Re: [hlds_linux] Source Engine/Dedicated Server Beta
that memory leak fix didn't seem to have any effect on this annoying utlmemory.h assert message. utlmemory.h (314) : Assertion Failed: IsIdxValid(i) oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command -beta community. The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing jointeam 0 - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Dedicated Server Beta Available
i still get the utlmemory.h IsIdxValid(i) assertion with the cs:s server after this beta update. are these ping spikes shown by 3rd party tools like hlsw somehow related to this annoying lag bug? the system specs for my server: OS: debian sarge 3.1 CPU: pentium 4 3.0 ghz (hyper threading enabled) RAM: 2gb dual channel (about 1.5 gb are free) Kernel: Linux web2 2.6.16.11-acpi #1 SMP PREEMPT Tue May 2 02:36:02 CEST 2006 i686 GNU/Linux libc: 2.3.2 with NPTL support (NPTL 0.60 by Ulrich Drepper) Phillip Alfred Reynolds schrieb: You tell us, we could reliably reproduce the high CPU problem once we found the right hardware/software mix but the lag still escapes us. The nature of the bug we fixed could certainly fix those other problems. - Alfred [EMAIL PROTECTED] wrote: Does this also fix the other recent problems like fluctuating tickrate and intermittent lag/freezing? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] A beta update to the Linux Dedicated Server is available. To download this update, run hldsupdatetool with the command -beta dslinux. The specific changes include: - Fixed high CPU usage on multi-core machines Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
after the june 12 update my server started reporting the following assert message: utlmemory.h (314) : Assertion Failed: IsIdxValid(i) i don't know how often this assertion was triggered, but the 'screen' the server runs in did only show these assert messages. the same assert message is reported when running the june 13 update. the dod:s server that runs on the same physical server doesn't report any assert message except the usual net.cpp ones on start. another thing that's new to me on my server are the small lags you get while playing on the server. i already tried the net_queued_packet_thread 0/1 cvar without any huge difference. the server is running at a constant frame rate of about 250 fps, with and without players. CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.003335 6 249.81 0 version : 1.0.0.34/7 3140 secure the third thing i've noticed using hlsw, the pings to the cs:s and dod:s server are very different though both servers run on the same physical server. the cs:s server jumps in it's pings all over the range from 20 to 150 ms where the dod:s server is relatively stable at about 20-30 ms. is it possible that this behavior is somehow linked to the above mentioned lags? the system specs for the server: OS: debian sarge 3.1 CPU: pentium 4 3.0 ghz (hyper threading enabled) RAM: 2gb dual channel Kernel: Linux web2 2.6.16.11-acpi #1 SMP PREEMPT Tue May 2 02:36:02 CEST 2006 i686 GNU/Linux libc: 2.3.2 with NPTL support (NPTL 0.60 by Ulrich Drepper) load average: 0.00, 0.02, 0.00 Phillip Jason Ruymen wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Lag since 3/13/07 on debian and FC 5 only ?
- Pentium 4 3 GHz - 2 GB dual channel DDR RAM - Kernel 2.6.16.11 - HT enabled including the kernel SMT hyperthreading scheduler support - The preemption model is set to 'Preemptible Kernel (Low-Latency Desktop)' and 'Preempt The Big Kernel Lock' - Kernel timer frequency is 1000 Hz - Linux distribution is Debian 3.1 Sarge - the libc6-i686 module is installed (NPTL support and optimizations for i686 CPUs) - srcds runs with the default tickrate at 250 fps - the system load average is 0.02 until now i've not noticed any lags but i've seen two error messages on the server console and a frame rate drop on the server side to about 10 fps when shooting at physic objects. this wasn't the case with the last srcds version. the two error messages that i've seen are the following. on server start: net.cpp (932) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal ) cSendBufSize = iVal net.cpp (940) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal ) cRecvBufSize = iVal and while playing on the server: SteamStartValidatingUserIDTicket: Returned ESteamError 25 Phillip Alfred Reynolds wrote: I am interested into the split of single vs. multi core machines seeing the problem. - Alfred DEPRE Gaetan wrote: So, I guess we'll need these information : Dual xeon 1core FSB 533 512 KO L2 Cache : Lags Dual xeon 1core FSB 800 2 Mo L2 Cache : Lags but after a few hours the server is running Dual xeon 2cores 4 Mo Cache : No more lags Debian Etch 2.6.20.1 on each box. Could the CPU's cache be responsible (in part) of this lag problem ? -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Rónai György Envoyé : lundi 19 mars 2007 17:53 À : hlds_linux@list.valvesoftware.com Objet : Re: [hlds_linux] Re: Lag since 3/13/07 on debian and FC 5 only ? [ Converted text/html to text/plain ] Debian Sarge 3.1 with 2.6.16.27 = lag. Locutus J.Miribel írta: Lets update then: So far: Debian Sarge - Lag (1/1 report) Etch - Lag (1/1 report) Fedora FC 4 - To be determined (1/2 reports lag) FC 5 - No lag ( 2/2 reports) FC 6 - Lag (1/1 report) Slackware - No lag (1 report) Anyone else ? Or anyone experiencing opposite results ? There are not only 2 guys around using debian nor FC5/6 and hosting srcds ! [EMAIL PROTECTED] writes: Ye the FC 5 had USER_HZ set to 1000, Running AMD 64 Athlon 3800+ And no problems with are 100 tick or any of the 66 tick we had. Azhibberd - Original Message Follows - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Lag since 3/13/07 on debian (sarge) only ? Date: 19-Mar-2007 14:18:11 GMT Quoting J.Miribel [EMAIL PROTECTED][4]: So far: Debian Sarge - Lag Etch - Lag Fedora FC 5 - No lag FC 6 - Lag Anyone else ? Or anyone experiencing opposite results ? Slackware running 2.6.20, no Preemption, timer freq 1000hz Source running at 100 tic No lag issues. Jeff Love Burgh Gaming I should also mention this is SMP on dual 32bit AMD Athlon MP 2800 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5] == == This email has been scanned for viruses and inappropriate content == == -TAW Signature- Any problems or inquiries feel free to contact me LTC_Azhibberd [HL 1OPS] [Server Staff] Aaron T Hibberd Contact info: Xfire: Azhibberd Msn: [EMAIL PROTECTED] E-mail: [EMAIL PROTECTED] This email has been sent from the West Berks LEA. If you have cause for complaint regarding the content of this email please contact [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[9] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[10] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. mailto:hlds_linux@list.valvesoftware.com 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 6. mailto:[EMAIL PROTECTED] 7. mailto:[EMAIL PROTECTED] 8. mailto:[EMAIL PROTECTED] 9. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 10. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux