Re: [hlds_linux] Red X's still appearing

2012-09-26 Thread Tom McClellan
For the 9001'th time red x's mean you are missing files for your maps
/ mods. This is not a valve problem, this is a problem for the mod
makers / map makers. if you are getting red x's on a valve map, try
doing a clean install / disabling your ui mods.

On Wed, Sep 26, 2012 at 3:12 PM, cladiron  wrote:
> I'm 100% it's happen to me on 2fort.
> i made a comment on the other thread regarding this. I was wrong thinking
> it was related to a custom map.
> Lots and lots of small x's, it's usually while i'm playing as pyro and up
> close on the enemy.
>
>
> On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe
> wrote:
>
>> I think it is on all maps.
>>
>>
>> On 9/26/2012 2:19 AM, Michael Johansen wrote:
>>
>>> Hi
>>> I'm just wondering what I can do to fix this red X problem that's
>>> appearing on all my custom map servers. At first it just happened on my
>>> Surf servers, but now it does indeed seem like it happens on all the
>>> servers except vanilla. I have tried the extension linked to, and I also
>>> have tried the particle_manifest.txt file.
>>>
>>> http://forums.alliedmods.net/**showpost.php?p=1803148&**postcount=57
>>>
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>>>
>>
>>
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Re: [hlds_linux] Red X'es

2012-08-28 Thread Tom McClellan
if you ever played gmod with some one that has a wepon that you do not
have, you would know that red x's means you are missing a file or too.

On Tue, Aug 28, 2012 at 1:32 AM, Michael Johansen  wrote:
>
> What's weird is that I even tested this on a fresh tf2 server install, does 
> nto happen on vanilla maps (valve maps) but I see it daily on my surf servers.
>> From: kyle.l...@gmail.com
>> Date: Tue, 28 Aug 2012 01:20:33 -0700
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Red X'es
>>
>> While MvM may have made it more prominent in TF2, it didn't come with
>> that update. I've been seeing it since Pyromania, before that, all
>> seemed to be fine...
>>
>> http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/
>> Mirror: http://i.imgur.com/vd4ea.jpg
>>
>> This isn't my screenshot, rather one posted on our forums dating July
>> 22nd 2012. If you see the Pool of red off to the right that's roughly
>> 22x16 Vortigaunts (Player sized), it's a rather common occurrence.
>> Yes, it's rather distracting.
>>
>> Thanks,
>> Kyle.
>>
>> On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen  wrote:
>> >
>> > Its a issue with the damn MvM files, this happened after MvM. The 
>> > particles precache is full or something.
>> >
>> >> From: kyle.l...@gmail.com
>> >> Date: Mon, 27 Aug 2012 19:52:13 -0700
>> >> To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com
>> >> Subject: Re: [hlds_linux] Red X'es
>> >>
>> >> Pretty sure it isn't any of those... Nothing installation wise has
>> >> changed on our server, yet the red X's appeared in CS:S 2 syncs ago.
>> >> Not that I can complain, but they're definitely present there as well.
>> >> We're not using Consistency or Pure.
>> >>
>> >> Thanks,
>> >> Kyle.
>> >>
>> >> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk  
>> >> wrote:
>> >> >
>> >> >
>> >> > That is a issue of not hosting the models/skins etc (via whitelisting ).
>> >> >
>> >> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\
>> >> >
>> >> > That folder has one or more of the folders:
>> >> > ..\materials\
>> >> > ..\models\
>> >> > ..\particles\
>> >> > ..\scripts\
>> >> > ..\sound\
>> >> >
>> >> > Delete / move those and then start hosting.
>> >> >
>> >> >
>> >> >
>> >> >>
>> >> >> From: Tom McClellan 
>> >> >>To: Half-Life dedicated Linux server mailing list 
>> >> >>
>> >> >>Sent: Monday, 27 August 2012, 23:54
>> >> >>Subject: Re: [hlds_linux] Red X'es
>> >> >>
>> >> >>Do a clean install of your server and client, that should fix it. the
>> >> >>red x's are from missing files.
>> >> >>
>> >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen  
>> >> >>wrote:
>> >> >>>
>> >> >>> VALVE: Is there any updates on this? I would love to have it fixed 
>> >> >>> without having to ask someone to code an extension to disable the 
>> >> >>> precaching of MvM stuff. It still only happens on Surf.
>> >> >>>
>> >> >>>> From: michs...@live.no
>> >> >>>> To: hlds_linux@list.valvesoftware.com
>> >> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200
>> >> >>>> Subject: Re: [hlds_linux] Red X'es
>> >> >>>>
>> >> >>>>
>> >> >>>> They seemed to work, but they didn't.
>> >> >>>>
>> >> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100
>> >> >>>> > From: f...@thehh.co.uk
>> >> >>>> > To: hlds_linux@list.valvesoftware.com
>> >> >>>> > Subject: Re: [hlds_linux] Red X'es
>> >> >>>> >
>> >> >>>> > Would you share the Stripper config you have for this?
>> >> >>>> >
>> >> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote:
>> &g

Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Tom McClellan
have you tried disabling your plugins / clean install?

On Mon, Aug 27, 2012 at 4:02 PM, Frank  wrote:
> I'm still seeing this issue with either the old or new sapper since the
> intro of the red tape recorder that is causing a few of my servers (Windows)
> to lock up.
>
>
>
> triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench")
> (objectowner "Burn<40>") (attacker_position "-4963
> -312 -51")
>
>
>
> This is a copy/paste of basically what is last seen right before the lock up
> and showing in the CMD box before I close it to restart the server.
>
>
>
> So apparently we still have an issue with this.
>
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Re: [hlds_linux] Red X'es

2012-08-27 Thread Tom McClellan
Do a clean install of your server and client, that should fix it. the
red x's are from missing files.

On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen  wrote:
>
> VALVE: Is there any updates on this? I would love to have it fixed without 
> having to ask someone to code an extension to disable the precaching of MvM 
> stuff. It still only happens on Surf.
>
>> From: michs...@live.no
>> To: hlds_linux@list.valvesoftware.com
>> Date: Thu, 23 Aug 2012 21:33:24 +0200
>> Subject: Re: [hlds_linux] Red X'es
>>
>>
>> They seemed to work, but they didn't.
>>
>> > Date: Thu, 23 Aug 2012 13:59:53 +0100
>> > From: f...@thehh.co.uk
>> > To: hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] Red X'es
>> >
>> > Would you share the Stripper config you have for this?
>> >
>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote:
>> >
>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and
>> > > removed the particle showing. Idk if it works, but I have gotten far
>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx
>> > >> From: michs...@live.no
>> > >> To: hlds_linux@list.valvesoftware.com
>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200
>> > >> Subject: Re: [hlds_linux] Red X'es
>> >
>> >
>> > >> This issue is still here.
>> >
>> > >> > From: eliw...@gmail.com
>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400
>> > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com
>> > >> > Subject: Re: [hlds_linux] Red X'es
>> > >> >
>> > >> > "removing those clientside effects fixed the problem for both me, and
>> > >> > everyone else playing on my server, oddly enough."
>> > >> >
>> > >> > There's nothing odd about that at all, your TF2 client *is* the 
>> > >> > server in
>> > >> > this instance, so the server has different models than the clients 
>> > >> > playing
>> > >> > with you.
>> > >> >
>> > >> > The server communicates the fact that the model has been replaced 
>> > >> > with a
>> > >> > 3rd party one to the other players, whos TF2 clients do not have this
>> > >> > model. So they get a red X.
>> > >> >
>> > >> >
>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
>> > >> > wrote:
>> > >> >
>> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what 
>> > >> > > you
>> > >> > > mean, just a simple clientside mod in tf/particles to change the 
>> > >> > > muzzle
>> > >> > > flash, along with a few other particle effects. Whenever I hosted a 
>> > >> > > listen
>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of 
>> > >> > > a game.
>> > >> > > removing those clientside effects fixed the problem for both me, and
>> > >> > > everyone else playing on my server, oddly enough.
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > > 
>> > >> > >  From: frog 
>> > >> > > To: Half-Life dedicated Linux server mailing list <
>> > >> > > hlds_linux@list.valvesoftware.com>
>> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM
>> > >> > > Subject: Re: [hlds_linux] Red X'es
>> > >> > >
>> > >> > > How did you remove the muzzle_flash particle effect? With stripper? 
>> > >> > > If so
>> > >> > > could you share the config entry for it?
>> > >> > >
>> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
>> > >> > >
>> > >> > > > Christian Briggs 
>> > >> > > > I was getting this problem since the MVM update came up. any
>> > >> > > > shotguns or pistols fired on the mvm maps created a cloud of of 
>> > >> > > > X's
>> > >> > > > around my character. Any other map was fine. Removing the custom
>> > >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if 
>> > >> > > > you've
>> > >> > > > got any custom particles, you might want to look into them.
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > > > 
>> > >> > > >  From: ics 
>> > >> > > > To: Half-Life dedicated Linux server mailing list
>> > >> > > > 
>> > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM
>> > >> > > > Subject: Re: [hlds_linux] Red X'es
>> > >> > > >
>> > >> > > > Sounds like some missing effect or unsupported (that was 
>> > >> > > > previouslu
>> > >> > > > supported damage type. Updating map trigger_hurt damage type will 
>> > >> > > > fix it.
>> > >> > >
>> > >> > > > -ics
>> > >> > > > - Alkuperäinen viesti -
>> > >> > > >> i see red X'es on saxton servers where hale jumps in the water 
>> > >> > > >> with
>> > >> > > hurt.
>> > >> > > >> vsh_aperture map... dont know a sollution for it. But i would 
>> > >> > > >> say it
>> > >> > > >> might be map related.
>> > >> > >
>> > >> > > >> 2012/8/21 Michael Johansen 
>> > >> > >
>> > >> > > >> >
>> > >> > > >> > Hi
>> > >> > > >> > Wondering if Valve knows about this, whenever you shoot a 
>> > >> > > >> > hitscan
>> > >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es 
>> > >> > > >> > appear, so
>> > >> > > >> > far this has only happened on my Surf servers, and the only 
>> > >> > > >> > way to fix
>> > >> > > >> > it is to

Re: [hlds_linux] CS:GO Server Crashing

2012-08-21 Thread Tom McClellan
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

On Tue, Aug 21, 2012 at 3:47 PM, tsuehpsyde  wrote:
> I have a server setup about as vanilla as you can get. At random times, it
> will crash. The only error it presents is the following:
>
> ./srcds_run: line 367:  4517 Alarm clock $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
>
> Now, I can add -debug to help, but I was curious if this was a known issue
> or a new one. The server is a 64-bit Gentoo Linux server with all of the
> latest, stable updates and pretty boring CFLAGS set.
>
> Thanks,
>
> -Jim
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