Re: [hlds_linux] Source 2007 Engine

2009-09-11 Thread Romain Pierre
This update have been released?

Romain Pierre
www.servgame.eu


2009/9/11 Evaldas, GameConnect hlds_li...@gameconnect.lt

 Fixed an exploit that allowed files to be uploaded to the server at
 arbitrary locations in the file system

 As I remember, that was a server side exploit, and TF2 engine got
 materialsystem_i486.so updated. Source 2007 Engine is an earlier version
 (protocol 14) of the current TF2 engine. So I thought, that Linux files
 will
 be affected too.


 - Original Message -
 From: Saul Rennison saul.renni...@gmail.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Friday, September 11, 2009 10:03 AM
 Subject: Re: [hlds_linux] Source 2007 Engine


  Linux files for what? Source SDK Base, and Orangebox games should be
  the only games updating.
 
  Thanks,
  - Saul.
 
  On 11 Sep 2009, at 07:47, Evaldas, GameConnect
  hlds_li...@gameconnect.lt
   wrote:
 
  Source 2007 Engine
  Fixed an exploit that allowed files to be uploaded to the server at
  arbitrary locations in the file system
  Fixed a server crash caused by a client packet claiming to be an
  HLTV client
  when HLTV is disabled on the server
  Fixed a server crash caused by spoofing a client disconnect message
  Fixed a server crash caused by sending malformed reliable subchannel
  data
 
  I don't see linux files updating... :-)
 
 
  Evaldas,
  GameConnect, Lithuania
  www.gameconnect.lt
 
 
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Re: [hlds_linux] Killing floor query

2009-09-08 Thread Romain Pierre
Hi,

You can use this library:
http://jr.terragate.net/gsQuery/docs/

Romain Pierre
www.servgame.eu


2009/9/8 Saint K. sai...@specialattack.net

 Ah, thanks for that info!

 Cheers,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jordan Toor
 Sent: Tuesday, September 08, 2009 8:32 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Killing floor query

 The query should be the same as the UT2004 query (being the same engine and
 all).


 On Tue, Sep 8, 2009 at 2:24 PM, Eric Greer e...@hostedd.com wrote:

  I second this.
 
  What is the PHP to list a server, of any game type on a website with
  an up to date status??
 
  Eric
 
 
 
  On Tue, Sep 8, 2009 at 1:59 PM, Saint K.sai...@specialattack.net
 wrote:
   Hi,
  
   Does anyone happen to have sampel code (php or so) to query KF servers
 to
  be listed on a website?
  
   Cheers,
  
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Re: [hlds_linux] hldsupdatetool : slow when disable PasswordAuthentication in ssh config

2009-09-04 Thread Romain Pierre
Hi,

Maybe the file key use a more stronger crypt algorithm and the text output
(the file listing when updating) take more time to crypt and decrypt data
from remote computer to local putty?
Please, can you try the same thing with a tar command? (in order to have the
same file listing, but no network transfer for file downloading).

Romain Pierre
www.servgame.eu


2009/9/4 Syam s...@nexen.org

 Agree with you, i see no link between ssh and updatetool.
 But i made different tests on different hosts and with several friends,
 same issue :

 PasswordAuthentication no slow down hldsupdatetool update process.
 back to yes instanlty work perfectly.

 I just see this ssh variable affect update. No explanation :(


 Oliver Salzburg wrote:
  I fail to see how the auth mechanism of SSH could have any impact
  on the performance of hldsupdatetool.
  Maybe you're just having bad luck with your content servers.
 
  Shane Arnold wrote:
 
  Is the actual update slower? Or does the SSH session respond slower
  (lagged input e.t.c). Can't say I have that issue on mine (I also only
  allow authentication by keys/certs).
 
  Syam wrote:
 
 
  Hi,
 
  When disable PasswordAuthentication in sshd_config (to only allow key
  authentication), i am unable to perform an update, it's slow and can
 freeze.
 
  Anybody have the same issue ?
  Why does this config impact hldsupdatetool ?
 
  Syam
 
 
 
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Re: [hlds_linux] Updating a server using FTP

2009-09-04 Thread Romain Pierre
Hi,

Can can also download the files on your local host (use VirtualBox to have
linux if needed) and upload all the files at same place on your server AND,
in filezilla (or other) check when asked : overwrite only if size differ
from remote (or same).

So only updated files will be uploaded. Be careful with your server.cfg,
motd.txt etc...

Romain Pierre
www.servgame.eu


2009/9/4 Eric Greer e...@hostedd.com

 just add -autoupdate to the command line at reboot the server
 Eric


 On Fri, Sep 4, 2009 at 6:44 AM, Nightbox alexandrualexa...@gmail.com
 wrote:

  Is it possible ?
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Re: [hlds_linux] Rcon crash

2009-08-27 Thread Romain Pierre
Yes, server is not down but CS:S client cannot connect anymore (and get
server informations).

Romain Pierre
www.servgame.eu


2009/8/27 Carl aidsf...@gmail.com

 This may be old, but the video said it was added on August 6th:
 http://www.youtube.com/watch?v=cllqFspyNTY

 Im at work at the moment, but could anyone else verify that this is how the
 rcon crash works?
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Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Romain Pierre
Hi Luigi,

I don't think, and never!
Actually, there is no plan to support 64bit, so IPv6...

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi lu...@my-don.de

 Hi all,



 I wonder, if there is IPv6 support in Source, or will this implemented
 in the near future? Did someone heard anything about this?



 Mfg

 Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Romain Pierre
You can't use address translation?
I don't know very well IPv6 but I think you can use IPv4 locally and IPv6 on
the cloud.
You can watch in this way.

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi lu...@my-don.de

 Hi Romain,

 Problem here is that hoster will be forced to use pure IPv6 networks. I
 know this did not happened in the next 1 or 2 years, but the switch to
 IPv6 will come and Valve should be prepared.
 And IPv6 could be faster, because of faster routing :)

 Mfg
 Luigi

 -Original Message-
 From: Romain Pierre [mailto:ult...@gmail.com]
 Sent: Mittwoch, 26. August 2009 23:01
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] IPv6 in Source

 Hi Luigi,

 I don't think, and never!
 Actually, there is no plan to support 64bit, so IPv6...

 Best regards,
 Romain Pierre


 2009/8/26 [Don] - Luigi lu...@my-don.de

  Hi all,
 
 
 
  I wonder, if there is IPv6 support in Source, or will this implemented
  in the near future? Did someone heard anything about this?
 
 
 
  Mfg
 
  Luigi
 
 
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Re: [hlds_linux] [english 100%] Re: Counter-Strike: Source Update Available

2009-08-26 Thread Romain Pierre
Hi,

Somebody know if Valve work on it? Or this problem will be postponed for
tomorrow?
Thank you.

Best regards,
Romain Pierre


2009/8/26 Kyle Sanderson kyle.l...@gmail.com

 All Linux servers are segfaulting from this update, you have to roll back
 to
 an earlier version until they release a fix which is supposed to come out
 today... Really glad I read the list before I updated, otherwise I would be
 in your shoes.

 Kyle.

 On Wed, Aug 26, 2009 at 12:51 PM, Carl aidsf...@gmail.com wrote:

  IM getting the same thing.  One player joins and the server segfaults.
 
  I also noticed the default max players is now 32,  has it always been
 that
  way?
 
  On Wed, Aug 26, 2009 at 2:30 PM, Alistair Cockeram h...@imf2000.org
  wrote:
 
   Currently appear to be on version 73. Servers segfault as soon as a
 user
   joins:
  
   L 08/26/2009 - 19:28:57: Player2STEAM_0:0:myid entered the
   game
   Segmentation fault (core dumped)
   Cannot access memory at address 0xf7f76668
   Cannot access memory at address 0xf74556b4
   /home/$user/PUBLIC-SRCDS/debug.cmds:3: Error in sourced command file:
   Cannot access memory at address 0xf7f76668
   email debug.log to li...@valvesoftware.com
   Wed Aug 26 19:28:58 BST 2009: Server restart in 10 seconds
  
   --
   CRASH: Wed Aug 26 19:28:58 BST 2009
   Start Line: ./srcds_i686 -console -game cstrike +map de_dust2
 +maxplayers
   33 -ip $ip -port 27015 -tickrate 100 -autoupdate -debug
   #0  0x in ?? ()
   No symbol table info available.
   End of Source crash report
   --
  
  
   On Wed, Aug 26, 2009 at 08:24:06PM +0200, LinuxMail wrote:
Update still doesnt work
   
It said updating from 67 to 70 or something similar, and now it seg
   faults after
adding to master server.
   
Running ubuntu, this happens on both our boxes.
   
   
srcds is still broken
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   --
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Re: [hlds_linux] [english 100%] Re: Counter-Strike: Source Update Available

2009-08-26 Thread Romain Pierre
Hi,

OK great. Sorry, I've subscribed to this mailing 2 hours ago.
Thank you for the answer.

Romain Pierre
www.servgame.eu


2009/8/26 Fedot fedot-da-ne-...@yandex.ru

 as Mike Durand mik...@valvesoftware.com sad
  I've duplicated the problem here and am working on a fix.



 yours letter from 27 августа 2009 г., 8:33:24:
 --
  Hi,

  Somebody know if Valve work on it? Or this problem will be postponed for
  tomorrow?
  Thank you.

  Best regards,
  Romain Pierre





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Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-26 Thread Romain Pierre
Hi,

Work for me now. Thank you!

Romain Pierre
www.servgame.eu


2009/8/27 Saul Rennison saul.renni...@gmail.com

 Another silent CS:S, HL2:DM and Source SDK Base update...

 Thanks,
 - Saul.


 2009/8/26 Fedot fedot-da-ne-...@yandex.ru

  Hi
 
  after a  small yesterday fix (73) segerror appear than someone connect to
  server
 
 
  --
  With regards
  Fedot
  mailto:fedot-da-ne-...@yandex.ru
 
 
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Re: [hlds_linux] [hlds_announce] Counter-Strike: Source Update Available

2009-08-26 Thread Romain Pierre
Hi,

Have you updated ? Because it's working now.


Romain Pierre
www.servgame.eu


2009/8/27 tsuehpsyde tsuehps...@gmail.com

 Console initialized.
 /home/srcds2/css2/srcds_run: line 344: 28636 Segmentation fault
  $HL_CMD
 Add -debug to the /home/srcds2/css2/srcds_run command line to generate a
 debug.log to help with solving this problem
 Wed Aug 26 22:57:19 EDT 2009: Server restart in 10 seconds

 Console initialized.
 /home/srcds2/css2/srcds_run: line 344: 28645 Segmentation fault
  $HL_CMD
 Add -debug to the /home/srcds2/css2/srcds_run command line to generate a
 debug.log to help with solving this problem
 Wed Aug 26 22:57:29 EDT 2009: Server restart in 10 seconds

 Console initialized.
 /home/srcds2/css2/srcds_run: line 344: 28655 Segmentation fault
  $HL_CMD
 Add -debug to the /home/srcds2/css2/srcds_run command line to generate a
 debug.log to help with solving this problem
 Wed Aug 26 22:57:39 EDT 2009: Server restart in 10 seconds

 Thanks for testing before deploying, VALVe. =)

 -tsuehpsyde

 On Tue, Aug 25, 2009 at 7:31 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  An optional update for Counter-Strike: Source is now available.  Please
 run
  hldsupdatetool to receive it.  The specific changes include:
 
  Engine:
  - Fixed an exploit that allowed files to be uploaded to the server at
  arbitrary locations in the file system
  - Fixed a server crash caused by a client packet claiming to be an HLTV
  client when HLTV is disabled on the server
  - Fixed a server crash caused by spoofing a client disconnect message
  - Fixed a server crash caused by sending malformed reliable subchannel
 data
 
  Counter-Strike: Source:
  - Novint Falcon support is now enabled by default
 
  Jason
 
 
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