[hlds_linux] New Medal of Honor

2010-08-12 Thread SCHLUP
I know this isn't the right mailing list but I was wondering if anybody
knows where I can find a mailing list for the new Medal of Honor that is
coming out in October.  Also, does anybody know if it will support dedicated
Linux servers on launch and/or where I could find more info on that?

Thanks!
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Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Do we have to stand up a new server for this or can we simply change the 
command line on our existing css server to update to the beta?



-- Sent from my Palm Prē
On May 11, 2010 2:14 PM, Eric Smith lt;er...@valvesoftware.comgt; wrote: 

COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA



Available immediately, Valve has launched an extensive update to 
Counter-Strike: Source, now in beta.



The update includes a host of new features and functionality developed in 
collaboration with Hidden Path Studios. These include 144 new achievements, a 
new domination and revenge system, player stats, and more.



This beta will run for a limited time, and once complete, the update will be 
deployed to all Counter-Strike: Source owners for free via Steam.



The dedicated server files are available via the HLDSUpdateTool using -game 
cssbeta in the command line.



For more information, please visit 
www.steamgames.comlt;http://www.steamgames.comgt;.



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Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
I've tried both cssbeta and cstrike_beta and neither one are starting the
server.  I did the manual update with the cstrike_beta and that worked
correctly.  Anybody got any ideas?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, May 11, 2010 4:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

cstrike_beta

On Tue, May 11, 2010 at 5:31 PM, h...@gmx.de wrote:

 If I use this startscript... it dont work:

 ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip xx.xx.xxx.xxx
 +port 27015 -tickrate 100 +exec server.cfg
 ERROR: Invalid game type 'cssbeta' sepecified.
 Di 11. Mai 23:28:42 CEST 2010: Server Failed

  Original-Nachricht 
  Datum: Tue, 11 May 2010 12:11:13 -0700
  Von: Eric Smith er...@valvesoftware.com
  An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, \'
 hlds_li...@list.valvesoftware.com\' hlds_linux@list.valvesoftware.com,
 \'hlds_annou...@list.valvesoftware.com\' 
 hlds_annou...@list.valvesoftware.com
  Betreff: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

  COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
 
  Available immediately, Valve has launched an extensive update to
  Counter-Strike: Source, now in beta.
 
  The update includes a host of new features and functionality developed
in
  collaboration with Hidden Path Studios. These include 144 new
 achievements,
  a new domination and revenge system, player stats, and more.
 
  This beta will run for a limited time, and once complete, the update
will
  be deployed to all Counter-Strike: Source owners for free via Steam.
 
  The dedicated server files are available via the HLDSUpdateTool using
  -game cssbeta in the command line.
 
  For more information, please visit
  www.steamgames.comhttp://www.steamgames.com.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 --
 GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
 Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

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Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Is anybody running it in screen because that is what I'm doing and it isn't
working.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, May 11, 2010 6:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

This works for me.

./srcds_run -game cstrike_beta +map de_dust2 +maxplayers 20 +ip
xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg

but while looking threw the install theres folders everywhere, so i'm having
a hard time trying to figure out where the cfg folder should be for the
server.cfg

How does 1 get the client files for the beta ?

On Tue, May 11, 2010 at 7:28 PM, Schlup sch...@bulletproofnerds.com wrote:

 I've tried both cssbeta and cstrike_beta and neither one are starting the
 server.  I did the manual update with the cstrike_beta and that worked
 correctly.  Anybody got any ideas?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Tuesday, May 11, 2010 4:36 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

 cstrike_beta

 On Tue, May 11, 2010 at 5:31 PM, h...@gmx.de wrote:

  If I use this startscript... it dont work:
 
  ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip xx.xx.xxx.xxx
  +port 27015 -tickrate 100 +exec server.cfg
  ERROR: Invalid game type 'cssbeta' sepecified.
  Di 11. Mai 23:28:42 CEST 2010: Server Failed
 
   Original-Nachricht 
   Datum: Tue, 11 May 2010 12:11:13 -0700
   Von: Eric Smith er...@valvesoftware.com
   An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
 \'
  hlds_li...@list.valvesoftware.com\' hlds_linux@list.valvesoftware.com
 ,
  \'hlds_annou...@list.valvesoftware.com\' 
  hlds_annou...@list.valvesoftware.com
   Betreff: [hlds_linux] COUNTER-STRIKE: SOURCE BETA
 
   COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
  
   Available immediately, Valve has launched an extensive update to
   Counter-Strike: Source, now in beta.
  
   The update includes a host of new features and functionality developed
 in
   collaboration with Hidden Path Studios. These include 144 new
  achievements,
   a new domination and revenge system, player stats, and more.
  
   This beta will run for a limited time, and once complete, the update
 will
   be deployed to all Counter-Strike: Source owners for free via Steam.
  
   The dedicated server files are available via the HLDSUpdateTool using
   -game cssbeta in the command line.
  
   For more information, please visit
   www.steamgames.comhttp://www.steamgames.com.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  --
  GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
  Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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 please visit:
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Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Ok, took it out of screen and this is the output I am getting

HLDS installation up to date
AppFramework : Unable to load module bin/engine_i686.so!
Unable to load interface VEngineCvar003 from bin/engine_i686.soTue May 11
19:48:56 CDT 2010: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Beta Content' version 10


Checking/Installing 'Counter-Strike Beta Linux Dedicated Server binaries'
version 6


Checking/Installing 'Counter-Strike Base Content' version 35


Checking/Installing 'Base Goldsrc Shared Content' version 12

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, May 11, 2010 7:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

I am running 4 servers in screen just fine.

On Tue, May 11, 2010 at 8:31 PM, Schlup sch...@bulletproofnerds.com wrote:

 Is anybody running it in screen because that is what I'm doing and it
isn't
 working.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
 Sent: Tuesday, May 11, 2010 6:36 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

 This works for me.

 ./srcds_run -game cstrike_beta +map de_dust2 +maxplayers 20 +ip
 xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg

 but while looking threw the install theres folders everywhere, so i'm
 having
 a hard time trying to figure out where the cfg folder should be for the
 server.cfg

 How does 1 get the client files for the beta ?

 On Tue, May 11, 2010 at 7:28 PM, Schlup sch...@bulletproofnerds.com
 wrote:

  I've tried both cssbeta and cstrike_beta and neither one are starting
the
  server.  I did the manual update with the cstrike_beta and that worked
  correctly.  Anybody got any ideas?
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: Tuesday, May 11, 2010 4:36 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA
 
  cstrike_beta
 
  On Tue, May 11, 2010 at 5:31 PM, h...@gmx.de wrote:
 
   If I use this startscript... it dont work:
  
   ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip
xx.xx.xxx.xxx
   +port 27015 -tickrate 100 +exec server.cfg
   ERROR: Invalid game type 'cssbeta' sepecified.
   Di 11. Mai 23:28:42 CEST 2010: Server Failed
  
    Original-Nachricht 
Datum: Tue, 11 May 2010 12:11:13 -0700
Von: Eric Smith er...@valvesoftware.com
An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
  \'
   hlds_li...@list.valvesoftware.com\' 
 hlds_linux@list.valvesoftware.com
  ,
   \'hlds_annou...@list.valvesoftware.com\' 
   hlds_annou...@list.valvesoftware.com
Betreff: [hlds_linux] COUNTER-STRIKE: SOURCE BETA
  
COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
   
Available immediately, Valve has launched an extensive update to
Counter-Strike: Source, now in beta.
   
The update includes a host of new features and functionality
 developed
  in
collaboration with Hidden Path Studios. These include 144 new
   achievements,
a new domination and revenge system, player stats, and more.
   
This beta will run for a limited time, and once complete, the update
  will
be deployed to all Counter-Strike: Source owners for free via Steam.
   
The dedicated server files are available via the HLDSUpdateTool
using
-game cssbeta in the command line.
   
For more information, please visit
www.steamgames.comhttp://www.steamgames.com.
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
   --
   GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
   Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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  ___
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  please visit:
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 www.multiclangaming.net
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 please

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Here is the full output in case it helps determine what my issue is.

Restarting Dust2 Server...
screen -dr dust -X quit
No screen session found.
Server Stop successful...
Starting Custom Server
cd ..
cd ..
cd /home/bpn/dust/
sh dust.sh
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Beta Content' version 10


Checking/Installing 'Counter-Strike Beta Linux Dedicated Server binaries'
version 6


Checking/Installing 'Counter-Strike Base Content' version 35


Checking/Installing 'Base Goldsrc Shared Content' version 12


HLDS installation up to date
AppFramework : Unable to load module bin/engine_i686.so!
Unable to load interface VEngineCvar003 from bin/engine_i686.soTue May 11
19:51:40 CDT 2010: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Beta Content' version 10


Checking/Installing 'Counter-Strike Beta Linux Dedicated Server binaries'
version 6


Checking/Installing 'Counter-Strike Base Content' version 35


Checking/Installing 'Base Goldsrc Shared Content' version 12


HLDS installation up to date
AppFramework : Unable to load module bin/engine_i686.so!
Unable to load interface VEngineCvar003 from bin/engine_i686.soTue May 11
19:51:52 CDT 2010: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Beta Content' version 10


Checking/Installing 'Counter-Strike Beta Linux Dedicated Server binaries'
version 6


Checking/Installing 'Counter-Strike Base Content' version 35


Checking/Installing 'Base Goldsrc Shared Content' version 12


HLDS installation up to date
AppFramework : Unable to load module bin/engine_i686.so!
Unable to load interface VEngineCvar003 from bin/engine_i686.soTue May 11
19:52:05 CDT 2010: Server restart in 10 seconds
Command terminated after 30 second timeout.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, May 11, 2010 7:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

I am running 4 servers in screen just fine.

On Tue, May 11, 2010 at 8:31 PM, Schlup sch...@bulletproofnerds.com wrote:

 Is anybody running it in screen because that is what I'm doing and it
isn't
 working.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
 Sent: Tuesday, May 11, 2010 6:36 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

 This works for me.

 ./srcds_run -game cstrike_beta +map de_dust2 +maxplayers 20 +ip
 xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg

 but while looking threw the install theres folders everywhere, so i'm
 having
 a hard time trying to figure out where the cfg folder should be for the
 server.cfg

 How does 1 get the client files for the beta ?

 On Tue, May 11, 2010 at 7:28 PM, Schlup sch...@bulletproofnerds.com
 wrote:

  I've tried both cssbeta and cstrike_beta and neither one are starting
the
  server.  I did the manual update with the cstrike_beta and that worked
  correctly.  Anybody got any ideas?
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: Tuesday, May 11, 2010 4:36 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA
 
  cstrike_beta
 
  On Tue, May 11, 2010 at 5:31 PM, h...@gmx.de wrote:
 
   If I use this startscript... it dont work:
  
   ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip
xx.xx.xxx.xxx
   +port 27015 -tickrate 100 +exec server.cfg
   ERROR: Invalid game type 'cssbeta' sepecified.
   Di 11. Mai 23:28:42 CEST 2010: Server Failed
  
    Original-Nachricht 
Datum: Tue, 11 May 2010 12:11:13 -0700
Von: Eric Smith er...@valvesoftware.com
An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
  \'
   hlds_li...@list.valvesoftware.com\' 
 hlds_linux@list.valvesoftware.com
  ,
   \'hlds_annou...@list.valvesoftware.com\' 
   hlds_annou...@list.valvesoftware.com
Betreff: [hlds_linux] COUNTER-STRIKE: SOURCE BETA
  
COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
   
Available immediately, Valve has launched an extensive update to
Counter-Strike: Source, now in beta.
   
