RE: [hlds_linux] Removing Weapons

2004-02-19 Thread Terrance Thornsley
With AdminMod, just do an admin_restrict weaponname (admin_restrict awp).

Though, I think there are some issues with this and autobuy.



-Original Message-
From: Ho Chaw Ming [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 19, 2004 9:00 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Removing Weapons


Hi.

How do you remove certain weapons for example if we do not want to have
Glocks in the game? Thanks.

regards
Chaw Ming


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Re: [hlds_linux] metamod 1.17 and plugins?

2003-11-27 Thread Terrance Thornsley
I actually ended up upgrading my RH 7.3 box to RH 9 (needed to be done
anyway.  And this gave the the newer version of gliblc)  Then did a fresh
install of hlds_l, installed adminmod, the new binary for metamod, and
statsme 2.7.1.

All is running correctly now.  And, I have a quite a few plugins installed
through adminmod for map voting and rotations and have no problems with
them.

Terry


- Original Message -
From: Jeremy Brooking [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 27, 2003 8:59 PM
Subject: Re: [hlds_linux] metamod 1.17 and plugins?


 Alfred Reynolds wrote:

  C-D is the problem, the C-D authors need to update their program (or use
  MetaMod properly).
 
  - Alfred

 This would also be what the problem is with Adminmod too then right?

 The author needs to learn to use metamod properly?



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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Terrance Thornsley
I tend to think that a large amount of your bandwidth usage is due to actual
users connecting internationally to your servers.  With the advent of 1.6 a
lot of people are looking for servers to play on, since a lot of servers out
there are still 1.5.

I can't see the advertising content creating that much of an increase as
it's generally just a small bit of code that's being sent, along with a
small graphic.  And wouldn't the add be sent to the client and not the
server?  Not sure on that one..

Terry


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 3:51 AM
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam -
thread


 Hi all,

 I agree and woud lige to sign the petition, i have not yet had the time
 to check out if the add are beeing downloaded to the game server before
 beeing send to the clint, I have noticed a major increase in trafik from
 cs 1.5 to 1.6

 I am located in denmark and are hosting 15 public servers(national only)
 and 80 CW servers(national only) for clan and communities and
cups/ladders.
 I have noticed that i almost use 3-5 GB international trafik a day, thats
 a major increase from cs 1.5 there used to use 5-7 gb international trafik
 amonth.

 Have any one noticed the increase in communication with the officel
content
 serveres ? and do anyone knows how to specifie a content server, because
 we have one in Denmark.

 The reason why i have noticed the increase is that we pay for our
international
 trafic, so i woud like to clear this up why cs 1.6 are using so mutch more
 trafik to the international steam content server or is it the adds ?

 best regards
 Christian Ingholt



 -- Original Message --
 Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST)
 From: Brian A. Stumm [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
 -
  thread
 Reply-To: [EMAIL PROTECTED]
 
 
 
 I will sign this petition, see below...

 On Wed, 19 Nov 2003, Christopher Luk wrote:

  lets make a clear request:
 
  1. we appreciate those who provide contents download, ad frorm content
  servers were appropriate while downloading from the
 providers
  2. the content seems to divide into at least two parts, one from the
  content servers provider, other from the game servers provider. we only
  request the control of the ad while the content are downloading from the
  game servers we
 aid for (bandwidth, rack space, man power ... etc).
  either we are able to turn it off or replace with our own, some of us
  are ad-free communities and some of us have sponsors.
 
  a clear message to Valve/Steam and marketing manager of the cont
 nt
  servers provider:
  the situations are complex but quite clear, client and game servers need
  content servers to provide contents. we admint the situation that no
  content servers then no game servers at all. but we should also admit
  that
 no game servers but with tons of content servers and clients, no
  one would connect to the content providers again, no marketing chances
  at all. we are talking about tons of stable dedicated servers which
  contribute to this communities for a fe
  years.
 
  chris
 Brian A. Stumm - SpokaneTeamFortress.com


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