Re: [hlds_linux] SteamPipe and multiple servers
You can also have sourcemod load from it's own config file, however this means you need to have multiple files in the folder. sourcemodserver1 sourcemodserver2 etc. It still however has all of the other log files on the same locations which is a hassle. If valve could create something a little different so it would be simple to run multiple servers from the same location this really would be great we switched our tf2 servers to this setup a long time ago it's worked great for us till a few months ago when TF2 just stopped getting any players on our servers that's a whole other issue however with valves quick play system. It will be interesting to see how this new setup works, my hosting business is just in the works of designing our control panel for steam games so this update come not come at a better time. Date: Wed, 20 Feb 2013 16:28:21 -0500 From: rbemr...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] SteamPipe and multiple servers TF2 already has the +servercfgfile option to change the server's config file, just not its autoexec.cfg. Running from a single install isn't recommended because they share the logs and cfg directories. cfg is still an issue because map-specific configs and SourceMod plugin configs are stored there. On 2/20/2013 4:19 PM, Steven Haigh wrote: Hi guys, I'm wondering if SteamPipe will have the ability to have a single install of TF2 run multiple servers just by specifying a different config file? At the moment, the only way I've managed to stop hlds tripping over itself is to have a complete install per server instance - but this is highly inefficient Something like: ./hlds --config ~/configs/server-1.cfg ./hlds --config ~/configs/server-2.cfg This would make running multiple servers on the same system *MUCH* more admin friendly Especially if they updated automatically without tripping over themselves ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dota 2 Dedicated Servers
This would be nice as for Dota I used to run a few bots that would host the games for friends and clan members which worked out very well even more so for all the game types other than dota which makes me wonder if Valve is going to have it just Dota or custom mods as well if custom mods are in it that would be great. We all know how well the Match making sends you to servers in locations not always great for players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No halloween gift drops on viaduct_event
Also having this issue on my servers, all have been registered for months now yet no drops :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] thoughts of how to release some stress off master servers
This would be a nice idea, having 6+ servers to update is never fun however I've got a simple script thats half from nemrun which works pretty good for updates making me only have to update twice not 6 times however it could be better still. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] tf_server_identity able to get back?
Hello there, Just installed my servers on a new box and forgot to backup all the server configs and lost the info for my tf_server_identity_token Is there a way to get this back or do I have to start from scratch again? tf_server_identity_account_id tf_server_identity_token Thanks, Jake. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
So whats broken on css now? Mines not starting up since this update. I also notice there's a css folder in the main root folder the command was run in. Anyone have their server up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update on RO2 Linux Servers
Very much so most servers are hosted on linux for many reasons. Not having the option for that will not be the best idea. Date: Mon, 29 Aug 2011 20:03:07 +0100 From: javato...@yahoo.es To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Update on RO2 Linux Servers Hi: First of all ,thanks for you work and gaming community support! My 2 cents: Knowing thay 80% game servers are hosted in linux i dont think thats the right step to spread ro2 servers around the world. Best regards First let me get this out of the way - for all of you that e-mailed me about hosting servers for the beta/RO2 and never got a response, I apologize. I thought I would get a couple dozen requests but in reality I got hundreds of e-mails and got overwhelmed. So if you didn't get a response from me I'm sorry but we underestimated the interest from server hosts (but I am happy you guys are interested). I'm sorry to say but we've made the decision to hold off on having Linux servers for RO2, at least for the initial launch. We will be looking at the possibility of putting out a Linux server version post launch depending on what the level of demand there is for them. We appreciate the great support the Linux server admins have given Tripwire Interactive and our games over the years so thank you again. Regards, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 update coming this afternoon
It would be nice for something like this to be not an optional update so that people not on this list also get this update for their servers. Also having to take down full servers in the middle of the afternoon for an optional update would mean half of those players would then join another server. Sorry I just dislike having to kill our servers that we've spent all morning to fill for a patch that we hope fixes an issue that has been losing us all players for the last week. Anyways glad you guys have found what might be crashing all the linux servers. Just my two cents. Thanks, Jake. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?
Yes, we end up just using ip bans as well it's the only way to get rid of them for the most part. Most ip's can change quickly though. Also ip ban is not always best as well. Yet iptables does a good job at it. Date: Wed, 27 Jul 2011 01:34:52 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? There is a very popular public cheat that people are using since months (I know some people who are using it since April - no VAC bans) and is still not VAC detected. I have already reported it to Valve few weeks ago, and they still haven't done anything. There are new people using it on my servers every day. One of them is creating a new steam account every time I ban him, he then comes back and start cheating again. I'm afraid these infinite free accounts measures that Valve has taken according to the F2P FAQ are totally useless. 2011/6/26 AnAkIn . anakin...@gmail.com You can still use DBlocker against cheaters, even if it won't detect all of them, it will detect some. http://dblocker.didrole.com/ 2011/6/24 msleeper mslee...@ismsleeperwrong.com I would pay top dollar* for a SM plugin that disables shit like voice chat and sprays for free accounts. Or a cvar that disallows free accounts from joining the server. I think there is already 1 plugin that kicks them. * I will not pay any money for plugins, ever. On Fri, Jun 24, 2011 at 3:39 AM, Matt m...@boomheadshot.org wrote: Besides the fact that VAC is crap and doesn't work for an inordinately large amount of cheating/hacking we see on our servers, what about all the bans in our sourcebans database against griefers, who aren't eligible for a VAC ban, or the racist douchebags we permban on a daily basis? What about the people who spray porn and goatse all over our servers while we attempt to keep the activity on our servers at least slightly above the retard line? I guess the good sourcemod devs are going to have to get together to find a way of identifying new ways to ban people based on what information it is possible to gather about a person's computer that is unique (or at least close enough to unique). --Matt On 06/24/2011 01:30 AM, Richard Eid wrote: In the FAQ, Valve mentioned that they're working on something to battle this. My guess is that they'll probably try to track the patterns of people who start to do this, so the system can quickly recognize those same patterns in the future and be a little more proactive instead of reactive. I think Steam Guard could help a little here, too. IP addresses can easily be changed, new free accounts can be made, etc... But Steam Guard is tied to your PC so it could(maybe) be used to verify clients on your server. People only have so many PCs they can use. Either way, I'm sure we'll be filled in on the details as soon as Valve has something to announce. -Richard Eid On Fri, Jun 24, 2011 at 2:15 AM, Flubberflub...@gmail.com wrote: You keeding, we got VAC, the most powerful tools against cheating. :D 2011/6/24 Octooctodhd_h...@monkeyrings.com I always felt like we saw a surge in cheaters and griefers directly after a super cheap sale of TF2. Now that TF2 has went Free to Play is there going to be anything to try to limit how many steam accounts a cheater can create? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Michelle Sleeper http://www.ThinkingWithPortals.com/ Portal 2 Mapping Community ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2
Re: [hlds_linux] Distro Flavor?
Get to hear what distro you guys are using, we found Ubuntu was best for our servers. We used Centos and a few others. Date: Tue, 26 Jul 2011 23:31:38 -0400 From: invaderam...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Distro Flavor? I've noticed performance is a LOT worse on certain default kernels of some distro's. Customizing the kernel is a great way to increase performance in many cases. Many times the effect isn't really noticeable, this is usually related to the hardware. There are plenty of good guides written about optimizing kernels for srcds. On Tue, Jul 26, 2011 at 11:18 PM, m33crob ad...@m33crob.com wrote: Hello Everyone, Out of curiousity, I was wondering what distro Valve uses. I would also be interested in hearing what everyone else is using and their thoughts about running srcds on those distros. ¡Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Mine all crashed multiple times since the updates came out. Since I've blocked the two new weapons with sourcemod we've not seen any more crashes. Maybe give that a try. Date: Sun, 24 Jul 2011 21:43:34 +0300 From: alexandrualexa...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Great, my server is crashing more than ever. ~every 1 hour. 2011/7/23 Kyle Sanderson kyle.l...@gmail.com Confirming shit is still broken after this update. http://pastie.org/2257214 Program received signal SIGSEGV, Segmentation fault. 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from /*/payload/orangebox/bin/vphysics.so (gdb) backtrace #0 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from /*/payload/orangebox/bin/vphysics.so #1 0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() () from /*/payload/orangebox/bin/vphysics.so #2 0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() () from /*/payload/orangebox/bin/vphysics.so #3 0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*) () from /*/payload/orangebox/bin/vphysics.so #4 0xf505b620 in IVP_Core::stop_physical_movement() () from /*/payload/orangebox/bin/vphysics.so #5 0xf5081079 in IVP_Core::freeze_simulation_core() () from /*/payload/orangebox/bin/vphysics.so #6 0xf5084666 in IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*, IVP_U_VectorIVP_Core*) () from /*/payload/orangebox/bin/vphysics.so #7 0xf50847b8 in IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*, IVP_U_VectorIVP_Core*) () from /*/payload/orangebox/bin/vphysics.so #8 0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) () from /*/payload/orangebox/bin/vphysics.so #9 0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*) () from /*/payload/orangebox/bin/vphysics.so #10 0xf508715c in IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type return to continue, or q return to quit--- ger*, IVP_Environment*, IVP_Time) () from /*/payload/orangebox/bin/vphysics.so #11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time) () from /*/payload/orangebox/bin/vphysics.so #12 0xf505db2f in IVP_Environment::simulate_time_step(float) () from /*/payload/orangebox/bin/vphysics.so #13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) () from /*/payload/orangebox/bin/vphysics.so #14 0xf3e9ed6a in PhysFrame(float) () from /*/payload/orangebox/tf/bin/server.so #15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() () from /*/payload/orangebox/tf/bin/server.so #16 0xf3a09f96 in T.2960 () from /*/payload/orangebox/tf/bin/server.so #17 0xf3db114c in CServerGameDLL::GameFrame(bool) () from /*/payload/orangebox/tf/bin/server.so #18 0xefabeb72 in __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) () from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so #19 0xf6d71100 in CServerPlugin::GameFrame(bool) () from /*/payload/orangebox/bin/engine.so #20 0xf6d64cb5 in SV_Think(bool) () ---Type return to continue, or q return to quit--- from /*/payload/orangebox/bin/engine.so #21 0xf6d65e3c in SV_Frame(bool) () from /*/payload/orangebox/bin/engine.so #22 0xf6cc9187 in _Host_RunFrame_Server(bool) () from /*/payload/orangebox/bin/engine.so #23 0xf6cc9db4 in _Host_RunFrame(float) () from /*/payload/orangebox/bin/engine.so #24 0xf6cd3295 in CHostState::State_Run(float) () from /*/payload/orangebox/bin/engine.so #25 0xf6cd3ac1 in CHostState::FrameUpdate(float) () from /*/payload/orangebox/bin/engine.so #26 0xf6cd3cc8 in HostState_Frame(float) () from /*/payload/orangebox/bin/engine.so #27 0xf6d86aa4 in CEngine::Frame() () from /*/payload/orangebox/bin/engine.so #28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() () from /*/payload/orangebox/bin/engine.so #29 0xf7063a20 in RunServer() () from bin/dedicated.so #30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so #31 0xf6d8390b in CModAppSystemGroup::Main() () from /*/payload/orangebox/bin/engine.so #32 0xf6d9c651 in CAppSystemGroup::Run() () from /*/payload/orangebox/bin/engine.so ---Type return to continue, or q return to quit--- #33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t) () from /*/payload/orangebox/bin/engine.so #34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so #35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so #36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so #37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so #38 0xf706403a in main () from bin/dedicated.so #39 0xf706532f in DedicatedMain () from bin/dedicated.so #40 0x080488ec in main () (gdb)
Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program
We should be able to put up a few servers and help out if you like. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Sat, 23 Jul 2011 22:46:25 +0200 Subject: Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program So john, i see this message on the list and also have killingfloor running for instance. As we are a community and not a GSP will we have the chance to get a ranked server? Otherwise it's pretty pointless to setup a server, everybody would go for ranked then non-ranked servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: zaterdag 23 juli 2011 22:25 To: TWI Server Admins; Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program Hopefully it is OK to send this message out here, I thought it was the best way to get in touch with as many server admins/GSPs as possible. We have a couple of things coming up that I'd like to mention to the server admins/GSP's out there. Red Orchestra 2 Beta - sometime in the not too distant future we are going to be doing a much larger scale beta for Red Orchestra 2. We estimate we'll need anywhere between 100-300 servers up at the peak to meet the demand. We're going to be putting up quite a few official servers ourselves (by ourselves I mean renting them from a GSP), but are also looking for server admins/GSPs that would like to participate in the beta and put up some servers themselves. If you are interested in participating by putting up some servers, please message me off list with your contact info, server hosting company or clan/community name, and any other information you think I should know :) Ranked Server Program - this part is primarily for the GSP's. Our Ranked Server Program will be unique in that not only will it not be a single GSP, we will actually have a process for individual server admins to get their server's ranked (more on how this process will work as we get closer to release). We do however plan to work with a set of trusted GSP's to provide ranked servers as well (this will likely be the easiest way for end users to get a ranked server). If you are a GSP and are interested in participating in the Ranked Server Program for RO2 please message me off list with your contact info, server hosting company information, and any other information you think I should know :) Thanks you all for your time. Regards, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes after today's update
I've seen that one multiple time in the past when something crashed. Glad to hear valve is working hard on getting a fix out for us. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Fri, 22 Jul 2011 20:21:49 +0200 Subject: Re: [hlds_linux] Server crashes after today's update PreMinidumpCallback: updating dump comment pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp 733 Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp, line 733. Application exiting. Didn't see this one before.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: vrijdag 22 juli 2011 13:19 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update 12 restarts for today , of which 3 that didn't restart automaticly. On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. sai...@specialattack.net wrote: has any one noticed that the crashes are way less frequent this morning? I've only had 1 crash on 8 servers so far in the past 6 hours. Last night I must have done 50-ish reboots on those 8 servers during the same time period. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén [bjorn.roh...@gmail.com] Sent: 22 July 2011 12:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update Two wrongs seldom make a right. -The G On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no wrote: Well, they usually are free. However since VALVE pushed the update and i didn't know about the 100 cpu thing before late night they had to charge so much for it because i already submit 5 requests before. I don't feel comfortable telling their name on here, they are a good provider and they did what they had to do. Now, anyone care to tell me what nemrun does? Is it some srcds updater? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Same here also getting crashes From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Fri, 22 Jul 2011 23:10:09 +0200 Subject: Re: [hlds_linux] Team Fortress 2 Update Released same crashes here From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net] Sent: 22 July 2011 23:08 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released The crash must be related to the new laser weapons. I've seen too many crashes with sentry, ubered soldier and charged hit from the new weapon shooting just before server goes down. All this before tonights update. I'll go to sleep now and report back in 7 hours, see if the crash i got was just freak accident. Though i think it wasn't. -ics 23.7.2011 0:05, 1nsane kirjoitti: I'm getting crashes still: #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6 #1 0x4743dd87 in malloc () from /lib/libc.so.6 #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so #3 0xf3bda558 in CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*) () from /home/srcds/orangebox/tf/bin/server.so #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) () from /home/srcds/orangebox/tf/bin/server.so #5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) () from /home/srcds/orangebox/tf/bin/server.so #6 0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*, edict_t*) () from /home/srcds/orangebox/tf/bin/server.so #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) () from /home/srcds/orangebox/bin/engine.so #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) () from /home/srcds/orangebox/bin/engine.so #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) () from /home/srcds/orangebox/tf/bin/server.so #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() () from /home/srcds/orangebox/tf/bin/server.so #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no wrote: Mine haven't updated yet. Yaaay me. Date: Sat, 23 Jul 2011 00:02:27 +0300 From: alexandrualexa...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released same :D 2011/7/22 icsi...@ics-base.net Just updated our servers and already one pulled out a crash. Was it REALLY fixed? -ics 22.7.2011 23:25, Jason Ruymen kirjoitti: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the localization files Team Fortress 2 - Fixed a Linux dedicated server crash caused by the Replay director - Crash would happen whether the server was capturing Replays or not - Fixed the Map Stamps Collection bundle missing in the store - Fixed dedicated server ENTITY_CHANGE_NONE console spam - Improved the impact sounds for the Cow Mangler 5000's projectiles - Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison - Reduced the ConVar fov_desired to have a lower bound like the Replay editor - Updated the Cow Mangler 5000 to display the drawbacks in its attribute list - Updated the gamehaptics file: - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison - Added charge shot force for the Cow Mangler 5000 - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces - Updated the localization files Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Server crashes after today's update
Also getting a lot of crashes here, so much for our rank we've worked so hard for :P Dropping players like crazy on a lot of our servers sadly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes after today's update
Had the same one as that twice on my servers, does not come back afterwards. Also had a few others that it came back from. Got up at 5am to find one of our servers down for the last hour with 31/32 last being showed. Date: Thu, 21 Jul 2011 18:16:16 +0300 From: a...@gaming.bg To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server crashes after today's update First freeze for me too. Got this at the end of the screen :) eb40-eb4e1000 rwxp 00:00 0 eb4e1000-eb50 ---p 00:00 0 eb50-eb5b rwxp 00:00 0 eb5b-eb60 ---p 00:00 0 eb60-eb6fd000 rwxp 00:00 0 eb6fd000-eb70 ---p 00:00 0 eb70-eb7b6000 rwxp 00:00 0 eb7b6000-eb80 ---p 00:00 0 eb80-eb8b5000 rwxp 00:00 0 eb8b5000-eb90 ---p 00:00 0 eb90-eb9cc000 rwxp 00:00 0 eb9cc000-eba0 ---p 00:00 0 eba0-ebafc000 rwxp 00:00 0 ebafc000-ebb0 ---p 00:00 0 ebb0-ebbfb000 rwxp 00:00 0 ebbfb000-ebc0 ---p 00:00 0 ebc0-ebcaa000 rwxp 00:00 0 ebcaa000-ebd0 ---p 00:00 0 ebe2a000-ebe2b000 ---p 00:00 0 ebe2b000-ec62b000 rwxp 00:00 0 ec62b000-ec6f5000 r-xp 08:01 7135278 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.mysql.ext.so ec6f5000-ec805000 rwxp 000c9000 08:01 7135278 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.mysql.ext.so ec805000-ec806000 ---p 00:00 0 ec806000-ed006000 rwxp 00:00 0 ed006000-ed007000 ---p 00:00 0 ed007000-ed807000 rwxp 00:00 0 ed807000-ed808000 ---p 00:00 0 ed808000-ee008000 rwxp 00:00 0 ee00c000-ee1cd000 rwxp 00:00 0 ee1cd000-ee324000 r-xp 08:01 7135293 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/socket.ext.so ee324000-ee327000 rwxp 00157000 08:01 7135293 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/socket.ext.so ee327000-ee32d000 rwxp 00:00 0 ee32d000-ee378000 r-xp 08:01 7135286 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so ee378000-ee379000 rwxp 0004b000 08:01 7135286 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so ee379000-ee37c000 r-xp 0004c000 08:01 7135286 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so ee37c000-ee37e000 rwxp 0004e000 08:01 7135286 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so ee37e000-ee38e000 rwxp 00:00 0 ee38e000-ee3ff000 r-xp 08:01 7135279 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.sqlite.ext.so ee3ff000-ee40 rwxp 00071000 08:01 7135279 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.sqlite.ext.so ee40-ee50 rwxp 00:00 0 ee516000-ee529000 r-xp 08:01 2583654 /usr/lib32/libz.so.1.2.3.4 ee529000-ee52a000 rwxp 00013000 08:01 2583654 /usr/lib32/libz.so.1.2.3.4 ee532000-ee54a000 r-xp 08:01 7135283 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/regex.ext.so ee54a000-ee54b000 rwxp 00017000 08:01 7135283 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/regex.ext.so ee54b000-ee54c000 rwxp 00:00 0 ee54c000-ee558000 r-xp 08:01 7135294 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/topmenus.ext.so ee558000-ee559000 rwxp b000 08:01 7135294 /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/topmenus.ext.soPreMinidumpCallback: updating dump comment On 21.7.2011 г. 17:34 ч., Carl wrote: Don't be so quick on the trigger, srcds is a big program that takes in a tremendous amount of hard to guess data and has to run on a large variety of hardware and OSs. Testing this stuff isn't exactly straightforward. Also, does anyone have high use Tf2 beta servers running? Do customers even pay for beta servers? On 7/21/2011 7:08 AM, E3pO wrote: Whoever has the final call on releasing updates needs to be fired. It is illogical to release an update for such a widely used application without testing and then just walk away from the update station and go to sleep. Hell, i'm willing to bet it was about 85% done uploading to the content servers about to release the update and the guy just called it a night. And what the hell are they doing so different each time that breaks so many things? Added the items for Dr. Grordbort's Victory Pack - Fixed hatless hats not working correctly - Fixed a display issue with team color paints - Updated the localization files So how many hats have they released now? You would think they would have that figured out by now. They fixed a display issue, seems like that is client side and not related to the server.. and updated
Re: [hlds_linux] Server crashes after today's update
Well think we've all sent in a good amount of dumps on this, now to hope it gets fixed before the weekend. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes after today's update
Will the update notes let players know this was an issue that made servers running on linux crash. It would be great for players to know this rather than thinking the servers all of us host are shit that crashed all week :) Date: Fri, 22 Jul 2011 00:49:30 -0400 From: mslee...@ismsleeperwrong.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server crashes after today's update Nemrun is rad, it will save your life. On Fri, Jul 22, 2011 at 12:37 AM, Alfred Reynolds alf...@valvesoftware.com wrote: Don't make me point to our dev wiki ;-) It will be both win32 and linux, hopefully earlier in the day. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Mike jons Sent: Thursday, July 21, 2011 9:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server crashes after today's update What time tomorrow do you guys plan on doing it? And will it just be for linux or for both linux and windows? Thanks From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Fri, 22 Jul 2011 04:31:16 + Subject: Re: [hlds_linux] Server crashes after today's update Not tonight, get your sleep. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, July 21, 2011 9:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update By soon do you mean later tonight? 'cause I was about to go to bed, but if you're going to issue a server update... On 7/22/2011 12:19 AM, Alfred Reynolds wrote: The team has been doing nothing else all day and we look like we have a fix, it should be out soon. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of doc Sent: Thursday, July 21, 2011 9:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update I read somewhere that Valve's own servers are being effected by this so I'm pretty sure they know about the issue already but has anyone gotten any info from them that they know of this? It's getting close to the weekend and I'd hate to think they'd leave something like this unfixed until they got back from the days off On Thu, Jul 21, 2011 at 9:06 PM, Sir Jakecan_kic...@hotmail.com wrote: Well think we've all sent in a good amount of dumps on this, now to hope it gets fixed before the weekend. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] upcoming orange box framerate changes
This is good for everyone, feel bad for a few of the host's out there. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The built-in TF2 voting system
How would that work with another dedicated box hosting an irc network? This could be pretty handy for our admins if we're able to do it without having to setup a new irc server on our gaming box. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A few more TF2 quickplay answers
Very good points, another thing that would be wonderful to see is having the score board it self support 32 players not sure why this was not put in years ago. As many people here have said 24 slot servers just fail after any type of roll or map change as sometimes half the server can leave in just a few minutes and then it just dies off. I noticed this a lot when we tried our servers with only 24 slots. Date: Tue, 12 Jul 2011 01:32:19 +0300 From: i...@ics-base.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] A few more TF2 quickplay answers I see a slight problem in one thing. While the custom map is on, any custom map, unless your server is extremely popular at any time of the day, it will lead to drop of players aka lack of players. Not everyone wants to play custom maps or download a new one because they still have slow connections, some of them. Situation regarding people's online connections has improved in past years but thats still the case for some. But anyway, as the quickplay does not drive traffic to these servers that do not run particular maps on, it's an issue at late time of the day and early on when the servers are just filling up. This isn't a major issue right now, but after couple of months, it could be. At this point, either the server has to change through configs to run regular maps or stay empty untill more people are getting into their games. Would you join to empty server, from which you need to download a map to play or a cp_dustbowl with 22/24 players on? I'll give an comprehensive example. Got 2 servers running custom maps, the one that is very popular and the other that is not as popular as the other. Also i have 2 quickplay enhanced ones that fill up first and stay populated last. (now that things have actually little quite since the first peak when it was 24/7 full for all). So the ones that run custom maps, empty first and get filled up a bit later as soon as map changes to some quickplay supported than the ones that are running settings that quickplay is wanting (unless the regulars play late, like friday, saturday). If you see where i'm going, it's pretty frustrating to change mapcycle so that you get traffic driving in, despite how much reputation the server has. 6 000 000 reputation is more than enough but it still doesn't make me any happy, no matter how much there is if the players aren't getting in as long as there are custom maps at certain time of the day. This is not a huge issue now but quickplay makes people wanting to have run basic maps to get their servers filled. So who will want to run custom maps, no matter how good they are if that results to empty servers. It's pointless to make every community map official too. I know this quickplay is there to make people more happy as some people run pretty bad server mods and such but how about adding some options to it. Like into the quickplay search window. Allow custom maps and Allow more than 24 slot servers. It's more harder to get 24 slot server running custom maps to stay populated than 30-32. I know over 24 slot isn't exactly preferred but what can you do. People want what they want. Quickplay is great to fill up servers but i'd like to see that only as addition to existing way - if you have basic regular players on a server, it gets filled but quickplay could be used to fill up the rest of the slots. It works like this but only after the certain penalties. Just some thoughts that came out 1:32am to my mind. -ics 11.7.2011 19:24, Fletcher Dunn kirjoitti: Just a few more answers to commonly-asked quickplay questions: All of the quickplay deal-breakers are tested on the client at the moment of quickplay searching. You can flip them on and off and start/stop receiving quickplay traffic. The reputation system is an input to the quickplay scoring system, not the other way around. Doing quickplay-illegal things does not affect your reputation. If you have a thriving community playing custom maps, you are building your reputation. If you suddenly turned the server into a quickplay-eligible one, you would be just as good of a quickplay server as a server who had been vanilla the whole time. But to repeat: the reputation system still needs some tuning, and is only a small part of the total quickplay score. It's mainly designed to help avoid sending traffic to really terrible servers. Quickplay, with its minimal set of options, is currently targeted at totally new players. However, we know that some experienced players use it and have had fun playing maps they haven't played in a while. (Or just beating the heck out of noobs.) Sometimes it's just fun to spin the wheel. We have considered a medium search mode, somewhat of a cross between the raw server browser and the one-click-no-options quickplay. No timeline or
Re: [hlds_linux] TF2 servers staying empty
Yes, thank you very much for that email it sure is nice to see you guys still listen to all the good suggestions we have on here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Updates Released
Yes new update was released a little bit ago. Date: Thu, 7 Jul 2011 19:22:04 +0200 From: vg.ha...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Counter-Strike: Source Updates Released Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Random crashes
Seems like a few of our servres are also having issues crashing since the last update. Before it we never had any crashes and had our servers up running great over the weekend. Date: Tue, 28 Jun 2011 21:32:45 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Random crashes I have had two chrashes aprox the same time two days in a row. My tf2 server goes into a loop and eat cpu and memory. On 28 Jun 2011 20:02, Sebastian Pape gumjac...@googlemail.com wrote: Hi there, we've got the same. We installed a vanilla CSS installation and the Server crashes ramdom. With or without SM/MM doesn't matter. Anyone else with this Problem? Host System is Debian 5 with all updates. Greetz 2011/6/28 Anthony Stoyanov a...@gaming.bg: Hey, For a few days now (since the last updates), my server is crashing randomly without any log. PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_..._1.dmp ue Jun 28 19:15:00 EEST 2011: Server Quit No actuall .dmp files are made. I've installed souremode and sourcemm latest versions. Strangely enough, the server starts filling up with random IP's (from all over Europe), and than it crashes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Messages arriving 20 minutes late?
Got the email about 5-10 minutes after our servers seen the update was out. Only took about 8 minutes for our auto update to get everything done for us. Then again if there was more content servers it could have been up within a minute. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Updates Released
I have to agree, this is such a piss off having a full server go down for a reason like this. I'm sick of our servers crashing and not having the issue fixed in an acceptable time frame. It's almost as bad as the upload exploit that is still around. Oh well disabling reply, hope that might help. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Brink server doesn't download
Are the linux files out yet for the dedicated servers? When I looked on their site it said they would try to have the files ready for linux on release day but not sure if they got that done. Date: Wed, 11 May 2011 15:52:40 +0200 From: i...@ronny-schedel.de To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Brink server doesn't download Hello, I try to download the Brink server files with the current steam updater, but it doesn't work. The download does not start, instead, I see the list with all available games. Brink is listed under third party installations, the option to download is listed as brink. But, it does not work. Any workaround for this problem? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
Yes, very happy myself that there has been a notice for an update. It's always nice to know an update will be coming even if it's later than we thought. From: drunkenf...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 5 May 2011 18:17:06 -0700 Subject: Re: [hlds_linux] Mandatory updates coming later today I seem to recall the beta being updated recently and containing several yet-to-be-released additions, but I'm sure that doesn't matter to you. There's obviously no satisfying you. Meanwhile, myself and what seems to be the rest of us are thankful that they provided notice for today's update and that it's not late on Friday. There have been plenty of Thursday updates where they fix issues the next day. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Thursday, May 05, 2011 6:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates coming later today Too bad it takes Valve 2+ days to fix the bugs they add in every update. Say, speaking of bugs in updates, wasn't that the point of the TF2 beta? Or I guess they just like to test things in production like all the 'cool' software companies do. On Thu, May 5, 2011 at 9:00 PM, Tony Paloma drunkenf...@hotmail.com wrote: Good thing it's Thursday in Valve Land. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Thursday, May 05, 2011 5:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates coming later today Well, I'm sure it's afternoon *somewhere!* I guess we should have expected the *usual* * hit-the-update-button-on-the-way-out-the-door-and-not-fix-anything-unt il-Mon day * routine. On Thu, May 5, 2011 at 8:26 PM, Eric Smith er...@valvesoftware.com wrote: We're about 45 minutes from having it be released. -Eric -Original Message- From: Eric Smith Sent: Thursday, May 05, 2011 11:02 AM To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com' Subject: Mandatory updates coming later today We're getting ready to release mandatory updates for TF2, CS:S, DoD:S, and HL2:DM this afternoon. This is just a heads-up that they're coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This did make me sad panda. three 32 slot servers watcing them crash every 2 minutes. :( From: kyle.l...@gmail.com Date: Thu, 5 May 2011 22:35:45 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released So CSS is broken. (Suicide and the server/client will crash). Anyone else in the same boat? I really want to try this testing in production thing, it seems to really be catching on. On Thu, May 5, 2011 at 9:42 PM, Netshroud netshr...@gmail.com wrote: .dem I think On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar jeffsu...@gmail.com wrote: I'm trying to setup the replays right now, and I'm stuck on whitelisting the filetypes that people can download, as I don't know the replays' filetypes. I got the rest to report no errors, but until I do this, people can't actually grab them. I'd like to say .rep or something, but I don't want to just guess On Thu, May 5, 2011 at 8:39 PM, jimbomcb jimbo...@gmail.com wrote: A few example replay cfg files have been created, check replay_*.cfg under cfg folder. On 6 May 2011 04:35, Chris Oryschak ch...@oryschak.com wrote: Anyone know the command to enable replays on the server? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 05, 2011 10:38 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] nemrun 2.0 feature requests?
Not sure if possible but having an option to make nemrun message all the servers saying New update server restarting in 30 seconnds or minutes or what not. Then have the servers restart after that set time. This would help players know an update is coming out and what not. Date: Fri, 1 Apr 2011 13:28:47 -0400 From: steven.croth...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] nemrun 2.0 feature requests? Named pipe support would be interesting, I've been using pipes as an alternative to screen lately. Will srcds take the stdin though if you write to the pipe? If so you could potentially add console support to nemrun 2.0. On Thu, Mar 31, 2011 at 2:44 PM, Eli Witt eliw...@gmail.com wrote: I'd just like to second this idea. I had the same forkbomb situation happen to me about 2 weeks ago. Nuclearfallout had to intervene and kill my box in the end to recover it. On Tue, Mar 29, 2011 at 6:05 PM, Harry Strongburg harry.h...@harry.luwrote: On Tue, Mar 29, 2011 at 02:27:20PM -0700, Nephyrin Zey wrote: I'm making a few big changes to nemrun, does anyone have any requests for 2.0? Less infinite loops / a slower choice. I have had Steam break one, and it basically forkbombed my server due to nemrun constantly checking for the Steam update every second. It's also probably mean to query Valve's master-server so often, when it could easily do it every few minutes at the least and would still remain updated. Other than that, I don't know what else I'd change about it, it's a really nice script. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Steven Crothers steven.croth...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux