I tend to think that a large amount of your bandwidth usage is due to actual
users connecting internationally to your servers. With the advent of 1.6 a
lot of people are looking for servers to play on, since a lot of servers out
there are still 1.5.
I can't see the advertising content creating that much of an increase as
it's generally just a small bit of code that's being sent, along with a
small graphic. And wouldn't the add be sent to the client and not the
server? Not sure on that one..
Terry
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 3:51 AM
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam -
thread
Hi all,
I agree and woud lige to sign the petition, i have not yet had the time
to check out if the add are beeing downloaded to the game server before
beeing send to the clint, I have noticed a major increase in trafik from
cs 1.5 to 1.6
I am located in denmark and are hosting 15 public servers(national only)
and 80 CW servers(national only) for clan and communities and
cups/ladders.
I have noticed that i almost use 3-5 GB international trafik a day, thats
a major increase from cs 1.5 there used to use 5-7 gb international trafik
amonth.
Have any one noticed the increase in communication with the officel
content
serveres ? and do anyone knows how to specifie a content server, because
we have one in Denmark.
The reason why i have noticed the increase is that we pay for our
international
trafic, so i woud like to clear this up why cs 1.6 are using so mutch more
trafik to the international steam content server or is it the adds ?
best regards
Christian Ingholt
-- Original Message --
Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST)
From: Brian A. Stumm [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
-
thread
Reply-To: [EMAIL PROTECTED]
I will sign this petition, see below...
On Wed, 19 Nov 2003, Christopher Luk wrote:
lets make a clear request:
1. we appreciate those who provide contents download, ad frorm content
servers were appropriate while downloading from the
providers
2. the content seems to divide into at least two parts, one from the
content servers provider, other from the game servers provider. we only
request the control of the ad while the content are downloading from the
game servers we
aid for (bandwidth, rack space, man power ... etc).
either we are able to turn it off or replace with our own, some of us
are ad-free communities and some of us have sponsors.
a clear message to Valve/Steam and marketing manager of the cont
nt
servers provider:
the situations are complex but quite clear, client and game servers need
content servers to provide contents. we admint the situation that no
content servers then no game servers at all. but we should also admit
that
no game servers but with tons of content servers and clients, no
one would connect to the content providers again, no marketing chances
at all. we are talking about tons of stable dedicated servers which
contribute to this communities for a fe
years.
chris
Brian A. Stumm - SpokaneTeamFortress.com
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