The update includes a host of new features and functionality
 developed
  in
collaboration with Hidden Path Studios. These include 144 new
   achievements,
a new domination and revenge system, player stats, and more.
   
This beta will run for a limited

Re: [hlds_linux] Problems with TF2 and CSS Servers not showing in master server list.

2010-05-03 Thread Schlup
Are those your IP addresses or are those the actual IP addresses we should
use?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich Block
Sent: Monday, May 03, 2010 1:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Problems with TF2 and CSS Servers not showing in
master server list.

To days ago i wrote a mail on this list:

Same for DoD:S. If you enter only setmaster in the console you will 
see that NONE is set by defeault. I did as valve recomends if you do it 
against their advice not to manually add the server. Still no success. 
Later I saw one of the servers on the list and checked. The ports for 
the masters where diferent but the IPs the same. Currently I have this 
in my server.cfgs and all of them are listed:

setmaster add 216.207.205.99:27011
setmaster add 216.207.205.98:27011
setmaster add hl2master.steampowered.com
setmaster enable 216.207.205.99:27011
setmaster enable 216.207.205.98:27011
setmaster enable hl2master.steampowered.com
heartbeat

Please note that valve reccomends against this method. but at least it 
is working (for now)




Moe schrieb:
 Exactly the same issue observed here also noticed atleast 100 missing
 servers in the master list from the Australia region.



 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
Freddy
 Jakobsen
 Sent: Monday, 3 May 2010 2:41 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Problems with TF2 and CSS Servers not showing in
 master server list.

 Recently our servers has not been showing up in the server browser at
steam.
 We have done a servercheck and all our TF2 servers seems to be in order,
 everything is up-2-date.
 And sv_region is also fixed. I have red that you have to put heartbeat in
 the server.cfg what does this do actually?

 And is there anyone experiencing the same problem as us ? We have 11 CS:S
 Servers and 4 TF2 plus we also have
 10 L4D2 Servers as well. We all run them trough a system called GameCreate
,
 we use hlds updatetool to update them.
 So if anyone has a fix for this please let us know.

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[hlds_linux] Warcraft 3 Mod for Counter Strike Source

2010-04-08 Thread Schlup
Does anybody know where I can find the WC3 mod for CSS?  I've been searching
but it seems the websites are offline or the version is for CS 1.6.  Any
help is appreciated.

Thanks,
Schlup


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Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Schlup
What is the current version...this is what I have...

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 135


Checking/Installing 'Team Fortress 2 Materials' version 49


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'OB Linux Dedicated Server' version 26


HLDS installation up to date

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 23, 2010 4:23 PM
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released

A required update for Team Fortress 2 is now available.  The specific
changes include:

Engine:
- Fixed servers being inappropriately delisted from the master server

Team Fortress 2:
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- Fixed Blue players being able to block the Blue spawn room doors to lock
in teammates
- Moved the Blue team Sniper wall down to match the Red team Sniper wall
- Updated Russian localization strings
- Fixed the Pyro not being able to deflect enemy flares
- Fixed pipebombs not being removed if they explode in a func_nogrenades
zone

Jason

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Re: [hlds_linux] TF2 Bots Suicide on koth_nucleus crash

2010-02-17 Thread Schlup
This could by why my server keeps crashing too...never noticed if bots were
committing suicide or not...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Silent
Sent: Wednesday, February 17, 2010 3:21 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] TF2 Bots Suicide on koth_nucleus crash

Hello there,

we got a problem with our TF2 Funbot server (193.192.59.181:27030). We
have some standard maps and some custom ones (including all the
NAV-files). At map start we place 12 bots on it. The server is up to date.

Sometimes a bot commits suicide in koth_nucleus (falling down). This
immediately crashes the server. Nearly every hour.

We've disabled ALL addons with no result. Its crashing always with some
lines like this:

L 02/17/2010 - 21:38:11: ThatGuy3BOTBlue triggered medic_death
against ThatGuy3BOTBlue (healing 907) (ubercharge 0)
L 02/17/2010 - 21:38:11: ThatGuy3BOTBlue committed suicide with
world (attacker_position -2475 2 104)
L 02/17/2010 - 21:38:11: ThatGuy3BOTBlue changed role to soldier

or

L 02/17/2010 - 21:12:57: Hat-Wearing MAN5BOTRed committed
suicide with tf_projectile_rocket (attacker_position -115 100 96)
L 02/17/2010 - 21:12:57: Hat-Wearing MAN5BOTRed triggered
killedobject (object OBJ_DISPENSER) (weapon tf_projectile_rocket)
(objectowner Totally Not A Bot12BOTBlue) (attacker_position
-115 100 110)
L 02/17/2010 - 21:12:57: Hat-Wearing MAN5BOTRed changed role to
medic

or

L 02/17/2010 - 20:57:19: I LIVE!71BOTRed triggered medic_death
against I LIVE!71BOTRed (healing 2230) (ubercharge 0)
L 02/17/2010 - 20:57:19: I LIVE!71BOTRed committed suicide with
world (attacker_position -92 1952 128)
L 02/17/2010 - 20:57:19: I LIVE!71BOTRed changed role to pyro

Any idea? Anybody? Please :)

Yours,

Silent_Water




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Re: [hlds_linux] Team Fortress 2 | Random server crashes

2010-02-15 Thread Schlup
I'm lucky to have it go 30-60 minutes without crashing and rebooting when
players are present on the server.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
Sent: Monday, February 15, 2010 8:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes

Yeah this is still going on.  Anyone else have it happen frequently?

-f0rkz

On Sun, Feb 14, 2010 at 9:11 PM, f7 f0rkz h...@f0rkznet.net wrote:

 Moved it to another box.  Hasn't crashed yet.  Maybe the hardware on the
 server was going bad.  I'll open it up when I'm at the datacenter
tomorrow.

 -f0rkz


 On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty
geneharde...@gmail.comwrote:

 I haven't had any issues though I guess you can make it only apply to new
 connections with -m state --state NEW as well as adding  -m connlimit
 (google it or use man pages for more info) to limit it to per IP as
 well.



 On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins hlds_li...@watkins-home.com
 wrote:

  Can you limit it per sending IP?  Or is it system wide.  200 seems low
 if
  clients are sending 30 updates per second.
 
  If per client IP, example please.
 
  Thanks.
 
  } -Original Message-
  } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  } boun...@list.valvesoftware.com] On Behalf Of Gene Hardesty
  } Sent: Sunday, February 14, 2010 6:57 PM
  } To: Half-Life dedicated Linux server mailing list
  } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes
  }
  } I wonder if this is related to the DDoS attacks on SRCDS that was
  } discussed
  } earlier on this mailinglist.
  } If so, one can limit the number of UDP packets per second to a few
  hundred
  } with iptables (I use 200 myself...another guy on this mailinglist
said
 he
  } has it set to 100)
  }
  } G.
  }
  } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins hlds_li...@watkins-
  } home.comwrote:
  }
  }  I have this with CSS.  Server stops responding.  The console does
 not
  }  respond.  The Linux server is fine.  Top shows te server at or near
  100%
  }  CPU.  After about 30-90 seconds it just resumes as if nothing was
  wrong.
  }  Most of the time the players timeout from the client side.
  } 
  }  I only see this once every few weeks.  So I never really cared.
  } 
  }  } -Original Message-
  }  } From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-
  }  } boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
  }  } Sent: Sunday, February 14, 2010 3:45 PM
  }  } To: Half-Life dedicated Linux server mailing list
  }  } Subject: [hlds_linux] Team Fortress 2 | Random server crashes
  }  }
  }  } For the past week or so one of our 32 player servers has randomly
  } dropped
  }  } all connections.  During the outage, the server console locks up.
  We
  } run
  }  } the server in screen, but I do not believe this to be the issue.
  }  }
  }  } Is anyone else having trouble with their server randomly locking
 up?
  }  }
  }  } What is even weirder is the server restarts itself.  Its like it
 just
  }  } magically resumes operation.
  }  }
  }  } One thing I thought it could be is DNS resolvers because this has
  }  happened
  }  } in the past where the host was reloading bind to add zones and
the
  } server
  }  } locks up.  I checked my resolv.conf and I am using google's
 opendns
  }  } resolvers as well as bind on the local box.  In case bind is the
  issue
  } on
  }  } the local box I removed it from resolv.conf.
  }  }
  }  } Just want to know if anyone else is having this issue.
  }  }
  }  } -f0rkz
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Re: [hlds_linux] Team Fortress 2 | Random server crashes

2010-02-14 Thread Schlup
Yes, I'm having the issue as well.  I run 6 bots on the server full time
though and I kinda figured that was the issue but it may not be.  The server
restart is very random though and only happens when users on the on the
server playing.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
Sent: Sunday, February 14, 2010 2:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Team Fortress 2 | Random server crashes

For the past week or so one of our 32 player servers has randomly dropped
all connections.  During the outage, the server console locks up.  We run
the server in screen, but I do not believe this to be the issue.

Is anyone else having trouble with their server randomly locking up?

What is even weirder is the server restarts itself.  Its like it just
magically resumes operation.

One thing I thought it could be is DNS resolvers because this has happened
in the past where the host was reloading bind to add zones and the server
locks up.  I checked my resolv.conf and I am using google's opendns
resolvers as well as bind on the local box.  In case bind is the issue on
the local box I removed it from resolv.conf.

Just want to know if anyone else is having this issue.

-f0rkz
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Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Schlup
I have a couple of servers running CentOS 32bit and they will not restart.
Please fix and send out new update.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Monday, February 01, 2010 5:08 PM
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Available

Updates to Counter-Strike: Source are now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- SMX, GCF, and SYS files cannot be downloaded
- Files whose extensions contain whitespace are not allowed to be downloaded
- Filenames that begin with path separators are not allowed to be downloaded

Jason


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Re: [hlds_linux] ban players in console

2010-01-10 Thread Schlup
Just use HLSW, you can get it at HLSW.org, it works like the console but
with a GUI and much easier to use!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of tom
nikitopoulos
Sent: Sunday, January 10, 2010 6:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] ban players in console

is there a way to ban players from the console terminal? i have tried a
couple of commands but no dice.
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Re: [hlds_linux] ban players in console

2010-01-10 Thread Schlup
I don't know about those commands but HLSW works in both L4D and L4D2...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of tom
nikitopoulos
Sent: Sunday, January 10, 2010 9:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] ban players in console

i always do this in haste... should work for left 4 dead 1 and 2?
i shall also check hlsw..

On Sun, Jan 10, 2010 at 6:29 PM, Andrew Stuart
a.c.stu...@ntlworld.comwrote:

 Usage:  banid  minutes   userid | uniqueid  { kick }
 Use 0 minutes for permanent

 then  writeid to save to ban cfg





 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Schlup
 Sent: 11 January 2010 00:17
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] ban players in console

 Just use HLSW, you can get it at HLSW.org, it works like the console but
 with a GUI and much easier to use!

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of tom
 nikitopoulos
 Sent: Sunday, January 10, 2010 6:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] ban players in console

 is there a way to ban players from the console terminal? i have tried a
 couple of commands but no dice.
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Re: [hlds_linux] Random TF2 Crash

2010-01-08 Thread Schlup
I too am getting these random crashes in my TF2 server, server just randomly
crashes and automatically reboots.  I'm running everything straight up with
no mods installed, this just started happening since the last update.  And
it maybe happens once an hour or so...anybody got any ideas?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers
Sent: Friday, January 08, 2010 5:34 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Random Crash


I presume you mean plugins, sourcemod in general works.

On Fri, 8 Jan 2010 10:33:55 +0200, Nightbox alexandrualexa...@gmail.com
wrote:
 seems that most people with sm have crashes.
 
 2010/1/7 DontWannaName! ad...@topnotchclan.com
 
 Crashes arent log based most of the time so you wont see them there.
 Perhaps
 if an event fired or somthing was done at that time in the log.

 On Thu, Jan 7, 2010 at 10:44 AM, Nightbox alexandrualexa...@gmail.com
 wrote:

  neah, just admin panel log viewer is backward.
 
  2010/1/7 Allan Button abut...@netaccess.ca
 
   I see maybe your server is going backwards in time? Is it traveling
   at
   88mph?
  
   25L 01/07/2010 - 20:13:07: Loading map pl_goldrush
   26L 01/07/2010 - 20:13:07: Loading map pl_goldrush
   27   VAC secure mode is activated.
   28Connection to Steam servers successful.
   29L 01/07/2010 - 20:13:06: [gscramble.smx] Hooking events.
   30Adding master server 72.165.61.136:27014
   31Adding master server 72.165.61.151:27011
   32exec: couldn't exec pl_goldrush.cfg
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
   Sent: Thursday, January 07, 2010 1:33 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Random Crash
  
   You can ignore that. Run your server without any plugins.
  
  
Log:
   
http://pastebin.com/m7a30acc6
   
Any idea ?
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[hlds_linux] TeamSpeak 3 Server

2009-12-19 Thread Schlup
Has anybody successfully setup a TeamSpeak 3 server on Linux yet?  I'm
having troubles getting the binary to run.  I am trying to setup a TS3
server on my dedi box. I have downloaded, unzipped, set permissions, etc.
But when I go to install and execute the binary file I get the following
error.

Command './ts3server_linux_amd64'
failed with return code 126 and error message
-bash: line 12: ./ts3server_linux_amd64: cannot execute binary file.

Please advise on how to resolve this issue if anybody has any ideas.

 

Thanks!

Schlup

 

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Re: [hlds_linux] TeamSpeak 3 Server

2009-12-19 Thread Schlup
Linux 2.6.18-164.el5PAE #1 SMP Thu Sep 3 04:10:44 EDT 2009 i686 i686 i386
GNU/Linux

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot
Sent: Saturday, December 19, 2009 12:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TeamSpeak 3 Server

Hi,

My first guess is you're running 32-bit Linux on your server, not 
64-bit, and the binary you have is 64-bit. Send us the output of 'uname 
-a' so that we can tell if you're not sure.

HTH,
Chris

On 19/12/2009 18:08, Schlup wrote:
 Has anybody successfully setup a TeamSpeak 3 server on Linux yet?  I'm
 having troubles getting the binary to run.  I am trying to setup a TS3
 server on my dedi box. I have downloaded, unzipped, set permissions, etc.
 But when I go to install and execute the binary file I get the following
 error.

 Command './ts3server_linux_amd64'
 failed with return code 126 and error message
 -bash: line 12: ./ts3server_linux_amd64: cannot execute binary file.

 Please advise on how to resolve this issue if anybody has any ideas.



 Thanks!

 Schlup



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Re: [hlds_linux] TeamSpeak 3 Server

2009-12-19 Thread Schlup
Sorry guys, the TeamSpeak website is down because of all the traffic they
are getting and they have no mailing list.  We all know that most of us run
a VoIP software in addition to our HLDS stuff.  Thought somebody would have
some info, I understand that this list isn't specifically for it, just
looking for a little help.  If you can't help or don't have suggestions than
just don't reply.

Thanks,
Schlup

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ravnox
Sent: Saturday, December 19, 2009 12:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TeamSpeak 3 Server

No offense but that is the wrong list to send this message to.  Most  
people who register here expect HLDS Linux topics.  I would suggest  
checking on the TS Forums or mailing list(If they have one?). I would  
even suggest your local LUG(Linux User Group) if there is one in your  
area.

Good luck!

--
Ravnox


Quoting Schlup sch...@bulletproofnerds.com:

 Has anybody successfully setup a TeamSpeak 3 server on Linux yet?  I'm
 having troubles getting the binary to run.  I am trying to setup a TS3
 server on my dedi box. I have downloaded, unzipped, set permissions, etc.
 But when I go to install and execute the binary file I get the following
 error.

 Command './ts3server_linux_amd64'
 failed with return code 126 and error message
 -bash: line 12: ./ts3server_linux_amd64: cannot execute binary file.

 Please advise on how to resolve this issue if anybody has any ideas.



 Thanks!

 Schlup



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Re: [hlds_linux] TeamSpeak 3 Server

2009-12-19 Thread Schlup
To be fair you guys that are Mumble fanboys haven't even used TeamSpeak 3, it 
just got released a few hours ago.  So you can't intelligently talk about 
quality of voice of one over the other before you use them both.  If you want 
to learn about some of the new features and advancements of TS3 you can go here 
and read down in the center of the page.  http://www.teamspeak3.biz/ 

P.S.  I have resolved my issue and all is up and working now.  Thanks to all 
those that helped and I'm sorry to all those that got their panties in a wad 
because this wasn't HLDS related.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Saturday, December 19, 2009 1:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TeamSpeak 3 Server

I have to agree with Zuko mumble is way superior to TS (even to the ingame
com system) last time in L4D the voice was coming in mumble before the
ingame stream. And 1.2 release is an excellent work regarding the quality of
the voice reproduction.

2009/12/19 Zuko zuc...@gmail.com

 1. What does this have to do with hlds_linux list?
 2. Mumble  TS3

 2009/12/19 Chris Boot bo...@bootc.net

  Hi,
 
  Yep, the i686 i686 i386 means you're running 32 bit Linux. If you were
  running 64-bit you'd see x86_64.
 
  Chris
 
  On 19/12/2009 18:21, Schlup wrote:
   Linux 2.6.18-164.el5PAE #1 SMP Thu Sep 3 04:10:44 EDT 2009 i686 i686
 i386
   GNU/Linux
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris
  Boot
   Sent: Saturday, December 19, 2009 12:16 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] TeamSpeak 3 Server
  
   Hi,
  
   My first guess is you're running 32-bit Linux on your server, not
   64-bit, and the binary you have is 64-bit. Send us the output of 'uname
   -a' so that we can tell if you're not sure.
  
   HTH,
   Chris
  
   On 19/12/2009 18:08, Schlup wrote:
  
   Has anybody successfully setup a TeamSpeak 3 server on Linux yet?  I'm
   having troubles getting the binary to run.  I am trying to setup a TS3
   server on my dedi box. I have downloaded, unzipped, set permissions,
  etc.
   But when I go to install and execute the binary file I get the
 following
   error.
  
   Command './ts3server_linux_amd64'
   failed with return code 126 and error message
   -bash: line 12: ./ts3server_linux_amd64: cannot execute binary file.
  
   Please advise on how to resolve this issue if anybody has any ideas.
  
  
  
   Thanks!
  
   Schlup
  
  
  
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 --
 Żuko
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[hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Schlup
Hello all, I'm running a dedicated server with CentOS and trying to get Left
4 Dead2 started.  I have just about everything configured already.  Just
need scripts for start.sh, restart.sh, stop.sh

 

I'll be running the scripts from Webmin which is how I control all of my
game servers.  Any help is greatly appreciated!

 

Thanks,

Schlup

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