall problems I need to discover the new steam server ips. []'s - Original Message - From: "Martin Haas" <[EMAIL PROTECTED]> To: "'Half-Life dedicated Linux server mailing list'" Sent: Monday, October 27, 2008 1:01 AM Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 > How can i fix it? And yes i have AMD CPU > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Marcos > Dias > Sent: Monday, October 27, 2008 3:54 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 > > I have this problem in a few days ago. > > This happens when your server didn't connect to the steam servers > > > - Original Message - > From: "Martin Haas" <[EMAIL PROTECTED]> > To: "'Half-Life dedicated Linux server mailing list'" > > Sent: Sunday, October 26, 2008 6:07 PM > Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 > > >>I make what you said... reamove for next clientregistry.blob but server >>kick >> for next with the same error when i run server in log i see this. >> >> cminterface.cpp (911) : Assertion Failed: NULL != m_hConnection. >> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Valtteri >> Kiviniemi >> Sent: Sunday, October 26, 2008 8:44 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 >> >> Well, i dont know if its a server or client side problem but removing >> C:\Program Files\Steam\ClientRegistry.blob and restarting steam fixes >> the problem >> >> >> >> Ferenc Kovacs kirjoitti: >>> 2008/10/26 Martin Haas <[EMAIL PROTECTED]> >>> >>> >>>> Is not problem on client steam is problem on server. Or you mean some >>>> clientregistry.blob on linux dedicated server? If yes send me path >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of >>>> Valtteri >>>> Kiviniemi >>>> Sent: Sunday, October 26, 2008 7:45 PM >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 >>>> >>>> Hi, >>>> >>>> Remove clientregistry.blob and restart steam. Then try to connect to >>>> the >>>> gameserver. Should work. >>>> >>>> Martin Haas kirjoitti: >>>> >>>>> Hello i have problem:) >>>>> >>>>> When some clien connect to Countestrike server, with new update klient >>>>> >>>> give >>>> >>>>> for few minits kick and reson >>>>> >>>>> Error verifying STEAM UserID Ticket(server was >>>>> unable to contact the authentication server >>>>> >>>>> I try repair it 4 days i realy don't know, please help. >>>>> >>>>> I make absolutli clean installation, but do this same mistake. >>>>> >>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> >>> locate clientregistry.blob >>> >>> Tyrael >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS - Counter strike server protocol 48
I have this problem in a few days ago. This happens when your server didn't connect to the steam servers - Original Message - From: "Martin Haas" <[EMAIL PROTECTED]> To: "'Half-Life dedicated Linux server mailing list'" Sent: Sunday, October 26, 2008 6:07 PM Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 >I make what you said... reamove for next clientregistry.blob but server >kick > for next with the same error when i run server in log i see this. > > cminterface.cpp (911) : Assertion Failed: NULL != m_hConnection. > > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Valtteri > Kiviniemi > Sent: Sunday, October 26, 2008 8:44 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 > > Well, i dont know if its a server or client side problem but removing > C:\Program Files\Steam\ClientRegistry.blob and restarting steam fixes > the problem > > > > Ferenc Kovacs kirjoitti: >> 2008/10/26 Martin Haas <[EMAIL PROTECTED]> >> >> >>> Is not problem on client steam is problem on server. Or you mean some >>> clientregistry.blob on linux dedicated server? If yes send me path >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Valtteri >>> Kiviniemi >>> Sent: Sunday, October 26, 2008 7:45 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48 >>> >>> Hi, >>> >>> Remove clientregistry.blob and restart steam. Then try to connect to the >>> gameserver. Should work. >>> >>> Martin Haas kirjoitti: >>> Hello i have problem:) When some clien connect to Countestrike server, with new update klient >>> give >>> for few minits kick and reson Error verifying STEAM UserID Ticket(server was unable to contact the authentication server I try repair it 4 days i realy don't know, please help. I make absolutli clean installation, but do this same mistake. ___ To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> locate clientregistry.blob >> >> Tyrael >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Critically low server FPS after protocol 48 update
Hi, I'm using Linux ntrg-6 2.6.17-1nrsmp #1 SMP Sun Sep 17 01:25:34 BRT 2006 i686 i686 i386 GNU/Linux [EMAIL PROTECTED] hlds_l]$ ldd --version ldd (GNU libc) 2.3.4 And no FPS problem on a : [EMAIL PROTECTED] hlds_l]$ cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 3 model name : Intel(R) Pentium(R) 4 CPU 3.20GHz stepping: 4 cpu MHz : 3192.977 cache size : 1024 KB But your GLIBC is older than mine. []'s - Original Message - From: "Valtteri Kiviniemi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Half-Life dedicated Linux server mailing list" Sent: Sunday, October 26, 2008 8:36 AM Subject: Re: [hlds_linux] Critically low server FPS after protocol 48 update > Hi, > > It's obviously because of that so old kernel and glibc. Why don't you > just compile a recent kernel? 2.6.10 is ancient. > > > [EMAIL PROTECTED] kirjoitti: >> As stated previously, I'm at double Intel(R) Xeon(TM) CPU 3.40GHz with >> 1GB RAM host. >> >> uname -a: >> Linux lampart 2.6.10i386 #2 SMP Tue Mar 15 15:01:05 CET 2005 i686 >> GNU/Linux >> >> ldd --version >> ldd (GNU libc) 2.3.2 >> >> But it doesn't seem to be the case of hardware. As said, tested already >> on a Celeron 1100 machine - running without any glitches. I suspect it's >> the old glibc, which could be causing problems, but it's just a wild >> guess. >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers Crashing Every 10-15 Minutes
I'm using Centos 4.4 and 5.2 and no crashes []'s Em Qui, 2008-10-23 às 17:17 -0700, Brad Langan escreveu: > Our servers are running on CentOS and have been fully updated. However > several customers are reporting crashes every 10-15 minutes. Anyone have > any insight on this? > > Thanks, Brad > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] steamclient.dll not found, server communication disabled. [signed]
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What missed thing cause this error : steamclient.dll not found, server communication disabled. This error is on CS Source -- [ SECURITY NOTICE ] To: [EMAIL PROTECTED] For your security, [EMAIL PROTECTED] digitally signed this message on 24 July 2005 at 17:15:10 UTC. Verify this digital signature at http://www.ciphire.com/verify. --- [ CIPHIRE DIGITAL SIGNATURE ] --- Q2lwaGlyZSBTaWcuAVdobGRzX2xpbnV4QGxpc3QudmFsdmVzb2Z0d2FyZS5jb20AbWFyY 29zQG5ldHJhbmdlcnMuY29tLmJyAGVtYWlsIGJvZHkAZwAAAHwAfAEAAACezONCZw AAAHMDAAIAAgACACDjkn4hdTgsdC6P6XfmY5S+G2vIxUUKXCpEx7D8daCkjAEASKV3dIj e8FmmEUHKw4JbdiQPWFaFIjzm/NdKhufCm8toxRqxYYtuALCnHvxdCWFmeJZvENz23tjF /r7jRIt/FelXU2lnRW5k - [ END DIGITAL SIGNATURE ] - -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?
Is this is used only for CS:S ? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Friday, December 03, 2004 6:00 PM Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST? For custom maps that have new resources (such as models or sounds) you need a file in the maps directory called .res that lists all the custom resources required by that map. It should contain the list of files that a client will download when they get the custom map from the server. The format of the file is: --- "resources" { "blabla.txt" "file" "sounds/blabla2.txt" "file" } -- Note the "file" parameter, the .res file consists of key values pairs and each value parameter must be "file" for map resource files. This file is needed for both in game downloading and for the http external downloader. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Friday, December 03, 2004 11:43 AM To: [EMAIL PROTECTED] Subject: [hlds] Mr. Reynolds - .RES or .LST? Mr. Reynolds, RE: CS:Source WinSRCDS - is there any official information available that would explain how to properly setup files for HTTP fast download? There are numerous concerns (reading on SteamPowered and visiting with other admins) that WinSRCDS Servers have an issue serving the resources for custom maps (only .BSP files are transmitting) and no one is clear on which, or how-to, setup .RES or .LST files for HTTP download with CS:S. Thank you very much in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD or Intel?
On this intel P4 prescott with 1Mb of Cache you can Run 6 Server with 12 players on each without problems - Original Message - From: "Simon Garner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, August 17, 2004 10:03 PM Subject: [hlds_linux] AMD or Intel? > Hi people, > > It's that old war again and I need to choose sides. :) > > We are going to be building a bunch of 1U servers. For roughly the same > price I have a choice between: > > AMD Athlon XP 3200 > or > Intel Pentium 4 3.2GHz Prescott socket 478 > > Both with 2x512MB dual channel DDR400, SATA, etc. > > We've always built dual-CPU machines in the past but it seems the Athlon > MP CPUs are lagging behind the XP's technologically (lower GHz, lower > FSB) and Athlon64/Opteron/Xeon are too expensive, so single-CPU seems to > be the way to go. I don't think we could get duals into a 1U form factor > either due to maximum 250W PSU on the chassis we will be using. > > Anyway, I am just wondering if anybody has made any side by side > performance comparisons lately for HLDS on these CPU platforms. What's > your pick? > > cheers > > -Simon > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Loss/Choke in FreeBSD servers
How many servers are there on each machine ? bandwidth ? What kind of switch are you using ? What network card are you using ? []'s Marcos Dias www.netrangers.com.br - Original Message - From: "kama" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, July 17, 2004 5:47 AM Subject: Re: [hlds_linux] Loss/Choke in FreeBSD servers > On Fri, 16 Jul 2004, Andy Shinn wrote: > > > Wondering if any FreeBSD HLDS users can help me out. > > > > First of all. I'm wondering if FreeBSD was a good choice for HLDS > > servers. I mainly went with FreeBSD because all my other machines run > > FreeBSD and HLDS does seem to run well on it. Recently I built a new > > machine (dual 2.8ghz xeon, 1gb ram) to run some more game servers on. I > > get about 1-4 loss on them at any time, rarely going to 0. I have set > > the kern.hz="1000", tried changing rates and such. No luck. > > > > CPU usage was never over 30% and other HLDS servers on the same switch > > on the net have 0 loss all the time. > > > > Wondering if there are any other tweaks I should look at or something > > else to monitor. > > > > Otherwise I'm very happy with the FreeBSD performance in HLDS. Though I > > can't even feel the 1 - 4 loss it bothers me that it is there =\ > > I use FreeBSD and HLDS. And I am seeing losses too, but only 1-4 every > 3-10 minutes. The server spec are simular, dual xeon 2.4 GHz, HT enabled, > 1 gig ram. I never thought it could be due to freebsd, perhaps you are > right, perhaps you are wrong. I always thought it was the network, and > when i upgraded the IOS on the switches a lot of the problems I hade > before disappeared. The choke I am seeing is only at a restart of a map, > when everyone buys... > > > Next on my list of things to try was to disable HT. I have read that HT > > doesn't help and can actually be worse since HLDS isn't multi threaded. > > Is this true? > > I could not see why it will run better with HT disabled. FreeBSD sees them > as 4 seperate CPU's. Perhaps there is some overhead that causes them to > perform slightly more poorly. The benefit is that when it spins off and > uses 99% of cpu it will not affect the other servers. > > /Bjorn > > -- > > I wish my girlfriend understood ... > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS lag fix
I am having problem with de_inferno. When this maps run some server have 500ms. And before the update I didn't have this problem. Marcos Dias www.netrangers.com.br - Original Message - From: "Rick Thompson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 24, 2004 10:34 PM Subject: RE: [hlds_linux] CS lag fix > -- > On some maps half a proc sounds perfectly normal to me. A number of CS and > TFC maps run a steady half proc with spikes up to 80% with only 10-12 > people connected... nothing new there. > > Crazy considering 10 people connected on a heavy map in 3.1.1.0.c routinely > ran under 10%... efficient maps ran at 2 to 5%. > > I see someone else here complaining about using a full proc with 18 > players, that is perfectly normal for some time now too. If you run an 18 > slot on a single proc machine it will play really well if you have the > connection but it will tax the machine at times. If you put another server > on it, no matter how small, both will suffer. Pings go to the dogs and lag > spikes become commonplace. > > I am not saying you can't run more than one decent sized server on a single > proc, I know a lot of people do but those are *not* the servers you see a > player screen full of low and mid 2 digit pings. > > That's what steam has given us, a five to tenfold increase in server load. > What have we got out of that increase in the way of gameplay? Is it a > radically different game than it was in 3.1.1.0.c? Are the graphics any > better? Are the physics any better? No, no and no... it is the same damn > game that we were playing years ago. If anything, the feel and physics have > deteriorated from the early and mid days of WON HL. > > WON HL is still better than steam is performance wise (nix) but not by a > whole lot so there are our choices... A WON server with poor efficiency or > a steam server with horrible efficiency. > > Rick > > > At 03:20 PM 6/24/2004 -0700, you wrote: > >Message: 3 > >From: "Zak Haque" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Subject: RE: [hlds_linux] CS lag fix > >Date: Thu, 24 Jun 2004 19:06:52 +0100 > >Reply-To: [EMAIL PROTECTED] > > > >CPU In Out Uptime Users FPS Players > >99.80 53.17 59.63 51 1423.62 11 > > > >Not doen anything good for me, that's on a p4 2.4ghz, 1gb ddr, 80gb hd 12 > >man server 10 players 1 hltv. > > > >Rh9.0 kernel 2.6.1 > > > >With pingboost 2 > > > >Without pingboost, it runs the server max 50% cpu used, still not > >acceptable. > -- > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.707 / Virus Database: 463 - Release Date: 6/15/2004 > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lagg-spikes gone...
If I rollback the dll file in my servers what kind of problem could happens ? []'s Marcos Dias www.netrangers.com.br - Original Message - From: "[Vaporised-HLDS]" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 22, 2004 1:15 PM Subject: Re: [hlds_linux] Lagg-spikes gone... > hondaman wrote > > Is this the same fix that is in the steampowered.com forums? > > You mean the "bodge" discovered by the "community" :) > > Come on Valve, you included the ability to rollback flakey updates and have > done it before. I think most here would agree that now's the time to use this > ability again until a satisfactory update is written. > > Steam is obstructive enough without us having to bypass it every time a "less > than perfect" update is released and not rolled back when a clear flaw is > present. > > Vapor > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] sv_downloadurl and sv_allowdownload
For sv_downloadurl works I need to put sv_allowdownload 1 ? []'s Marcos Dias www.netrangers.com.br ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web Based HLDS Management
I develop my own system if someone interest in see, send me a email , because my system requires mailkey and I need to pass a valid mailkey for you at the moment that you want to access my system. []'s Marcos Dias www.netrangers.com.br - Original Message - From: "Richard Onyon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, May 27, 2004 12:10 AM Subject: RE: [hlds_linux] Web Based HLDS Management > Not My Project; Trying to help the creator along though with some support > type stuff. > > It's only a security risk with 20 people on it at once all trying to break > it. No systems were accessed at all, but the kids who are constantly > rebooting the server and putting all that crap in the server.cfg is getting > annoying. (Trying to hold my CPU usage at 100%) > > Under real-world conditions someone is not rebooting the server over and > over; or trying to get a free HLTV off of me :) > > Anyway, I just it up as an example for those who were interested in > exoControl. > > Rich > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) > Sent: Wednesday, May 26, 2004 9:50 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] Web Based HLDS Management > > In a bold display of creativity, Richard Onyon wrote: > > Someone got really crafty this time in changing server configs. No need to > > keep it online if it's a threat to my security. > > Isn't it your project? > > -- > Eric (the Deacon remix) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web Based HLDS Management
How can you control de directories and quota ? I develop a system but this part, upload maps I don't develop because I need to study more to do it in a safe way. []'s Marcos Dias - Original Message - From: "Brian Howard" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 18, 2004 9:44 PM Subject: Re: [hlds_linux] Web Based HLDS Management > I use my own shell script to upload maps...just use a webserver and a mysql > database...a little complex but it works with my site. > > as for the monitering stuff i like to use "The Server Spy", its not that > webstats thingy, check here: > http://www.goonsquad.net/ > > Its got some cool features, > Brian > -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Brian "GreenDragon" H ([EMAIL PROTECTED] > http://www.pixelgames.com > - Original Message - > From: "hondaman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, May 18, 2004 5:36 PM > Subject: [hlds_linux] Web Based HLDS Management > > > What GUI's do you guys use to manage your servers? Especially those who are > GSP's? I would like one that had built-in upload ability so that a clan > could upload maps, plus do all the other regular stuff like restarting the > server, changing configs, ect. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problens in my internal NET
Yah if I user lynx for example I open any URL that I want. This error is very strange ... []'s Marcos Dias www.netrangers.com.br - Original Message - From: "dual_bereta_r0x" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 26, 2004 8:04 AM Subject: Re: [hlds_linux] Problens in my internal NET > Are you sure your game server can reach internet and auth servers? I'll > double-check firewall and/or nat rules. > > Marcos Teodoro Dias Junior wrote: > > Hello, > > > > I have a LAN 10.0.0.0 and this lan has internet but when my players connect to the my server IP they have seen this message: > > > > Invalid STEAM UserID Ticket > > > > And the server show this: > > > > Adding auth server 65.73.232.251:27040 > > Adding auth server 65.73.232.253:27040 > > Adding master server 207.173.177.12:27010 > > Adding master server 207.173.177.11:27010 > > L 02/25/2004 - 23:31:28: Server cvar "public_slots_free" = "12" > > L 02/25/2004 - 23:31:35: World triggered "Round_Start" > > L 02/25/2004 - 23:31:54: "^^Mystery^^<1><>" connected, address "10.0.0.10:27005" > > L 02/25/2004 - 23:31:55: [ADMIN] Loading users from file 'addons/adminmod/config/users.ini' > > L 02/25/2004 - 23:31:55: [ADMIN] Loaded 18 users > > L 02/25/2004 - 23:31:55: [ADMIN] Loading vault records from file 'addons/adminmod/config/vault.ini' > > L 02/25/2004 - 23:31:55: [ADMIN] WARNING: File 'addons/adminmod/config/vault.ini' seems to be empty (length 0). > > L 02/25/2004 - 23:31:55: [ADMIN] Loaded 0 vault records > > L 02/25/2004 - 23:31:55: [ADMIN] Loading plugins from file 'addons/adminmod/config/plugin.ini' > > L 02/25/2004 - 23:31:55: Server cvar "sv_region" = "1" > > L 02/25/2004 - 23:31:55: Server cvar "sv_region" = "2" > > L 02/25/2004 - 23:31:55: Counter-Strike Plugin: No saved weapon restrictions found. > > L 02/25/2004 - 23:31:55: [ADMIN] Loaded 9 plugins > > L 02/25/2004 - 23:31:55: [ADMIN] Plugins loaded successfully. > > Dropped ^^Mystery^^ from server > > Reason: Invalid STEAM UserID Ticket > > > > Someone have any idea ? > > -- > dual_bereta_r0x -- Alexandre Hautequest > ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problens in my internal NET
HUmm interesting, I will try to make this changes ... []'s Marcos Dias www.netrangers.com.br - Original Message - From: "Nelson Marques" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 26, 2004 1:06 PM Subject: Re: [hlds_linux] Problens in my internal NET > I can be completly mistaken but that UserID Thicket error usually > appears if you use the same Steam Login in different machines, for instance: > > Machine #1: you login and use login: [EMAIL PROTECTED] + password > > Then you move to Machine #2 and login as: [EMAIL PROTECTED] + password > > When you go back to Machine #1, you get a UserID Thicket, that's the > only situation where I've seen those errors popup. The fix is to log out > and re-log ;) I found that when I used my own ID to update a server, > then the client would always pop that stuff out. > > nmarques > Sangue e Honra! > > > Marcos Dias wrote: > > >Yah if I user lynx for example I open any URL that I want. > > > >This error is very strange ... > > > >[]'s > > > >Marcos Dias > >www.netrangers.com.br > > > >- Original Message - > >From: "dual_bereta_r0x" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Thursday, February 26, 2004 8:04 AM > >Subject: Re: [hlds_linux] Problens in my internal NET > > > > > > > > > >>Are you sure your game server can reach internet and auth servers? I'll > >>double-check firewall and/or nat rules. > >> > >>Marcos Teodoro Dias Junior wrote: > >> > >> > >>>Hello, > >>> > >>>I have a LAN 10.0.0.0 and this lan has internet but when my players > >>> > >>> > >connect to the my server IP they have seen this message: > > > > > >>>Invalid STEAM UserID Ticket > >>> > >>>And the server show this: > >>> > >>>Adding auth server 65.73.232.251:27040 > >>>Adding auth server 65.73.232.253:27040 > >>>Adding master server 207.173.177.12:27010 > >>>Adding master server 207.173.177.11:27010 > >>>L 02/25/2004 - 23:31:28: Server cvar "public_slots_free" = "12" > >>>L 02/25/2004 - 23:31:35: World triggered "Round_Start" > >>>L 02/25/2004 - 23:31:54: "^^Mystery^^<1><>" connected, > >>> > >>> > >address "10.0.0.10:27005" > > > > > >>>L 02/25/2004 - 23:31:55: [ADMIN] Loading users from file > >>> > >>> > >'addons/adminmod/config/users.ini' > > > > > >>>L 02/25/2004 - 23:31:55: [ADMIN] Loaded 18 users > >>>L 02/25/2004 - 23:31:55: [ADMIN] Loading vault records from file > >>> > >>> > >'addons/adminmod/config/vault.ini' > > > > > >>>L 02/25/2004 - 23:31:55: [ADMIN] WARNING: File > >>> > >>> > >'addons/adminmod/config/vault.ini' seems to be empty (length 0). > > > > > >>>L 02/25/2004 - 23:31:55: [ADMIN] Loaded 0 vault records > >>>L 02/25/2004 - 23:31:55: [ADMIN] Loading plugins from file > >>> > >>> > >'addons/adminmod/config/plugin.ini' > > > > > >>>L 02/25/2004 - 23:31:55: Server cvar "sv_region" = "1" > >>>L 02/25/2004 - 23:31:55: Server cvar "sv_region" = "2" > >>>L 02/25/2004 - 23:31:55: Counter-Strike Plugin: No saved weapon > >>> > >>> > >restrictions found. > > > > > >>>L 02/25/2004 - 23:31:55: [ADMIN] Loaded 9 plugins > >>>L 02/25/2004 - 23:31:55: [ADMIN] Plugins loaded successfully. > >>>Dropped ^^Mystery^^ from server > >>>Reason: Invalid STEAM UserID Ticket > >>> > >>>Someone have any idea ? > >>> > >>> > >>-- > >>dual_bereta_r0x -- Alexandre Hautequest > >>ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br > >> > >>___ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> > >> > >please visit: > > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod 1.17 and plugins?
I believe that the problem isn't with CS, The problem is with adminmod. When you upgrade Adminmod 2.50.58 and metamod 1.17 metamod give an error like that it expect 5:9 and the adminmod is 5:7. Now we need to wait adminmod make some alterations on it. []'s Marcos Dias www.netrangers.com.br - Original Message - From: "Sindre" <[EMAIL PROTECTED]> To: "hlds_linux" <[EMAIL PROTECTED]>; "Cyberchriss" <[EMAIL PROTECTED]> Sent: Thursday, November 27, 2003 10:08 AM Subject: RE: [hlds_linux] metamod 1.17 and plugins? > custom.hpk is used to cache clients spraypaintings. > it's totally safe to just delete. > > - Sindre > > >= Original Message From Cyberchriss <[EMAIL PROTECTED]> = > >I had this error in debug.log: > > > >-- > >CRASH: Thu Nov 27 03:12:44 CET 2003 > >Start Line: ./hlds_amd -game cstrike -tos -pingboost 1 +sv_stats 0 +map > >de_dust > >+maxplayers 18 +mapchangecfgfile server.cfg +ip 217.172.186.146 +port > >27015 -aut > >oupdate -console -debug > >Core was generated by `./hlds_amd -game cstrike -tos -pingboost 1 > >+sv_stats 0 +m > >ap de_dust +maxplayers'. > >Program terminated with signal 11, Segmentation fault. > >#0 0x in ?? () > >#0 0x in ?? () > >End of crash report > >-- > > > >After renaming cstrike/custom.hpk to cstrike/custom.hpk.bak server was > >starting without errors but first failed to load security modules. > >After the second restart, security modules were downloadet correctly and > >server is up again. > >What is the custom.hpk for? > > > >Regards > >Cyberchriss > > > > > > > >Jay Carter schrieb: > > > >> At Thursday 01:50 AM 11/27/2003, you wrote: > >> > >>> We made most of our servers run again, by deleting the > >>> cstrike/custom.hpk file. Servers with the Warcraft module are not able > >>> to start though. > >>> > >>> -Morten > >>> > >> > >> > >> This also worked for me on my AMX modded server (Not WC3 tho) > >> > >> Thanks > >> > >> Jay > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, please > visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Choke and Loss
OK I will put more 2GB the CPU load is excellent. :-) My Dual Boxes doesn't have any kind of disk I see that this kind of configuration increased the perfomance. But this could be a wrong impression, my clients never complains about perfomance, choke and loss :-) But I increased the number of CS and you know what happened :-) []'s - Original Message - From: "Matt Gossage" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 31, 2003 2:54 PM Subject: RE: [hlds_linux] Choke and Loss > Whoa, we only run 7 servers on our dual xeon 2.4 boxes > Any more than that we found reg sucked and choke + loss went up > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Marcos > Dias > Sent: 31 July 2003 18:43 > To: [EMAIL PROTECTED] > Subject: [hlds_linux] Choke and Loss > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I have a Dual Xeon P4 2.4Ghz with 1GB RAM > > And Running 14 HLDS Servers with 14 and 20 slots but my clients told to > me that they are having a lot of choke and loss, this problem could be > hapened because I need to put more memory. > > 2:38pm up 2 days, 13:01, 1 user, load average: 0,01, 0,09, 0,05 > 98 processes: 96 sleeping, 2 running, 0 zombie, 0 stopped > CPU0 states: 3,3% user, 2,0% system, 0,0% nice, 94,0% idle > CPU1 states: 50,2% user, 2,0% system, 