Re: [hlds_linux] FastDL (sv_downloadurl) not working in Half-Life (HL1)?

2024-06-08 Thread MegaBrutal
DNS resolution should work and does work for me, just make sure the domain
name is set up correctly.
127.0.0.1 is the localhost address, by the way, so setting up a FastDL
server there might only have testing purposes.


Mecha Weasel  ezt írta (időpont: 2024. jún.
8., Szo, 9:49):

> Interestingly I am using an FQDN instead of the IP address directly
> (always have actually), but I will tinker with that and take a look at
> logging on the web-server side.
>
> Thanks for the help!
>
>
> --
>
> Contact Information ...
> *Discord:* weasel.steamid.155
> *E-Mail:* wea...@weaselslair.com (AKA weasel.steamid@gmail.com)
> *Steam Profile:* https://steamcommunity.com/id/Weasel/
> *Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
> --
>
>
>
>
> On Fri, Jun 7, 2024 at 11:10 PM Marcel Beringer - ruffneck at geforce.nl
> (via hlds_linux list)  wrote:
>
>> Just tested it and still works for my servers, I am using this in my
>> server.cfg
>>
>> // Location of where all files are downloaded from when the client needs
>> them
>> sv_allowdownload 1
>> sv_allowupload 1
>> sv_downloadurl "http://127.0.0.1/~mb/files/cstrike";
>> 
>>
>> So use http (no https) and IP-address instead of hostname.
>>
>> Regards,
>>
>> Marcel
>>
>>
>>
>> On 08/06/2024 02:21, Mecha Weasel wrote:
>>
>>
>> I noticed today that when reconnecting from a new client to my HL1
>> servers, that downloads do not appear to be coming-down via FastDL?
>>
>> I set this up a long time ago and worked (probably literally for years).
>> I am not sure when it stopped working.
>> Maybe with the 25 anniversary update?
>>
>> I checked:
>> * Server CVAR: sv_downloadurl is set to the correct URL still.
>> * Web-Site: The content is in the same file structure as before, matching
>> the game/mod's sub-folder structure (sounds sub-folder, maps sub-folder,
>> models sub-folder, etc.).
>> * Web-Site: I can browse to the URL used in sv_downloadurl and everything
>> is in place - in the expected sub-folders, etc.
>> --
>>
>> Contact Information ...
>> *Discord:* weasel.steamid.155
>> *E-Mail:* wea...@weaselslair.com (AKA weasel.steamid@gmail.com)
>> *Steam Profile:* https://steamcommunity.com/id/Weasel/
>> *Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
>> --
>>
>>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Re: [hlds_linux] FastDL (sv_downloadurl) not working in Half-Life (HL1)?

2024-06-07 Thread MegaBrutal
It worked for me the last time I checked, even after the 25 Year
Anniversary Update.
As I checked my HTTP logs, my FastDL server is still getting hits by HL
clients, albeit I haven't updated my HLDS in like half a year now.

Note that HL can only handle plain HTTP, not HTTPS, also as far as I know
it has a bug (or might be intended feature?) that after the first 404 it
doesn't try any other assets. But maybe that was also fixed with the
Anniversary.


Mecha Weasel  ezt írta (időpont: 2024. jún.
8., Szo, 2:22):

>
> I noticed today that when reconnecting from a new client to my HL1
> servers, that downloads do not appear to be coming-down via FastDL?
>
> I set this up a long time ago and worked (probably literally for years).
> I am not sure when it stopped working.
> Maybe with the 25 anniversary update?
>
> I checked:
> * Server CVAR: sv_downloadurl is set to the correct URL still.
> * Web-Site: The content is in the same file structure as before, matching
> the game/mod's sub-folder structure (sounds sub-folder, maps sub-folder,
> models sub-folder, etc.).
> * Web-Site: I can browse to the URL used in sv_downloadurl and everything
> is in place - in the expected sub-folders, etc.
> --
>
> Contact Information ...
> *Discord:* weasel.steamid.155
> *E-Mail:* wea...@weaselslair.com (AKA weasel.steamid@gmail.com)
> *Steam Profile:* https://steamcommunity.com/id/Weasel/
> *Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
> --
>
>
> ___
>
> To unsubscribe, edit your list preferences, or view the list archives,
>
> please visit:
>
> https://list.valvesoftware.com/
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Re: [hlds_linux] SteamCMD seems to require login for HLDS install (fwd)

2023-01-18 Thread MegaBrutal

But it seems to fail for you as well:

Error! App '90' state is 0x10E after update job.

It does install some files, but not the full installation.
Then HLDS fails to start:

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
FATAL ERROR (shutting down): W_LoadWadFile: couldn't load gfx.wad



Vi  ezt írta (időpont: 2023. jan. 16., H, 3:51):


I could not reproduce this problem. After checking steamdb for records of 
changes and found nothing, i just attempted on my main server to download it 
anonymously and it worked (https://pastebin.com/tyd9gyrg). I believe the only 
two games that require verification is tf2 and csgo (def. csgo). Wish i knew 
what could be wrong though. Good luck on a fix!

On 2023-01-13 08:01 em, Weasel [Saphe.Space] wrote:

I think thats been true for many years now.
But yes, don't understand why hosting a server would need to "own" the game, rather than 
allowing "anonymous" login ( as used for way more modern intellectual properties).


On Fri, Jan 13, 2023 at 4:15 PM MegaBrutal  wrote:


Hi All,

HLDS (App 90) previously could be installed with anonymous login, but now
it fails. After a few hours of trying and investigating, I found in
content_log.txt that it tries to download from the following URL which
results in a 401 Unauthorized response:

http://steampipe.akamaized.net/depot/71/manifest/9183617604528345869/5

I thought to give it a try and log in with my Steam credentials on the
SteamCMD console, after which "app_update 90" run successfully. I set
"mod" to "valve", as I want to run an HLDM server.

What's the reason behind this? Is it an error or a purposeful change? It
makes automated installs significantly more troublesome. I have a
Dockerfile which installs HLDS while building a customized HLDM image, but
now it fails to compose. Anyone else run into this?


Best regards,
MegaBrutal
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/


[hlds_linux] SteamCMD seems to require login for HLDS install

2023-01-13 Thread MegaBrutal

Hi All,

HLDS (App 90) previously could be installed with anonymous login, but now 
it fails. After a few hours of trying and investigating, I found in 
content_log.txt that it tries to download from the following URL which 
results in a 401 Unauthorized response:


http://steampipe.akamaized.net/depot/71/manifest/9183617604528345869/5

I thought to give it a try and log in with my Steam credentials on the 
SteamCMD console, after which "app_update 90" run successfully. I set 
"mod" to "valve", as I want to run an HLDM server.


What's the reason behind this? Is it an error or a purposeful change? It 
makes automated installs significantly more troublesome. I have a 
Dockerfile which installs HLDS while building a customized HLDM image, but 
now it fails to compose. Anyone else run into this?



Best regards,
MegaBrutal
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/