Re: [hlds_linux] spray logo limits? [OT]
just found some more. Quoted from : http://users.erols.com/bribe/sprays/ //begin quote Dimension Rules First there are a few rules you must follow when making your image. The horizontal and vertical dimensions (in pixels) must be multiples of 16. Also, for whatever reason, servers will reject your spray if the WADfile is more than about 15kb, so this means your bmp should be no bigger than about 12kb. Quality Considerations When the logos are sprayed in the game, they are blown up to fill a certain space, and there is a certain amount of distortion because they are larger than the actual file size. You will find that your sprays look best if the long dimension is 256 or 128 pixels and I would not recommend making them with any other sizes because they will be ugly and blurry. For the short side, it does not matter quite as much, but you will achieve maximum quality if you use dimensions of 16, 32, or 64. Check out the pictures to see in-game examples of this ugliness. Because of the size limit of 15kb, this means that you will be limited to a max of 128x80 or 256x32. You can make them other sizes if you like but I would recommend 128x64 or 256x32. If your image is smaller than this, or you have shrunk it to be smaller, you can always just put the smaller image in with transparent space around the sides. This is a VERY important part of making your spray look nice! //end quote Hope this helps -- Regards, Matt White Quoting Sebastian <[EMAIL PROTECTED]>: > actually i don't want to know how to make one.. just want to know their > limits and what the server supports. > > Matthew White wrote: > > >Try http://www.telefragged.com/wally/tutorials/hl_color_decals.html > > > >this has a guide on how to create the decals/logos for HL based games > >-- > >Regards, > > > >Matt White > > > >Quoting Sebastian <[EMAIL PROTECTED]>: > > > > > >>OT, but i can't seem to find any info.. i looked in the sdk and on the > >>dev page. > >> > >>does anyone know the size limits of spray logos for source? > >> > >>What are the filesize limits, image size restiction and image types > allowed? > >> > >> > >> > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.338 / Virus Database: 267.10.12/75 - Release Date: 8/17/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] spray logo limits? [OT]
>From what i remember there was originally a max size of 16384 pixels and the dimensions had to be multiples of 16 The max size is possibly wrong but im fairly sure about the multiples of 16 -- Regards, Matt White Quoting Sebastian <[EMAIL PROTECTED]>: > actually i don't want to know how to make one.. just want to know their > limits and what the server supports. > > Matthew White wrote: > > >Try http://www.telefragged.com/wally/tutorials/hl_color_decals.html > > > >this has a guide on how to create the decals/logos for HL based games > >-- > >Regards, > > > >Matt White > > > >Quoting Sebastian <[EMAIL PROTECTED]>: > > > > > >>OT, but i can't seem to find any info.. i looked in the sdk and on the > >>dev page. > >> > >>does anyone know the size limits of spray logos for source? > >> > >>What are the filesize limits, image size restiction and image types > allowed? > >> > >> > >> > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.338 / Virus Database: 267.10.12/75 - Release Date: 8/17/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] spray logo limits? [OT]
Try http://www.telefragged.com/wally/tutorials/hl_color_decals.html this has a guide on how to create the decals/logos for HL based games -- Regards, Matt White Quoting Sebastian <[EMAIL PROTECTED]>: > OT, but i can't seem to find any info.. i looked in the sdk and on the > dev page. > > does anyone know the size limits of spray logos for source? > > What are the filesize limits, image size restiction and image types allowed? > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.338 / Virus Database: 267.10.12/75 - Release Date: 8/17/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Have a ./steam error
Try removing the -username bits as iirc login credentials are no longer checked for servers. Quoting e-Plutonia <[EMAIL PROTECTED]>: > Which OS are you using? > > On 7/20/05, Frank Galbrecht <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > When I try to run ./steam > > > > ./steam -command update -game cstrike -dir /usr/local/games/hlds_l/ > -username user -password password > > > > it spits this error out > > Aborted > > > > and that is it, any suggestions of what that problem could be please let me > know. > > > > Thanks > > Frank > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > DJ Fadyeyev > Founder > e-Plutonia > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to enable VAC2 on a server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] add -vacbeta to the end of ur cmdline --- Matt White [ [EMAIL PROTECTED] ] devin812 wrote: >Hello, > > In the old days I would add the line secure "1" to my liblist.gam file... >my hl2dm server does not have this file, I have tried to enable VAC on the >server by putting -secure in the command line. > >Does anyone know what the procedure will be to enable VAC on a server? I >want to set it up now so when it is released i don't have to worry about >enabling it (right now to get updates i just type quit in the console and it >auto updates and restarts the server). > >I saw some talk about how to enable VAC2 for the beta... will this be the >same syntax? Does anyone know the correct way to have the server ready for >VAC2 enabling? > >Thanks >-Some Llama > > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unusual lag spikes
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] could this be to the fact that certain NIC's have hardware processing built into them Intel, 3com etc whereas some of the thinner realtek cards use software to do the work. we found this on the shool network i used to help run that certain machines were "faster" on the network because they had intel cards in over the others that all had realtek cards. --- Matt White [ [EMAIL PROTECTED] ] Saint K. wrote: > We had the same problem with Realtek cards, replacing them with 3com > cards > fixed it. > - Original Message - > From: "Bart King" <[EMAIL PROTECTED]> > To: > Sent: Thursday, May 26, 2005 8:55 AM > Subject: RE: [hlds_linux] Unusual lag spikes > > >> Hello, >> >>> I am having something similar on a CSS server of ours, we think it is >>> either a network card issue (windows 2003 server and a >>> Realtek ethernet card) or an issue with mani-mod. >> >> >> Hm, interesting. Our network card is thus: >> >> eth0: Tigon3 [partno(BCM95705C3) rev 3003 PHY(5705)] (PCI:33MHz:32-bit) >> 10/100/1000BaseT Ethernet >> >> I wonder if buying a new network card would solve it. Does anyone have >> any >> suggestions on which brand to buy? I'm guessing Intel or something, >> perhaps? Must be gigabit... >> >> Cheers, >> -- >> Bart King -- http://www.bart666.com >> +44 781 219 5654 -- PGP: 0xC9C3EB8B >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Mapcycle bug?
Do hashes not do the same thing Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: 26 February 2005 02:40 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Mapcycle bug? I just caught one of my servers doing something weird... it was spewing this in the console: CHANGE LEVEL: //de_chateau CHANGE LEVEL: //de_chateau CHANGE LEVEL: //de_chateau CHANGE LEVEL: //de_chateau CHANGE LEVEL: //de_chateau CHANGE LEVEL: //de_chateau CHANGE LEVEL: //de_chateau And so forth, ad inifinitum. There was one player on, not sure whether he was playing or not. Here is my mapcycle.txt: cs_italy de_dust de_aztec de_cbble cs_office //de_chateau de_dust2 //de_piranesi //cs_havana de_prodigy cs_compound de_train Maybe I'm going senile but I'm sure that used to be the correct syntax for commenting out an entry. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
Afaik it's a feature that if you get hit it causes damage. I also think If you get hit by a barrel on dust from someone throwing an he grenade at it that can also cause damage. Its all about the realism!!! Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: 24 February 2005 00:16 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] ROFL, nice bug! On 24/02/2005 6:40 a.m., Justin McCarter wrote: > I always wondered if you could actually kill a player with a FB -- I > noticed that if you tag someone directly with a FB or smoke, it'll > show a blood splash. I didn't think it did damage though... How cool > is that! > The flashbangs actually used to release shrapnel (back in about beta 6?) - dunno why they removed that. They used to do about 5hp dmg if you were close enough, IIRC. Back in the day... This must be new in Source, they definitely haven't done damage for a while. Wonder if it's a bug or a feature... -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Multiple servers on one host
You should be able to use the same hlds install and then use attribs like -port 27016 -servercfgfile etc... Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ScratchMonkey Sent: 31 January 2005 23:39 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Multiple servers on one host It looks like I'll be bringing up a CS:S server soon. The howto's I've seen council to get a new Steam ID instead of using one's client ID. Should I use the same ID for all servers on a host, or a unique ID for each server instance? Can multiple instances share files? Or should I create a separate Linux user to run each instance? (This is the way I run servers for other games, such as Tribes 2, Tribes Vengeance, UT2004, and BF1942.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [offtopic]sry: buying DoD:S while having bronze pack
Steampowered.com works fine for me. When I had the ati package (eq to bronze) I just paid the extra $10 to get the silver Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of The Fool Sent: 20 January 2005 15:30 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] [offtopic]sry: buying DoD:S while having bronze pack Importance: Low hi, I'm so sorry for this offtopic stuff, but i can't do anything. I wrote dozens of mails to support, even reported as a bug: no results. Does anyone know how to get DoD:Source, if i already bought (oh, how silly am i?) a bronze package? I changed my mind and i'd like to try it when it'll be released. So sorry once again for offtopic stuff :/ Cheers, The Fool ps.: Just fyi: www.steampowered.com is down... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Merry Christmas
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Merry Christmas one and all Regards, Matt White [ [EMAIL PROTECTED] ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Mr E Scrooge.
Hell no!!! HL2DM admins don't get a merry crimbo either! Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: 14 December 2004 19:02 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Mr E Scrooge. On Sat, 11 Dec 2004, Richard Fennell wrote: > PS Merry Xmas to the rest of you CS / CZ / CSS Fans and admins, What!?. Us tfc, dod and admins of other mods can't have a Merry Xmas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mass Bann by Valve
[ Converted text/html to text/plain ] http://news.bbc.co.uk/1/hi/technology/4041289.stm[1] found this link on my GSP's site today - is this possibly what valve are working on at the moment - get the cheaters out of steam so that VAC isnt needed so much. -- Regards, Matthew White [ [EMAIL PROTECTED] ] ===References:=== 1. http://news.bbc.co.uk/1/hi/technology/4041289.stm 2. mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] banned_user.cfg
Could you set a cron job that will split the files into 5k portions and appends an exec to a config file so that as your ban list increases it will be stored in multiple files and then in the server config you have exec bannedlists.cfg bannedlists.cfg will have exec bl1.cfg, exec bl2.cfg etc that should solve your problem Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jurgen van den Handel Sent: 15 November 2004 17:34 To: [EMAIL PROTECTED] Subject: [hlds_linux] banned_user.cfg Dear All, Got a ban list which is almost 10kbytes long, now every time my server crashes and it tries to reload the banned_user.cfg file I end up with an empty banned user list. if I try to execute a backup manually I get the response : exec backupbanned_user.cfg Cbuf_AddText: buffer overflow and no bans are added. Currently I have to manually cut the banlist in half and cut-n-paste each part seperately into console to restore the bans, obviously this is a bit cumbersome to say the least. Anybody knows what's going on and maybe has a proper fix for it ? regards, Jurgen van den Handel _ Talk with your online friends with MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] banned.cfg not working
You have got the exec banned.cfg in you server.cfg file haven't you. Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 07 November 2004 00:14 To: [EMAIL PROTECTED] Subject: [hlds_linux] banned.cfg not working banned.cfg not working, when i put entries in my banned.cfg as follows: banid 0.0 STEAM_0:1:123123 i can still connect to the server. I have restarted it, and still, that has no effect. What is the syntax for the banid for 1.6 hlds? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] similar mailing list
[EMAIL PROTECTED] Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kris Elsberg Sent: 24 October 2004 15:42 To: [EMAIL PROTECTED] Subject: [hlds_linux] similar mailing list I just singed up for this list and it is great. A few of my friends run HLDS on windows boxes, is there a list for windows? Thanks, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Awesome news for vac team
I understood it as your SteamID is created for your account and then the same over all games. I cant see Steam assigning you a new ID for each game you install. Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: 01 October 2004 16:33 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Awesome news for vac team Nar, from what I understand of it, when you enter the key into your profile you're assigned a steamid and that's the end of your key's interaction. If you could bypass that part, you can get anything for free providing you can port the content to the nonsteam base. That could be slightly incorrect, but it's pretty close, because there's no other way that nonsteam would work - especially if there was validation when you connected to a server. - Bruce "Bahamut" Andrews -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew White Sent: Saturday, 2 October 2004 1:10 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Awesome news for vac team Surely steam is gonna stay the same and its just a front end for launching the games. Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: 01 October 2004 15:38 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Awesome news for vac team I'm in Australia, and most of the ISP's over here are pretty reasonable about this kind of thing and will take action to see it ended. Sucks about the Portugal lot tho :/ I agree that it's a losing battle anywhere if VALVe don't act, and their success with Steam on the Half-Life platform will affect the way they use Steam for Half-Life 2 - more importantly, chances are the same exploit could simply be "ported" over with a bit of work :\ - Bruce "Bahamut" Andrews -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nelson Marques Sent: Saturday, 2 October 2004 12:10 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Awesome news for vac team ISP's here do not give a damn about online gaming. On a meeting with one of the biggest ISP's here, the head manager clearly stated that he didn't believed on the business, and soon enough he had to start billing the real usage of network and cut the support. This sound stupid, but the story on Portugal GSP's is incredible... The pioneers came, but when the real competition appeared, the pioneers started on public forums accusing other people of ripping off his software (namelly a MOHAA remote admin package), he even changed the licence wich originally was bound with it... Things got more complicated when this so called pioner broke a gentlemen's agreement a couple of days before signing the final contract with KPN Qwest Portugal. KPN got insane and started sponsoring the second big GSP's, full bandwidth for free (but they ommited the fact that were being bought by another ISP wich the main capital comes from France Telecom). So all the ISP's started sponsoring their GSP clientes and price war started, with the price per slot dropping to 1â and 1.8â. Many small GSP's have been wipped out. That's when a community was founded and supported by a small local ISP, and rackplayer.com was started, from players, to players... But the support ended after sometime, due to a change in the major ISP wich dropped their ADSL prices to a very low price, making lots of people changing to them. Unluckly that was the only ISP that rackplayer hadn't direct connect or peering due to Portugal Telecom's abusive peering prices. People fled and started to rent servers by 1â/slot. The market became cartelized by 3 GSP's wich work together and rip off people. There is no competition. With rackplayer's disappearing, they took it all. ISP's do not care about it, you can report whatever you want, they ignore it... unless you're a nazi, then they will act. Governament and ISP's only act on political or racial causes. Online gaming doesn't bellong to either of those two, so... u will be ignored Besides, Cable and xDSL do not have static IP's and you can force your DHCP client to request a new IP from the IP pool on the DHCP Server, or you can even force one if you have the network details like gateways and so on and configure your PC as static (might have some IP collisions though), but you can test it with pings... That's a pretty hard battle to win... Beasides, taking UK out, most countries will rule that a product that you BUY is yours and you can do pretty much whatever you want with it, overriding the EULA's. That's not new in Italy, Germany, Spain for instance... Even big ass companies like Sony and M
RE: [hlds_linux] Awesome news for vac team
