Re: [hlds_linux] Rcon protect question

2009-08-21 Thread Nicolas Fernandez
Always dynamic ips.
It's posible that got the bug can use cmd dlfile if my binaries are this
year? : S

On Fri, Aug 21, 2009 at 9:29 AM, Ferenc Kovacs  wrote:

> if you have static ip address on your client, you can set up a
> firewall/iptables rule to limit the rcon port only for yourself.
>
> Tyrael
>
> On Thu, Aug 20, 2009 at 6:25 PM, Nicolas Fernandez
> wrote:
> > It's a good idea, but as disabled access and is only for amxmodx?.
> >
> > Thanks
> >
> > On Thu, Aug 20, 2009 at 4:24 AM, Steffen Tronstad  >wrote:
> >
> >> You could just disable rcon allover, and just give your admins rights
> via
> >> amxmod or similar.
> >>
> >> That would be the easiest, safest way to go.
> >>
> >>
> >> -Opprinnelig melding-
> >> Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] På vegne av Nicolas
> Fernandez
> >> Sendt: 20. august 2009 09:18
> >> Til: hlds_linux@list.valvesoftware.com
> >> Emne: [hlds_linux] Rcon protect question
> >>
> >> Hello ppl,
> >>
> >> Need to know if there is any protection for servers rcon, i use
> >> sv_rcon_maxfailures , sv_rcon_banpenalty etc. But someone is discovering
> >> the
> >> rcon password, if not via some exploit.
> >>
> >> Thanks!
> >> ___
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> >>
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Re: [hlds_linux] Rcon protect question

2009-08-20 Thread Nicolas Fernandez
It's a good idea, but as disabled access and is only for amxmodx?.

Thanks

On Thu, Aug 20, 2009 at 4:24 AM, Steffen Tronstad wrote:

> You could just disable rcon allover, and just give your admins rights via
> amxmod or similar.
>
> That would be the easiest, safest way to go.
>
>
> -Opprinnelig melding-
> Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] På vegne av Nicolas Fernandez
> Sendt: 20. august 2009 09:18
> Til: hlds_linux@list.valvesoftware.com
> Emne: [hlds_linux] Rcon protect question
>
> Hello ppl,
>
> Need to know if there is any protection for servers rcon, i use
> sv_rcon_maxfailures , sv_rcon_banpenalty etc. But someone is discovering
> the
> rcon password, if not via some exploit.
>
> Thanks!
> ___
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> please visit:
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>
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[hlds_linux] Rcon protect question

2009-08-20 Thread Nicolas Fernandez
Hello ppl,

Need to know if there is any protection for servers rcon, i use
sv_rcon_maxfailures , sv_rcon_banpenalty etc. But someone is discovering the
rcon password, if not via some exploit.

Thanks!
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Re: [hlds_linux] Question about choke and loss

2009-07-27 Thread Nicolas Fernandez
Yep, i have the same values for sv_maxrate & sv_minrate, seted 25000, rates
lan. The player consume around 6 - 8/9KB IN.
Full codecs to voice, quality 5, voice_speex. and if  6 players are talking
get 35 - 40 choke :S


On Sun, Jul 26, 2009 at 4:50 AM, Cc2iscooL  wrote:

> Yep. You can enforce min/max rates (including setting min/max to the same
> number) in order to get whatever value you want them to use though.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
>
> On Sun, Jul 26, 2009 at 2:10 AM, Steven Crothers
> wrote:
>
> > Even so, your only looking at ~50kb/s which in todays day and age isn't
> > bad.
> > The people who don't have at least that wouldn't be playing for other
> > reasons (ping being the primary reason). Obviously an AOL user isn't
> going
> > to join, but than again, do AOL users play CSS?
> > Anyway the personal settings I use are 10k/30k for my low/highs. However
> in
> > TF2 I noticed that you need to toss more rate into it and haven't
> explored
> > it much.
> >
> > On a side note, was the ability to set the clients rate from the server
> > removed in TF2 as well? I never really looked into it, but I remember
> back
> > in the day I could install a plugin and change a users rates from an ES
> > mod.
> >
> > On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid 
> > wrote:
> >
> > > Adam, forcing a minrate of 5 on people is not a friendly thing to
> do.
> > > Lots of users around the world are still on what most of us would
> > consider
> > > pretty frickin' slow connections.  5 means the user would need to
> > have
> > > a
> > > minimum of a 400 kb/s connection, and probably a little more to
> provision
> > > for any overhead or another process running on the client's PC that may
> > > also
> > > be sucking bandwidth, along with the potential that others may be using
> > the
> > > connection concurrently.  400 kb/s may sound slow to you and me, but
> some
> > > parts of the world lucky enough to have Internet connections at all
> would
> > > love to have even half that speed.  To assume that "most players out
> > there
> > > should have at least" that isn't really fair.
> > >
> > > A few of us subscribed to the list had a discussion about it in the
> > > unofficial #hlserveradmins IRC channel a while back.  It is ultimately
> > your
> > > decision to make, but there isn't really anything wrong with allowing a
> > low
> > > rate.  It's mostly going to be at the user's detriment who may be using
> a
> > > low rate as they would probably experience some warping and other
> network
> > > related issues, but I think a little note about it in the MOTD would
> > > suffice
> > > as an FYI to the players visiting your server.  Instead of *forcing*
> them
> > > to
> > > possibly have a poor experience on your server, I always figure it's
> best
> > > to
> > > let them make the decision.
> > >
> > > If you feel this may hurt the experience players have while visiting
> your
> > > server, the nice part is that you can change maxrate and minrate
> settings
> > > on
> > > the fly.  So you can have a core group of players on your server
> observe
> > > and
> > > report any oddities that may occur as you test this network variable.
> > >  There
> > > are SourceMod plugins available that allow you to monitor the rate of
> > > connected users, so this should help you to add detail to your
> > > documentation
> > > for making your final judgement.  You can always stop by the chat and
> > > discuss it further with us.
> > >
> > > Anyway, this is about CS 1.6.  The maximum value for rate in the
> > GoldSource
> > > engine is 2.  So set sv_maxrate to 2(or 0), and minrate to
> > whatever
> > > you feel comfortable with.  sv_maxupdaterate and sv_minupdaterate must
> > also
> > > be set properly, and in the spirit of not getting too long winded, do
> > your
> > > homework.  These are basic settings you need to know to get up and
> > running
> > > properly.
> > >
> > > There's also nothing wrong with making sure that your users have their
> > > rates
> > > set properly, client-side.
> > >
> > > If all else fails, make sure that you actually have enough bandwidth
> > > available to provide for those game servers.  Also, you didn't finish
> > > telling us what value you were using for +sys_ticrate.
> > >
> > >
> > >
> > >-Richard Eid
> > >
> > >
> > > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki  wrote:
> > >
> > > > ics wrote:
> > > > > Default rate is 1, which isnt enough for 66tick servers or
> > 100tick
> > > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt
> > > enough,
> > > > > atleast on 33tick TF2 servers with 30 players.
> > > >
> > > > Want a choke free tf2 server?
> > > >
> > > > sv_minrate 5
> > > > sv_maxrate 10
> > > > sm_cvar net_maxcleartime 0.001
> > > > sm_cvar net_splitrate 2
> > > > sm_cvar net_splitpacket_maxrate 5
> > > >
> > > > Most players out there should have at leas

Re: [hlds_linux] Question about choke and loss

2009-07-25 Thread Nicolas Fernandez
Thanks for the data, it's values works for Counter Strike 1.6 yet ?


On Sat, Jul 25, 2009 at 7:29 PM, ics  wrote:

> I'm pretty sure Cc2iscooL knows that TF2 runs only 66 tick. However, the
> guy who first posted was asking about cs 1.6. For that, i don't see
> reason to have more than 25000 rate.
>
> -ics
>
> DontWannaName! kirjoitti:
> > TF2 only runs at 66 tick, not 33 or 100, just 66. It goes below 66
> sometimes
> > cause thats how the game works. I set my minrate around 2 so DSL
> clients
> > dont have issues since it depends on how good the end user's internet is.
> I
> > encourage people to set their rate to 6 though.
> >
> > On Sat, Jul 25, 2009 at 1:16 PM, Cc2iscooL  wrote:
> >
> >
> >> I find that with a 66tick TF2 (24 slot) it needs about 35-40k to
> function
> >> without loss per client. I usually set minrate 15000 on my servers,
> because
> >> it seems any lower and clients have a much greater tendency to "warp"
> >> around. I originally had it at 10k, but since medic update or so TF2 has
> >> required more bandwidth than before.
> >>
> >> --
> >> Cc2iscooL
> >> Head Admin/Owner
> >> http://www.cc2iscool.com
> >>
> >>
> >> On Sat, Jul 25, 2009 at 2:52 PM, ics  wrote:
> >>
> >>
> >>> Default rate is 1, which isnt enough for 66tick servers or 100tick
> >>> either. It's barely enough for 33tick. Sometimes even 25000 isnt
> enough,
> >>> atleast on 33tick TF2 servers with 30 players.
> >>>
> >>> -ics
> >>>
> >>> Joseph Laws kirjoitti:
> >>>
> >>>> A minrate of 25000 is ridiculously high.  It should be no higher than
> >>>> 10,000.  25,000 is LAN rate as it stands and should be value of
> >>>>
> >>> sv_maxrate.
> >>>
> >>>> [??R] The-/ >>>>
> >>>>
> >>>>> Also check into sv_minrate, default is usually 3500 or 5000, at 66
> >>>>>
> >> tick
> >>
> >>>>> thats barely enough to send all the game data let alone voice chat,
> >>>>> would force it to a min of 25000 if not higher.
> >>>>>
> >>>>> Console Admin wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> http://whisper.ausgamers.com/wiki/index.php/Tickrate
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On Fri, Jul 24, 2009 at 11:24 PM, Nicolas Fernandez <
> >>>>>>
> >>> nooky...@gmail.com>wrote:
> >>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Hello ppl, i'm having problems with my server, i got mounted 3
> >>>>>>>
> >> servers
> >>
> >>> 12
> >>>
> >>>>>>> slots each in a Quad 2 Core 4GB of ram, and 10Mbps, GNU/Debian ,
> >>>>>>>
> >> when
> >>
> >>> the
> >>>
> >>>>>>> players use the microphone they are geting some loss and choke, for
> >>>>>>>
> >>> example
> >>>
> >>>>>>> 4 players talking got 15 choke.
> >>>>>>> I'm running the command line with -pingboost 3 +sys_ticrate.
> >>>>>>> What cause this issue ?
> >>>>>>>
> >>>>>>> Sorry for my poor english :(.
> >>>>>>>
> >>>>>>> Thanks!
> >>>>>>> ___
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >> archives,
> >>
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>>
> >>>>> ___
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> archives,
> >>>>>
> >>> please visit:
> >>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>
> >>>>>
> >> 
> >>
> >>>>> No virus found in this incoming message.
> >>>>> Checked by AVG - www.avg.com
> >>>>> Version: 8.5.387 / Virus Database: 270.13.29/2261 - Release Date:
> >>>>>
> >>> 07/25/09 05:58:00
> >>>
> >>>>>
> >>>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>
> >>> please visit:
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
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> >>>
> >>>
> >> ___
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> >> please visit:
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> >>
> >>
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[hlds_linux] Question about choke and loss

2009-07-24 Thread Nicolas Fernandez
Hello ppl, i'm having problems with my server, i got mounted 3 servers 12
slots each in a Quad 2 Core 4GB of ram, and 10Mbps, GNU/Debian , when the
players use the microphone they are geting some loss and choke, for example
4 players talking got 15 choke.
I'm running the command line with -pingboost 3 +sys_ticrate.
What cause this issue ?

Sorry for my poor english :(.

Thanks!
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Re: [hlds_linux] STEAM UserID Ticket

2009-02-25 Thread Nicolas Fernandez
Hello, may be this question was answered, but my players are getting this
error,
Error verifying STEAM UserID Ticket(server was unable to contact the
authentication server), is really a problem from auth steam server?, or is
problem in my network that lose the connection.

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Re: [hlds_linux] Many timeouts

2009-02-23 Thread Nicolas Fernandez
Not is a connection problem, i got checked this. All players recive timeout
and can't join again. When try to connect recive Timeout.
Is Cs 1.6 server STEAM. Any exploit?

Thanks

On Sun, Feb 22, 2009 at 7:41 PM, Nicolas Fernandez wrote:

> Not just, the players are playing normaly the map and recive the timeout.
>
>
> On Sun, Feb 22, 2009 at 7:12 PM, Coldorak  wrote:
>
>> Is it when there's a map change?
>>
>> On Sun, Feb 22, 2009 at 9:50 PM, Matthias Bleile > >wrote:
>>
>> > Well, what does the log or the "screen"-view tell you why it happens?
>> >
>> > - Original Message -
>> > From: "Nicolas Fernandez" 
>> > To: 
>> > Sent: Sunday, February 22, 2009 8:45 PM
>> > Subject: [hlds_linux] Many timeouts
>> >
>> >
>> > > Hello ppl, i'm running hlds steam in linux box, well the problem is
>> when
>> > > the
>> > > all players are playing and get Timeout, the server still runing, but
>> the
>> > > players can't join in the server getting a Timeout instantly trying to
>> > > join
>> > > in the server.
>> > > Why this happens?
>> > >
>> > > Thanks.
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>>
>> --
>> http://www.coldfire.info
>> ___
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>
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Re: [hlds_linux] Many timeouts

2009-02-22 Thread Nicolas Fernandez
Not just, the players are playing normaly the map and recive the timeout.

On Sun, Feb 22, 2009 at 7:12 PM, Coldorak  wrote:

> Is it when there's a map change?
>
> On Sun, Feb 22, 2009 at 9:50 PM, Matthias Bleile  >wrote:
>
> > Well, what does the log or the "screen"-view tell you why it happens?
> >
> > - Original Message -
> > From: "Nicolas Fernandez" 
> > To: 
> > Sent: Sunday, February 22, 2009 8:45 PM
> > Subject: [hlds_linux] Many timeouts
> >
> >
> > > Hello ppl, i'm running hlds steam in linux box, well the problem is
> when
> > > the
> > > all players are playing and get Timeout, the server still runing, but
> the
> > > players can't join in the server getting a Timeout instantly trying to
> > > join
> > > in the server.
> > > Why this happens?
> > >
> > > Thanks.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> >
> >
> > ___
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> > please visit:
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> >
>
>
>
> --
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[hlds_linux] Many timeouts

2009-02-22 Thread Nicolas Fernandez
Hello ppl, i'm running hlds steam in linux box, well the problem is when the
all players are playing and get Timeout, the server still runing, but the
players can't join in the server getting a Timeout instantly trying to join
in the server.
Why this happens?

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Re: [hlds_linux] hlds crash

2009-01-25 Thread Nicolas Fernandez
Is strange, becouse i installed the server downloading from
hldsupdatetool.bin or this not download the last version?, anyway now i have
installed hldshield.

On Sun, Jan 25, 2009 at 1:35 PM, AnAkIn .  wrote:

> This exploit was fixed by one of the last HLDS updates. Your server is
> probably not up to date.
>
> 2009/1/25 Kveri 
>
> > Someone is attacking you with Bor to be pig exploit, HLShield is what
> > you want.
> >
> > Kveri
> >
> > Nicolas Fernandez wrote:
> > > Hello people, I am running hlds linux Debian 5, I am having problems
> with
> > > some servers, these servers are running with amxmodx 1.76d MM 1.19, at
> > some
> > > time the server frize, check the logs do not show anything unusual,
> > > Sometimes I see a player who always nick Born to be pig (...) comes to
> > play
> > > and then the server goes down, the process hlds_run keep running
> > normally,
> > > but anyone can access and play, and the server frizea, pulling timeout,
> 2
> > > servers of equal plugins goes down instantly, is very ver strange.
> > >
> > > Sorry for my english.
> > > ___
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> > please visit:
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> > >
> > >
> >
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[hlds_linux] hlds crash

2009-01-25 Thread Nicolas Fernandez
Hello people, I am running hlds linux Debian 5, I am having problems with
some servers, these servers are running with amxmodx 1.76d MM 1.19, at some
time the server frize, check the logs do not show anything unusual,
Sometimes I see a player who always nick Born to be pig (...) comes to play
and then the server goes down, the process hlds_run keep running normally,
but anyone can access and play, and the server frizea, pulling timeout, 2
servers of equal plugins goes down instantly, is very ver strange.

Sorry for my english.
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