Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-12 Thread Vlad (e-Plutonia Inc.)
You can hit that sorta FPS rate and lock into it. I just find it useless.

Gary has worked on this extensively and has the capacity to do it with
FreeBSD Current. I've played with it enough times to tell you that
until at least the server is opened, we'll keep seeing horrid
performance.

On 10/12/07, cant sleep [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Fedora 7 x86_64 runs @ 1000 by default

 On 10/6/07, David Williams [EMAIL PROTECTED] wrote:
 
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  soory for commenting on a possibly dead thread but i'm bored and i yhave
  been meaing to read this.
 
  anyway i do agree, and Linus has acknowledged that,the current scheduler
  in the 2.6 kernel is rubbish but ingo molonars CFS is going to be
  included in 2.6.23. i already use it and i have seen others in this list
  say they do. i can vouch for it's improved performance over the default
  scheduler as i already use it on all my servers and desktops.
 
  my 2p
 
  Mariusz Zieliński wrote:
   On Wednesday 03 of October 2007 20:17:45 Theo Macris wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   CentOS4 x86
   CONFIG_HZThat does not seem to be a part of my config.
  
   [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i hz
   CONFIG_MACHZ_WDT=m
  
   I did come up with some similar stuff via freq:
  
   [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i freq
   # CPU Frequency scaling
   CONFIG_CPU_FREQ=y
   # CONFIG_CPU_FREQ_PROC_INTF is not set
   # CONFIG_CPU_FREQ_DEFAULT_GOV_PERFORMANCE is not set
   CONFIG_CPU_FREQ_DEFAULT_GOV_USERSPACE=y
   CONFIG_CPU_FREQ_GOV_PERFORMANCE=y
   CONFIG_CPU_FREQ_GOV_POWERSAVE=m
   CONFIG_CPU_FREQ_GOV_USERSPACE=y
   CONFIG_CPU_FREQ_GOV_ONDEMAND=m
   # CONFIG_CPU_FREQ_24_API is not set
   CONFIG_CPU_FREQ_TABLE=y
   # CPUFreq processor drivers
   CONFIG_X86_ACPI_CPUFREQ=y
   # CONFIG_X86_ACPI_CPUFREQ_PROC_INTF is not set
   # Wireless 802.11 Frequency Hopping cards support
  
   Forget all crap about kernel time resolution having anything to do with
   application performance. Anything above 100Hz may (because of linux
  scheduler
   inefficiency) have good influence on desktop computer and not on server
  app.
  
   Higher timer means more frequent process rescheduling and more
  involuntary
   context switches and that means lower performance.
  
   All you can do is wait for better process scheduler inside linux kernel.
  
  
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   Mariusz Zielinski
  
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[hlds_linux] Steam Update Tool (write privileges) - FreeBSD 7.0

2007-08-26 Thread Vlad (e-Plutonia Inc.)
Running on FreeBSD 7.0-CURRENT with Linux Base Gentoo Stage3

[EMAIL PROTECTED] ~]# ./steam
Checking bootstrapper version ...
Unable to write to the current Steam application folder.
Please move Steam to a folder where you have write privileges.

This is in /root with the file owned by root / wheel with proper
permissions, i tried creating .steam which still didn't work.

Any ideas?

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Re: [hlds_linux] Steam Update Tool (write privileges) - FreeBSD 7.0

2007-08-26 Thread Vlad (e-Plutonia Inc.)
WTF, seriously?

On 8/26/07, Gary Stanley [EMAIL PROTECTED] wrote:
 mkdir -p ~/.steam

 At 04:28 PM 8/26/2007, Vlad (e-Plutonia Inc.) wrote:
 Running on FreeBSD 7.0-CURRENT with Linux Base Gentoo Stage3
 
 [EMAIL PROTECTED] ~]# ./steam
 Checking bootstrapper version ...
 Unable to write to the current Steam application folder.
 Please move Steam to a folder where you have write privileges.
 
 This is in /root with the file owned by root / wheel with proper
 permissions, i tried creating .steam which still didn't work.
 
 Any ideas?
 
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Re: [hlds_linux] Steam Update Tool (write privileges) - FreeBSD 7.0

2007-08-26 Thread Vlad (e-Plutonia Inc.)
E after 48 hours of lack of sleep, you tend to forget the simple things.

On 8/26/07, Dan Offord [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Why are you doing this as root?

 Surely you should be doing this as a normal user?

 On 26/08/07, Vlad (e-Plutonia Inc.) [EMAIL PROTECTED] wrote:
 
  WTF, seriously?
 
  On 8/26/07, Gary Stanley [EMAIL PROTECTED] wrote:
   mkdir -p ~/.steam
  
   At 04:28 PM 8/26/2007, Vlad (e-Plutonia Inc.) wrote:
   Running on FreeBSD 7.0-CURRENT with Linux Base Gentoo Stage3
   
   [EMAIL PROTECTED] ~]# ./steam
   Checking bootstrapper version ...
   Unable to write to the current Steam application folder.
   Please move Steam to a folder where you have write privileges.
   
   This is in /root with the file owned by root / wheel with proper
   permissions, i tried creating .steam which still didn't work.
   
   Any ideas?
   
   --
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   e-Plutonia Inc.
   
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Re: [hlds_linux] Ping? Updaterate? Cmdrate?

2007-08-11 Thread Vlad (e-Plutonia Inc.)
fps_max has little to do with update/cmd rates

On 8/11/07, Yousef A. Marafi [EMAIL PROTECTED] wrote:
 They should make the fps_max minimum 60, who is going to use 30fps? It
 just creates lag, everyone does see him shaking/running slower.

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Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Vlad (e-Plutonia Inc.)
For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
HZ/USER_HZ=1500 and realtime pre-empt. Ideas???

On 8/8/07, Roberto Omezzolli [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,



 i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
 with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
 USER_HZ to 1500 too. Its running realy smooth but in the middle of the game
 I get always a 20 second lag and a Warning Connection TimeOut Error at the
 very upper left screen. Any Ideas on that??



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Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Vlad (e-Plutonia Inc.)
Woodcrests have no issues, 2000+ series have no issues, netburst has issues.

On 8/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 I wouldn't say Xeons suck.
 This could explain why my out-dated Athlon 2400 and 2800 machines have
 not seen many of the performance issues mentioned on this list, or I'm
 just lucky.

 Jeff Love
 Burgh Gaming


 Quoting Crazy Canucks [EMAIL PROTECTED]:

  Xeons suck?  Just about anything that AMD made/makes is/was better than
  anything Intel made with net burst architecture, and Core 2 Duos are
  better than anything AMD makes/made (information current as of three or
  four months ago, maybe things have changed since then).
 
  Drek
 
  Vlad (e-Plutonia Inc.) wrote:
  For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
  a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
  HZ/USER_HZ=1500 and realtime pre-empt. Ideas???
 
  On 8/8/07, Roberto Omezzolli [EMAIL PROTECTED] wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
 
  i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
  with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
  USER_HZ to 1500 too. Its running realy smooth but in the middle of the 
  game
  I get always a 20 second lag and a Warning Connection TimeOut Error at the
  very upper left screen. Any Ideas on that??
 
 
 
  --
 
 
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  e-Plutonia Inc.
 
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Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Vlad (e-Plutonia Inc.)
Does anyone have _any_ ideas about what could be done to the Netburst
Xeons, I've tried everything from complete kernel stripping and back
to HZ tweaking.

On 8/8/07, Vlad (e-Plutonia Inc.) [EMAIL PROTECTED] wrote:
 Woodcrests have no issues, 2000+ series have no issues, netburst has issues.

 On 8/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  I wouldn't say Xeons suck.
  This could explain why my out-dated Athlon 2400 and 2800 machines have
  not seen many of the performance issues mentioned on this list, or I'm
  just lucky.
 
  Jeff Love
  Burgh Gaming
 
 
  Quoting Crazy Canucks [EMAIL PROTECTED]:
 
   Xeons suck?  Just about anything that AMD made/makes is/was better than
   anything Intel made with net burst architecture, and Core 2 Duos are
   better than anything AMD makes/made (information current as of three or
   four months ago, maybe things have changed since then).
  
   Drek
  
   Vlad (e-Plutonia Inc.) wrote:
   For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
   a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
   HZ/USER_HZ=1500 and realtime pre-empt. Ideas???
  
   On 8/8/07, Roberto Omezzolli [EMAIL PROTECTED] wrote:
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   Hello,
  
  
  
   i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
   with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
   USER_HZ to 1500 too. Its running realy smooth but in the middle of the 
   game
   I get always a 20 second lag and a Warning Connection TimeOut Error at 
   the
   very upper left screen. Any Ideas on that??
  
  
  
   --
  
  
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Re: [hlds_linux] What would you recommend?

2007-08-01 Thread Vlad (e-Plutonia Inc.)
Or me walk into a nightclub and convince everyone to stop drinking.

On 8/1/07, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Heh

 You are asking this question on the HLDS Linux list

 M I wonder what people will say?? hm

 For my next trick, watch me go to a NRA meeting, and convince them to vote
 for guns to actually be well regulated. :)

 On 8/2/07, Rene [EMAIL PROTECTED] wrote:
 
  Dies ist eine mehrteilige Nachricht im MIME-Format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello everybody,
 
 
 
  what OS would you recommend for a CS Source Server?
 
  Windows or Linux and why?
 
 
 
  Thanks in advance.
 
  Rene
 
 
 
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Re: [hlds_linux] Alfred We Need Your Help

2007-08-01 Thread Vlad (e-Plutonia Inc.)
How hard is it to fix a server side for a freaking gaming server. This
isn't restructuring the entire freaking game. This has been going on
for two years, I know valve as a company isn't getting paid for this,
but I'd rather pay valve rather than see the thing in a shitty state.

On 8/1/07, Ondřej Hošek [EMAIL PROTECTED] wrote:
 FreeBSD, OpenBSD, NetBSD, Darwin... and I don't speak of the historical
 BSDs.

 Sure, no more worries. :-P

 I do agree that it sucks to support hundreds of systems with different
 versions of all sorts of libraries, but I bet there are people in the
 BSD camps who are up for more bleeding edge stuff, while others rather
 stay conservative with yesterday's C library. What does this give you?
 Absolutely the same situation as the bulk of Linux distributions:
 different versions of everything.

 With Linux, at least the kernel is more or less the same.

 ~~ Ondra

 P.S. I doubt BSD binaries are worth it until Linux support is
 more-than-decent, as Linux has a /slightly/ larger userbase. Fixing
 Linux should therefore be a higher priority than getting out
 one-quarter-broken binaries for yet another platform.

 On 01.08.07 16:34 Uhr, kama wrote:
  Wouldnt that be sweet? No more worries about different distributions... ;p
 
  /Bjorn
 
  On Tue, 31 Jul 2007, M. Kraaij wrote:
 
 
  Are BSD binaries an option, Alfred?
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Tuesday, July 31, 2007 6:15 PM
  Subject: RE: [hlds_linux] Alfred We Need Your Help
 
 
 
  Our linux platforms are aimed at being stable development platforms, NOT
  at being production servers. You would be much better served by having
  the guys on this list that run server farm chip in.
 
  We run Slackware 9.0 with a 2.6.21.5 kernel for the dev platform and we
  have Debian etch on a test machine. Both machines are SMP.
 
  - Alfred
 
  tsuehpsyde wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Alfred,
 
  I don't mean to direct this straight to you, but you're the only real
  contact within VALVe we have that actually gives us information or
  takes our advice/suggestions on this mailing list. With that said,
  can we get some
  sort of straight forward answer as to the recommended platform or
  configuration for SourceDS for Linux? I realize that Linux does take
  a back
  seat to Windows as far as SourceDS goes (look at the incident a year
  or so
  ago when VALVe released a linux update that would not even start in a
  vanilla state), but some sort of input would at least help us get on
  the
  right track.
 
  These are the three core questions I would like to see answered by
  Alfred or someone else directly from VALVe and not a third party:
 
  1. What distribution of Linux does VALVe use for testing and
  deployment?
 
  2. What kernel version (and also patches if applicable) are used in
  this
  platform? Also, can we get the kernel configuration, or even the
  kernel's .config file?
 
  3. What other system packages and versions core to the OS (glibc,
  etc.) are
  used?
 
  Those three questions, I don't think, are asking a lot from VALVe,
  considering the amount of time and money we put into hosting the
  game. I
  don't like the idea, but I'd down-grade packages as needed on my
  servers to
  keep things running smoothly. Also, I'm not sure *what* you guys are
  doing,
  but it seems that the updates are a back and forth game with my
  ability to
  renice my game server processes to -20 (if set, both game servers
  spike to 99% CPU used). This is a core functionality to my servers,
  and I (as well as
  other Source administrators) would really appreciate having it fixed.
  It
  appears on my servers when two game server processes are set as -20.
  However, with one set to -20 and the other left at 0, it's fine.
  Again, this fixes/breaks with updates on and off and is sort of
  frustrating since
  setting the process priority is written into my scripts, and I have to
  remove it every time it breaks (and game server performance suffers
  from
  it).
 
  Thanks for your time,
 
  -tsuehpsyde
  SourceKills.com
  --

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Re: [hlds_linux] Alfred We Need Your Help

2007-08-01 Thread Vlad (e-Plutonia Inc.)
paid directly is a key word, theres little to no obligation. Which
makes things potentially haywire.

On 8/1/07, Jordan Jacobs [EMAIL PROTECTED] wrote:
 Valve doesn't get paid DIRECTLY for this, but because of the HUGE
 number of people that login to steam, they get to push all of their
 games to the continued userbase as well as take a cut of others game.

 It is in valves best interest to continue CS, CSS for as long as possible.

 --
 Jordan Jacobs
 FragnServers.com
 3 FreeBSD

 On 8/1/07, Vlad (e-Plutonia Inc.) [EMAIL PROTECTED] wrote:
  How hard is it to fix a server side for a freaking gaming server. This
  isn't restructuring the entire freaking game. This has been going on
  for two years, I know valve as a company isn't getting paid for this,
  but I'd rather pay valve rather than see the thing in a shitty state.
 
  On 8/1/07, Ondřej Hošek [EMAIL PROTECTED] wrote:
   FreeBSD, OpenBSD, NetBSD, Darwin... and I don't speak of the historical
   BSDs.
  
   Sure, no more worries. :-P
  
   I do agree that it sucks to support hundreds of systems with different
   versions of all sorts of libraries, but I bet there are people in the
   BSD camps who are up for more bleeding edge stuff, while others rather
   stay conservative with yesterday's C library. What does this give you?
   Absolutely the same situation as the bulk of Linux distributions:
   different versions of everything.
  
   With Linux, at least the kernel is more or less the same.
  
   ~~ Ondra
  
   P.S. I doubt BSD binaries are worth it until Linux support is
   more-than-decent, as Linux has a /slightly/ larger userbase. Fixing
   Linux should therefore be a higher priority than getting out
   one-quarter-broken binaries for yet another platform.
  
   On 01.08.07 16:34 Uhr, kama wrote:
Wouldnt that be sweet? No more worries about different distributions... 
;p
   
/Bjorn
   
On Tue, 31 Jul 2007, M. Kraaij wrote:
   
   
Are BSD binaries an option, Alfred?
   
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 31, 2007 6:15 PM
Subject: RE: [hlds_linux] Alfred We Need Your Help
   
   
   
Our linux platforms are aimed at being stable development platforms, 
NOT
at being production servers. You would be much better served by having
the guys on this list that run server farm chip in.
   
We run Slackware 9.0 with a 2.6.21.5 kernel for the dev platform and 
we
have Debian etch on a test machine. Both machines are SMP.
   
- Alfred
   
tsuehpsyde wrote:
   
--
[ Picked text/plain from multipart/alternative ]
Alfred,
   
I don't mean to direct this straight to you, but you're the only real
contact within VALVe we have that actually gives us information or
takes our advice/suggestions on this mailing list. With that said,
can we get some
sort of straight forward answer as to the recommended platform or
configuration for SourceDS for Linux? I realize that Linux does take
a back
seat to Windows as far as SourceDS goes (look at the incident a year
or so
ago when VALVe released a linux update that would not even start in a
vanilla state), but some sort of input would at least help us get on
the
right track.
   
These are the three core questions I would like to see answered by
Alfred or someone else directly from VALVe and not a third party:
   
1. What distribution of Linux does VALVe use for testing and
deployment?
   
2. What kernel version (and also patches if applicable) are used in
this
platform? Also, can we get the kernel configuration, or even the
kernel's .config file?
   
3. What other system packages and versions core to the OS (glibc,
etc.) are
used?
   
Those three questions, I don't think, are asking a lot from VALVe,
considering the amount of time and money we put into hosting the
game. I
don't like the idea, but I'd down-grade packages as needed on my
servers to
keep things running smoothly. Also, I'm not sure *what* you guys are
doing,
but it seems that the updates are a back and forth game with my
ability to
renice my game server processes to -20 (if set, both game servers
spike to 99% CPU used). This is a core functionality to my servers,
and I (as well as
other Source administrators) would really appreciate having it fixed.
It
appears on my servers when two game server processes are set as -20.
However, with one set to -20 and the other left at 0, it's fine.
Again, this fixes/breaks with updates on and off and is sort of
frustrating since
setting the process priority is written into my scripts, and I have 
to
remove it every time it breaks (and game server performance suffers
from
it).
   
Thanks for your time,
   
-tsuehpsyde
SourceKills.com

Re: [hlds_linux] midround hitches - problem solved / solution found!

2007-07-22 Thread Vlad (e-Plutonia Inc.)

This is ridiculous, why is this not built on a vanilla kernel for
people, or maybe a .18 at least. As much as I've been absent from
here, this is complete utter BS. Valve should consider releasing the
sources to a closed group of developers at some point in time (server
side).

On 7/22/07, karumba [EMAIL PROTECTED] wrote:

hi all,

regarding my previous posts on this mailing list i would like to share
my experience with you, since i found a solution for the
midround-hitches-problem.

as most of you, we have mid round hitches (lag spikes during a round,
which could also be seen via hlsw) introduced by the latest 2 (3?)
updates. i tried nearly everything, but on thing i did not try
before...and luckily this was the trick!

our machine:
- AMD64 3800+
- debian, latest stable
- kernel: 2.6.18-4-amd64 #1 SMP x86_64 GNU/Linux

first i tried an kernelupdate to 2.6.22.1 - same lag.

luckily, we had a further machine with same hardware but older OS
running also a 24 slot server with 100tick. this machine was running the
kernel 2.6.8-11-amd64-k8 (probably the standardkernel shipped with
debian 3.1?). well, this css-server runs perfectly smooth, so i tried to
downrade the kernel on the newer machine to this one.

well, long story short: that was it!
could everyone experencing the mid-round hitches try to downgrade the
kernel to 2.6.8-11? as far as i see, most ppl that postet their
kernel-version hat a kernel newer than 2.6.8-11.
note: i did *not* enable 1000HZ or preemp. everything default.

hopefully, this fixes the lags for most (or even some) of you.
feedback appreciated!

greetings from germany,
karumba

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Vlad Fadyeyev
e-Plutonia Inc.

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Re: [hlds_linux] SRCTV recording for GSP's?

2007-06-04 Thread Vlad (e-Plutonia Inc.)
--
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There isn't much that can be done other than using different physical hard
drives. I wouldn't expect there to be a problem with just SRCTVs recording.

On 6/4/07, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Guys

 Just say you are running some competition Counter-Strike:Source servers @
 66
 tick on your dual cpu / dual core boxes.

 You have distributed your SRCDS proccesses so there is only 1 SRCDS per
 physical core

 Then you start recording SRCTV on each SRCDS proccess so you have 4 SRCDS
 running and 4 SRCTV recording

 What has your experience been with disk IO when trying to record 4 SRCTV
 simultaneously?

 How do you think things are going to work when we start running Dual CPU,
 Quad Core server setups?

 What are your solutions, if any, to solve the disk I/O problems caused by
 multiple SRCTV recordings occuring simultaneously?

 Is there some secret Valve solution to this problem that I'm not aware of?

 Cheers  Thanks
 Whisper
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e-Plutonia Inc.
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Vlad (e-Plutonia Inc.)

./hldsupdatetool.bin
then run the file it extracts which is steam

On 5/25/07, Jani Tiira [EMAIL PROTECTED] wrote:

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How do you get the update?

./hldsupdatetool.bin -beta srcds0407
./hldsupdatetool.bin: invalid option -- b
./hldsupdatetool.bin: invalid option -- e
./hldsupdatetool.bin: invalid option -- t
./hldsupdatetool.bin: invalid option -- a

 ??
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Vlad Fadyeyev
e-Plutonia Inc.

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Re: [hlds_linux] Slow Crowbar

2007-05-18 Thread Vlad (e-Plutonia Inc.)

It sounds to me like a kernel timing thing, we've seen this in other
sectors running 1000 fps linux HLDS servers, and it could be lowered
timing?

On 5/17/07, L Jones [EMAIL PROTECTED] wrote:

The crowbar speed is slow on linux based servers, as on windows based
servers its normal (same as in game) however hl2dm on linux based servers
get a slow moving crowbar for some reason
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, May 18, 2007 7:03 AM
Subject: Re: [hlds_linux] Slow Crowbar


 --
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 Sorry

 What is the issue exactly?

 On 5/18/07, L Jones [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
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 Hello, i know it maybe considered a small issue however many servers for
 half life 2 deathmatch are linux based i have only 1 favourite that is
 windows, my own server is linux and the company that supply
 the server only run linux are there any plans to correct this issue

 Many Thanks,
 --


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Vlad Fadyeyev
e-Plutonia Inc.

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[hlds_linux] FreeBSD - mpsafenet / Steam Update Tool - Any active problems?

2007-04-23 Thread Vlad (e-Plutonia Inc.)

I was wondering if problems still existed with the combination, I have
been out of the loop for months.

--
Vlad Fadyeyev
e-Plutonia Inc.

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