[hlds_linux] Please remove the unwanted functionality ( cl_restrict_server_commands )

2007-03-05 Thread Nullbit
This is a multi-part message in MIME format.
--
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To Alfred's boss



May I suggest that you remove all traces of the functionality of
cl_restrict_server_commands or at least default the values to an acceptable
situation where a normal player without knowledge of console, configs and so
on can play and participate in map vote - just by using default values?



It seems to me that Valve is very focused on how to make life harder for
server admins and the live easier for cheaters by spending the resources on
something nobody ever has asked for. Sites like http://www.msxsecurity.com/
are not unusual.



Please use your resources on something that add values to your product!



nullbit



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SV: [hlds_linux] Any good Linux SRCDS OS Setup Guides?

2007-02-08 Thread Nullbit
A good place to start is here http://www.srcds.com or perhaps just this one
http://www.srcds.com/db/engine.php?subaction=showfull&id=1098643920&archive=

nullbit

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Whisper
Sendt: 8. februar 2007 16:48
Til: hlds_linux@list.valvesoftware.com
Emne: [hlds_linux] Any good Linux SRCDS OS Setup Guides?

--
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Hi guys

I figured you would be the best to ask.

I'm trying to help a friend get their Linux Box into shape for the SRCDS
servers they are running on it.

Problem is, I know next to nothing about Linux, so even if I searched for a
guide on how to setup Linux OS for SRCDS, I have no way of evaluating the
usefulness of the information.

I do know a fair bit about SRCDS though, problem is, the person who looks
after the box is a Linux guru who doesn't know anything about SRCDS, and
since I know nothing about Linux, I'm not much help in telling him all the
little in's and out's of setting up a Linux box for SRCDS.

In any case, are there any guides on how to setup Linux for SRCDS,
particuarly paying attention to specific kernel versions + settings and
CPU/MB types and matching them correctly to maxmise SRCDS performance?

Thanks
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SV: [hlds_linux] socket 939 Opteron

2007-01-25 Thread Nullbit
Hi, could somebody please enlighten me? Since the players can't see if a
server is running VAC or VAC2; what is then the great advance of using VAC2
from a server hosting point-of-view (e.g. 32bit binaries versus 64bit)?

>From my point-of-view is it only a matter of having a smooth game process in
terms of CPU usage and that kind of things. I really don't care if it's VAC
or VAC2!

nullbit

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Knuts -
jolt.co.uk
Sendt: 22. januar 2007 19:48
Til: hlds_linux@list.valvesoftware.com
Emne: RE: [hlds_linux] socket 939 Opteron

Don't get me started on lack of 64 bit cpu support!!

The main downside is no VAC2, you get VAC1 when you use amd64 binaries.

***SHAKES FIST***

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang
Schøyen
Sent: 22 January 2007 18:03
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] socket 939 Opteron

Btw, whats the downside when you use the 64bit binary?

Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett IT A/S
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 9699
Faks: 22178218
Web: www.novanett.no

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valtteri
Kiviniemi
Sent: Monday, January 22, 2007 5:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] socket 939 Opteron

Hi

My experience is that, if you run 64bit OS and 32bit binary, the
operating system will emulate the program, and it decreases performance
and consumes more CPU. I have AMD64 debian installations, and if I run
hlds_amd binary (the 32bit one) the server FPS is only ~200-300 and it
consumes ~3-5% CPU at IDLE, and with 10 players about 20%...

With the outdated hlds_amd64 binary the FPS is constantly 500 and the
server consumes about ~5-8% CPU with 10 players. I suggest that if you
want to run the updated 32bit binary, you're better have pure 32bit OS.

The outdated hlds_amd64 binary is IMO better and the hitreg is perfect.
I don't care how outdated it is, becauce the fact is that it performs
much better than the 32bit installation, and consumes less CPU.

I'll update to the 32bit installation only when the 64bit binary wont
work anymore.

REMEMBER: don't fix it if it ain't broken..

And btw, the hlds_run script doesn't autodetect 64bit processors
anymore, because valve has changed the script to run only with hlds_amd
binary (even if you have 64bit processor). And why is this? Because the
64bit binary is very old, and they don't update it anymore. But it still
works fine.

---
Valtteri

Andreas Kang Schøyen kirjoitti:
> The CPU support 64bits, and I have installed 64bit debian.
>
> When I run the amd64 bit binary for hlds the cpu load decreases with 70%..
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> It konsulent
> NovaNett IT A/S
> Adr: Grønland 14, 0188 Oslo
> E-post: [EMAIL PROTECTED]
> Tlf: 22170020 / Mob 9699
> Faks: 22178218
> Web: www.novanett.no
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Monday, January 22, 2007 4:04 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] socket 939 Opteron
>
> --
> [ Picked text/plain from multipart/alternative ]
> On that note
>
> If I recall correctly from reading this list, is it correct to say that
the
> Linux 32 bit binary runs better if the Linux OS is running 64bit mode
> natives, assuming the CPU supports 64bit?
>
> On 1/23/07, Andreas Kang Schøyen <[EMAIL PROTECTED]> wrote:
>
>> I have Debian and the new socket 939 opteron installed, i see that by
>> default hlds_run starts hlds_amd and not hlds_amd64. why?
>>
>> When I run hlds_amd64 with pingboost 2 and 10 players on the server, the
>> CPU load is 0-3% and peaks at 8% (mapchange etc)..
>>
>> WOW!! :)
>>
>> ___
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>> please visit:
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>>
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SV: [hlds_linux] New Idea (awards)

2007-01-13 Thread Nullbit
Hi, agree on this an initial measurement of the ping would be very nice to
have on server side!

Personally would I prefer to have the Linux code optimized! ATM does the
source engine consume to much resources compared to other games.

Second would it be nice to have a "connect-ping-maximum" - that would really
help a lot in terms of game play and CPU usage.


Best regards
nullbit

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Evaldas
Zilinskas
Sendt: 14. januar 2007 00:23
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] New Idea (awards)

Omg, bright ideas I preffer optimizing the code, that at least a 2.8GHz
Pentium D could handle a 24 slot 66tick server and add something like other
nonVALVE games have. sv_MaxPing "xx". It kills, when some people can't
understand that it's impossible to shoot them, when they run with latency
over 400



Yours,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812


- Original Message -
From: "Adam-CEO" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, January 14, 2007 12:13 AM
Subject: [hlds_linux] New Idea (awards)


> Hey Guys,
> I have a great idea.
> Here goes: In Counter-strike Source you get "points" and or kill points
> for
> defusing and planting the bomb right?
> Well, specifically people are not really good, they just look good on the
> score board because they did the bomb or defused.
> What if they added a server part and user part to which for
> planting/defusing the bomb it'd be in another group, for like Award
> points,
> and you get the award points for how many people on your team you
> saved(aka
> how many ct's you have left for defusing and how many ct's you killed with
> the bomb).
> What do you think, do you think this would be more tedious for the server
> to
> calculate or would it be fairly simple?
> Thanks,
> Adam - CEO
> Next-Generation Game Servers
> NextGenServers.com
>
>
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>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.432 / Virus Database: 268.16.10/624 - Release Date:
> 2007.01.12 14:04
>
>


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SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Nullbit
Agree in this post! The business impact of this failure is devastating!

For 10 years have I been working with SAP! They also make mistakes and
sometimes - sadly to admit - big mistakes!

But they who are the customers are - They know that the key factor to
success in the long run is satisfied customers!

After 24 hours would Alfred's successor (or the successor responsible for
the mistake) been apologising for the mistake and in the same moment
announced a world-wide roll back of the update has already been initiated on
his initiative!

And they would (my guess) announce a programme to prevent this types of
mistakes together with an explanation of the ideas behind the disaster!

If I was the devils advocate and I would like to sabotage the HL2 based
servers in order to move players to other platforms would I say that this is
the most successful attempt that I ever could have hope to achieve... And I
believe a serious investor would see the update in the same perspective.

On the stock exchanges would they say, that the management is trying to
"destroy value" with updates like this one - coming without a warning and a
default value of 1 instead of 0! Because if they could code 3 different
options - why on earth would they make the default value of 1 - leading to
major drop in the number of servers and players - why not make the default
value 0 and combine it with a kind of pop-up that a new CVR is introduced
and explain the impact of this CVAR!

The investors would probably listen to explanations from Valve but they
would see the default value of 1 as a deliberate attempt of destroying their
value.

My only hope is that an investor with influence would read this thread and
punish the Valve top management for this serious mistake!

Br
nullbit

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Ghost
Sendt: 18. november 2006 00:12
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Released

Valve - instead of ignoring us, can  you give us some insight?  Can you
say something?  Why are you always so silent?

Specifically, I would like to hear your thoughts on:

- Is this update _really_  worth breaking so many mods and server add-ons?
- Why is CS:S not considered good enough for the CPL?
- Why are you adding features that the community did not ask for instead
of fixing long-time bugs?
- Why do you think that CS:S is played less then CS1.6 even though 1.6
is much older?
- Why are you ignoring the community instead of using them to your
advantage? (testing, betas, ideas, sales, etc.)
- If the community is not important to you what is?
- What are your long term plans for CS:S?
- Why do you think your solutions are the best ones?

I am not trolling for Valve bashing answers from the court.  These are
honest questions that I have for Valve.

I run 3 public servers that together get 60,000+ connection attempts per
month and a CS:S community with a website that gets 350,000+ hits per
month.

My communities users spend money by renting servers (game, web, vent),
buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

Yes we are just a small voice but the point I am trying to make is that
we are part of the overall community. We are your end users.

I will not try and hide my disappointment in the last update but this
really sucks.  The add-ons provided by Mani make my servers fun. They
add choice and switch up the "same old thing". Now that is gone (by
default).

For the first time I actually started thinking about either just giving
up and shutting everything down or migrating to a new game. My decision
has not been made yet, I'm still thinking.

I guess I just don't understand and am hoping for some honest
enlightenment from Valve themselves.

Am I asking for too much?

Fred Harju
aka: Ghost++;
aka: very frustrated, disappointed and confused



Jason Ruymen wrote:
> Updates to Counter-Strike: Source and the Source Engine have been
> released.  Release run hldsupdatetool to receive these updates.  The
> changes are:
>
> ...
> Jason
>
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RE: [hlds_linux] http downloads

2006-08-07 Thread Nullbit
Remember on your http site that you should have /cstrike/maps where you
place your maps /cstrike/sound where you place your sounds etc. etc.

In the subdirectory /cstrike should you build the structure that reflects
the way the maps are build

/nullbit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 7. august 2006 18:55
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] http downloads

Hi folks!

I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm
not sure if they are utilizing http downloads. Here is the info from the
server.cfg file:

// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files sv_allowupload 0 // Web
downloads sv_downloadurl "http://www.we-happy-few.com/cstrike";

Folks cannot see a directory listing from that domain.

I've read where sv_allowdownload should be 0 to force the http downloads.
I've also tried with sv_allowdownload 1. I've also tried with the trailing /
and without (http://www.we-happy-few.com/cstrike/";.
Whenever possible i have the bz2 files on the web server, but most of the
maps have the .bsp, .nav, etc. For the two IPs listed below, there are no
bz2's being used, though the dialog box during map changes shows
bz2 being attempted then moving to the individual files.

The webserver has the correct pathing cstrike/maps, cstrike/sound, etc.
The two game servers are at different data centers. One of the game servers
and the web server are on the same box.

The map will change and folks will be forced to download sounds, maps, etc
they already have instead of skipping over the redundant files.
Oftentimes the download will hang (probably because of the simultaneous
requests) and folks will have to perform a retry.

Here are the IPs of the two:

70.85.195.85:27015
208.101.13.122:27015

Also, one other thing...All the servers on one of my boxes do not show up on
the game browser lists (CS:S, DoD, and RTCW) despite the proper region
setting in the server.cfg file. Any thoughts on this issue as well?

This is really killing my servers. I get good traffic--servers will
typically fill up in the evenings, but it could be so much better for all
involved. :(

Any help is greatly appreciated.

-Trin


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[hlds_linux] Optimal hardware for SRCDS ...

2006-07-21 Thread Nullbit
Hi guru's - if I plan to run SRCDS servers on Debian Sarge, what is then the
optimal hardware for this task (from a cost/benefit point-of-view)?

I am planning to go for number of 1U rack servers with this config: 1 Intel
Pentium D - 940, 3.2 GHz Dual Core processor, 4 GB 667 MHz DDR2 RAM with
ECC, 250 GB SATA HDD, Dual Intel Gigabit Server netkort.

Best regards
nullbit


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