0,0% nice, 47,1% idle > CPU2 states: 43,1% user, 0,2% system, 0,0% nice, 56,1% idle > CPU3 states: 35,3% user, 1,2% system, 0,0% nice, 62,3% idle > Mem: 1031876K av, 1024204K used,7672K free, 0K shrd, 0K > buff > 620616K actv, 388336K in_d, 0K in_c, 0K > target > Swap: 0K av, 0K used, 0K free 305152K > cached > > PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND > 1511 clan010 18 0 59840 58M 2456 R40,4 5,7 152:11 hlds > 1873 clan018 13 0 58072 56M 2392 S35,9 5,6 132:29 hlds > 1837 clan017 15 0 56028 54M 2456 S23,9 5,4 106:03 hlds > 1798 clan016 13 0 62408 60M 2572 S19,3 6,0 199:09 hlds > 1548 clan0119 0 56292 54M 2156 S 6,3 5,4 187:28 hlds > 2871 clan020 16 0 53684 52M 2512 S 5,1 5,1 72:06 hlds > 1976 clan0129 0 59224 57M 1856 S 2,7 5,7 74:21 hlds > 1636 clan0139 0 47920 46M 1892 S 0,5 4,6 37:51 hlds > 6194 marcos12 0 1212 1212 940 R 0,5 0,1 0:00 top > 2067 clan019 10 0 58816 57M 1948 S 0,3 5,6 174:13 hlds > 1715 clan0149 0 46868 45M 1884 S 0,1 4,5 33:58 hlds > 1 root 9 0 484 484 420 S 0,0 0,0 0:06 init > 2 root 8 0 00 0 SW0,0 0,0 0:00 keventd > 3 root 19 19 00 0 SWN 0,0 0,0 0:00 > ksoftirqd_CPU0 > 4 root 19 19 00 0 SWN 0,0 0,0 0:00 > ksoftirqd_CPU1 > 5 root 19 19 00 0 SWN 0,0 0,0 0:02 > ksoftirqd_CPU2 > 6 root 19 19 00 0 SWN 0,0 0,0 0:00 > ksoftirqd_CPU3 > 7 root 9 0 00 0 SW0,0 0,0 4:21 kswapd > 8 root 9 0 00 0 SW0,0 0,0 0:00 bdflush > 9 root 9 0 00 0 SW0,0 0,0 0:00 kupdated >10 root 9 0 00 0 SW0,0 0,0 0:03 kinoded >16 root 9 0 00 0 SW0,0 0,0 0:13 rpciod > 576 bin9 0 448 448 360 S 0,0 0,0 0:00 portmap > 596 root 9 0 548 548 456 S 0,0 0,0 0:00 syslogd > 608 root 9 0 540 540 388 S 0,0 0,0 0:00 klogd > 642 root 9 0 504 504 456 S 0,0 0,0 0:00 ypbind > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.504 / Virus Database: 302 - Release Date: 24/07/2003 > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.504 / Virus Database: 302 - Release Date: 24/07/2003 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Choke and Loss
Oh Sorry this is a question This problem could happens because I need to put more memory ? My conection is a STM-1 - Original Message - From: "Marcos Dias" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 31, 2003 2:42 PM Subject: [hlds_linux] Choke and Loss > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I have a Dual Xeon P4 2.4Ghz with 1GB RAM > > And Running 14 HLDS Servers with 14 and 20 slots but my clients told to me that they are having a lot of choke and loss, this problem could be hapened because I need to put more memory. > > 2:38pm up 2 days, 13:01, 1 user, load average: 0,01, 0,09, 0,05 > 98 processes: 96 sleeping, 2 running, 0 zombie, 0 stopped > CPU0 states: 3,3% user, 2,0% system, 0,0% nice, 94,0% idle > CPU1 states: 50,2% user, 2,0% system, 0,0% nice, 47,1% idle > CPU2 states: 43,1% user, 0,2% system, 0,0% nice, 56,1% idle > CPU3 states: 35,3% user, 1,2% system, 0,0% nice, 62,3% idle > Mem: 1031876K av, 1024204K used,7672K free, 0K shrd, 0K buff > 620616K actv, 388336K in_d, 0K in_c, 0K target > Swap: 0K av, 0K used, 0K free 305152K cached > > PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND > 1511 clan010 18 0 59840 58M 2456 R40,4 5,7 152:11 hlds > 1873 clan018 13 0 58072 56M 2392 S35,9 5,6 132:29 hlds > 1837 clan017 15 0 56028 54M 2456 S23,9 5,4 106:03 hlds > 1798 clan016 13 0 62408 60M 2572 S19,3 6,0 199:09 hlds > 1548 clan0119 0 56292 54M 2156 S 6,3 5,4 187:28 hlds > 2871 clan020 16 0 53684 52M 2512 S 5,1 5,1 72:06 hlds > 1976 clan0129 0 59224 57M 1856 S 2,7 5,7 74:21 hlds > 1636 clan0139 0 47920 46M 1892 S 0,5 4,6 37:51 hlds > 6194 marcos12 0 1212 1212 940 R 0,5 0,1 0:00 top > 2067 clan019 10 0 58816 57M 1948 S 0,3 5,6 174:13 hlds > 1715 clan0149 0 46868 45M 1884 S 0,1 4,5 33:58 hlds > 1 root 9 0 484 484 420 S 0,0 0,0 0:06 init > 2 root 8 0 00 0 SW0,0 0,0 0:00 keventd > 3 root 19 19 00 0 SWN 0,0 0,0 0:00 ksoftirqd_CPU0 > 4 root 19 19 00 0 SWN 0,0 0,0 0:00 ksoftirqd_CPU1 > 5 root 19 19 00 0 SWN 0,0 0,0 0:02 ksoftirqd_CPU2 > 6 root 19 19 00 0 SWN 0,0 0,0 0:00 ksoftirqd_CPU3 > 7 root 9 0 00 0 SW0,0 0,0 4:21 kswapd > 8 root 9 0 00 0 SW0,0 0,0 0:00 bdflush > 9 root 9 0 00 0 SW0,0 0,0 0:00 kupdated >10 root 9 0 00 0 SW0,0 0,0 0:03 kinoded >16 root 9 0 00 0 SW0,0 0,0 0:13 rpciod > 576 bin9 0 448 448 360 S 0,0 0,0 0:00 portmap > 596 root 9 0 548 548 456 S 0,0 0,0 0:00 syslogd > 608 root 9 0 540 540 388 S 0,0 0,0 0:00 klogd > 642 root 9 0 504 504 456 S 0,0 0,0 0:00 ypbind > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Choke and Loss
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a Dual Xeon P4 2.4Ghz with 1GB RAM And Running 14 HLDS Servers with 14 and 20 slots but my clients told to me that they are having a lot of choke and loss, this problem could be hapened because I need to put more memory. 2:38pm up 2 days, 13:01, 1 user, load average: 0,01, 0,09, 0,05 98 processes: 96 sleeping, 2 running, 0 zombie, 0 stopped CPU0 states: 3,3% user, 2,0% system, 0,0% nice, 94,0% idle CPU1 states: 50,2% user, 2,0% system, 0,0% nice, 47,1% idle CPU2 states: 43,1% user, 0,2% system, 0,0% nice, 56,1% idle CPU3 states: 35,3% user, 1,2% system, 0,0% nice, 62,3% idle Mem: 1031876K av, 1024204K used,7672K free, 0K shrd, 0K buff 620616K actv, 388336K in_d, 0K in_c, 0K target Swap: 0K av, 0K used, 0K free 305152K cached PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 1511 clan010 18 0 59840 58M 2456 R40,4 5,7 152:11 hlds 1873 clan018 13 0 58072 56M 2392 S35,9 5,6 132:29 hlds 1837 clan017 15 0 56028 54M 2456 S23,9 5,4 106:03 hlds 1798 clan016 13 0 62408 60M 2572 S19,3 6,0 199:09 hlds 1548 clan0119 0 56292 54M 2156 S 6,3 5,4 187:28 hlds 2871 clan020 16 0 53684 52M 2512 S 5,1 5,1 72:06 hlds 1976 clan0129 0 59224 57M 1856 S 2,7 5,7 74:21 hlds 1636 clan0139 0 47920 46M 1892 S 0,5 4,6 37:51 hlds 6194 marcos12 0 1212 1212 940 R 0,5 0,1 0:00 top 2067 clan019 10 0 58816 57M 1948 S 0,3 5,6 174:13 hlds 1715 clan0149 0 46868 45M 1884 S 0,1 4,5 33:58 hlds 1 root 9 0 484 484 420 S 0,0 0,0 0:06 init 2 root 8 0 00 0 SW0,0 0,0 0:00 keventd 3 root 19 19 00 0 SWN 0,0 0,0 0:00 ksoftirqd_CPU0 4 root 19 19 00 0 SWN 0,0 0,0 0:00 ksoftirqd_CPU1 5 root 19 19 00 0 SWN 0,0 0,0 0:02 ksoftirqd_CPU2 6 root 19 19 00 0 SWN 0,0 0,0 0:00 ksoftirqd_CPU3 7 root 9 0 00 0 SW0,0 0,0 4:21 kswapd 8 root 9 0 00 0 SW0,0 0,0 0:00 bdflush 9 root 9 0 00 0 SW0,0 0,0 0:00 kupdated 10 root 9 0 00 0 SW0,0 0,0 0:03 kinoded 16 root 9 0 00 0 SW0,0 0,0 0:13 rpciod 576 bin9 0 448 448 360 S 0,0 0,0 0:00 portmap 596 root 9 0 548 548 456 S 0,0 0,0 0:00 syslogd 608 root 9 0 540 540 388 S 0,0 0,0 0:00 klogd 642 root 9 0 504 504 456 S 0,0 0,0 0:00 ypbind -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux