Re: [hlds_linux] Dumping Half-Life clients with lastinv quickswitch.

2004-07-24 Thread Miguel Filho

 From: Alfred Reynolds [EMAIL PROTECTED]
 We have a fix in testing, I hope to get it out tonight.

Yeah, you are testing it,  sounds funny.




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Re: [hlds_linux] Steam over LAN

2004-07-08 Thread Miguel Filho

Firstly is it possible to allow players just to authentication
but blocking updates ?

no
Secondly could we setup a local cache server to provide player with content

no
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Re: [hlds_linux] Steam over LAN

2004-07-08 Thread Miguel Filho

So there are no other alternatives?

no

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Re: [hlds_linux] ***MAJOR*** Stats me exploit

2004-04-14 Thread Miguel Filho
WOW!!

This is really bad

activate /statsme in CS and then press ENTER...
Executing shellcode...
Shell should run now. Wait a few ticks, then press ENTER.
Connect to the shell
id
uid=0(root) gid=0(root) groups=0(root),101(lpadmin)
This is fault of stats-me or hlds?

Miguel

DarK wrote:

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I havn't noticed any info about it on the lsits, so i'm posting it to spread the word.
I don't really know he details much, but it affects versions 2.6.16 and 2.6.19 and 
higher I *think*
But if you are running statsme I STRONGLY recomend you read the following link:
http://www.void.at/advisories/VSA0303_statsme.txt
Hope all goes well...
DarK
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Re: [hlds_linux] Steam Update Released

2004-01-16 Thread Miguel Filho
Does this new engine update  uses less CPU than the other one or still
the same
Miguel

Erik Johnson wrote:
The Steam update is now live. You will either need to run Steam to get
your server up to date, or download the raw files from us. This update
is not compatible with older clients.
We're hosting the files via BitTorrent from the links below. You can
download and install BitTorrent from here:
http://www.bitconjurer.org/BitTorrent/

The files themselves can be downloaded from here:



COUNTER-STRIKE:
- Fixed bug where shield would be invisible if a player picked the
shield up immediately after throwing a grenade.
- The round timer is now disabled when the bomb is planted.
- The winning defensive team now gets the same amount of money whether
they win by round timeout or not ($3250 instead of $2000)
- Players on the offensive team who survive the round due to a round
timeout no longer receive money the next round.
- The Terrorists get an additional $800 per player if they plant the
bomb but lose the round.
- Fixed exploit where when a player died they could sometimes join the
other team during the same round.
ENGINE:
- Fixed custom decals not being downloaded from the server correctly.
- Fixed custom decals drawing incorrectly for the host of a listen
server after another player joins.
- Fixed vgui textures being corrupted after going over a number of level
changes.
- Fixed problem where player would be sometimes be forced to look
straight up after task switching in and out of game in fullscreen d3d
mode.
- Fixed problem in sound system where it wouldn't properly be shutdown
at the end of a .wav file.
- Fixed banner picture not working correctly in HLTV.
GAMEUI:
- Fixed error message that was cut off when a player was disconnected
from a game server.
SERVER BROWSER:
- Fixed Opposing Force not showing up in the server browser game filter.


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Re: [hlds_linux] Problems with HLDS Update Tool

2003-12-18 Thread Miguel Filho
roll back, roll back and roll back.

good solution. real good solution. donĀ“t you want to roll back all
steam stuff and give us the traditional way of distributing files,
i mean, a http download.
Miguel

Erik Johnson wrote:

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There will be a new version of the HLDSUpdateTool released in the near
future (a couple of hours maximum) that will roll back the verify
functionality that is causing server administrators problems.
Sorry you ran into this.

Erik
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Re: [hlds_linux] Failed to get valid content ticket

2003-09-13 Thread Miguel Filho
I think (and I hope) that this problem is caused for the high number
of people connnecting to update. Take a look at fileplanet.com, the
lines for the new installer that have cs 1.6 and hl 1.1.2 are completly
full.
Miguel

Alastair Grant wrote:

It is getting slighly annoying now.  If anybody knows a solution to this
please share.
Or is this just another reason why it is a stupid idea not to release
'network install' versions of server software.  I don't want to go
through this on all the servers I'm running.
DD wrote:

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Humm ??
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
Failed to get valid content ticket
?? enyone ??


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