Re: [hlds_linux] Team Fortress 2 Update Coming

2010-03-18 Thread Yatin Vadhia
Thanks for the heads up!

On 18 March 2010 22:03, Jason Ruymen  wrote:

> A required update for Team Fortress 2 is the on way.  It should be live in
> 1 hour.
>
> Jason
>
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Re: [hlds_linux] TF2 - Servers with bots are reporting false playercounts

2010-02-24 Thread Yatin Vadhia
I can also confirm this.

It's bugs like this that make me love Valve :D
On 24 February 2010 07:32, Ronny Schedel  wrote:

> I can confirm this, SourceTV is not shown as a player. This is a problem
> with reserved slot systems which use 1 hidden slot normally to let players
> connect with appr. rights. This hidden slot isn't hidden anymore if you use
> SourceTV also. This leads to players who will connect to the server (seeing
> a free slot) but get kicked by the reserved slot system. Please change it
> back!
>
>
> >
> > Today's update has broken something in the way Steam is reading the
> player
> > counts on servers.  Two of my TF2 servers, which were running a plugin
> > that automatically adds in the intelligent bots to maps when there aren't
> > enough human players, have been affected by this.  I think whats
> happening
> > is that when a bot is added it is counting it towards the actual human
> > players (where it didn't before), and it NEVER gets removed.  This means
> a
> > server automatically adding bots will continue climbing up and up!  So,
> > this isn't something just affecting users of this plugin...but any server
> > which is using the bots.
> >
> > Needless to say, I have removed the bot plugin from my two internet
> > servers with it.  However I am still running it on my LAN server for
> > giggles.  It is currently at 70/32 :D.
> >
> > In addition to the plethora of other bugs being reported it makes me
> > question if this piddly update was even worth the bother...or at least
> > learn how to beta test.
> >
> > _
> > Hotmail: Powerful Free email with security by Microsoft.
> > http://clk.atdmt.com/GBL/go/201469230/direct/01/
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Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-06 Thread Yatin Vadhia
Good beefy update.


2010/1/6 Nightbox 

> nice
>
> 2010/1/6 Jason Ruymen 
>
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific change include:
> >
> > Server Browser (for TF2 and DoD:S)
> >  - Added a client-side server blacklist:
> >  - Supports blacklisting of specific servers, all servers on an IP,
> and
> > all servers on a class C range.
> >  - Saves the server list to a file, and has an Import button to allow
> > easy sharing (cfg\server_blacklist.txt)
> >
> > Balance changes:
> >  - Reduced the health penalty on The Sandman.
> >  - The Force-A-Nature knockback on target now:
> >   - Only applies to hits that deal more than 30 damage and are in
> close
> > range.
> >   - Factors in the firer's angle of attack when determining the
> > knockback direction.
> >   - Has less of an effect on grounded targets.
> >  - The Dead Ringer now:
> >   - Reduces cloak to 40% when uncloaking early.
> >   - Has a 35% cap on the amount of cloak it can gain from an ammo
> pack.
> >   - Has a quieter de-cloak sound.
> >
> > Changes / Fixes:
> >  - Fixed a performance & stability issue with AMD processors.
> >  - Improved the stability of the game server -> item backend connection.
> >  - Fixed a rare server crash related to dispensers.
> >  - Added min/max values to viewmodel_fov convar to match the settings in
> > the slider.
> >  - Reduced the number of moons in ctf_doublecross, sadly.
> >  - Demo playback now ignores sv_pure settings, allowing demos to easily
> > contain custom content.
> >  - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
> >  - Players can no longer shoot while stunned.
> >  - Fixed a bug that caused movement speed reductions to not work on
> stunned
> > players.
> >  - Soldier Rage bar no longer resets when touching a resupply cabinet.
> >
> > Achievement fixes:
> >  - Fixed the "Second Eye" Demoman achievement.
> >  - Fixed a bug in the "Play Doctor" Medic achievement.
> >  - Changed the requirements for the "Medals of Honor" Soldier
> achievement.
> >  - Updated description for the "Blind Fire" Demoman achievement to better
> > explain the requirements.
> >  - Fixed an issue that affected several achievements requiring the use of
> > the Equalizer.
> >
> > Community requests:
> >  - Added "skip_next_map" server ConCommand to skip the next map in the
> map
> > cycle.
> >  - Added "Play a hit sound whenever you injure an enemy" option to the
> > Multiplayer->Advanced options menu.
> >  - Added server "tf_use_fixedshotgunspreads" convar. When set, shotgun &
> > scattergun pellet spreads will use a non-random distribution.
> >  - Added a "show_htmlpage" command to allow server operators to display
> > custom web pages to clients.
> >
> > Changes to the TF Bots:
> >  - In KOTH mode, Bots are now:
> >   - More likely to roam around and hunt enemies if there is lots of
> > time left.
> >   - Become more likely to push for the point as time runs down, or
> > their teammates start to capture it.
> >  - Medic bots now:
> >   - Opportunistically "overheal" nearby friends when they can.
> >   - Prioritize healing of injured nearby friends more.
> >   - Don't focus on Heavies quite so exclusively.
> >   - Don't spam their Medigun continuously at round start.
> >   - Won't choose cover far below their heal target so much
> > (koth_nucleus).
> >   - Fight back with their syringe-gun appropriately.
> >  - Various improvements to combat behaviors.
> >  - General bot improvements:
> >   - They no longer stand still on the point when capturing or
> defending
> > it.
> >   - They choose more varied routes now.
> >   - They choose better defensive spots around captured points.
> >   - They fall back to another weapon when they entirely run out of
> > ammo.
> >   - They adjust their FOV when using zoomed in sniper scope.
> >   - They treat in-range Sentries as the most dangerous threat.
> >   - They fire their weapons is more realistic bursts.
> >   - Engineers use their shotgun properly.
> >  - Added a "virtual mousepad" concept to rework how bots track enemy
> > players:
> >   - They now periodically estimate the position and velocity of the
> > enemy they are tracking, instead of "locking on".
> >   - After rotating beyond a maximum angle, they will pause for a
> > fraction of a second to re-center their "virtual mouse".
> >   - Allows for over/undershoot "slop" in aiming. Looks more natural,
> > and allows skilled players to dodge.
> >   - Addresses the "180 spin around and fire", "Heavy bot is OP",
> > "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues.
> >  - Tuned Sniper spot finding algorithm to generate more diverse
> locations,
> > partially addressing the "Predictable Sniper camping spots" issue.
> >  - Soldier bots are more careful to not fire rockets that will explode on
> > nearby geome

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Yatin Vadhia
But the risk to IE is greater because it dominates the Market, and  
therefore is the biggest target for "hacking".

Also, most people who use IE are technologically illiterate, and are  
therefore more likely to end up accidentally installing malware on  
their machines.

On 4 Jun 2009, at 22:49, "Steven Hartland"   
wrote:

> That wouldn't be specific to IE though that would be the case for ANY
> browser component used, so you point is invalid.
>
> - Original Message -
> From: "Donnie Newlove" 
> To: "Half-Life dedicated Linux server mailing list" 
>  >
> Sent: Thursday, June 04, 2009 10:27 PM
> Subject: Re: [hlds_linux] New browser engine support for steam?
>
>
> Indeed, and what's up with Steams constant I/O usage even when it's
> supposed to be in idle?
>
> My biggest beef with IE in Steam is security. We all know IE is not
> know for it's high security and it continue to be the most targeted
> browser and favorite entry point of malware. Using IE made sense when
> we just had the store using it. It also made sense in the community
> tab. But using IE for rendering servers MOTD screens is crazy for me
> since they can be pointed to anything and the in-game browser that can
> also be navigated to any page.
>
> It's just a question of time before things go to shit. What if some
> clever hacker, or even scriptkiddie, decides next time there's a major
> IE exploit available, could be for IE6, IE7, IE8 or all of them, it
> doesn't matter, to set up a bunch of TF2 server with stolen server
> community names, hacked player count and point the MOTD to a site with
> the exploit code and payload? Huh? That would just be great publicity,
> imagine all the stolen Steam logins, paypal accounts and credit card
> numbers.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd.  
> and the person or entity to whom it is addressed. In the event of  
> misdirection, the recipient is prohibited from using, copying,  
> printing or otherwise disseminating it or any information contained  
> in it.
>
> In the event of misdirection, illegible or incomplete transmission  
> please telephone +44 845 868 1337
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Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Yatin Vadhia
I also think that the Steam client needs to lose some "fat". In it's  
current state I find that it's far too bloated and is far to resource  
intensive.

I know a lot of people who chose not to activate games through Steam  
for this reason.

By moving to a different browser, they could also cater for Macs, and  
if they pull this off, they would quickly dominate the Mac gaming  
Market. I know there are many issues with this, but Valves own content  
would be incredible on it's own.

On 4 Jun 2009, at 17:35, Saul Rennison  wrote:

> tl;dr the whole topic but I've investigated this issue before, after
> scanning the Source Engine leak, I saw a folder called *QHTM* in the
> *VGUI*folder.
>
> *QHTM* seems like entirely it's own engine, it's very lightweight  
> and small:
> http://www.gipsysoft.com/qhtm/
>
> 2009/6/4 ics 
>
>> Regarding P2P, there is no need for it (yet) because Steam content
>> servers seem to be able to cope with current need of bandwidth just
>> fine.  I looked them time to time on free TF2 weekend when a lot of
>> players got on downloading TF2 and there was around 40%-50% use on  
>> them
>> globally at peak times, if you count them all together. Some content
>> servers at some countries were on quite heavy use but still worked
>> pretty fine, if you believe the graphs on Steam website.
>>
>> I also manage to dl these days 1MB/s - 1,9 MB/s compared to the old  
>> days
>> 20-90KB/s from Steam content servers. Some files come slower but  
>> thats
>> propably due to their smaller filesize and their count (a lots of  
>> small
>> files). Plus all the content is packed up so it saves some bandwidth
>> too. I personally like the current system over P2P a lot.
>>
>> However, if there is one thing to improve with the current system,  
>> that
>> would be the content servers managing server-side updates. At the  
>> most
>> urgent time when update is out and everyone is downloading the latest
>> files to their servers, there is often a lot of "connection reset"
>> messages and downloading the patch hangs a lot before it even starts.
>>
>> -ics
>>
>> David Kellaway kirjoitti:
>>> 2009/6/4 Roman Hatsiev :
>>>
 Sure thing, this is a key issue of Steam. IE is evil so P2P content
 distribution, better server browser and other minor features can  
 wait
 till we finish the holy quest of removing IE dependency from Steam.
 Yeah!

>>>
>>> There's really no need to troll this discussion. There are numerous
>>> reasons why swapping out IE would be a good idea that aren't
>>> "Micro$oft are evil!!" kneejerks:
>>>
>>> - Control over which plugins can be run and at what privilege level
>>> (great for security)
>>> - Guaranteed consistent rendering behaviour
>>> - Increased performance
>>> - More features (like rounded corners via CSS)
>>> - Support for users who don't have IE installed or available on  
>>> their
>>> PC (they do exist!)
>>> - Easier support for guys running Steam on Wine etc.
>>>
>>> Since Valve don't seem to be doing anything big with the platform or
>>> community right now, this would be a good thing to focus on. P2P is
>>> mostly pointless when Valve have a world-class server network to
>>> handle games (I routinely get 1.2mbps and up from Steam) and custom
>>> content is available from dozens of sources (not to mention FastDL  
>>> on
>>> servers), and there isn't really anything else I can see that  
>>> warrants
>>> updating (except maybe giving the server browser more "power user"
>>> features like advanced filtering).
>>>
>>> ___
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>>
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>
>
>
> -- 
> Thanks,
> - Saul.
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Re: [hlds_linux] [hlds] Team Fortress 2 Update Coming

2009-05-29 Thread Yatin Vadhia
Yippee!!

Thanks for the heads up.

On 30 May 2009, at 00:06, Jason Ruymen  wrote:

> A required update to Team Fortress 2 is on the way.  It should be  
> live in about an hour.
>
> Jason
>
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Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule

2009-05-20 Thread Yatin Vadhia
I maybe mistaken, but isn't the update due on Friday? I think I read  
that somewhere.

Regards

Yatin

On 20 May 2009, at 23:28, MoggieX  wrote:

> Howdy,
> Is there an ETA for when this will be released, so I can make sure  
> there is
> a administrator around to update the game servers?
>
> Matt
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Re: [hlds_linux] C4

2009-01-16 Thread Yatin Vadhia
Brilliant idea

I might do the same.

On 16 Jan 2009, at 20:19, "Patrick Shelley"  wrote:

> I have had to put up adverts on my server every 35 seconds saying  
> "If this
> server crashes during a map change, it is Valves fault - not ours!  
> Complain
> to ga...@valvesoftware.com"
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Re: [hlds_linux] HOLY CRAP VALVE DO SOMETHING DAMNIT READ THIS!

2008-12-29 Thread Yatin Vadhia
You already answered the question. They are on holiday, I mean who  
wants to work around the holiday season. Ok, while the fault maybe  
major and they havnt acknowledged it yet, give them a chance.

Regards

Yatin

On Dec 29, 2008, at 9:42, Marcel  wrote:

> Are you all in holiday or what's the matter you ignoring the problem
> which runis YOUR games?
>
> READ: "Noticeable lag spike every 5 minutes on CS:S"
>
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Re: [hlds_linux] Come Join My Network at Digg

2008-10-28 Thread Yatin Vadhia
Sorry about this, Over-happy trigger finger :P

Regards

Yatin


2008/10/28 Patrick Shelley <[EMAIL PROTECTED]>

> Great minds think alike :)
>
> On 10/28/08, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > I took that liberty about 2 minutes after receiving that email :P
> >
> >
> > Patrick Shelley wrote:
> > > I've taken the liberty of unsubscribing us.
> >
> > > ___
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Re: [hlds_linux] CRC error 6 on bzip2 map downloads

2008-09-21 Thread Yatin Vadhia
CRC is generally a HDD or CD/DVD drive based error

Regards

Yatin


2008/9/21 ics <[EMAIL PROTECTED]>

> Could be anything. My guess would be failing HDD that cannot keep up
> with requests or too many connections same time to webhost?
>
> -ics
>
> Ronny Schedel kirjoitti:
> > Hello,
> >
> > some players reports they get CRC error 6 when they download a specific
> map
> > by fast web download (bzip2). Some players like me have no problem at
> all.
> > What is causing this, what does it mean error 6? If they delete the
> > downloaded bzip2 and download again, all went fine.
> >
> > Best regards
> >
> > Ronny Schedel
> >
> >
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Yatin Vadhia
I have that Picture somewhere

2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:

> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics...
> even if you win you're still retarded.
>
> I would have to agree with Neph's statement wholeheartedly, so knock
> your shit off Kyle.
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man.
> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is strictly prohibited.  If you have received this communication
> in
> > error, please return the message via email reply and immediately delete
> it
> > from your system.
> > ---Original Message---
> >
> > From: Nephyrin Zey
> > Date: 05/22/08 03:04:06
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] HL1 Client Problems
> >
> >> Ok I'm done with this topic.   No more post from me, you can all have
> the
> >> last word
> >
> > Allow me: Douche
> >
> > - Neph
> >
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Re: [hlds_linux] steam down?

2008-05-21 Thread Yatin Vadhia
Want to see something funny; visit this page on Steam and see what happens
to the graph

http://www.steampowered.com/v/index.php?area=stats&cc=GB

2008/5/21 Steve <[EMAIL PROTECTED]>:

> I was able to get in without issues this morning.
>
> > Mine Isn't working either and I cannot log in :(
> >
> > 2008/5/21 Mark Chandler <[EMAIL PROTECTED]>:
> >
> >> Steam is working fine on my end
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Bento
> de
> >> Gier
> >> Sent: Wednesday, May 21, 2008 9:57 PM
> >> To: 'Half-Life dedicated Linux server mailing list'
> >> Subject: Re: [hlds_linux] steam down?
> >>
> >> Crap, just bought CoD4 yesterday and was about to play it now :(
> >>
> >> -Oorspronkelijk bericht-
> >> Van: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] Namens Saint K.
> >> Verzonden: woensdag 21 mei 2008 15:07
> >> Aan: 'Half-Life dedicated Linux server mailing list'
> >> Onderwerp: [hlds_linux] steam down?
> >>
> >> It appears that steam just went down.
> >>
> >> Friends is down for logged in people.
> >> People who are not logged in yet can't login.
> >> VAC is not working on the servers.
> >>
> >> Cheers,
> >>
> >>
> >> ___
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> >> please visit:
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> >>
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> >
> >
> >
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Re: [hlds_linux] steam down?

2008-05-21 Thread Yatin Vadhia
Mine Isn't working either and I cannot log in :(

2008/5/21 Mark Chandler <[EMAIL PROTECTED]>:

> Steam is working fine on my end
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bento de
> Gier
> Sent: Wednesday, May 21, 2008 9:57 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] steam down?
>
> Crap, just bought CoD4 yesterday and was about to play it now :(
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Saint K.
> Verzonden: woensdag 21 mei 2008 15:07
> Aan: 'Half-Life dedicated Linux server mailing list'
> Onderwerp: [hlds_linux] steam down?
>
> It appears that steam just went down.
>
> Friends is down for logged in people.
> People who are not logged in yet can't login.
> VAC is not working on the servers.
>
> Cheers,
>
>
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