[hlds_linux] What is sys_ticrate?
I know that setting a high sys_ticrate increases server side fps...I just don't know why or how it works. I've been playing with pingboost 1 2 3 and different values for the ticrate and I've heard from others that for best performance, use pingboost 3 with sys_ticrate of 1. While checking rcon stats, I get the following results pingboost 3, ticrate 1 : 1000 fps pingboost 3, ticrate 5000: 1000 fps pingboost 3, ticrate 1000: 500 - 1000 fps (very volatile) The specs of the machine are: Dual 2.8 Xenon 800 FSB 1 GB RAM 73 GB Ultra SCSI 320 - 15000 RPM Gentoo Linux All help is appreciated :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Re: Request a higher minimum value for cl_cmdrate.
In reply to that Valve Developer link posted early in this thread: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking I found the information an incredible read from a players point of view. Is there a similar page somewhere for CS 1.6? I'm curious is 1.6 works the same way as far as the client updaterate/cmdrate and the server ticrate. I've always been at odds about what actually happens when setting such variables... On Thu, 14 Jul 2005 23:55:48, Dan Sorenson [EMAIL PROTECTED] wrote: At 01:00 AM 7/14/2005 -0700, you wrote: Dan look over this http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking Then give a rethink of some of what you said Heck, I'm suprised I came so close on some of these assumptions I made, and thanks for the pointer. I was basing most of my logic on the old classic engine, and it's been about 4 years since I've investigated its behavior. However, I don't see where gaming the prediction and interpolation by cutting client-sent updates wouldn't throw off the results. Whether the engine would react by going more or less in favor of one client in this case is not mentioned, nor would I expect fine details of the server's logic. What has me more curious is where it states the Source engine does entity interpolation with a 100ms delay. I don't think I can get to my upstream tier 2 provider in under 100ms, let alone to a server, so right away interpolation is suspect. That explains a lot of the oddities I see in-game, actually. It's not the overall rate that's a problem -- I rarely see more than 64Kbit/s inbound from most servers, it's the latency. I'll have to experiment some, as we've a number of international players on our servers with pings in the 120-200ms range trying to take on 30ms players. Improving things such that interpolation remains accurate would be a good thing for them. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual core Opteron Opinions?
This is something I am curious about myself. I am looking to build a new CS server and I was thinking about getting a dual core machine. The price however...ouch. I don't really expect many responses because I doubt many game server providers can afford the stiff price tag. On 6/22/05, Ryan burke [EMAIL PROTECTED] wrote: I think it is pretty obvious from past threads that at least most of this mailing list agrees that Opterons are the processor of choice for hosting any CS servers. But now with the emergence of the dual core Opterons does anyone have any experience in a server hosting/admining way of how the dual core Opterons handle? I know there is about a 3x price tag for a dual core than of the same frequency single core, but would it be worth the investment? Definately Opterons are, and especially the abiltiy to upgrade to dual core without changing the motherboard. Any comments? I hadn't seen any comments on this so I thought I'd throw it out there and see what the server admins thought. Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Locking server variables
Stupid question but I was wondering how I can stop other users with the rcon_password from changing server variables like sys_ticrate and sv_password. I know that the game server companies do it but I was always wondering how... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Locking server variables
Thanks, the alias thing worked for now. Now how do I stop the people with rcon from using the alias command :P On 6/7/05, kama [EMAIL PROTECTED] wrote: On Tue, 7 Jun 2005, Philip Koshy wrote: Stupid question but I was wondering how I can stop other users with the rcon_password from changing server variables like sys_ticrate and sv_password. I know that the game server companies do it but I was always wondering how... Hmm.. can't you do alias for these commands? something like 'alias sys_ticrate echo hack;' and 'alias sv_password echo hack;' /Bjorn -- I have no thoughts. None whatsoever. They don't pay me to think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Locking server variables
Kama, that was quite an elegant solution :) alias alias null; is what I'm using. Thanks a million On 6/7/05, kama [EMAIL PROTECTED] wrote: alias alias echo hack; /Bjorn On Tue, 7 Jun 2005, Philip Koshy wrote: Thanks, the alias thing worked for now. Now how do I stop the people with rcon from using the alias command :P On 6/7/05, kama [EMAIL PROTECTED] wrote: On Tue, 7 Jun 2005, Philip Koshy wrote: Stupid question but I was wondering how I can stop other users with the rcon_password from changing server variables like sys_ticrate and sv_password. I know that the game server companies do it but I was always wondering how... Hmm.. can't you do alias for these commands? something like 'alias sys_ticrate echo hack;' and 'alias sv_password echo hack;' /Bjorn -- I have no thoughts. None whatsoever. They don't pay me to think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Have you noticed that if you take Windows ME, NT, and CE, and arrange them in a certain order you get Windows CEMENT...coincidence, i think not ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] What am I doing wrong? Horrible horrible performance in FreeBSD...
I'm new to linux but not to CS1.6 server issues. I was attempting to setup a quick FreeBSD CS 1.6 server and ran into issues...I choose FreeBSD because of the supposed security benefits over linux distros. I did some quick performance testing using both FreeBSD and Debian on the same system. I used -pingboost 3 with hlds_run and set the sys_ticrate to 1. When using the stats command, the fps in FreeBSD fluctuates wildly (and boy do I mean wildly), anywhere from 250 - 1000 fps while using pingboost 3.While using Debian, the fps was relatively solid (it was around 900-1000 fps) This is an absolutely incredible performance difference and I am guessing it is because FreeBSD uses the Linux compatibility layer? That is a complete guess however... I know that many of the top game hosting companies use FreeBSD (like griffinrun.com) but I don't understand how they did it. Any guidance would be MUCH appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] What am I doing wrong? Horrible horrible performance in FreeBSD...
What should I change the HZ to? On 6/7/05, Steven Hartland [EMAIL PROTECTED] wrote: Up the HZ on the kernel should sort u out, also check ur not using the ULE scheduler. Steve / K - Original Message - From: Philip Koshy [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, June 08, 2005 1:42 AM Subject: [hlds_linux] What am I doing wrong? Horrible horrible performance in FreeBSD... I'm new to linux but not to CS1.6 server issues. I was attempting to setup a quick FreeBSD CS 1.6 server and ran into issues...I choose FreeBSD because of the supposed security benefits over linux distros. I did some quick performance testing using both FreeBSD and Debian on the same system. I used -pingboost 3 with hlds_run and set the sys_ticrate to 1. When using the stats command, the fps in FreeBSD fluctuates wildly (and boy do I mean wildly), anywhere from 250 - 1000 fps while using pingboost 3.While using Debian, the fps was relatively solid (it was around 900-1000 fps) This is an absolutely incredible performance difference and I am guessing it is because FreeBSD uses the Linux compatibility layer? That is a complete guess however... I know that many of the top game hosting companies use FreeBSD (like griffinrun.com) but I don't understand how they did it. Any guidance would be MUCH appreciated. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux