Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-10-21 Thread Robert Styler
Is anyone having issues where it displays on the server list that the
server does not have any players when in reality it does? Same problem on
HLSW as well.

On 21 October 2017 at 04:50, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The new version
> number is 4193938. The notes for the update are below.
>
> Thanks.
>
> -Eric
>
> -
>
> - Fixed not being able to redeem War Paints
> - Fixed War Paints not displaying properly in the backpack
> - Fixed a bug where the first shot fired from pistols was off-center
> - Fixed the ConTracker UI not working properly in DirectX 8
> - Fixed being able to select a style for the ConTracker in the loadout
> screen
> - Fixed not being able to use the Thermal Thruster after taunting with it
>
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Re: [hlds_linux] Problem

2016-11-12 Thread Robert Styler
This error has only started appearing recently. I have made no changes to
affect the edicts on the map.

On 12 November 2016 at 12:17, ics  wrote:

> EDICT error refers to map having too many entities in present. Are you
> creating any yourself on the server through plugins? Log into server
> console and type in status, see what it reports? Should look something like
> this: edicts  : 1370 used of 2048 max. What map are you running?
>
> -ics
>
> Sergey Dobretsov kirjoitti:
>
> Hi.
>>
>> Yesterday, I've realised people are getting kicked randomly on all of the
>> tf2 servers:
>> L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>"
>> disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS ||
>> u.m_nNewEntity < 0")
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Re: [hlds_linux] Problem

2016-11-12 Thread Robert Styler
Yeah I got kicked from my own server for this.

On 12 November 2016 at 12:12, Sergey Dobretsov  wrote:

> Hi.
>
> Yesterday, I've realised people are getting kicked randomly on all of the
> tf2 servers:
> L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>"
> disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS ||
> u.m_nNewEntity < 0")
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Re: [hlds_linux] Mandatory TF2 update released

2015-11-11 Thread Robert Styler
Never known an update to be released so early
On 11 Nov 2015 18:22, "Eric Smith"  wrote:

> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3100969.
>
> -Eric
>
> 
>
> - Extended the Halloween 2015 event to run until November 12
>
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Re: [hlds_linux] Crash/hang on quit

2015-06-14 Thread Robert Styler
I'm having the same problem as well

On 14 June 2015 at 09:17, Martin V  wrote:

> Try using quit command instead of exit
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Re: [hlds_linux] [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-22 Thread Robert Styler
http://smac.sx/wiki/doku.php?id=clientprotection
smac_validate_auth
Looking at the translations, it has the following:
"SMAC_FailedToReply"
{
"en" "Your client has failed to reply to a query in time. Please reconnect
or restart your game"
}

On 22 April 2015 at 16:51, Weasels Lair  wrote:

> If it is SMAC-related, it is not showing-up in the SMAC.log file.
> On Apr 22, 2015 1:53 AM, "Robert Styler"  wrote:
>
> > I thought this was caused by a SMAC plug in?
> > Seems to have cleared-up for me personally at the moment.  Just seems to
> > come in waves, and go away mysteriously - like MIB's after a UFO
> sighting.
> >
> > On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen  wrote:
> >
> > > Yep, between that and the "An issue with your computer is blocking the
> > VAC
> > > system." that was knocking tons of players off yesterday (not sure
> about
> > > today), and players have been getting dumped from servers in droves.
> > >
> > >
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Re: [hlds_linux] [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-22 Thread Robert Styler
I thought this was caused by a SMAC plug in?
Seems to have cleared-up for me personally at the moment.  Just seems to
come in waves, and go away mysteriously - like MIB's after a UFO sighting.

On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen  wrote:

> Yep, between that and the "An issue with your computer is blocking the VAC
> system." that was knocking tons of players off yesterday (not sure about
> today), and players have been getting dumped from servers in droves.
>
>
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Re: [hlds_linux] TF2 - New weapon exploit?

2014-11-13 Thread Robert Styler
I had to ban 23 people yesterday for abusing this on my melee only server

On 13 November 2014 15:43, A Fearts  wrote:

> I posted a explanation and temp fix here:
> https://forums.alliedmods.net/showthread.php?t=251438
> On Nov 13, 2014 10:41 AM, "Ross Bemrose"  wrote:
>
> > Note: I haven't seen this exploit in person.
> >
> > I've been hearing about an exploit that is allowing players to equip
> > weapons into slots they don't belong in.
> >
> > The most notorious example is the Mini-crit Minigun.  By equipping a
> > Minigun in the melee slot and using the Buffalo Steak Sandvich in its
> > normal slot, you end up with a minigun that minicrits until the Steak
> > Sandvich effect wears off.
> >
> > Now, I haven't looked up how this works (and my Google-fu is failing), so
> > I'm not sure if this would allow you to equip things like multiple
> > primaries, or if it's just swapping the order of slots around.
> >
> > --
> > Ross Bemrose
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Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Robert Styler
cfg directory

On 30 October 2014 15:30, David Parker  wrote:

> Awesome, thanks.  Does it need to be in the cfg directory, or the "tf"
> parent directory?
>
> On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler 
> wrote:
>
> > I've found that setting it in the launch parameters makes it stick:
> > +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"
> >
> > On 30 October 2014 15:21, David Parker  wrote:
> >
> > > Hello,
> > >
> > > I have just converted our TF2 server to an Event 24/7 server for the
> > > Doomsday event.  I have a custom MOTD for the server, and the files are
> > > called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
> > > "motdfile_text" in server.cfg, and the running server's config shows
> that
> > > it is set:
> > >
> > > find motdfile
> > > "motdfile" = "motd_uc.txt" ( def. "motd.txt" )
> > >  game
> > >  - The MOTD file to load.
> > > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
> > >  game
> > >  - The text-only MOTD file to use for clients that have disabled HTML
> > > MOTDs.
> > >
> > > However, I continue to see a default MOTD when I connect to this
> server.
> > > It says "Welcome and Happy Halloween!" at the top, and then lists a
> bunch
> > > of maps.  Is there something I'm missing?  I swear the custom MOTD used
> > to
> > > load on this server just fine.  Is this due to it being an event
> server?
> > >
> > > Thanks!
> > > Dave
> > >
> > > --
> > > Dave Parker
> > > Systems Administrator
> > > Utica College
> > > Integrated Information Technology Services
> > > (315) 792-3229
> > > Registered Linux User #408177
> > > ___
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> > > please visit:
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> >
>
>
>
> --
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
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Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Robert Styler
I've found that setting it in the launch parameters makes it stick:
+motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"

On 30 October 2014 15:21, David Parker  wrote:

> Hello,
>
> I have just converted our TF2 server to an Event 24/7 server for the
> Doomsday event.  I have a custom MOTD for the server, and the files are
> called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
> "motdfile_text" in server.cfg, and the running server's config shows that
> it is set:
>
> find motdfile
> "motdfile" = "motd_uc.txt" ( def. "motd.txt" )
>  game
>  - The MOTD file to load.
> "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
>  game
>  - The text-only MOTD file to use for clients that have disabled HTML
> MOTDs.
>
> However, I continue to see a default MOTD when I connect to this server.
> It says "Welcome and Happy Halloween!" at the top, and then lists a bunch
> of maps.  Is there something I'm missing?  I swear the custom MOTD used to
> load on this server just fine.  Is this due to it being an event server?
>
> Thanks!
> Dave
>
> --
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
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Re: [hlds_linux] [hlds] HLSW Alternatives

2014-08-30 Thread Robert Styler
HLSW has a plugin system that uses LUA, maybe someone with LUA experience
would be able to code a plugin that converts account ids back into steam
ids for HLSW to work again.


On 30 August 2014 07:46, Rudy Bleeker  wrote:

> On Sat, Aug 30, 2014 at 8:45 AM, Rudy Bleeker  wrote:
> > As stated at the top it could be modified to work on Windows as well
> > and maybe someone has already done this.
>
> Apparently someone did indeed:
> https://forums.alliedmods.net/showthread.php?t=82754
>
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
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