Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Vader_666
4th

2012/8/15 Giovanni Harting 

> Third.
>
> 2012/8/15 Dr. McKay 
>
> > I second this request.
> >
> >
> > Dr. McKay
> > http://www.doctormckay.com
> >
> > On Aug 15, 2012, at 10:11 AM, "Frank"  wrote:
> >
> > > Is there any chance at all in having this update release before 5PM
> EST??
> > > The Meet the Pyro update released so late for many of us that we didn't
> > have
> > > time to do much in the form of damage control and make the needed
> > > adjustments server side till the next day. It would be nice to have it
> > > release early enough so we can set servers up without it being into the
> > wee
> > > hours of the night again.
> > >
> > > I believe that's just a very small favor to ask as this update appears
> it
> > > may be a beast.
> > >
> > > Thanks guys!
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> Fletcher
> > > Dunn
> > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> > > mailing list
> > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > >
> > > OK, a little investigating reveals that this statement I made:
> > >
> > > * You can switch the server in and out of any matchmaking mode pool or
> > back
> > > to any regular game mode at any time.
> > >
> > > Is not really accurate!  Sorry!  If the server is EMPTY or has fewer
> > than 6
> > > players, yes, there are no problems with switching --- that is true.
> > > However, in general, switching from PvP to MvM is going to cause
> several
> > > problems.  (I believe that what would actually happen is that the 7th,
> > 8th,
> > > etc. players who connect on a map change will be forced into spectator.
> >  At
> > > any rate, we don't officially support that, so if you do it, you're on
> > your
> > > own.)  So, you should expect to segregate your servers into MvM and
> PvP.
> > > Don't just put the MvM maps into the mapcycle file, that won't work.
> > > (Actually, the mapcycle file is slightly different for MvM because you
> > > really are cycling through missions, not the maps.  Likewise, players
> can
> > > vote to change the "mission" even if it's on the current map.  We'll
> have
> > > more details on all this tomorrow.)
> > >
> > >
> > > ___
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> >
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> >
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Re: [hlds_linux] Removing last updates new weapons

2011-07-22 Thread Vader_666
I heard that stormtrooper5...@valvesoftware.com is in charge of the
complaints about the Star Wars update. Maybe he has a solution for you?

2011/7/22 Peter Reinhold 

> On Thu, 21 Jul 2011 20:06:25 +0200, Saint K. wrote:
>
> What would be the easiest and most reliable way on removing/block
>> those new laser weapons added last night to TF2? (and would that cause
>> any sv_tags or so to be set which will remove you from quickplay?).
>>
>
> I'm hoping that the next patch will contain a nerf for these, by god, I
> haven't seen this much complaining on the servers, ever.
>
>
> /Peter
>
>
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