Surely steam is gonna stay the same and its just a front end for launching the games. Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: 01 October 2004 15:38 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Awesome news for vac team I'm in Australia, and most of the ISP's over here are pretty reasonable about this kind of thing and will take action to see it ended. Sucks about the Portugal lot tho :/ I agree that it's a losing battle anywhere if VALVe don't act, and their success with Steam on the Half-Life platform will affect the way they use Steam for Half-Life 2 - more importantly, chances are the same exploit could simply be "ported" over with a bit of work :\ - Bruce "Bahamut" Andrews -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nelson Marques Sent: Saturday, 2 October 2004 12:10 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Awesome news for vac team ISP's here do not give a damn about online gaming. On a meeting with one of the biggest ISP's here, the head manager clearly stated that he didn't believed on the business, and soon enough he had to start billing the real usage of network and cut the support. This sound stupid, but the story on Portugal GSP's is incredible... The pioneers came, but when the real competition appeared, the pioneers started on public forums accusing other people of ripping off his software (namelly a MOHAA remote admin package), he even changed the licence wich originally was bound with it... Things got more complicated when this so called pioner broke a gentlemen's agreement a couple of days before signing the final contract with KPN Qwest Portugal. KPN got insane and started sponsoring the second big GSP's, full bandwidth for free (but they ommited the fact that were being bought by another ISP wich the main capital comes from France Telecom). So all the ISP's started sponsoring their GSP clientes and price war started, with the price per slot dropping to 1â and 1.8â. Many small GSP's have been wipped out. That's when a community was founded and supported by a small local ISP, and rackplayer.com was started, from players, to players... But the support ended after sometime, due to a change in the major ISP wich dropped their ADSL prices to a very low price, making lots of people changing to them. Unluckly that was the only ISP that rackplayer hadn't direct connect or peering due to Portugal Telecom's abusive peering prices. People fled and started to rent servers by 1â/slot. The market became cartelized by 3 GSP's wich work together and rip off people. There is no competition. With rackplayer's disappearing, they took it all. ISP's do not care about it, you can report whatever you want, they ignore it... unless you're a nazi, then they will act. Governament and ISP's only act on political or racial causes. Online gaming doesn't bellong to either of those two, so... u will be ignored Besides, Cable and xDSL do not have static IP's and you can force your DHCP client to request a new IP from the IP pool on the DHCP Server, or you can even force one if you have the network details like gateways and so on and configure your PC as static (might have some IP collisions though), but you can test it with pings... That's a pretty hard battle to win... Beasides, taking UK out, most countries will rule that a product that you BUY is yours and you can do pretty much whatever you want with it, overriding the EULA's. That's not new in Italy, Germany, Spain for instance... Even big ass companies like Sony and Microsoft can't stop 'mod chips' on their consoles, wich is a much wider market, and mod chips (comercialization and usage) is legal is most european countries. As far as I know only UK's Higher Courts are in favor of software houses or ludic equipments regarding modchips and hacking products. All the rest who have gone to court have been ruled in favor of the end user. It's a loss battle. Bruce "Bahamut" Andrews wrote: >Pretty useless, it just makes you appear to be spinning around in >circles to anyone that's spectating, not entirely sure what the actual >player sees, but yeah. Pretty obvious. > >Incase you guys haven't been monitoring the normal HLDS mailing list, >here's the NonSteam info to bring you up to speed on those annoying >hackers that have a seemingly unlimited supply of keys: > >I've had success testing out the "hack" of steam called "non-steam". >It's basically a version of steam that originally allowed you to play >Counter-Strike 1.6 and other mods offline. Recently though, an extra >patch has evolved it so that it allows you to play online -without a cd >key-. > >That's right, it exploits the SteamID System and allows you to play >online without registering a key to an account. You still need to >change accounts to change ID's though. > >Website for it is currently down (the prima
RE: [hlds_linux] double nade exploit?
I have seen this on cs source. Is it all cs versions or just source that does it Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 01 October 2004 02:55 To: [EMAIL PROTECTED] Subject: [hlds_linux] double nade exploit? I have a short demo of it from my css server: http://mirror.technology-zone.net/cs/db.dem I have no idea hows its done. Any way to fix this? --John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam over LAN
G'day bruce my names bruce! heres my steam on LAN info - message all your attendees that they need to update their steam to midnight before the LAN then they need to right click on their steam and choose "Exit" and not "Exit and Logout". This will allow them to startup in offline mode when they get there and they can play on the LAN as much as they need to. If you can - get a small net connection so that if someone exits and logs out you can re-login and then they can continue playing. The thing i would recommend more than anything is to test your servers with the clients as soon as possible to make sure they all work. Hope this helps Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Luca Grossi Sent: 09 July 2004 03:20 To: [EMAIL PROTECTED] Subject: [hlds_linux] Steam over LAN G'day I was wondering if anyone could tell me the best approach in running steam on a lan? We anticipate around 450 players participating. I was wondering if Firstly is it possible to allow players just to authentication but blocking updates ? Secondly could we setup a local cache server to provide player with content Because of limitations to the bandwidth that is provided to us at the venue allowing players to connect and auth/update this isn't feasible unfortunately Any help would be appreciated Thanks in advance Luca Grossi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CZ cd key can play DOD/NS ...?
This may not help answer your question but when I bought a new ATI gfx card for my PC I was given a free HL2 voucher. The link through to ati's site says that I can use this to get old school HL +mods for free For our customers who purchase a qualifying RADEON based graphics card that includes the Half-Life® 2 offer and activate their STEAM account before Half- Life® 2 is available at retail, Valve and ATI have added the Valve Premier Pack FREE, which includes the games: Half-Life, Counter Strike, Team Fortress Classic, Deathmatch Classic, Half-Life: Opposing Force and Ricochet. This is a limited time bonus offer that expires once Half-Life® 2 is available. That is a quote from the ati site and it seems that these special keys will do it but under normal circumstances you will need a key for each. Regards, Matt White [ [EMAIL PROTECTED] ] Quoting Christopher Luk <[EMAIL PROTECTED]>: > can anyone confirm this? only ppl with historical _WON_ based cd key > like CS1.0/DOD3.0b can play DOD/NS or other mods. with _STEAM_ based cd > key such as CZ's keys, its not _possible_ / _allowed_ to play third > parties mods. may be somebody near VALVE can give us some comments. > > chris > > Toker wrote: > > >When I installed my CZ, it would only let me play HL, CZ, CS1.6 and Deleted > >Scenes. Wouldn't let me DOD or the others until I entered my old CD key, > >the one that came with my original Half Life CD I bought many moons ago. > > > >- Original Message - > >From: "Christopher Luk" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Wednesday, July 07, 2004 1:17 AM > >Subject: [hlds_linux] CZ cd key can play DOD/NS ...? > > > > > > > > > >>as title. can anyone confirm if CZ cd key able to let ppl play DOD or NS? > >> > >>chris > >> > >>___ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> > >> > >please visit: > > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] LAN Party / Steam no-internet
This is perfectly possible. My advice is as follows: Set a date by which time all clients are to be updated by. Make this midnight before the LAN starts. Then after that tell all the attendees to right click on steam and choose exit (NOT Exit and Logout) Then when they turn on their PC's at the LAN steam clients will say they cant connect and will be in offline mode. Make sure the servers are updated as well to the same stage as the clients. Test this theory out with a machine before the lan - take the server and client offline to make sure they can all see each other and connect. This should minimise probs for the land event. If all this fails tell the people attending to bring their CS 1.5 installs as a backup just in case this all fails. Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wicked Sent: 12 May 2004 13:32 To: [EMAIL PROTECTED] Subject: [hlds_linux] LAN Party / Steam no-internet I'm going to be running a private lan party this august and I'm trying to figure out if I can use the new steam version of cs, or if I'm stuck with the old 1.5. I ran the party last year and even though steam was out we played 1.5 because that is what our server was using. Now we are all steam based and I'm not sure if they even have 1.5 installed. Is there a way to play steam based cs at a lan party without internet access? Can clients play steam cs without net access? Do I need internet access at my LAN Party if we play cs 1.6? I'm trying to find a way to get even a simple dialup for the event, so at least we could auth and stuff, but I'd rather not have to worry about it. Do I have to worry about it? -- Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DoD 1.1 Exploit? Rapid weapon switch.
In CS Q is bound by default to the last gun you used. When I run round maps and I know there isn't likely to be anyone I tend to hit q just for something to do rather than just pressing W to go forwards I don't know of an exploit using the last weapons key - I have never thought of it as I do it and have seen others doing it. Bearing in mind though this is for CS rather than DoD - im not sure whether or not there are other cheats for that or not. Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers Sent: 07 May 2004 00:59 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] DoD 1.1 Exploit? Rapid weapon switch. We had a similar post on our forums, in CS rather than DOD I quote " This is a strange one... Lately I have noticed loads of players on the servers cheating. I have kicked many myself...most give the cheating away from things like tracking into walls, amazing ability to know where people are. Even though they run past the spot any other time. The list is endless... But everyone I have suspected of cheating always does the same thing... Constantly changing between gun, pistol and knife while running around the map. So fast that as a spectator you have trouble seeing what weapon they are using. This is a constant process that they use all the way from start to the end of the map...only swapping to main gun before they run into someone. Now call me stupid but i can't think of any reason for this. If you have 4 CT's left on the map why would you run around changing weapons (you could run into one with a knife in your hand) can anyone give me a reason for this...(I will camera it next time) I believe that there is a cheat around that requires this process, but if anyone else has a better idea please let me know, because its getting so bad (all the peeps kicked have used this technique) that i am considering kicking people who constantly change weapons all the way through the game... Any input?" So are we looking at a exploit/cheat or just very strange players :) Cheers Gavin Rodgers (BlueHawk^4u) www.4u-servers.co.uk www.4u-servers.net (forums) www.4u-mobile.co.uk (logos ringtones etc) www.everglide.co.uk (LAN sponsors) - Original Message - From: "Husayn ibn al-Samarqandi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 07, 2004 12:27 AM Subject: [hlds_linux] DoD 1.1 Exploit? Rapid weapon switch. > Folks: > > I had a player post the following and as I've spec-ed this "rapid weapon > switch" I'm wondering if it's an exploit, indication of a cheat, or some > weird ritual: > > "the other day these guys were in and they were toggling their weapons > really fast, probably binded a key to do it. both of them i could not hit, > i was right on him and not shooting him, and at one point one guy was 22 > and 1 and the other was like lets keep the toggling to less than three. > does toggling do anything or am i just paranoid." > > Danke, > > "Insane" Husayn > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hlds 1.5
Try http://gamefiles.blueyonder.co.uk They usually have most files that you will need - if you are uk based then its uber quick as well Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Burke Sent: 30 April 2004 17:14 To: [EMAIL PROTECTED] Subject: [hlds_linux] hlds 1.5 I'm not trying to start a flame thread here, but can someone point me in the direction of the 1.5 linux hlds file? I'm not having much joy tracking it down... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Command Line?
I have seen this in action. A couple of servers I have played on had a team limiting system where you could only join one team if they were uneven. I don't know what script was used but when the team selection screen came up then if you tried to go on the larger team it wouldn't let you. The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based servers as well! Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Lee Sent: 26 April 2004 10:25 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Command Line? I don't know exactly what you guys mean with the mp_forceautojoin, but i assume its similar to TFC where people are automatically joined to a team which helps with team stacking. I don't see how this would be hard to implement. Coming from a coding standpoint its just 1 extra variable to check for. A simple hack would be to just disable 1 and 2 from the team selection. Another slightly better option would be to just pass 5(or whatever variable selection 5 sets) to the corresponding classes or functions for team selection when mp_forceautojoin is true, however, this would require some other parts of the hlds and hl.exe binaries to be modified. All in all, I dont see how this could be difficult at all, unless the cs code is just horrible(which may be the case give the amount of bugs that show up with each update). This is however not a linux specific request and would probably get more attention on the general hlds mailing list. [EMAIL PROTECTED] wrote: > increasing the command line buffer is nothing compared to what > mp_forceautojoin will do. hard coding, game implications. these are 2 VERY > different things to implement. > > /mike -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux