[hlds_linux] Consulta para usuarios de Argentina

2013-10-07 Thread Mico
Buenos dias muchachos, ya se que van a responder los usuarios que no entienden 
Español con que escriba en el Foro de Steam o en algún otro lugar...pero 
necesito hacer la consulta por este medio.

Que proveedor recomiendan para comprar un Servidor Dedicado y alojar 
Servidores de juegos? se puede usar una empresa de España por ejemplo OVH? la 
idea es tener poca latencia para hacer una comunidad.

Gracias.

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[hlds_linux] Plugin Deathmatch - Counter-Strike 1.6

2013-08-12 Thread Mico
Good morning everyone, did not know where to ask this, so I come to your help.

I am using the plugin Counter-Strike Deathmatch (www.bailopan.net/csdm/) on my 
server.

The plugin works great in casual mode (Terrorist Vs CT) but when I run the 
mode "all against all" Server goes down.

In the logs Amx Mod X plugin not find errors.

It will be the version of the server:

Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 11:30:01 Aug 28 2012 (5787)

/

Counter-Strike Deathmatch - 2.1.2
AMX Mod X RUN - 1.8.1

/

Normally I'm not asking for help, but did not know who else to turn.

Thank you very much.


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Re: [hlds_linux] Stable version counter-strike 1.6 dedicated server (stable engine)

2013-02-19 Thread Mico
I meant to know which is the more stable engine.

Thanks!!!

On Mar 19 Feb 2013 21:47:05 Mico escribió:
> People need to know which version is the most stable and where I can
> download it.
> 
> At the moment I do not want to use the new version (engine 5956)
> 
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[hlds_linux] Stable version counter-strike 1.6 dedicated server (stable engine)

2013-02-19 Thread Mico
People need to know which version is the most stable and where I can download 
it.

At the moment I do not want to use the new version (engine 5956)

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Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-15 Thread Mico
I'm using Centos 5.8 64 bits.

On Vie 15 Feb 2013 15:13:42 Mico escribió:
> New error:
> 
> Error:/lib/libc.so.6: version `GLIBC_2.7' not found (required by
> /home/ema/engine_i486.so)
> 
> Unable to load engine, image is corrupt
> 
> Help me?
> 
> On Jue 14 Feb 2013 15:39:51 Rudy Bleeker escribió:
> > Or people could just use normal nicknames instead of those weird ones
> > with all those squigly characters in them.
> > 
> > On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker  wrote:
> > > And all the fun that goes with it, like Source games truncating Steam
> > > names in the middle of multibyte characters because no one thought to
> > > make sure they took the same lengths.
> > > 
> > > On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds
> > > 
> > >  wrote:
> > >> What Anthony said.
> > >> 
> > >> (in theory it shouldn't matter, the beauty of utf8 is that most std
> > >> string functions just work with it).
> > >> 
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com
> > >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > >> Anthony Stoyanov Sent: Wednesday, February 13, 2013 4:55 PM
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
> > >> 
> > >> You really should ask that question on alliedmods :)
> > >> 
> > >> On 14.2.2013 г. 02:53 ч., Ejziponken - wrote:
> > >>> Cool!
> > >>> Will the utf8 affect plugins? Like advertiseplugins?
> > >>> 
> > >>>> From: alf...@valvesoftware.com
> > >>>> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> > >>>> hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 00:40:52
> > >>>> +
> > >>>> Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
> > >>>> 
> > >>>> One more beta update before this becomes the public version
> > >>>> tomorrow, changes are:
> > >>>> 
> > >>>> - enabled utf8 chat for say and say_team commands
> > >>>> - don't create a SAVE/ folder on server launch
> > >>>> 
> > >>>> 
> > >>>> 
> > >>>> -Original Message-
> > >>>> From: hlds-boun...@list.valvesoftware.com
> > >>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
> > >>>> Reynolds Sent: Monday, February 11, 2013 1:20 PM
> > >>>> To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
> > >>>> mailing list (hlds_linux@list.valvesoftware.com);
> > >>>> hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
> > >>>> Counter-Strike 1.6 beta server update
> > >>>> 
> > >>>> We have another update, changes are:
> > >>>> - fixed hltv demos being corrupted
> > >>>> - fixed downloading of custom sprays from users
> > >>>> - increased max rate to 100k (sv_min/maxrate still apply and
> > >>>> defaults for them are unchanged) - changed timing function to call
> > >>>> clock_gettime(), this should cause more stable frame rates
> > >>>> 
> > >>>> 
> > >>>> As a reminder the plan is to make this the public release later this
> > >>>> week, and that update will be required.
> > >>>> 
> > >>>> -Original Message-
> > >>>> From: hlds-boun...@list.valvesoftware.com
> > >>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
> > >>>> Reynolds Sent: Friday, February 08, 2013 3:03 PM
> > >>>> To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
> > >>>> mailing list (hlds_linux@list.valvesoftware.com);
> > >>>> hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
> > >>>> Counter-Strike 1.6 beta server update
> > >>>> 
> > >>>> We have another update, changes are:
> > >>>> - fixed hltv being unable to record demos under Linux
> > >>>> - fixed dedicated servers listing as a listen server
> > >>>> - (partially) fixed hltv listing on the master servers (you need a
> > >>>> client update pl

Re: [hlds_linux] Resolved? SteamCMD (for HL1 and CS 1.6 dedicated server) on CentOS

2013-02-15 Thread Mico
I just upgraded my servers, I see this error when starting the console:

Error :/ lib/libc.so.6: version `GLIBC_2.7 'not found (required by / 
home/ema/engine_i486.so)

 Unable 
to load engine, image is corrupt

On Vie 15 Feb 2013 05:15:08 Weasel escribió:
> Finally gave up and resorted to Fedora-binary-on-CentOS-hack.
> Posting here for anybody else's benefit - anybody less of a Linux guru than
> me (which isn't saying much).
> 
> [FYI: Below is for 32-bit CentOS 5.9]
> 
> Got this file:
> 
> ftp://ftp.pbone.net/mirror/archive.fedoraproject.org/fedora/linux/releases/
> 9/Everything/i386/os/Packages/libstdc++-4.3.0-8.i386.rpm
> 
> Open it with 7-zip.
> Buried several levels deep will be "libstdc++.so.6.0.10"
> 
> Copy libstdc++.so.6.0.10 to
> "/whaterverpath/steamcmd/linux32/libstdc++.so.6.0.10" Make link to that
> file named "/whaterverpath/steamcmd/linux32/libstdc++.so.6"
> 
> cd /whaterverpath/steamcmd
> ./steamcmd.sh
> 
> Eventually got the intended "Steam>" prompt.
> 
> PS: Could probably use a newer version of that RPM (and resultant lib), but
> I *think* this is the minimum version that includes "GLIBCXX_3.4.9" and
> "GLIBCXX_3.4.10".
> 
> 
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Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-15 Thread Mico
New error:

Error:/lib/libc.so.6: version `GLIBC_2.7' not found (required by 
/home/ema/engine_i486.so)


Unable to load engine, image is corrupt

Help me?

On Jue 14 Feb 2013 15:39:51 Rudy Bleeker escribió:
> Or people could just use normal nicknames instead of those weird ones
> with all those squigly characters in them.
> 
> On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker  wrote:
> > And all the fun that goes with it, like Source games truncating Steam
> > names in the middle of multibyte characters because no one thought to
> > make sure they took the same lengths.
> > 
> > On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds
> > 
> >  wrote:
> >> What Anthony said.
> >> 
> >> (in theory it shouldn't matter, the beauty of utf8 is that most std
> >> string functions just work with it).
> >> 
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony
> >> Stoyanov Sent: Wednesday, February 13, 2013 4:55 PM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
> >> 
> >> You really should ask that question on alliedmods :)
> >> 
> >> On 14.2.2013 г. 02:53 ч., Ejziponken - wrote:
> >>> Cool!
> >>> Will the utf8 affect plugins? Like advertiseplugins?
> >>> 
>  From: alf...@valvesoftware.com
>  To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
>  hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 00:40:52
>  +
>  Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
>  
>  One more beta update before this becomes the public version tomorrow,
>  changes are:
>  
>  - enabled utf8 chat for say and say_team commands
>  - don't create a SAVE/ folder on server launch
>  
>  
>  
>  -Original Message-
>  From: hlds-boun...@list.valvesoftware.com
>  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
>  Reynolds Sent: Monday, February 11, 2013 1:20 PM
>  To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
>  mailing list (hlds_linux@list.valvesoftware.com);
>  hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
>  Counter-Strike 1.6 beta server update
>  
>  We have another update, changes are:
>  - fixed hltv demos being corrupted
>  - fixed downloading of custom sprays from users
>  - increased max rate to 100k (sv_min/maxrate still apply and defaults
>  for them are unchanged) - changed timing function to call
>  clock_gettime(), this should cause more stable frame rates
>  
>  
>  As a reminder the plan is to make this the public release later this
>  week, and that update will be required.
>  
>  -Original Message-
>  From: hlds-boun...@list.valvesoftware.com
>  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
>  Reynolds Sent: Friday, February 08, 2013 3:03 PM
>  To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
>  mailing list (hlds_linux@list.valvesoftware.com);
>  hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
>  Counter-Strike 1.6 beta server update
>  
>  We have another update, changes are:
>  - fixed hltv being unable to record demos under Linux
>  - fixed dedicated servers listing as a listen server
>  - (partially) fixed hltv listing on the master servers (you need a
>  client update plus we need to do a server update to totally fix this)
>  
>  
>  
>  -Original Message-
>  From: hlds-boun...@list.valvesoftware.com
>  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
>  Reynolds Sent: Thursday, February 07, 2013 10:41 AM
>  To: Half-Life dedicated Linux server mailing list
>  (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com;
>  hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
>  Counter-Strike 1.6 beta server update
>  
>  We have another update, changes are:
>  - fixed hltv failing to launch
>  
>  
>  -Original Message-
>  From: hlds_linux-boun...@list.valvesoftware.com
>  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>  Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM
>  To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
>  mailing list (hlds_linux@list.valvesoftware.com);
>  hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux]
>  Counter-Strike 1.6 beta server update
>  
>  We have released an update to this beta. This update includes 1.6
>  server changes so you should update.
>  
>  Fixes include:
>  - Fixed failing to launch on old OS distributions (I am looking at you
>  FreeBSD emu layer) - 

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-02-14 Thread Mico
Sorry for expressing myself badly, I'm using the version that developers have 
released the beta version of Counter Strike Dedicated Server.

I'm using the version that HL-BETA, hlds_run-game cstrike-beta hlbeta

He understands what I mean?

I hope I explained properly, I am very nervous.

On Jue 14 Feb 2013 19:06:44 Ross Bemrose escribió:
> More likely the Tux penguin and the two Brutal Legend promos.
> 
> Maybe we'll see actual fixes, too!
> 
> On Thu, Feb 14, 2013 at 5:04 PM, Frank  wrote:
> > Aww a gun that shots Roses and a box of candy that you can beat the other
> > players to death with?
> > 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
> > Smith Sent: Thursday, February 14, 2013 5:03 PM
> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> > Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming
> > 
> > We're working on mandatory updates for Team Fortress 2, Day of Defeat:
> > Source and Half-Life 2: Deathmatch. We should have them ready soon.
> > 
> > -Eric
> > 
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > 
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Counter-Strike Dedicated Server - Shutdown

2013-02-14 Thread Mico
I want to clarify that I am using the version downloaded from the steamcmd, 
but you download from hldsupdatetool

On Jue 14 Feb 2013 21:40:43 Rikard Bremark escribió:
> http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-base-linux.tar.g
> z


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[hlds_linux] Counter-Strike Dedicated Server - Shutdown

2013-02-14 Thread Mico
People, I know the list is only for problems with the HLDS Dedicated Server.

But a few minutes, without modification, to try using the AMX plugin, for 
example try to change map the server shuts down, restarts automatically.

Someone passing something similar?

I need help please. 

L 02/14/2013 - 20:09:07: [META] ini: Begin re-reading plugins list: 
/home/ema/cstrike/addons/metamod/plugins.ini   
L 02/14/2013 - 20:09:07: [META] ini: Read plugin config for: AMX Mod X  
   
L 02/14/2013 - 20:09:07: [META] ini: Finished reading plugins list: 
/home/ema/cstrike/addons/metamod/plugins.ini; Found 1 p
lugins  
   
L 02/14/2013 - 20:09:07: [META] dll: Updating plugins...
   
L 02/14/2013 - 20:09:07: [META] dll: Finished updating 5 plugins; kept 4, 
loaded 0, unloaded 0, reloaded 0, delayed 0  
L 02/14/2013 - 20:09:07: Server shutdown
   
L 02/14/2013 - 20:09:07: Log file closed  

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Re: [hlds_linux] [hlds] Bug reporting for Counter-Strike 1.6 and other Half-Life 1 engine games

2013-02-14 Thread Mico
Consult, metamod works?

LoadLibrary failed on ./cstrike/addons/metamod/dlls/metamod.so: 
./cstrike/addons/metamod/dlls/metamod.so: cannot open shared object file: No 
such file or directory
Host_Error: Couldn't get DLL API from 
./cstrike/addons/metamod/dlls/metamod.so!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from 
./cstrike/addons/metamod/dlls/metamod.so!


On Jue 14 Feb 2013 18:50:22 KP escribió:
> For how long are you planning to keep updating these games at this pace?
> These last few weeks certainly brought back some of the excitement of
> reading the new patch notes when CS was updated regularly 10 years ago,
> there are some cool fixes in there. So thanks for the work so far, and
> brace yourself for the brewing storm in the steam forums :). 
> 
> 
> 
>  From: Alfred Reynolds 
> To: "Half-Life dedicated Linux server mailing list
> (hlds_linux@list.valvesoftware.com)" ;
> Half-Life dedicated Win32 server mailing list
>  Sent: Thursday, February 14, 2013 10:14 PM
> Subject: Re: [hlds_linux] [hlds] Bug reporting for Counter-Strike 1.6 and
> other Half-Life 1 engine games
> 
> Each team here needs to make that choice, but given my positive experience
> so far with feedback on HL1 and CS 1.6 bugs I don't see why not. A lot of
> long running CS 1.6 bugs have been fixed because of github and nicely
> detailed bug reports (and for bonus marks some reports even pointed me at
> the line of code to fix!).
> 
> - Alfred
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian
> Staudt Sent: Thursday, February 14, 2013 1:05 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Half-Life dedicated Linux server mailing list
> (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Bug
> reporting for Counter-Strike 1.6 and other Half-Life 1 engine games
> 
> Thanks. Seems like the bug tracker really payed off for you during the last
> weeks.
> 
> Is there any chance we might get another repository for Web API and similar
> community features.
> I know that's not your area, but maybe there's now a common approach at
> Valve to open up bug reporting.
> I'm sure the community would really appreciate that.
> 
> Best regards,
> Sebastian
> 
> 
> 2013/2/14 Alfred Reynolds 
> 
> > I have setup a new location for us to collect and triage CS 1.6 and other
> > HL1 based bugs. If you find a problem that isn't fixed by other peoples
> > answers on this list and is related to the binaries we release (i.e NOT
> > 3rd party addons) then please head over to our github page and file a
> > bug (or check that your bug is not already listed):
> > https://github.com/ValveSoftware/halflife/issues
> > 
> > This page should be used for both Dedicated server and Client bugs, as
> > well as feature requests (within reason).
> > 
> > Over the next few weeks the rest of the Half-Life titles will be
> > converting over to the new SteamPipe system and will be using the same
> > base content as the recent Half-Life and Counter-Strike 1.6 updates.
> > 
> > - Alfred
> > 
> > 
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> ___
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Re: [hlds_linux] [hlds] Mandatory Counter-Strike: Source update released

2013-02-05 Thread Mico
What should I download:

1.9.1-hg805.tar.gz

1.9.2-hg807.tar.gz

Just download the file 1.9.2-hg807.tar.gz and metamod plugin not recognized in 
Linux.

Thanks!

On Mar 05 Feb 2013 20:06:18 Kyle Sanderson escribió:
> You need new binaries. Grab the latest MM:S and SM snapshots, they work
> just fine.
> 
> Thanks,
> Kyle.
> 
> On 5 Feb 2013 15:03, "Mico"  wrote:
> > The update will not let me load the plugins, such as metamod and
> > SourceMod.
> > 
> > I need help please.
> > 
> > Error log:
> > 
> > L 02/05/2013 - 19:43:41: Detected engine 5 but could not load:
> > libvstdlib.so:
> > cannot open shared object file: No such file or directory
> > L 02/05/2013 - 19:55:45: Detected engine 5 but could not load:
> > libvstdlib.so:
> > cannot open shared object file: No such file or directory
> > 
> > On Mar 05 Feb 2013 17:03:41 Eric Smith escribió:
> > > We've released a mandatory update for Counter-Strike: Source. The notes
> > 
> > for
> > 
> > > the update are below.
> > > 
> > > -Eric
> > > 
> > > --
> > > 
> > > Counter-Strike: Source
> > > - Added mat_viewportupscale and mat_viewportscale to enable rendering
> > > the world at a reduced resolution - "mat_viewportupscale 1" and
> > > "mat_viewportscale 0.5" will downscale world rendering by 50% - Added
> > > positional audio support for Mumble clients
> > > - Added a new ConVar mp_mapcycle_empty_timeout_seconds to trigger a
> > > changelevel when the server is empty - Added a new ConVar
> > > sv_shutdown_timeout_minutes
> > > 
> > >- Forces a server to shutdown if it has been requested to do so,
> > >even
> > 
> > if
> > 
> > > the server is not empty - Fixed a ConVar exploit that allowed malformed
> > > values to circumvent range checks - Fixed a con_logfile ConVar exploit
> > > - Fixed HTTP downloads on Mac not sending an HTTP referer
> > > - Fixed a bug that prevented consecutive clicks on scrollbar buttons
> > > - Fixed a bug that was causing intermittent lag spikes for Linux
> > 
> > dedicated
> > 
> > > servers - Fixed a crash while command-tabbing on Mac in fullscreen
> > > - Fixed a client crash in the sound emitter
> > > - Fixed an audio problem for Mac users
> > > - Fixed MOTD sometimes not displaying HTML contents
> > > - Improved the performance and stability of the libraries used for
> > 
> > in-game
> > 
> > > HTML display - Performance and stability improvements
> > > - Updated to support Big Picture mode
> > > 
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > 
> > > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > 
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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Re: [hlds_linux] [hlds] Mandatory Counter-Strike: Source update released

2013-02-05 Thread Mico
The update will not let me load the plugins, such as metamod and SourceMod.

I need help please.

Error log:

L 02/05/2013 - 19:43:41: Detected engine 5 but could not load: libvstdlib.so: 
cannot open shared object file: No such file or directory
L 02/05/2013 - 19:55:45: Detected engine 5 but could not load: libvstdlib.so: 
cannot open shared object file: No such file or directory


On Mar 05 Feb 2013 17:03:41 Eric Smith escribió:
> We've released a mandatory update for Counter-Strike: Source. The notes for
> the update are below.
> 
> -Eric
> 
> --
> 
> Counter-Strike: Source
> - Added mat_viewportupscale and mat_viewportscale to enable rendering the
> world at a reduced resolution - "mat_viewportupscale 1" and
> "mat_viewportscale 0.5" will downscale world rendering by 50% - Added
> positional audio support for Mumble clients
> - Added a new ConVar mp_mapcycle_empty_timeout_seconds to trigger a
> changelevel when the server is empty - Added a new ConVar
> sv_shutdown_timeout_minutes
>- Forces a server to shutdown if it has been requested to do so, even if
> the server is not empty - Fixed a ConVar exploit that allowed malformed
> values to circumvent range checks - Fixed a con_logfile ConVar exploit
> - Fixed HTTP downloads on Mac not sending an HTTP referer
> - Fixed a bug that prevented consecutive clicks on scrollbar buttons
> - Fixed a bug that was causing intermittent lag spikes for Linux dedicated
> servers - Fixed a crash while command-tabbing on Mac in fullscreen
> - Fixed a client crash in the sound emitter
> - Fixed an audio problem for Mac users
> - Fixed MOTD sometimes not displaying HTML contents
> - Improved the performance and stability of the libraries used for in-game
> HTML display - Performance and stability improvements
> - Updated to support Big Picture mode
> 
> 
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Re: [hlds_linux] DMESG LOG / Message: UDP: short packet

2013-01-18 Thread Mico
Sorry for omitting data, I'm running servers Counter-Strike 1.6.

SO: Ubuntu Server 12.04

On Vie 18 Ene 2013 20:39:04 Mico escribió:
> Hi folks, I have a question about the logs attached below:
> 
> [8687918.348720] UDP: short packet: From 200.117.220.244:27005 50/44 to
> 200.58.97.121:27029
> [8688154.114667] UDP: short packet: From 200.117.220.244:27005 51/40 to
> 200.58.97.121:27029
> [8688193.390630] UDP: short packet: From 200.117.220.244:27005 44/43 to
> 200.58.97.121:27029
> [8688297.085966] UDP: short packet: From 200.117.220.244:27005 49/44 to
> 200.58.97.121:27029
> [8688354.986654] UDP: short packet: From 200.117.220.244:27005 49/39 to
> 200.58.97.121:27029
> [8688537.877283] UDP: short packet: From 200.117.220.244:27005 51/49 to
> 200.58.97.121:27024
> [8688662.819592] UDP: short packet: From 200.117.220.244:27005 42/41 to
> 200.58.97.121:27029
> [8679718.078109] UDP: short packet: From 190.18.153.48:15623 49320/48 to
> 200.58.97.121:27029
> [8679741.662004] UDP: short packet: From 190.18.153.48:15623 308/54 to
> 200.58.97.121:27029
> [8679760.842512] UDP: short packet: From 190.18.153.48:15623 308/76 to
> 200.58.97.121:27029
> [8680347.573463] UDP: short packet: From 181.166.32.20:5380 318/46 to
> 200.58.97.121:27029
> [8680358.973280] UDP: short packet: From 181.166.32.20:5380 318/48 to
> 200.58.97.121:27029
> [8680426.952825] UDP: short packet: From 181.166.32.20:5380 308/49 to
> 200.58.97.121:27029
> [8680672.948758] UDP: short packet: From 181.166.32.20:5380 318/39 to
> 200.58.97.121:27029
> 
> Always stop the attack denying IP with iptables, but every day I see many
> different IPs appear to attack the server, have some iptables rule to block
> the package?

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[hlds_linux] DMESG LOG / Message: UDP: short packet

2013-01-18 Thread Mico
Hi folks, I have a question about the logs attached below:

[8687918.348720] UDP: short packet: From 200.117.220.244:27005 50/44 to 
200.58.97.121:27029
[8688154.114667] UDP: short packet: From 200.117.220.244:27005 51/40 to 
200.58.97.121:27029
[8688193.390630] UDP: short packet: From 200.117.220.244:27005 44/43 to 
200.58.97.121:27029
[8688297.085966] UDP: short packet: From 200.117.220.244:27005 49/44 to 
200.58.97.121:27029
[8688354.986654] UDP: short packet: From 200.117.220.244:27005 49/39 to 
200.58.97.121:27029
[8688537.877283] UDP: short packet: From 200.117.220.244:27005 51/49 to 
200.58.97.121:27024
[8688662.819592] UDP: short packet: From 200.117.220.244:27005 42/41 to 
200.58.97.121:27029
[8679718.078109] UDP: short packet: From 190.18.153.48:15623 49320/48 to 
200.58.97.121:27029
[8679741.662004] UDP: short packet: From 190.18.153.48:15623 308/54 to 
200.58.97.121:27029
[8679760.842512] UDP: short packet: From 190.18.153.48:15623 308/76 to 
200.58.97.121:27029
[8680347.573463] UDP: short packet: From 181.166.32.20:5380 318/46 to 
200.58.97.121:27029
[8680358.973280] UDP: short packet: From 181.166.32.20:5380 318/48 to 
200.58.97.121:27029
[8680426.952825] UDP: short packet: From 181.166.32.20:5380 308/49 to 
200.58.97.121:27029
[8680672.948758] UDP: short packet: From 181.166.32.20:5380 318/39 to 
200.58.97.121:27029

Always stop the attack denying IP with iptables, but every day I see many 
different IPs appear to attack the server, have some iptables rule to block the 
package?


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Re: [hlds_linux] Prevent UDP attacks

2012-10-02 Thread Mico
Are Servers Counter-Strike 1.6 (HL-BETA) SourceMod supports HLDS?

I was looking for a solution using iptables. So consult here, as there are 
skilled people.

On Mar 02 Oct 2012 19:24:35 Cameron Munroe escribió:
> Did you do a lookup on one or two of the addresses and do you have SMAC
> installed?
> 
> On 10/2/2012 3:23 PM, Mico wrote:
> > Nop, are different IP range.
> > 
> > Many addresses to do a manual lock.
> > 
> > On Mar 02 Oct 2012 19:19:17 Cameron Munroe escribió:
> >> Is it the same address?
> >> 
> >> On 10/2/2012 3:17 PM, Mico wrote:
> >>> In the message log of the operating system (Ubuntu 12.04) I'm seeing a
> >>> lot of logs like the following:
> >>> 
> >>> [848814.998297] UDP: short packet: From 190.xxx.xxx.xxx:308 /33 to
> >>> 200.xxx.xxx.xxx:27025
> >>> 
> >>> [874435.912157] UDP: short packet: From 190.xxx.xxx.xxx:4805 49320/37
> >>> to 200.xxx.xxx.xxx:27024
> >>> 
> >>> [882015.978724] UDP: bad checksum. From 190.xxx.xxx.xxx:58299 to
> >>> 200.xxx.xxx.xxx:27020 ulen 33
> >>> 
> >>> As block these requests?
> >>> thanks
> >>> 
> >>> ___
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> >>> please visit:
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> >> 
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Re: [hlds_linux] Prevent UDP attacks

2012-10-02 Thread Mico
Nop, are different IP range.

Many addresses to do a manual lock.

On Mar 02 Oct 2012 19:19:17 Cameron Munroe escribió:
> Is it the same address?
> 
> On 10/2/2012 3:17 PM, Mico wrote:
> > In the message log of the operating system (Ubuntu 12.04) I'm seeing a
> > lot of logs like the following:
> > 
> > [848814.998297] UDP: short packet: From 190.xxx.xxx.xxx:308 /33 to
> > 200.xxx.xxx.xxx:27025
> > 
> > [874435.912157] UDP: short packet: From 190.xxx.xxx.xxx:4805 49320/37 to
> > 200.xxx.xxx.xxx:27024
> > 
> > [882015.978724] UDP: bad checksum. From 190.xxx.xxx.xxx:58299 to
> > 200.xxx.xxx.xxx:27020 ulen 33
> > 
> > As block these requests?
> > thanks
> > 
> > ___
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> > please visit:
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[hlds_linux] Prevent UDP attacks

2012-10-02 Thread Mico
In the message log of the operating system (Ubuntu 12.04) I'm seeing a lot of 
logs like the following:

[848814.998297] UDP: short packet: From 190.xxx.xxx.xxx:308 /33 to 
200.xxx.xxx.xxx:27025

[874435.912157] UDP: short packet: From 190.xxx.xxx.xxx:4805 49320/37 to 
200.xxx.xxx.xxx:27024

[882015.978724] UDP: bad checksum. From 190.xxx.xxx.xxx:58299 to 
200.xxx.xxx.xxx:27020 ulen 33

As block these requests?
thanks

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[hlds_linux] HLSW Configuration port

2012-08-22 Thread Mico
I'm opening ports using iptables on my server.

To manage servers Counter Strike 1.6 Counter Strike Source which ports should 
I allow? because I can not access the console from the application.

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