Re: [hlds_linux] A question for you pro's

2003-03-15 Thread SQLBoy
What Linux distro are you running?  It seems like there is some problem
loading engine_i386.so.

On Sat, 2003-03-15 at 13:08, [EMAIL PROTECTED] wrote:
> hi,
> i've got a problem with starting hlds,
> i've read over 10 howto's and tutorials, posted on 4 forums, no help,
> i've read the 25 pages of the forum on server.counter-strike.net, but
> no help.
>
> when i start hlds with ./hlds_run ... ... ...
> i only get :
>
> Auto-restarting the server on crash
> Add "-debug" to the ./hlds_run command line to generate a debug.log
> to help with solving this problem
> Sat Mar 15 18:53:46 CET 2003: Server Died
>
> it doesn't matter what options i write behind the hlds_run, always
> the same error.
>
> i've tried to run it with -debug but i did not have gdb installed, so
> i installed, ncurses, gdb ... but gdb is having some problems when i
> run ./configure so i can forget gdb.
>
> so i've run hlds with sTrace what it gave me you can see on
> http://www.digital-modes.de/str.txt
> i can't find anything, btw i'm really not a pro, i know basic
> functions for running my apache on the server but that error is too
> much for me.
>
> would be cool if someone had a solution to the problem.
>
> many thanks in advance.
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RE: [hlds_linux] Dualie Athlons?[keeping it alive]

2003-03-14 Thread SQLBoy

Your talking about 192.169.ect.ect 10.x.x.x ?  A Cisco will route and
advertise those blocks just like any other addresses unless you filter
them out. There is no hard coded rule in a cisco that stops joe idiot
from annoucing 192.169.x.x to the world besides the clueful admin and
his bogon filter. Heck, sometimes you can go 2 or 3 AS's deep during a
traceroute before you hit a router dropping RFC1918 space.

At least, thats from my own experience from ISO 12.x.

On Fri, 2003-03-14 at 20:06, Eric (Deacon) wrote:
> > > A router (by my reckoning, anyway) would be any device that routes
> > > packets between networks. A NAT device does this; a switch does not.
> >
> > I think thats correct, be it $100 or $38,000 not including
> > operating system (thanks Cisco) if it moves packets from IP
> > network to another, its a router.  No need for router racism.
>
> Negative.  RFC1918 addresses are also classed as 'non routable'
> addresses. The packets DO NOT get routed, they get translated, there's a
> difference between the 2, but most people buy into the marketing hoopla
> and don't wish to see that.
>
> --
> Eric (the Deacon remix)
>
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Re: [hlds_linux] [OT] [No C-D] Stripping from stats

2003-03-02 Thread SQLBoy
Almost, but I think its:

$name =~s/\[No C-D\]//g;

I think..I suck at regex.

On Sun, 2003-03-02 at 18:53, Kingsley Foreman wrote:
> wouldn't be hard to do just add something like
>
> $name =~ s/[No C-D]//;
>
> to a line after it gets the log but before it does anything with it
> but make sure u have perl knowledge
>
>
>
> - Original Message -
> From: "Jeremy Brooking" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, March 03, 2003 10:17 AM
> Subject: Re: [hlds_linux] [OT] [No C-D] Stripping from stats
>
>
> > On Mon, 2003-03-03 at 12:36, Mike Hodgkinson wrote:
> > > I just deny players with the No C-D tag.
> > >
> >
> >
> > I dont want to deny players, I want to strip the [No C-D]
> >
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Re: [hlds_linux] using mysql to handle bans

2003-03-01 Thread SQLBoy

yeah.  You need a perl script to run right before psycho stats that
pulls the bans from the db and then writes them to banned.cfg.  Should
be like a 2 minute coding project at best.



On Fri, 2003-02-28 at 19:00, hondaman wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> There is a plugin for amx that is nice for sharing bans across multiple
> servers.  After I installed it I realized there was a big problem:  I
> *need* banned.cfg for psychostats still.  Since the bans are written to
> mysql, and not banned.cfg, im kinda sol unless someone can help me make
> sql dump its ban list to a file right before stats are run so it can
> include any bans.  Anyone have any thoughts or ideas?  Thanks again
>
> hondaman - admin
> www.hardcs.com
> --
>
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RE: [hlds_linux] Linux don't create logs

2003-02-11 Thread SQLBoy

> Yeah, man...that's what gets me down sometimes.  I work for a software
> company (not a developer, myself), and sometimes you end up talking to
> some net admin that's trying to run your server software but is adamant
> about NOT opening any more ports than are *absolutely necessary* on the
> firewall...even if all ports are going to allow traffic only to and from
> the one server box.  It's weird, but a common occurrence, even among
> highly trained admins.  People seem to think that more ports open means
> less security, when in reality it's not the ports that are security
> holes, it's the services communicating through those ports.  You've
> already got at least 2 ports open (minimum), so why balk at a range 1000
> more for the service?

I have a guy I code for sometimes who believes the same thing.  That basically
crackers can exploit "ports" even if there is no application that
has them open.

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Re: [hlds_linux] Linux don't create logs

2003-02-11 Thread SQLBoy
Not even if "with the highest security on?"

On Tue, 2003-02-11 at 19:35, Oscar N wrote:
> hmm, running stuff as root is not secure, not in any way, not even close...
>
> /Oscar
>
> White Tiger* wrote:
>
> >He's wise!  I love him :p
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED]] On Behalf Of agenthh
> >Sent: Tuesday, February 11, 2003 6:01 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: RE: [hlds_linux] Linux don't create logs
> >
> >
> >Crazy.
> >As the linux kernel README says, "Never take the name of root in vain."
> >It is easy and simple to run HLDS as a separate user. Sure, you may only
> >have HLDS on the box, but that doesn't make it good security policy.
> >What if some l4m3r somehow gets in and trashes the box, due to the fact
> >that HLDS is running as root? Basically, you can run HLDS as root, it's
> >just that running as another user has less risk, for no real work. Oh,
> >and habits. Who knows, I've done this before, you might be working on
> >some other box, and your default policy is to run stuff as root. You
> >might just install something as root, especially something insecure.
> >BAD.
> >
> >--agenthh
> >
> >---Original Message---
> >From: John Hemmingsen <[EMAIL PROTECTED]>
> >Sent: 02/11/03 11:47 AM
> >To: [EMAIL PROTECTED]
> >Subject: RE: [hlds_linux] Linux don't create logs
> >
> >
> >
> >>
> >>
> >I currently run it as root, with highest security on.
> >Only 5 ports are allowed in/out on server (the ones that hl/cs require)
> >Got nothing else on the dedicated server, it is also outside my router.
> >With own ip address.
> >
> >So I don't think running as root is dangerous :)
> >___
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> >
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> >
> >
>
>
>
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SQLBoy <[EMAIL PROTECTED]>
http://www.playway.net

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Re: [hlds_linux] access restriction

2002-12-02 Thread SQLBoy

Your wrong I think.

Link...same as Alfred Posted:
http://www.adminmod.org/help/online/Admin_Mod_Reference/Admin_Mod_Configuration_Variables_CVARs.htm#amv_private_server

On Mon, 2002-12-02 at 20:46, Jay Anstiss wrote:
> Thanks Alfred, but from what I've read on those links I don't think it will
> help me much (I maybe wrong - I don't know). The beauty - supposedly - of
> the p2 plugin is that unless you're added to a config file you won't be able
> to join at all. I don't know if adminmod will do the same. I've got my
> admins added to my users.ini file, but players are still able to join. It
> would be great if adminmod would stop anyone from joining unless added to
> the users file, but I don't know if this can be done. Please correct me if
> I'm wrong.
>
> Jay.
>
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Re: [hlds_linux] VAC false positive

2002-11-29 Thread SQLBoy
Yeah but who cares.  You might be able to turn it into a sale at some
point.  Anyway, when the customer buys your software he isn't going to
magically know all your copy protection methods before they start to
show up.  Make it hard for them to function in every way possible and
make buying a new key look like the solution to all of their problems.

When your dealing with customers who already have purchased your
software, its more than likely they will purchase again.  You just have
to give them ample opportunity and find the right way to let the person
know who is making the buying decisions that he needs to buy more.  I
don't know about other people's situations but at a lot of places, the
people buying, using, and installing are not the same people.


On Thu, 2002-11-28 at 14:49, Rene Luckow wrote:
> On Thursday 28 November 2002 04:07, SQLBoy wrote:
> >
> > There are a ton of ways detect if a machine on the local network is
> > running software with the same key.
>
> yes, and multiply that by a thousand and then you not even close to how many
> ways around those there is...
>
> --
> Insert clever remark here
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Re: [hlds_linux] memory leak

2002-11-24 Thread SQLBoy
I don't get that app.  I mean, why would an admin put that up?


On Sun, 2002-11-24 at 19:37, Mad Scientist wrote:
> >> On Sat, Nov 23, 2002 at 06:29:01PM +0100, Kelly Koomans wrote:
> >>> | Sys status: http://cs.o8s.net/system/?template=aq
>
> > On Sun, 2002-11-24 at 10:44, Børge Amundsen wrote:
> >> Would not a page like that possess a security risk ?
>
> On Sunday 24 November 2002 01:07 pm, Jeremy Brooking wrote:
> > Why?
>
> Step 1 in hacking: Reconnaissance. Look at all the great info given away on
> that page.
>
> --
> Madness is soil in which creativity grows
>
>  - Chris Bielek
>
>
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Re: [hlds_linux] gaming cluster.

2002-11-09 Thread SQLBoy

I saw that, the pics were sweet.  I've already started working on a 3
node cluster.  Its crap like this that drains my bank account.


On Sat, 2002-11-09 at 17:06, Kevin J. Anderson wrote:
> This is interesting, considering we have discussed this in the past, and
> figured it wouldnt be worth it.
>
> http://slashdot.org/article.pl?sid=02/11/09/1355204&mode=flat&tid=137
>
> kev
>
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Re: [hlds_linux] OT: PB question

2002-11-06 Thread SQLBoy

I actually nailed a fair amount of people using model hacks using
imagemagic.  I found some shots where bright colored shots where being
used and got some color samples and then had a shell script that used
imagemagic to look for these colors in all the shots.  It actually
worked pretty well and really cut down on the searching.

> Finally, once you have those screenshots, they're no use whatsoever
> unless you spend time looking at them to see who's hacking and who isn't
> (assuming the screenshots aren't all hacked to be squeaky clean by the
> time you get them anyway).


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[hlds_linux] mp_timeleft & mp_timelimit

2001-10-21 Thread SQLBoy

Hi all.

Can someone tell me what the deal is with mp_timeleft and mp_timelimit.  I'm
not sure what mp_timeleft does.  My main question is, if mp_timeleft is set
to 999, and during the game I set it to mp_timeleft 25, will 25 minutes
remain?  What if I set both mp_timelimit and mp_timeleft to 25?

It seems that there is no way to actually set the timelimit value to
something during the middle of a map and have it work.  I always get varying
results.

SQLBoy

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[hlds_linux] Additional cvars for Punkbuster cvar.cfg

2001-10-19 Thread SQLBoy

One of my admins emailed me this.  Paste it into your Punkbuster's server
for extra protection.

SQLBoy
Playway.net



; explination:
; until pb updates there is no way to keep people from using new aimbots. 
; these cvars will at least help a little bit in catching cheaters.
; to use: 
; copy/paste this whole file into your punkbuster's cvar.cfg file
; replace the number 31337 with a unique number of your own if you want
; cvar list put together by gidget
; http://www.gidgetx.com


;CVARs for Half-Life Hack
cvar 0 punchscale -2 -1
cvar 0 antilag -2 -1
cvar 0 antilagoffset -2 -1
cvar 0 antilagscale -2 -1
cvar 0 antipunchscale -2 -1
cvar 0 concussion -2 -1
cvar 0 default_sensitivity -2 -1
cvar 0 esp -2 -1
cvar 0 esp_text -2 -1
cvar 0 flash -2 -1
cvar 0 playerglow -2 -1
cvar 0 radar -2 -1
cvar 0 radar_range -2 -1
cvar 0 shake -2 -1
cvar 0 smoke -2 -1
cvar 0 transent -2 -1
cvar 0 bot -2 -1
cvar 0 bot_fov -2 -1
cvar 0 bot_shoot -2 -1
cvar 0 bot_upper -2 -1
cvar 0 bot_lower -2 -1
cvar 0 bot_delay -2 -1
cvar 0 bot_target -2 -1
cvar 0 bot_aim -2 -1
cvar 0 bot_charge -2 -1
cvar 0 bot_weapon -2 -1
cvar 0 bot_range -2 -1
cvar 0 game_mode -2 -1

;CVARs for OGC Hook
cvar 0 xahead -2 -1
cvar 0 xaim -2 -1
cvar 0 xaimthru -2 -1
cvar 0 xbarrel -2 -1
cvar 0 xbomb -2 -1
cvar 0 xbox -2 -1
cvar 0 xduck -2 -1
cvar 0 xducking -2 -1
cvar 0 xesp -2 -1
cvar 0 xflash -2 -1
cvar 0 xfov -2 -1
cvar 0 xfov_180 -2 -1
cvar 0 xfov_90 -2 -1
cvar 0 xglow -2 -1
cvar 0 xjump -2 -1
cvar 0 xlambert -2 -1
cvar 0 xlaser -2 -1
cvar 0 xlight -2 -1
cvar 0 xlock -2 -1
cvar 0 xmode -2 -1
cvar 0 xradar -2 -1
cvar 0 xrecoil -2 -1
cvar 0 xshoot -2 -1
cvar 0 xsmoke -2 -1
cvar 0 xsniper -2 -1
cvar 0 xspiked -2 -1
cvar 0 xstanding -2 -1
cvar 0 xteam -2 -1
cvar 0 xtrace -2 -1
cvar 0 xtrans -2 -1
cvar 0 xwall -2 -1
cvar 0 xweap -2 -1 

;CVARs for xqz2
cvar 0 enable_wireframe -2 -1
cvar 0 enable_wallhack -2 -1
cvar 0 enable_aimhack -2 -1
cvar 0 enable_ballhack -2 -1
cvar 0 enable_transparent -2 -1
cvar 0 enable_remove_sky -2 -1
cvar 0 enable_remove_flash -2 -1
cvar 0 enable_crosshair -2 -1
cvar 0 enable_antizoom -2 -1
cvar 0 enable_new_aim_method=1
cvar 0 enable_bunny -2 -1
cvar 0 enable_autochange_sens -2 -1
cvar 0 transparent_alpha -2 -1
cvar 0 sky_color -2 -1
cvar 0 config_x -2 -1
cvar 0 config_y -2 -1
cvar 0 tetris_x -2 -1
cvar 0 tetris_y -2 -1

;CVARs for PBHACK
cvar 0 xaim -2 -1
cvar 0 xwall -2 -1
cvar 0 xesp -2 -1
cvar 0 xname -2 -1
cvar 0 xweapon -2 -1
cvar 0 xflash -2 -1
cvar 0 xsmoke -2 -1


[hlds_linux] Punkbuster HLStats Plugin

2001-10-15 Thread SQLBoy


If anyone here is using the HLStats Punkbuster plugin I made, please let me
know your HLStats URL so I can put  a link up on my site. Thanks

SQLBoy
Playway.net

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Re: PB no more.....

2001-09-25 Thread SQLBoy



Thats not the point.  I'm just going on here-say here but I think each
individual cheat is coded into Punkbuster.  I'm sure the program has a couple
different ways of finding out if a cheat is installed. Things like checking
for registry changes a cheat makes, looking for the installation files, etc.
Yes, its possible for the coders to find out how PB is detecting them and
make some changes, it happens everyday I'm sure.  Why give them the source
though so they can update their cheat 5min after the release?

I understand what you are trying to say with your openSSH example, but I
don't agree.  What makes a hacker a hacker is detailed knowledge of how
things work.  There are always going to be bugs or exploits in weaker
software that could allow me to replace your SSH server binary with a custom
one of my own, and then gain access via SSH.  I've seen it done on customer
machines running old Bind and FTP servers.

I believe in open source but since the game server and client code is not
open source, you will run into the same limitations PB did, and more since
all the cheaters will be studying your source code.

SQL


On Tuesday 25 September 2001 16:27, you wrote:
> that's wrong.  that's like saying: knowing how openSSH works means you can
> circumvent it.  the best secure software has always been open source
> software because of the amounts of eyes that review it.
>
> besides, the source is just a tool.  you don't NEED the source to find out
> how something works.  i really believe that a smart open source based team
> can do just as good of a job, and not be such control freaks about it.
>
> - Original Message -
> From: "SQLBoy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 25, 2001 12:34 PM
> Subject: Re: PB no more.
>
> > It makes no sense to go open source.  Since PB was basically reacting to
> > cheats, if cheat coders had the source, they would know exactly how to
> > circumvent the software.
> >
> > On Tuesday 25 September 2001 15:27, you wrote:
> > > > There has never been a chance that a "one man army" can get rid of
> > > > cheats that hundreds of cheatcoders work on. Maybe it's time for some
> > > > open source project ...
> > > >
> > > > I personally do NOT miss punkbuster at all.
> > >
> > > LMAO...it's been funny to watch the dark-eyed penguin pushers try to
>
> wrap
>
> > > their minds around the PB team not going public with their source.  And
> > > it's been frustrating to watch them get all pissy about it, not because
>
> it
>
> > > doesn't work, but because it's not open source.  If it's not
> > > opensource, then fsck you!  It's a pretty dense way to live, to cut off
> > > your nose to spite your face.  But, regardless, I guess none of you
> > > actually develop software professionally...
> > >
> > > Eric (the Deacon remix)
> > > http://www.firekite.com
> > >
> > > > -Original Message-
> > > > From: Ketchup [mailto:[EMAIL PROTECTED]]
> > > > Sent: Tuesday, September 25, 2001 11:58 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: PB no more.
> > > >
> > > >
> > > >
> > > > Hello Sysop,
> > > >
> > > > Tuesday, September 25, 2001, 6:29:01 PM, you wrote:
> > > > > So what are the chances of getting an official comment by valve on
>
> why
>
> > > > > PB and Valve couldn't work together on a integrated solution?  PB
>
> has
>
> > > > > pulled the plug on HL/CS because of (they say) lack of
> > > > > participation
>
> by
>
> > > > > Valve.  I would like to hear Valve's side of the story, as to why
> > > > > we are loosing something that could have REALLY improved the
> > > > > quality of the game...
> > > >
> > > > --
> > > >
> > > >  Peter aka Ketchup
> > > >  [EMAIL PROTECTED]
> > > >  http://www.pommesbude.org





Re: PB no more.....

2001-09-25 Thread SQLBoy



It makes no sense to go open source.  Since PB was basically reacting to
cheats, if cheat coders had the source, they would know exactly how to
circumvent the software.

On Tuesday 25 September 2001 15:27, you wrote:
> > There has never been a chance that a "one man army" can get rid of
> > cheats that hundreds of cheatcoders work on. Maybe it's time for some
> > open source project ...
> >
> > I personally do NOT miss punkbuster at all.
>
> LMAO...it's been funny to watch the dark-eyed penguin pushers try to wrap
> their minds around the PB team not going public with their source.  And
> it's been frustrating to watch them get all pissy about it, not because it
> doesn't work, but because it's not open source.  If it's not opensource,
> then fsck you!  It's a pretty dense way to live, to cut off your nose to
> spite your face.  But, regardless, I guess none of you actually develop
> software professionally...
>
> Eric (the Deacon remix)
> http://www.firekite.com
>
> > -Original Message-
> > From: Ketchup [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, September 25, 2001 11:58 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: PB no more.
> >
> >
> >
> > Hello Sysop,
> >
> > Tuesday, September 25, 2001, 6:29:01 PM, you wrote:
> > > So what are the chances of getting an official comment by valve on why
> > > PB and Valve couldn't work together on a integrated solution?  PB has
> > > pulled the plug on HL/CS because of (they say) lack of participation by
> > > Valve.  I would like to hear Valve's side of the story, as to why we
> > > are loosing something that could have REALLY improved the quality of
> > > the game...
> >
> > --
> >
> >  Peter aka Ketchup
> >  [EMAIL PROTECTED]
> >  http://www.pommesbude.org