Re: [hlds_linux] TF2 idle achivement servers
alot of players are epically pissed off already about the item drop system remove the ability to get unlocks while idle and its angry mobs with pitchforks and torches time. the system was good in theory and purpose but failed horribly in implementation. valve loves to release things incrementally but this system NEVER should have seen the light of day untill ALL of its planned features were finished. let alone the fact the system still seems bugged many people playing for hours some days and not getting any new items or only getting old items. just look at how many servers are running achievement_idle and other idle achievement maps that are FULL to see how broken the system is. on a personal sad note at the rate of witch i get items unless i were to use a achievement_idle server i will NEVER be able to try any of the new items unless i dedicate my life to playing TF2. a fun test of how crazy the it has gotten setup a achievement_idle server and see how long before the server gets full, last night i did it as a test the entire server filled up within 1 damn minute of launching the server. D: On Sun, May 24, 2009 at 9:51 AM, AnAkIn . anakin...@gmail.com wrote: It would be better to blacklist the servers faking clients than this (yes there are still a lot of servers fake clients). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.
with a mall bit of work you can already map for l4d, people have alreay converted over some ep1 maps and maps from other mods also.: http://www.youtube.com/watch?v=DdEzP2WMZ60fmt=18 On Thu, Nov 13, 2008 at 9:29 AM, Patrick Shelley [EMAIL PROTECTED] wrote: I respect all the opinions in here - lets us have mods - please no mods etc, but will we be able to map for this pretty soon? im in the throws of mapping an undergroound military bunker 'along the lines' of the hive in res evil 1 - so can valve state whether we will be able to map for this soon? Regards, Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated
negative! its great now and i think works a lot better, just have to make sure to stay back from him in close quarters as hes designed to do well in. On 9/30/07, Jani Tiira [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The new Pyro is too powerfull. I liked the way the pyro was. It was good enough. Now it it's just way too powerful. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2.exe/datacache.dll crashes
im also getting alot of those crashes. On 11/18/05, Christoph Franke [EMAIL PROTECTED] wrote: -- Hello, just a short question to the staff (as responsiveness in the forums tends to zero). Is there any chance that this annoying bug [1] gets fixed shortly? It's reported for quite a while and doesn't make administration easier, to be honest, if one can't be around on the own servers (not to mention one can't play). Regards Christoph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: DoD:S Player Collision Issues
I'm sorry for not totally understanding your post Dagok, but i would like to see how well you can reply to emails on this list when you have not slept in over 2-3 days. thanks for defending me aprand, its nice to see people who don't have a thumb up their ass still exist. On 9/27/05, Dagok [EMAIL PROTECTED] wrote: I know what it does...did you see me asking what it does? I was suggesting that people might want to try disabling it to see if it helps with the player collision and players getting stuck on objects, etc. Dagok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] in-game HTML
that effect has already been done Care of the very powerfull and usefull Source engine. View the video's shows the rendering of webpages using vgui_screen entitys. http://www.hostile-planet.com/video.php On 5/8/05, ScratchMonkey [EMAIL PROTECTED] wrote: Imagine rendering your server company's home page directly on the wall of a map. http://interreality.org/projects/crystalzilla/ It'll be interesting to see which games integrate this first. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] scrollbar textures
i get this often(sometimes i dont) but i cant seem to find a reason why as of yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] invisible cheater which crashed the server
Is sv_cheats 1 on on your server? if it is thats why he can do that. On Mon, 21 Feb 2005 04:58:56 +0100, Leif [EMAIL PROTECTED] wrote: Hello, ive played on a Server and there comes a cheater with the nick If u kill me, i kill your HL2. His Playermodel was invisible, and after he was killed the Server crashed down Here is a demo http://www.cerbi.de/hl2cheater/ And here is a status Screen with his SteamID http://www.cerbi.de/hl2cheater/status.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] gkrellm plugin
This looks useful once i get the time i will tell you how it works for me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam://
Good. This is a very good feature i will let other people know of it. This will make alot of people i know a little bit happy. On Sun, 17 Oct 2004 20:40:32 +0200, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: you know, this knowledge renders those 3rdparty apps like urlgamestarter or hlprotocol pretty much useless. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Buying CSS online for a friend.
You can try looking for a half-life2 voucher(the ones that come with some ati cards) thats for sale on ebay or someplace else then give it to him then he will have hl2 and CS:S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots in DOD?
http://sturmbot.1dod.com/ On Mon, 04 Oct 2004 23:03:41 -0400, Jacen Andrews [EMAIL PROTECTED] wrote: I was on one DOD server the other night and they had Bots running. I enabled a DOD server on my HLDS and I tried the bot commands that i've used for condition zero, but it was a bust. How do I get bots for DOD? Are there specific DOD commands, or do I need a plug-in? bot_quota 7 and other commands such as bot_add do not work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server
it is possible, nothing can be done about it for now unless valve fixes it. On Sun, 3 Oct 2004 22:27:09 -0300, dual_bereta_r0x [EMAIL PROTECTED] wrote: Hi. First, i cannot guarantee if this info is really true. Some of my players are complaining about No-Steam CS players joining my internet STEAM CS server. I personnaly don't think this could be possible, as game servers always push client data to auth server before allow its connection. Oppinions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server
This was talked about in the thread titled [hlds] VAC... and Steam keygens in the hlds list have a look at the archives for more info. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server
Lets call it incentive for valve to get to work at fixing it. On Sun, 03 Oct 2004 19:40:27 -0700, Andy Shinn [EMAIL PROTECTED] wrote: I'm saying the faster it gets exploited the faster it will get noticed. Not that I want it exploited. Since it doesn't affect gameplay normal users wouldn't complain and it could be overlooked and continue to happen without anyone ever knowing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 1.6 Net Code?
- Original Message - From: Jeff Dupler [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 08, 2003 2:18 PM Subject: Re: [hlds_linux] 1.6 Net Code? I agree about this CPU problem, we pay almost $200.00 a month for our DOD server. Seems to me the worse ping you have the better your chance to get the kill, no one has modems anymore let's go back to the old Pre 1.5 netcode when you could run hlds on a P2. - DeathMaster ALOT of ppl still use 56k i only know 1 person that has broadband, it cost's a arm and leg even then you cant get it in most area's. oh and DOD? i tryed playing it and the higher your ping the less you can hit trust me i aim good and nothing ever hits. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] An ask to Valve
Whare can i get this plugin i did not see it on amx's site - Original Message - From: Daniel Stroven [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 18, 2003 10:23 AM Subject: Re: [hlds_linux] An ask to Valve VAC does the best it can. CD works, but to many people won't use it. UGS gives the choice of VAC or CD for its matchs. You must have one or the other. For a pub you need the VAC and good admins. What I use lately has worked great for catching cheaters. If one of my admins suspects someone is cheating, they use the amx plugin, amx_invis. If the suspected player see's you, then he probably is cheating. It has been very effective for me so far. ..as an example. A player by the name Pulse joined the server. It appeared he was cheating. At the start of the round, I did amx_invis on myself and rushed to where that player kepts coming from. I come around the corner and its just me and that player. He follows my movement as if I were completely visable to him and he headshot me. (i was walking to avoid noise when I reached his area) On the next round, I tell him he has been caught cheating, and that I was invisible to all non-cheating players on the server...which he replies, you looked normal to me. Now a couple other players were not convinced, because they didn't see what happened. So I said as proof, I will knife out the entire enemy team to prove that a non-cheating player might see something shimmer like the predator, but would not see me clearly and that for all basic purpose..i was invisible completely. So I knifed the entire team, even goofing around standing among several of the opposite team. Players realized there was no way for me to look normal to the player Pulse, and realized he in fact was cheating. Now, this works great UNLESS, someone out there knows how a non-cheating client would see someone invisible as if he was visible. Otherwise it works great for me, since their is no echo of the admin running the command, a cheater does not get any advanced notice that you have turned yourself invisible. If no one can show an invisible player looking normal to a non-cheater, then as an admin tool, I would have to say this one has been one of the most helpful I have ever used. - Original Message - From: lastshooter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 18, 2003 12:23 PM Subject: Re: [hlds_linux] An ask to Valve Now, you might have other reasons to complain, but if your server is overrun by cheaters you only have your own lazy ass to blame, the tools for cheatprevention has been there for you all the time. Excuse me? I ran CD long before VAC, it has one big problem, its a required dl and install. In fact, I know of no leagues that require it, NONE. VAC does seem to work imho, the CS cheats show up as soon as an update is out. The TFC community has dropped badly, and I also suspect that the amount of CS servers that run CD is low percentage wise. So, keep your head stuck in the sand and pretend all is well. Until an effective wide spread anti-cheat is used, as in VAC, your community will continue to decline. TFC has had no updates, VAC or otherwise in a long,long time, all valve ever does is spout meaningless promise's. Frankly, I've had it, and so have a lot of other people. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] help plz with sprites and a floating banner in counter-strike
On Monday 18 August 2003 21:45, i rule wrote: 1. how do they get it to follow and look at you and 2. how is it they insert it in ? 1. all sprite's will follow you/ always look the same no matter whare you look at it from 2. stripper2 is a easy way to do it takes less work and you can also add basic clear brush based entity's (trigger_hurt's and whatnot) stripper2 can have trouble with making some entity's but the best way the way i like is the ripent tool that came with zoner's custom build of the hl compile tools it extract's all the entity info into a txt file and you can edit it then use the tool in reinsert it with the stuff you added or edited also ripent edited map can be passed around easy and the server admins dont need to use any 3rd part plugins to use it. when adding banners i like to make a banner model and put it on a wall it looks like a part of the map itself. also a little help with ripent you can decompile the map then add/remove items in it then look at the .map and extract the entity from it ripent is a fun thing to mess with for example i converted de_dust to a DOD bombing map -- We came to one conclusion very quickly after reviewing the numbers: Mac people who scream that their Apples are faster than PC's are simply so full of crap, they could double as septic tanks. -MAXIMUM PC Magazine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Quick Question
On Monday 11 August 2003 08:40, Willem van der Poel wrote: Hi steve, Why don't you run the program called screen and put everyhing in there? I got 1 box (machine) whois running about 4 servers, who all have a diffrent screen name, if i want to access the console More info about screen can be found here: http://packages.debian.org/stable/misc/screen.html If you got any problems with it, let me know.. i'll c what i can do :) Regards, William i know about screen its ok. as for servers i use halfd my question is general i remember there was a a way to run a program in the backround that had to do with $ that would later let me close the console. i know of the screen method but im just trying to remember the other method i learned. -- We came to one conclusion very quickly after reviewing the numbers: Mac people who scream that their Apples are faster than PC's are simply so full of crap, they could double as septic tanks. -MAXIMUM PC Magazine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux