Re: [hlds_linux] Team Fortress 2 Update - Client Only

2017-11-28 Thread Sean C
The constant updating of friend status and avatars on the main TF2 menu
(introduced with the Jungle Inferno update) is causing my client to lag
both when looking at the menu and while playing the game. Using a custom
HUD file that removes the friends list (or appearing offline) fixes the
problem. Any chance this could be fixed, even if it's just implementing an
option to disable it?

On Tue, Nov 28, 2017 at 2:47 AM, Emil Larsson  wrote:

> This is just a quirk with the new hud of the Jungle Inferno update. It
> seems like the console has a tendancy to get behind the HUD if you start
> the game with it (which is what I do being a advanced user). And yeah it's
> silly that I have to join a server or create a listen server to even being
> able to use it.
>
> On Tue, Nov 28, 2017 at 8:13 AM, Ari  wrote:
>
> > TF2 game console can not be opened until you are inside a server.
> >
> > If you want to open it just open the game, without finding yourself
> inside
> > a server, it does not allow it.
> >
> > It planned?
> >
> > Thanks
> >
> > 2017-11-21 20:49 GMT+00:00 Eric Smith :
> >
> > > Just a heads up that today's TF2 update is client-side only, and does
> not
> > > require any server update.
> > >
> > > Thanks.
> > >
> > > - Eric
> > >
> > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-11-17 Thread Sean C
Any chance someone from Valve could help us out with this crash from the
Inferno taunts? ( https://crash.limetech.org/6lnime4uq4rz )

On Fri, Nov 17, 2017 at 5:23 PM, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The new version
> number is 4246944. The notes for the update are below.
>
> Thanks.
>
> -Eric
>
> -
>
> - Fixed the scoreboard not displaying the proper images for Jungle Inferno
> Campaign Pass owners
> - Fixed a Pyro animation bug related to jumping
> - Fixed the Spy-cicle not giving the Spy fire immunity
> - Fixed the animation for The Second Banana plate
> - Fixed a Scout bug where mini-crits were granted to weapons other than
> The Atomizer while jumping
> - Added the Titanium Tank Participant Medal
> - Updated the Mann Co. Store to support the new foreign currencies added
> to Steam
> - Updated the localization files
> - Updated pl_enclosure_final
> - Fixed a buildable area in BLU spawn for stage 1
> - Updated materials for foliage props
> - Updated plr_bananabay
> - The train will now pass at its maximum frequency after both
> payloads make it up the large hill
> - Fixed players getting pushed into the underwater tunnel and
> ceiling over right spawn exit
> - Fixed spawn gates trapping enemy players
> - Amplified train engine sound
> - Reworked left spawn exit
> - Added small barrier near final cap
> - Improved performance in some areas
> - Reduced push force near outer rocks
> - Updated cp_mossrock
> - Fixed small area where Engineers could build in initial BLU spawn
> - Fixed area where you could fall in the pit and not die
> - Fixed cases where you could block the train without dying
> - The train now doesn't kill you if your toe touches it
> - Optimized FPS around the last point. Should be significantly
> better.
> - Brightened the underside of last point slightly
> - Improved clipping around the ramp to last point
> - Fixed a case where your view would glitch out on the sign near
> cap A
>
>
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Re: [hlds_linux] Server validating on every boot

2017-10-15 Thread Sean C
Take +validate out of the steam cmd script

On Oct 15, 2017 1:40 PM, "Svensk Ljud & Ljus Produktion" 
wrote:

> First - don't run as root, create a user and run as that, I think some
> problems get solved by that.
>
> Second - your launch line would be good to see. We are using this line on
> all our servers.
>
> "taskset -c 1 ./srcds_run -game tf -ip 0.0.0.0 -debug -port 27015
> +clientport 26015 +map cp_orange_x3 +maxplayers 32 steamcmd +login
> anonymous"
>
> What distro are you using?
>
> Im not familiar with "docker", what kind of drive does it have and
> read/write speed?
>
> But after a reboot its taking some time before its up and running, but our
> servers don't take more then a minute before they are ready.
>
> How long time does the first errors take before the validation is starting?
>
> Peter
>
> On 2017-10-15 18:27, pilger wrote:
>
>> Hey guys,
>>
>> I've been trying to run a tf2 srcds on a docker image for a couple of days
>> now. It seems to be working fairly well.
>>
>> The only problem I'm struggling to fix is that every time I boot the
>> server, the autoupdate takes 5~10 minutes validating the whole
>> installation.
>>
>> This is what I get:
>>
>> Redirecting stderr to '/home/tf2/Steam/logs/stderr.txt'
>>
>>> [  0%] Checking for available updates...
>>>
>>> [] Verifying installation...
>>>
>>> Steam Console Client (c) Valve Corporation
>>>
>>> -- type 'quit' to exit --
>>>
>>> Loading Steam API...applicationmanager.cpp (3556) : Assertion Failed:
>>>
 CApplicationManager::GetMountVolume: invalid index

>>> applicationmanager.cpp (3556) : Assertion Failed:
>>>
 CApplicationManager::GetMountVolume: invalid index

>>> applicationmanager.cpp (3719) : Assertion Failed:
>>>
 m_vecInstallBaseFolders.Count() > 0

>>> OK.
>>>
>>> login anonymous
>>>
>>>
>>> Connecting anonymously to Steam Public...Logged in OK

>>> Waiting for user info...OK
>>>
>>> force_install_dir ../tf2
>>>
>>> applicationmanager.cpp (3719) : Assertion Failed:
>>>
 m_vecInstallBaseFolders.Count() > 0

>>> app_update 232250
>>>
>>>   Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
>>>
>>>   Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
>>>
>>>   Update state (0x5) validating, progress: 1.54 (107728814 / 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 3.45 (242067714 / 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 5.36 (375518238 / 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 7.27 (509225788 / 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 9.20 (644940118 / 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 11.08 (776469583 / 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 13.00 (910939051 / 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 14.89 (1043460739 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 16.82 (1178924543 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 18.72 (1311744907 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 20.62 (1445213007 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 22.54 (1579901201 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 24.45 (1713655157 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 26.36 (1847213873 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 28.30 (1983229647 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 30.22 (2117834743 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 32.12 (2251393785 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 34.03 (2385247668 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 35.93 (2518630867 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 37.85 (2653016835 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 39.77 (2787393687 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 41.68 (2921445784 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 43.72 (3064457297 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 45.64 (3198842679 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 47.56 (649643 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 49.46 (3466796833 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 51.39 (3601782785 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 53.31 (3736101197 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 55.20 (3868727019 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 57.14 (4005052314 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 59.10 (4142574754 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, progress: 61.02 (4277059593 /
>>> 7008878439)
>>>
>>>   Update state (0x5) validating, p

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Sean C
Might be VIP only board.

On Thu, Mar 16, 2017 at 1:05 PM, Vatican City 
wrote:

> Works fine for me.
>  Original message From: David Parker 
> Date: 3/16/17  12:42 PM  (GMT-05:00) To: Half-Life dedicated Linux server
> mailing list  Subject: Re:
> [hlds_linux] Can't start TF2 toolchain beta
> Hmmm... I can't get to that thread for some reason (although I can get to
> others just fine).  Thanks, though.
>
> On Thu, Mar 16, 2017 at 12:29 PM, Vatican City 
> wrote:
>
> > https://forums.alliedmods.net/showpost.php?p=2498516&postcount=2
> > That's what did it for me on debian 8.7
> >  Original message From: David Parker 
> > Date: 3/16/17  12:22 PM  (GMT-05:00) To: Half-Life dedicated Linux server
> > mailing list  Subject: [hlds_linux]
> > Can't start TF2 toolchain beta
> > Hello,
> >
> > I installed the TF2 toolchain beta on Debian 8.7 (Jessie) 64-bit, but
> > cannot get it to start.  As far as I can tell, the OS meets the Steam
> > Runtime requirements.  I get the following error on the console:
> >
> > - - - - - - - - - -
> > server_srv.so loaded for "Team Fortress"
> > Could not load: replay_srv.so
> > Could not load: replay_srv.so
> >
> > Looking up breakpad interfaces from steamclient
> > Calling BreakpadMiniDumpSystemInit
> > Segmentation fault (core dumped)
> > BFD: Warning: /usr/local/srcds_1/tf2/core is truncated: expected core
> file
> > size >= 193728512, found: 1024000.
> > Cannot access memory at address 0xf778d928
> > Cannot access memory at address 0xf778d924
> > Python Exception  Cannot access memory at
> address
> > 0xffceab30:
> > debug.cmds:1: Error in sourced command file:
> > Cannot access memory at address 0xffceab30
> > email debug.log to li...@valvesoftware.com
> > Thu Mar 16 12:16:33 EDT 2017: Server restart in 10 seconds
> > Thu Mar 16 12:16:34 EDT 2017: Server Quit
> > - - - - - - - - - -
> >
> > I installed a Steam Runtime chroot environment (amd64) and attempted
> > running it from within the chroot, but still got a similar error:
> >
> > - - - - - - - - - -
> > server_srv.so loaded for "Team Fortress"
> > Can't open /proc/meminfo (No such file or directory)!
> >
> > Unable to determine CPU Frequency. Try defining CPU_MHZ.
> > BFD: Warning: /usr/local/srcds_1/tf2/core is truncated: expected core
> file
> > size >= 193728512, found: 1024000.
> > Cannot access memory at address 0xf7714928
> > Cannot access memory at address 0xf7714924
> > debug.cmds:1: Error in sourced command file:
> > Cannot access memory at address 0xff9fe280
> > email debug.log to li...@valvesoftware.com
> > Thu Mar 16 16:13:15 UTC 2017: Server restart in 10 seconds
> > Thu Mar 16 16:13:19 UTC 2017: Server Quit
> > - - - - - - - - - -
> >
> > Any help is greatly appreciated!
> >
> > Thanks,
> > Dave
> >
> > --
> > Dave Parker
> > Database & Systems Administrator
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> > ___
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> >
>
>
>
> --
> Dave Parker
> Database & Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
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