Re: [hlds_linux] Re: [hlds] Source Engine Update Available
LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Just edit the existing file "hl2\pure_server_whitelist.txt" Ah. That's what I was wondering. I expected it to be in the actual mod directory for some reason. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Source Engine Update Available
ics wrote: Read the FAQ, you have to add all the custom content to that pure_server_whitelist.txt file. If they still dont work, notify here please. I'm using you as a guineapig ;) Does the whitelist file need to go in the cstrike directory? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Weapon restrict problem with the latest beta
I'm using the eventscript xe_restrict to restrict awps on my servers. This works fine pre-beta but post-beta I get the old bug back that crashes the server when you type buy weapon_awp at the console. Is anyone running beta also restricting awps? Which plugin do you use? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Beta Update
Alfred Reynolds wrote: The one before that one actually, the one from 5/21 had a fix for that. - Alfred I don't know if it's the same bug but I have a box running on Fedora 7 (2.6.21 kernel) on a 3.2ghtz Xeon. 32 players, 66 tick. Yesterday it was running at nearly 1000fps and using 50-70%cpu (Along with some really bad spikes that maxed out the cpu and killed the FPS). I just checked it this morning. There are 24 players on and here are the server stats 42.50 71240.83 157725.44 151 2 247.28 24 42.00 71799.45 165362.34 151 2 247.71 24 36.50 80007.18 145946.61 152 2 247.65 24 36.50 79378.77 147030.44 152 2 247.65 24 Why now do I appear to be fps locked at around 250fps with no restarts or reboots since yesterday when I started the test? At that cpu usage I should be running back at nearly 1000fps like yesterday. This is running the latest beta. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Lag since 3/13/07 on debian and FC 5 only ?
Alfred Reynolds wrote: I am interested into the split of single vs. multi core machines seeing the problem. I'm using single core smp boxes (32 bit Xeon and 64 bit Xeon) and one dual core Opteron. All are experiencing this problem (And have been for a very long time now). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Lag since 3/13/07 on debian (sarge) only ?
J.Miribel wrote: So far: Debian Sarge - Lag Etch - Lag Fedora FC 5 - No lag FC 6 - Lag I've also had this problem on FC2 and FC4. I've been experiencing it for months now. The problem has gotten a lot worse since the last update though. Previously it took a couple of days for the lag to set in. Now it's a couple of hours. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag since 3/13/07 on debian (sarge) only ?
Aaron T Hibberd wrote: Have to say... We are running on Fedora core and we havn't had the issues while running the lastest kernal so i do believe that it must be debian related. And havn't heard any other complains from fedora users. 4 servers here running FC6 and most definately experiencing the problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Map downloading question
I redirect downloads of custom maps on my servers to a web server I control. Lately I've been noticing a few other HL2 servers leeching my bandwidth to download the maps from me. I can set up a .htaccess file to limit this but I've found something odd. I can see when players from one of my servers are downloading the maps. The entry in the webserver log has hl2://myipaddress:port as the referer. xxx.xxx.xxx.xxx - - [08/Feb/2007:15:15:18 +] "GET /files/source/maps/gg_boxical.bsp HTTP/1.1" 200 4786488 "hl2://152.105.66.176:27030" "Half-Life 2" I'm guessing the ones with hl2://someone elsesipaddress:port as the referer are redirects from other servers leeching the bandwidth. This would be pretty easy to knock on the head. The problem is I have a lot of entries that are obviously CSS clients but have no referer. Like this xxx.xxx.xxx.xxx - - [08/Feb/2007:14:17:11 +] "GET /files/source/maps/gg_bunkers_1.bsp HTTP/1.1" 200 3236916 "-" "Half-Life 2" Does anyone know what might be causing this or an easy way to make sure only players from my own servers can access the maps? I could block accesses from the useragent Half-Life 2 and no referer but I don't know if this is legitimate access or not. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bug with dynamic pricing
Jani Tiira wrote: -- [ Picked text/plain from multipart/alternative ] I keep having problems with the mp_dynamicpricing 0. Even though I've set it to my server.cfg every now and then when I restart my server the prices are from the dynamic pricing list. I check the status of mp_dynamicpricing and it says 0. Then I type in the console mp_dynamicpricing 0 and change the level and the prices are normal again. Any idea what's wrong? I have exactly the same problem on my six linux servers. A map change seems to fix the problem though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: 99% cpu problem
Adam Thorn wrote: What are you talking about. If you strip the kernel down to its bare minumums it creates a better environment to run, especially if you increase polling. Obviously, Many people are experiencing this "99%" cpu bug. So infact, when I do check the top output, it says only 20%, so explain to me why that is happending. Since the update it changed something to the point where its not correctly reading the top output or actual cpu usage of the process. Thanks, Adam - CEO Next-Generation Game Servers NextGenServers.com You're not experiencing the same bug then. This isn't a reporting issue I'm experiencing. This is a case where the server will at certain times shoot straight up to using 99% cpu and stay there for no reason when it's been happily running at 30-40% for days. Even on empty servers *and* it shows the high cpu usage in top *and* it can happen to empty servers. Am I making myself clear enough now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5244 - 12 msgs
Adam Thorn wrote: Recompile your kernel. Heres a link I did on the steam forums. http://forums.steampowered.com/forums/showthread.php?s=&threadid=486424 Its stickied. Thanks Adam CEO - Next-Generation Game Servers I'd rather know why there appears to be a 99% cpu bug and why building my own kernel will fix it before I go to that much work. Which bit of my stock kernel is causing the problem? I'd obviously need to know that before I did anything. This isn't a "My server is too slow". This is a "my server is fast enough but something craps out randomly" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 99% cpu problem
Regime wrote: > Do you renice the processes? There is a known issue with nice and the > source engine. > Other then that the only thing i can think of is the custom maps that > you are running. Maybe try on a standard map for debugging. > Regards, No renicing at all and this happens on standard maps. (In fact outside of the gungame and ES server we run only standard maps. Two of the servers are 40 player office and italy servers. 2 are 40 player standard map servers, one is a 16 player gungame and the new one is a 16 player Eternal Silence. All but the Eternal silence run Mani. I thought it must be mani at first but the Eternal Silence server has exactly the same problem ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 99% cpu problem
I run 5 CSS servers under Fedora Core 2 and 4. All dual Xeon boxes. Since a few updates ago they started randomly hitting 99% cpu and requiring a restart. I presumed it was a plugin problem but then had the same problem occur on a new Eternal Silence server that doesn't have any plugins at all status hostname: Teesside University - Eternal Silence version : 1.0.1.0/7 2873 secure udp/ip : 152.105.66.176:27015 map : es_aethra_scenario at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr stats CPU InOut Uptime Users FPSPlayers 99.90 0.00 0.00 330 0 10.00 0 Can anyone help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Myg0t problems
I've reported this to Alfred but I think more people should be aware of it. For the last couple of days one of my servers has been getting "raged" by a myg0t. Somehow he's able to stay connected to the server with steam_id_pending so the only way to ban him is via ip and as is typical with these things he has a dynamic ip. Today I just blocked the entire subnet he was coming from and he seems to have gone for now. Has anyone else been getting hit by this? I email Alfred about it but I have no idea how it's getting done. CSS server running on Fedora Core 2. Fully patched and running Mani. Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] motd problems
Does anyone else have the problem that the motd won't scroll in CS:Source? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Log Files...
Alfred Reynolds wrote: They have always been upper case. Check you haven't got a FAT/FAT32/SAMABA filesystem causing the case conversion. No they haven't -rw-rw-r-- 1 cs cs 2887 Apr 4 08:02 l0404014.log -rw-rw-r-- 1 cs cs 217637 Apr 4 09:03 l0404015.log -rw-rw-r-- 1 cs cs 2887 Apr 4 09:03 l0404016.log -rw-rw-r-- 1 cs cs 2887 Apr 4 10:05 l0404018.log -rw-rw-r-- 1 cs cs 263530 Apr 4 10:05 l0404017.log -rw-rw-r-- 1 cs cs 2887 Apr 4 11:07 l0404020.log -rw-rw-r-- 1 cs cs 233996 Apr 7 07:18 L0407013.log -rw-rw-r-- 1 cs cs 2980 Apr 7 08:19 L0407016.log -rw-rw-r-- 1 cs cs 228035 Apr 7 08:19 L0407015.log -rw-rw-r-- 1 cs cs 2980 Apr 7 09:23 L0407018.log -rw-rw-r-- 1 cs cs 297965 Apr 7 09:23 L0407017.log -rw-rw-r-- 1 cs cs 2980 Apr 7 10:25 L0407020.log No fat or samba on my system either ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Christoph Franke wrote: Since the update there is a problem with the ip/port bindings. Currently there are 2 srcds instances on my multihome system: cs:s server on ip A with port 27015 and hl2mp on ip B with port 27030. But starting with the update the cs:s server globally catches the port 27030 on start. I've got the same thing on a server running two instances of CSS (Same ip). The first server grabs 27030 which I used for the second server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] VAC2 question for Alfred
I've been reading the latest Steam update about the VAC2 beta next week. Excellent news. We're really looking forward to it. I do have a few questions though. Does the beta mean we actually have VAC2 in the server code now (Although in a monitoring mode only?) Will there be a server update required to switch it on? The update said "This will be the last public notice before the system is released and active for everyone." so I'm guessing not. Unless this mailing list doesn't count as public :) I'd like to make two small requests for you to consider if I may. First could you write a log entry whenever VAC2 bans an account? This was always very useful in the older versions and served two purposes. First it let us server admins see that VAC was doing what it was supposed to and we could also process the logs and let the players see that things were being done about the cheats. Could you also consider adding which cheat the player was banned for into the logs? (Perhaps optional). I for one would be very interested in tracking trends in the type of cheats players are using on my servers. You could produce some interesting graphs and charts with it. Just my idle thoughts :) I can't wait for the VAC2 release but please, please keep it up to date. You've proved you can do it when you put the effort in. Cheers Stephen Nicholson ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The new server crash bug
Brian J. holmes wrote: Are you referring to the temporary entity thing? Yes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] The new server crash bug
I'm sure by now we've all had first hand experience of the new CSS server crash exploit. I'd like to see Valve comment on this if they could. After looking at what you have to do to cause the crash I'm guessing it's a fairly trivial fix. What concerns me is how fast Valve are going to respond to this. Unless the people using the exploit are very stupid indeed there doesn't seem to be any way of finding out who's doing it. My servers have been getting hit by this all day so far so I'm hoping there's going to be a patch very quickly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Massive Lag Spikes
kama wrote: True, but if there is something in the driver or related code to these cards that makes these spikes, I rather go for a card that dont give me those problems. My mobo has two onboard Intel Pro 100s. I just swapped from one to the other to fix the problem. I'm guessing it was just fautly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Brian Meredith wrote: Edit hl2mp/cfg/valve.rc and comment out the maxplayers line. That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
John wrote: Doh for real? taking forever to update for me anyways. Updating was really quick for a change. Normally I can forget about updating until much later after release. Today though it was very, very quick. I just can't figure out that maxplayer problem. It won't go any higher than 14 players for me :( I also can't even get on my own server. It was full less than a minute after I started the thing :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Very nice release. Thank you Valve. I have a question though. Has anyone been able to run more than 14 players on a HL2MP server. If I set the maxplayers to be any higher it just runs at 14. My CS:S servers seem to be fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Signature check failed for Checksum block
Lennard Seah wrote: No, it did not work. Any other ideas: I have tried: 1. Del ~/.steam dir 2. Del InstallRecord.blob 3. Del the whole dir 4. Anything else except another server... I have exactly the same error message (Since the last update came out). I've even tried creating a new account and reinstalling CSS from scratch but nothing works. Can someone help please? Dual Xeon 3.2ghtz running Fedora Core 2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counterstrike (2)
Since it would seem now that a new version of Counterstrike will ship with HL2 it's time to ask the all important questions. :) 1. Will there be a Linux dedicated server available from launch (Or close to launch)? 2. What spec do Valve recommend to run it? (I'd say Quad Opterons but that would just be cheeky ;) ) I must say it looks very impressive. Stephen -- 450 IF LI=0 AND RO<>6 THEN PRINT "IT IS VERY DARK":GOSUB 5430:RETURN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux