[hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching
This issue has been raised many times now, each time it seems to be dismissed in one way or another, and yet servers everywhere are still experiencing these Stringtable crashes. Servers running custom maps and content are basically under siege. Stock maps and modes may work alright with the various improvements Valve has made, but don't think for a second that these errors have been eradicated. Even small amounts of custom content put servers at risk for Stringtable crashes, and running full 32 players on a custom map with plugins nowadays is akin to server suicide. The crashes have been around for years now yes, but MvM has exponentially increased the frequency that they occur at. Yes we aren't forced to use custom content, sure it's not Valve's responsibility to accommodate us, but considering everything worked perfectly fine before the stupid robots showed up, it sucks pretty hard knowing that a lot of this game's modding potential has been destroyed by the fact that servers with custom content won't last more than 20 minutes before a crash. I know there are other people out there that share my concerns, if you're experiencing these problems as well I encourage you to speak up in hopes that maybe TF2 can go back to being the modding paradise it used to be. From: hlds_linux-requ...@list.valvesoftware.com Subject: hlds_linux Digest, Vol 59, Issue 27 To: hlds_linux@list.valvesoftware.com Date: Fri, 18 Jan 2013 12:00:02 -0800 Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to hlds_linux-requ...@list.valvesoftware.com You can reach the person managing the list at hlds_linux-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Servers not coming up after a map change? (Essay Tew Phaun) 2. L4D2 Update Released (hasser css) 3. Re: L4D2 Update Released (Scipizoa) 4. Re: L4D2 Update Released (hasser css) 5. Re: L4D2 Update Released (Sachin Sud) 6. Re: Servers not coming up after a map change? (Ken Bateman) 7. Re: Servers not coming up after a map change? (Kyle Sanderson) -- Message: 1 Date: Thu, 17 Jan 2013 22:16:24 -0500 From: Essay Tew Phaun sc2p...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Servers not coming up after a map change? Message-ID: CADEyYhuyLN2KNd3YZHehw2U+5-yTx170pu0=gzgaqgh61vb...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I'm having an issue where our servers are sometimes not accessible after a map change. The map changes, the server is still up but it does not respond in the server browser nor can you connect to it. It's not at 100% CPU either, it's not crashing at all or generating any logs. -- Message: 2 Date: Thu, 17 Jan 2013 22:33:46 -0500 From: hasser css hasserva...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com,Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Subject: [hlds_linux] L4D2 Update Released Message-ID: CABwe6QCWpoRRpHjUvAoAcmdpSPGQ2fk+cbkV_fr0=9yuyba...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 No one sends out these emails anymore for L4D2 but yeah. Update is out, go grab it. -- Message: 3 Date: Thu, 17 Jan 2013 22:36:25 -0500 (EST) From: Scipizoa scipi...@aol.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] L4D2 Update Released Message-ID: aeea38b9-211e-4631-b9bc-f91f8ae58...@phoenix.aol.com Content-Type: text/plain; charset=UTF-8 is anyone having trouble with their servers after the updates, ? like? crashing or anything From: hasser css hasserva...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Thursday, January 17, 2013 at 10:33 pm Subject: [hlds_linux] L4D2 Update Released No one sends out these emails anymore for L4D2 but yeah. Update is out, go grab it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Message: 4 Date: Thu, 17 Jan 2013 22:42:03 -0500 From: hasser css hasserva...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re:
Re: [hlds_linux] intel cpu w/ 1m L2 cache.
while the EE (extreme edition) P4 is certainly faster at pretty much everything, the E class (prescott) P4's may not be *any* faster at HLDS than the older C (northwood) P4's. These new E pentium 4 are a totally new design on the core, and as such have been desgned to run at higher frequencies. Essentially they are - same speed as equivalent clock C P4 - much greater heat output 10-20% more (and way more than ANY athlon ;-) - longer pipeline to enable greater clockspeeds - larger L2 cache to improve performance The larger cache should make the core faster, but this gets offset by the deeper pipeline which is a performance penalty, especially when cache preloads are incorrect (cache misses). There are about a bazillion reviews on the various hardware sites that all say the same thing...at identical clock speeds the E prescott is a bad buy due to the heat penalty with no performance gain, but once the clock speed ramps up, the prescott architecture will be worthwhile The Extreme Edition P4 (avaliable in both 3.2 and 3.4ghz variants) is essentially a gallatin xeon with 2 mb L2 cache shoehorned into the normal P4 socket 478, otherwise architecturally its identical to the northwood P4.** The extra cache seems to make a fairly appreciable difference to many things, including serving games, I've used mine to do 64 player WolfET with much success. Matt **note: the fact that intel can take a xeon and make it into a desktop chip is more evidence to suggest that P4 and xeon are pretty much identical cpus in different packages. The biggest performance difference between the two is the mobo chipset that connects them to the rest of the world. yes, you will see a speed increase with the larger cache sizes. kev Christopher Luk wrote: UPDATE: should be 3.2G(E) with 1M L2 cache, not 3.2G(EE). Christopher Luk wrote: i just came across intel's page and found that there are 3.2G(EE) CPU with 1M L2 cahce. any one have tried it before? http://indigo.intel.com/compare_cpu/showchart.aspx?mmID=857353 ,857995,852351catID=7,8,9,10,11,12,13,14,15 further, for intel 3.2G, there are models with 1. (3.2GEE) 512k L2 + 2M L3, 2. (3.2GE) 1M L2 + no L3 and 3. (3.2G) 512k L2 + no L3. any comments on performance with recent HLDS performance? btw, i got an 2.8C already running an dod 32ppl server, just fine w/ 75% CPU loading but low enough ping for local users (~40). i will purchase an 2.8E in the next few days with the same intel D865PERL main board as my old one. just wonder is there any performance gain with larger L2 cache. the theory ppl taught a while for internal cahce vs HLDS performance. any comments? chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux