Re: [hlds_linux] SILK audio codec on game servers?
why silk?, celt is better... 2011/3/23 Jonah Hirsch crazydog...@gmail.com: As of right now, only Steam. Portal 2 is supposed to use SILK so we might see an OB engine update around then, or sooner, or later. :P --- Jonah Hirsch On Tue, Mar 22, 2011 at 6:15 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Hi guys, I saw that the today's Steam client update introduced the SILK audio codec to the Steam client. Is it possible to use this codec on game servers, or is it strictly for Steam only? Right now, I believe Orange Box servers default to the Speex codec. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
they are helping not cheating ;D 2010/5/1 Jason Ruymen jas...@valvesoftware.com: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed original survivors cheating in Bleed Out mode by throwing first aid kits Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!!
my servers works like a charm 2010/4/23 Jorgen jor...@esports.no: Yea i got 3 of 7 servers finished with the updates but SM and MMS are broken until they do some updates on the addons... but servers work like a charm. -Jørgen Where Gamers Dear! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 23. april 2010 00:44 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!! Has anyone been able to successfully update a server yet? I've made it to HLDS installation up to date but depending on the machine i get anything from: #Unable to find gameinfo.txt to: ERROR: Source engine binary './srcds_linux' not executable, exiting. All on machines that are supposedly completely up to date always using -verify_all during update. On Thu, Apr 22, 2010 at 2:56 PM, Eric Riemers riem...@binkey.nl wrote: A new record, 6kb/s.. valve really should learn from this and preload servers.. or a heads up, normally Jason would send out a mail saying a update was about to come (that would have helped some too) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens oGre Verzonden: donderdag 22 april 2010 23:29 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!! Yes, The update system is screwed. I tried to update our servers: Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Updating 'left 4 dead 2 linux dedicated server' from version 15 to version 17 Then it started only to try to update another section Updating server using Steam. Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Server will auto-restart if there is a crash. INFO: Located steam: /home/l4d2server/steam Updating server using Steam. Checking bootstrapper version ... Updating Installation -- 0:srcds_run -- time-stamp -- Apr/22/10 23:02:45 -- -- 0:srcds_run -- time-stamp -- Apr/22/10 23:06:25 -- Updating 'left 4 dead 2 common' from version 19 to version 21 It has downloaded like 2% when my game client is done with the install! The server is on a dedicated 100/100 Mbit and I'm on 18Mbit DSL. The server update should be published a few hours ahead. Seriously. 2010/4/22 Saint K. sai...@specialattack.net: On Linux machine 1: 0.07% /home/hosted/l4d2//left4dead2\bin\adminserver.dll 0.11% /home/hosted/l4d2//left4dead2\bin\bsppack.dll 0.12% /home/hosted/l4d2//left4dead2\bin\bugreporter_public.dll 0.14% /home/hosted/l4d2//left4dead2\bin\datacache.dll 0.47% /home/hosted/l4d2//left4dead2\bin\engine.dll On Linux machine 2: 0.24% /home/l4d2_4//left4dead2\bin\datacache.so 0.50% /home/l4d2_4//left4dead2\bin\dedicated.so On Linux machine 3: 0.08% /home/l4d2_2//left4dead2\bin\addoninstaller.exe 1.38% /home/l4d2_2//left4dead2\bin\datacache.so 2.87% /home/l4d2_2//left4dead2\bin\dedicated.so 11.15% /home/l4d2_2//left4dead2\bin\engine.so 12.45% /home/l4d2_2//left4dead2\bin\filesystem_stdio.so 12.50% /home/l4d2_2//left4dead2\bin\libsteam_api.so 3 machines, same OS, same l4d2 version, 3 different update results at start. Notcie the DLL files at Linux 1 WTF??? Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 22, 2010 11:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released Just release the server files a hour ahead. That gives us time to update, and clients need to wait less long. Still can't get any update going on the servers. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, April 22, 2010 11:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released I know what you mean. There should be server files released in advance or some dedicated hosts for server owners where to download the games and game updates from. Now whenever clients get their games updated, they hit a wall which is lack of servers, wait on lobbies and get frustrated. They blame Valve, we blame Valve too. It would be in everyone's best interests to make it happen. -ics 22.4.2010 23:52, D4rKr0W kirjoitti: Il 22/04/2010 22:49, ics ha scritto: Doesn't really help, much. Steam.cfg into folder where steam binary is, in it, you put: PreferredContentServerIDs = In which the content servers are from here
Re: [hlds_linux] linux and chmodding
http://forums.alliedmods.net/showthread.php?t=109453 2010/4/13 Cc2iscooL cc2isc...@gmail.com: Because there are exploits that allow clients to upload to the server directories. To op, there's plenty of stuff if you google around for chmod. On Apr 13, 2010 11:49 AM, f0rkz h...@f0rkznet.net wrote: Sounds like a prickly spider web to me. Why do you need UserX and UserY, why not just have a user that writes and runs. -f0rkz On Tue, 2010-04-13 at 17:29 +0200, Daniel Nilsson wrote: Have read some info about how to host a ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Coming
and srcds_fuck exploit 2010/3/18 Ronny Schedel i...@ronny-schedel.de: Let's pray we get rid of the ghost players... Don't forget to fix DOD:S too... A required update for Team Fortress 2 is the on way. It should be live in 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
I don't have any problems. Thx for update ;-) 2010/1/28 Flubber flub...@gmail.com Same here... Thx Valve 2010/1/28 DrGamez drga...@gmail.com I'm getting the same issues, unsure of what the problem could be. Start Line: ./srcds_i486 -game tf +map cp_gravelpit -port 27015 +ip 66.150.214.212 +maxplayers 24 -autoupdate -debug Error: L 01/28/2010 - 07:08:21: server cvars end L 01/28/2010 - 07:08:27: Started map cp_gorge (CRC -894236165) ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file L 01/28/2010 - 07:08:46: server_cvar: tf_gamemode_cp 1 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ./srcds_run_tf2: line 354: 15071 Aborted (core dumped) $HL_CMD Cannot access memory at address 0xb7ffe648 Cannot access memory at address 0xbf812c90 /usr/steam/sourcebase/orangebox/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7ffe648 email debug.log to li...@valvesoftware.com Thu Jan 28 07:08:47 CST 2010: Server restart in 10 seconds On Wed, Jan 27, 2010 at 7:05 PM, Irvine Vinsdale pointedmo...@gmail.com wrote: Cant start the server. Please fix it . Tried with and without plugins- result is the same. srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Assert Error ????
panel.cpp (3186) : Assertion Failed: IsX360() || IsKeyBoardInputEnabled() panel.cpp (3186) : Assertion Failed: IsX360() || IsKeyBoardInputEnabled() 2010/1/6 François vader...@gmail.com Here too, when TAB is pushed for example... 2010/1/6 David Hurren thunderfox19...@gmail.com: Seems alot of people are getting an assertion error. Got a screen shot of what the error is http://unreal.ie/~dark_ferret/Assert%20Error.pnghttp://unreal.ie/%7Edark_ferret/Assert%20Error.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TeamSpeak 3 Server
1. What does this have to do with hlds_linux list? 2. Mumble TS3 2009/12/19 Chris Boot bo...@bootc.net Hi, Yep, the i686 i686 i386 means you're running 32 bit Linux. If you were running 64-bit you'd see x86_64. Chris On 19/12/2009 18:21, Schlup wrote: Linux 2.6.18-164.el5PAE #1 SMP Thu Sep 3 04:10:44 EDT 2009 i686 i686 i386 GNU/Linux -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot Sent: Saturday, December 19, 2009 12:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TeamSpeak 3 Server Hi, My first guess is you're running 32-bit Linux on your server, not 64-bit, and the binary you have is 64-bit. Send us the output of 'uname -a' so that we can tell if you're not sure. HTH, Chris On 19/12/2009 18:08, Schlup wrote: Has anybody successfully setup a TeamSpeak 3 server on Linux yet? I'm having troubles getting the binary to run. I am trying to setup a TS3 server on my dedi box. I have downloaded, unzipped, set permissions, etc. But when I go to install and execute the binary file I get the following error. Command './ts3server_linux_amd64' failed with return code 126 and error message -bash: line 12: ./ts3server_linux_amd64: cannot execute binary file. Please advise on how to resolve this issue if anybody has any ideas. Thanks! Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TeamSpeak 3 Server
I test TS3 today - voice quality sux 2009/12/19 Schlup sch...@bulletproofnerds.com To be fair you guys that are Mumble fanboys haven't even used TeamSpeak 3, it just got released a few hours ago. So you can't intelligently talk about quality of voice of one over the other before you use them both. If you want to learn about some of the new features and advancements of TS3 you can go here and read down in the center of the page. http://www.teamspeak3.biz/ P.S. I have resolved my issue and all is up and working now. Thanks to all those that helped and I'm sorry to all those that got their panties in a wad because this wasn't HLDS related. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Saturday, December 19, 2009 1:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TeamSpeak 3 Server I have to agree with Zuko mumble is way superior to TS (even to the ingame com system) last time in L4D the voice was coming in mumble before the ingame stream. And 1.2 release is an excellent work regarding the quality of the voice reproduction. 2009/12/19 Zuko zuc...@gmail.com 1. What does this have to do with hlds_linux list? 2. Mumble TS3 2009/12/19 Chris Boot bo...@bootc.net Hi, Yep, the i686 i686 i386 means you're running 32 bit Linux. If you were running 64-bit you'd see x86_64. Chris On 19/12/2009 18:21, Schlup wrote: Linux 2.6.18-164.el5PAE #1 SMP Thu Sep 3 04:10:44 EDT 2009 i686 i686 i386 GNU/Linux -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot Sent: Saturday, December 19, 2009 12:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TeamSpeak 3 Server Hi, My first guess is you're running 32-bit Linux on your server, not 64-bit, and the binary you have is 64-bit. Send us the output of 'uname -a' so that we can tell if you're not sure. HTH, Chris On 19/12/2009 18:08, Schlup wrote: Has anybody successfully setup a TeamSpeak 3 server on Linux yet? I'm having troubles getting the binary to run. I am trying to setup a TS3 server on my dedi box. I have downloaded, unzipped, set permissions, etc. But when I go to install and execute the binary file I get the following error. Command './ts3server_linux_amd64' failed with return code 126 and error message -bash: line 12: ./ts3server_linux_amd64: cannot execute binary file. Please advise on how to resolve this issue if anybody has any ideas. Thanks! Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TeamSpeak 3 Server
exacly 2009/12/19 Flubber flub...@gmail.com We* have tested* TS3 and the audio quality is imo lower and slower than in Mumble. 2009/12/19 Schlup sch...@bulletproofnerds.com To be fair you guys that are Mumble fanboys haven't even used TeamSpeak 3, it just got released a few hours ago. So you can't intelligently talk about quality of voice of one over the other before you use them both. If you want to learn about some of the new features and advancements of TS3 you can go here and read down in the center of the page. http://www.teamspeak3.biz/ P.S. I have resolved my issue and all is up and working now. Thanks to all those that helped and I'm sorry to all those that got their panties in a wad because this wasn't HLDS related. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Saturday, December 19, 2009 1:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TeamSpeak 3 Server I have to agree with Zuko mumble is way superior to TS (even to the ingame com system) last time in L4D the voice was coming in mumble before the ingame stream. And 1.2 release is an excellent work regarding the quality of the voice reproduction. 2009/12/19 Zuko zuc...@gmail.com 1. What does this have to do with hlds_linux list? 2. Mumble TS3 2009/12/19 Chris Boot bo...@bootc.net Hi, Yep, the i686 i686 i386 means you're running 32 bit Linux. If you were running 64-bit you'd see x86_64. Chris On 19/12/2009 18:21, Schlup wrote: Linux 2.6.18-164.el5PAE #1 SMP Thu Sep 3 04:10:44 EDT 2009 i686 i686 i386 GNU/Linux -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot Sent: Saturday, December 19, 2009 12:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TeamSpeak 3 Server Hi, My first guess is you're running 32-bit Linux on your server, not 64-bit, and the binary you have is 64-bit. Send us the output of 'uname -a' so that we can tell if you're not sure. HTH, Chris On 19/12/2009 18:08, Schlup wrote: Has anybody successfully setup a TeamSpeak 3 server on Linux yet? I'm having troubles getting the binary to run. I am trying to setup a TS3 server on my dedi box. I have downloaded, unzipped, set permissions, etc. But when I go to install and execute the binary file I get the following error. Command './ts3server_linux_amd64' failed with return code 126 and error message -bash: line 12: ./ts3server_linux_amd64: cannot execute binary file. Please advise on how to resolve this issue if anybody has any ideas. Thanks! Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Released
f**k l4d1, where is fix update for tf2? 2009/12/18 Nicholas Hastings nshasti...@gmail.com Jason, Can you give us more info on the crash that was fixed? I believe there were multiple crash issues outstanding. On 12/18/2009 2:15 PM, Jason Ruymen wrote: Fixed a common crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 the server you are playing on has lost connection to steam
My servers have the same problem ;/ 2009/12/19 Tony Paloma drunkenf...@hotmail.com Master servers are only for putting you on the server list. They have nothing to do with loadouts. Setmaster will not help your loadout problems. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, December 18, 2009 2:55 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 the server you are playing on has lost connection to steam My servers have the same problem. I tried added a bunch of master servers using setmaster but that has no effect. I think the system is down at the moment. On Fri, Dec 18, 2009 at 1:50 PM, Oliver Salzburg oliversalzb...@web.dewrote: I really fail to understand the cause of this message. I run two TF2 servers on 2 different machines. On one server I get the above error message when trying to access my loadout, on the other I don't. Restarting the server where the problem occurs does not fix the problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 the server you are playing on has lost connection to steam
DontBeSoHappy, you lose your connection soon ;-) 2009/12/19 DontWannaName! ad...@topnotchclan.com Our server just came online. :) On Fri, Dec 18, 2009 at 3:15 PM, Silent sil...@ccmail.cc wrote: Same on our servers :( But some players have special weapons... Silent_Water Oliver Salzburg schrieb: I really fail to understand the cause of this message. I run two TF2 servers on 2 different machines. On one server I get the above error message when trying to access my loadout, on the other I don't. Restarting the server where the problem occurs does not fix the problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 FPS rate
yes, they are locked 2009/12/4 David A. Parker dpar...@utica.edu I think L4D and L4D2 are locked at 30 fps. - Dave Nevermore wrote: Hi people! My L4D2 server is working at 30 fps :S I am running in a Xeon Quad Core box, with ubuntu server. tf2 runs at 220 fps, and Half-Life 1 at 500. I only have problems with left 4 dead and left 4 dead 2. What can i do to get it better? Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Coming
Nice 2009/11/21 Midnight mido...@gmail.com Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 host banner
+1 ;-) 2009/11/19 Steffen Tronstad s...@nextgentel.com Signed. I am tired of playing L4D2 on 100ms+ servers, but I cant get my self to put some local norwegian servers unless we get something back for doing so. -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] På vegne av Saint K. Sendt: 19. november 2009 11:41 Til: Half-Life dedicated Linux server mailing list Emne: [hlds_linux] L4D2 host banner Hi VALVe, We run a lot of public L4D2 servers. In return for this we'd really appreciate our host banner to return on the scoreboard tab. It's the only decent advertisement way. If the host banner does not return for whatever reason we'll have to go back to spamming text based adverts every few minutes in the chat, prolly not a situation you and I would like very much. Thanks for your time, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Modern Warfare 2
http://steamunpowered.eu/modern-warfare-2-retail-dvds-broken/ 2009/11/9 f0rkz h...@f0rkznet.net Really, all of this is neither here nor there. Go take it to the MW2 forums if you want to complain about how the game is badly designed. Chances are, they have heard it all and have no intentions of changing their style. -f0rkz On Mon, 2009-11-09 at 10:30 -0400, Crazy Canucks wrote: To repeat myself, they won't, and to add, from what I've seen most of the advantages offered by rates that high are purely psychological. A professional player with the latest hardware would probably notice a difference, but 99.9% of players will only notice it if they look up the cvars. Drek Daniel Nilsson wrote: 60% of all users uses the default values for example in dods they are cl_cmdrate 30, cl_updaterate 20 and rate 3500. If the server is not limiting downwards they will not se choke or lag. But adv users that join that server with higher settings 66 or 100 and an rate of +30K will notice that the others are struttering //Daniel Crazy Canucks skrev: Bullshit. I believe I said it runs extremely well. That means very little to no choke - typical choke on my servers runs between 0 and 5, depending on the game. Again, it can be done if you know what you are doing. Of course rates have to be limited, and no it wouldn't do for professional match play, but game play is smooth, hit registration is good, and the games are fun. That's what matters. Drek Adam Nowacki wrote: Crazy Canucks wrote: That's funny, I host a 16 person TF2 server on a 1mbps upload cable connection. And it runs extremely well. Sure, just that you need to limit everyones rate to ~7000 and live with massive choke on clients (delayed updates). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4545 (20091026) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4545 (20091026) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [SPAM] Re: Left 4 Dead 2 Demo Dedicated Server Available
steam client (on win) downloading something big, but servers has still the same files ;/ 2009/10/28 Kveri kv...@kveri.com Hi, Do you use PAX? If yes: install paxctl tool paxctl -C srcds_i486 paxctl -m srcds_i486 Kveri On 28.10.2009, at 2:46, Jonah Hirsch wrote: Any help on this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel i...@ronny- schedel.dewrote: -game left4dead2 mine can't find gameinfo.txt though it's there. how do you start your linux servers? host.txt is overwritten by each update with verify_all. Master servers are added with strange ports (27009, 27012, 27013, ...) As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
# #Console initialized. lUnable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt! #Unable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt! #Game.dll loaded for L4D - Co-op - Normal ConVarRef cl_language doesn't point to an existing ConVar -Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar ./srcds_run: line 368: 2489 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Sep 29 20:50:12 CEST 2009: Server restart in 10 seconds 2009/9/29 Nikolay Shopik sho...@inblock.ru On 29.09.2009 21:59, Jason Ruymen wrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason Here we go mister crash CRASH: Tue Sep 29 22:53:20 MSD 2009 Start Line: ./srcds_i486 -debug -game left4dead -fork +sv_pure 2 +map l4d_vs_hospital01_apartment #0 0xb7dd538b in ?? () No symbol table info available. End of Source crash report ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server crasher busted
If you ban him on server, he still be able to crash your server, you must block him on fw. 2009/8/27 h...@kikazz.com Hey Guys, I had a player who got offended for some unknown reason on our TF2 server and decided to crash it a few times for revenge. I thought I would throw his info out there in case anyone else wanted to ban him. Server logs L 08/26/2009 - 17:08:39: rcon from 68.4.235.49:2781: Bad Password L 08/26/2009 - 17:08:39: rcon from 68.4.235.49:2781: Bad Password L 08/26/2009 - 17:08:39: rcon from 68.4.235.49:2781: Bad Password L 08/ Right before the fourth entry which is what i am guessing would be another bad rcon, the server crashed. Log entry from earlier in the day that matches the IP of the attacker. L 08/26/2009 - 15:43:01: doughboy [///_-]569STEAM_0:0:1783695 connected, address 68.4.235.49:27005 http://www.noobsticks.com/home.php?pageid=lookup STEAM_0:0:1783695 http://steamcommunity.com/profiles/76561197963833118 Overall he was pretty sloppy about it.. but still managed to crash us twice before we noticed. I have since enabled the rcon min and max failures which I am hoping will deter this kind of attack in the future. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weird Particle Errors Since Last Update? [TF2]
http://steamunpowered.eu/team-fortress-birthday/ 2009/8/24 Zover Mirklo izvrash...@inbox.lv Wikipedia.org: Long-time Microsoft employees Gabe Newell and Mike Harrington founded Valve on August 24, 1996. Team Fortress 2 Release Date: 10 Oct 2007. Quoting Jeff Sugar : Why would a perosn restarting their client fix it, then? I'm aware of the hats and such from tf_birthday 1, but I've never seen the particle stuff before. (Also, pretty sure it's TF's birthday ;)) On Mon, Aug 24, 2009 at 4:04 AM, Zover Mirklo wrote: I think, thats because its Valves birthday today. :) It was like this also last year on August 24. Quoting Jeff Sugar : Anyone else having weird issues time to time with particle effects since the last update ? It seems like on mapchange, sometimes stuff like blood, rocket/pipe explosions scout feet-dust/sparkles, fire, and other kicked up dust turn into an odd, blocky animation. I have a screenshot of how the fire looks here: http://img183.imageshack.us/img183/3526/cpredfortb30004.jpg i don't think we have anything on the server that could contribute to this, given we haven't added or changed any plugins recently except updating the GScramble plugin. Nevertheless, here's an output: [SM] Listing 38 plugins: 01 Admin File Reader (1.2.2-dev) by AlliedModders LLC 02 Admin Help (1.2.2-dev) by AlliedModders LLC 03 Admin Menu (1.2.2-dev) by AlliedModders LLC 04 Advertisements (0.6.1) by Tsunami, Otstrel.ru Team 05 AFK Manager (3.1.2-compat) by Rothgar 06 Anti-Flood (1.2.2-dev) by AlliedModders LLC 07 autochangemap (1.1) by bazooka 08 Basic Chat (1.2.0-dev) by AlliedModders LLC 09 Basic Comm Control (1.2.2-dev) by AlliedModders LLC 10 Basic Commands (1.2.2-dev) by AlliedModders LLC 11 Basic Info Triggers (1.2.2-dev) by AlliedModders LLC 12 Basic Votes (1.2.2-dev) by AlliedModders LLC 13 Client Preferences (1.2.2-dev) by AlliedModders LLC 14 Fun Commands (1.2.2-dev) by AlliedModders LLC 15 Fun Votes (1.2.2-dev) by AlliedModders LLC 16 GhostTalk (1.4) by Atreus 17 gScramble + Balance (1.9.r5) by Goerge 18 HANSE Reserved Slots (1.5) by red! 19 Intel Timer (1.1) by EnigmatiK 20 Kigen's Anti-Cheat (1.1.9) by Kigen 21 M3Motd - MOTD / Rules Display (0.2.1) by M3Studios, Inc. 22 MapChooser (1.2.2-dev) by AlliedModders LLC 23 Nextmap (1.2.2-dev) by AlliedModders LLC 24 Map Nominations (1.2.2-dev) by AlliedModders LLC 25 PermaMute (0.1) by Ryan FLOOR_MASTER Mannion 26 Player Commands (1.2.2-dev) by AlliedModders LLC 27 Players Votes (1.4.1) by The Resident, pZv! 28 RCON Lock (0.2.5) by devicenull 29 Reserved Slots (1.2.2-dev) by AlliedModders LLC 30 Rock The Vote (1.2.2-dev) by AlliedModders LLC 31 SM /me Support (1.0.1) by Mad_Dugan 32 Sound Commands (1.2.2-dev) by AlliedModders LLC 33 SourceBans (1.4.3) by InterWave Studios Development Team 34 Spray Tracer+Follower (5.8) by Nican132, CptMoore, Lebson506th, Predcrab, Atreus 35 Suppress Messages (Atreus Edit) (1.0.7) by FlyingMongoose 36 Tag Protection (1.21.mod4BoC) by InstantDeath 37 Teamswitch Menu (0.2.4) by R-Hehl The only custom extension we're running is RunnTeamLogic. SM version is ] rcon sm version SourceMod Version Information: SourceMod Version: 1.2.2-dev SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.2-dev) SourcePawn API: v1 = 4, v2 = 3 Compiled on: Aug 16 2009 18:21:18 Build ID: 2738:cd3cdb75d4e3-dev http://www.sourcemod.net/ We're on Windows Server 2K3 and i already verity-all'd the TF2 install. I cant think of any other info to provide, so have at it! I haven't seen another email about this, so either everyone has been keeping hush-hush or this is only us. Thanks! -Jeff // Atreus of lions.dongues.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Links: -- [1] mailto:jeffsu...@gmail.com Advertisement: Swedbank jaunums - Apdrosinasana gimenes atbalstam Parupejies par savasgimenes finansialo stabilitati! Uzzini vairak: https://ib.swedbank.lv/private/insurance /life/incomeProtection?language=LAT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TF2/L4D Updates Available
why? more updates, better game* *- more bugs to fix and less performance 2009/8/21 Nightbox alexandrualexa...@gmail.com Can you please stop making updates every 3-4 days ? 2009/8/22 Jason Ruymen jas...@valvesoftware.com Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Left 4 Dead: - Novint Falcon support is now enabled by default Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars Team Fortress 2: - Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) - The first bullet of a non-spread weapon if it's been 1.25 seconds since firing - Added a Disable HTML MOTDs option to the multiplayer-advanced dialog - Added motdfile_text convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option - Fixed radius damage not tracing out of enemies when the explosion occurs within them - Fixes rockets grenades doing no splash damage when fired point blank into enemies - Added missing snowpuff particles for DX8 players (honest) - Restored LOD for the Demoman player model - Fixed being able to alt-fire with the fists while stunned as a Heavy - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round - Fixed the The Big Hurt achievement not being awarded for players who already have the required count - Fixed sv_pure not reloading the map's custom particle file - Custom particle effects contained within maps must now be placed in the \particles directory - Fixed another case where items weren't being validated properly in class loadout slots Community requests: - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities - Fixed HUD carried image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 1. Re: Linux Crashes - Team Fortress 2/Day of Defeat: Source Update Released (MoggieX)
imo public servers without SM sux... (no class limits, ping kicker, good afk menager, and many more) 2009/8/14 ics i...@ics-base.net I don't think Valve sees any of these plugins and mods trivial enough to give out the updates in advance or any information about them. Servers run fine without them too. If you would be paying customer, things would be different. -ics Stefan Popp kirjoitti: Full ACK Richard! We, from Mani Admin Plugin sitting around since over 12 hours know, to get the plugin back working. At least its just a hobby, but we got a big community which sitting around and waiting for a fix from us. I got no problems with updates by Valve, but the should care about people likes us. Where is the problem, to make a notice about upcoming changes for the SDK or anythin else? Maybe, its not your time that get lost, I understand this, but why did Valve dont care about such active supporters like the SourceMod, MetaMod or Mani Team and each others who contribute to the community? - Stefan Popp / Mani Admin Plugin Developer Team Richard Eid schrieb: The Counter-Strike beta was public. The TF2 beta was not. But there was/is a TF2 beta. I don't know if that's ended with the release of this update or not. No matter, I don't think I speak only for myself when I say that I appreciate the work that everyone does to ensure a fun gaming environment, but the point I was trying to make is that this is a given that things break. People work hard to fix what is broken and everyone lives happily ever after. Or until the next update. Whichever comes first. -Richard Eid On Fri, Aug 14, 2009 at 3:10 AM, David Anderson dvan...@alliedmods.net wrote: Who is we all? I wasn't aware of any public beta that we could have tested. If there was such a thing, I will eat my hat with only two condiments. Regards, -- David Anderson http://www.bailopan.net/ On 8/14/09 12:04 AM, Richard Eid wrote: We've all known about the TF2 beta for a couple of weeks now. And for the past few days, we knew the update was imminent. Going forward, we knew that there were going to be some pretty huge changes to the game. Small updates break a lot of things, large updates break even more. Remember the Counter-Strike 1.6 beta that went on for a month or so, then when it went live AMXModX, which also runs on many, many Counter-Strike servers, broke? And with that update, the beta was 100% public(for a month) and AMXModX *still* wasn't ready. With any update, we can expect a number of things to break, even the tools that most would probably consider essential. This is a fact of life. I hope some day we can all finally accept that. Also, https://bugs.alliedmods.net/show_bug.cgi?id=3948 -Richard Eid On Thu, Aug 13, 2009 at 11:07 PM, blissendbliss...@gmail.com wrote: Did they hire someone's nephew whom is an ogrish of man so they're too afraid to fire... he just so happens to be responsible for testing/releases?... No offense. On Thu, Aug 13, 2009 at 9:06 PM, Bruce Pottergd...@shmoo.com wrote: FYI, I just reran the updatetool (CentOS) and got a TON more content. With SM disabled I was able to get my servers started with no core dumps. bruce On Aug 13, 2009, at 8:24 PM, Keeper wrote: Valve has always said they are not responsible for keeping us in the loop. We have nicely asked for an update so we can get some things reliably fixed :) Keeper -Original Message- From: DontWannaName! [mailto:ad...@topnotchclan.com] Sent: Thursday, August 13, 2009 7:55 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] 1. Re: Linux Crashes - Team Fortress 2/Day of Defeat: Source Update Released (MoggieX) They did test the update on servers, they just didnt test SM with it or warn the development team that there would need to be major changes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
plz fix rocket jumps... 2009/8/15 Donnie Newlove donnie.newl...@gmail.com Great, I did not think we would get that one so fast. Anyway, is it OK to report a bug? Great. So, when the flag is capped everyone with get critbuffed, including cloaked spies. This of course is not the problem, the problem is that enemy players can see that despite the cloak. I don't know if the same thing happens with disguises. On Sat, Aug 15, 2009 at 2:03 AM, Jason Ruymenjas...@valvesoftware.com wrote: A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed r_rootlod being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs. - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are ready to deploy an ÜberCharge. - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. - Due to many requests, added server ConVar tf_overtime_nag. When set to 1, it keeps the broken announcer behavior. - Fixed tournament stopwatch not displaying the time in the HUD. - Fixed a bug with cloak meter regen and drain rates. - Fixed Spies not being able to go invis while reloading. - Fixed pipebombs sticking to saw blades. - Fixed weapons not being hidden properly during loser state anims. - Fixed a case where radius damage didn't reduce damage to self. - Fixes Demomen taking too much damage from their pipebombs. - Fixed a case where items would never show up in the backpack, even though they were available to equip. - Fixed a case where items weren't being validated properly in class loadout slots. Community requests: - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode. - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture. * The Day of Defeat: Source update is required due to engine changes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
my friend server: Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 18 Unknown command r_decal_cullsize logaddress_add: 87.98.237.192:27500 maxplayers set to 18 Server logging enabled. Server logging data to file logs/L0814183.log L 08/14/2009 - 01:32:52: Log file started (file logs/L0814183.log) (game /home/hlds/srcds/orangebox/tf) (version 3931) Unknown command startupmenu Network: IP 87.98.237.192, mode MP, dedicated Yes, ports 27015 SV / 27005 CL [sbsrc] Plugin loaded successfully! ./srcds_run: line 352: 19482 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Aug 14 01:32:52 CEST 2009: Server restart in 10 seconds 2009/8/14 Axel Terizaki a...@mahoro-net.org TF2 Server crashes with a segfault on my end, just after Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV / 27005 CL Seems to be because of Metamod / Sourcemod because disabling those makes the server work. Still, I wish those kind of changes in the server could be tested against popular admin tools such as Metamod / Sourcemod next time. Now I have to wait for an update for those two if I want my server back. Unless I'm the only one with this crash? Axel Jason Ruymen a écrit : Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content - Added King Of The Hill game mode. - Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them. - Added lots of new hats. Additions / Changes: - Added Auto Reload option to the multiplayer advanced options. - Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing. - Pistol now fires at a fixed rate, not based on the speed at which you press the firing button. - Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity. - Significantly reduced the amount of network traffic being sent. - Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost. - Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists. - Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist. - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal). - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps. - Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating. - Added an Inspect key that allows you to look at items being carried by your team mates. - Backpack improvements: - Added drag drop to move items around. Item positions are maintained on the backend. - Added multi-select, allowing you to delete multiple items at once. - Added a new key to the key binding page that opens your inventory directly to your backpack. - Fixed mouseover panel being incorrectly position when the backpack first appears. - Cloaked Spies standing in valid backstab positions no longer raise their knife. - Added current map name and gametype to the bottom right of scoreboard. - Added class icons to tips on the loadout and loading screens. - Improved visuals around flags when they're being carried by a player. - Improved critboosted visuals, making it much clearer when an enemy has critboost. - Updated the loading panel to show the game type under the map name during level transition. - In-game chat dialog now supports full Unicode characters. - Added BLU main menu background. - Added response caching for some server queries to help reduce the CPU load from DOS attacks. - Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail. Map Changes: - Update PLR_Pipeline - Increased the starting advantage in the third round if a team has won the first two rounds. - Fixed carts not continuing to the second round if they're capped at the same time in the first round. - Fixed being able to shoot pipebombs over the starting gates in the first round. - Fixed being able to open the doors in the first round before the setup time was finished. - Fixed players getting stuck in some doors. - Fixed players being able to get onto rooftops and out of the map boundaries. - Fixed other minor bugs and exploits. - Added community map Arena_Offblast - Added community map Cp_Yukon - Update Arena_Sawmill - Fixed DirectX8 bug where some models
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
maybe metamod / sourcemod? 2009/8/14 Jordan Toor gamma...@gmail.com I have the crash as well. I agree it would be nice if Valve would test srcds with popular plugins, especially since most servers run atleast one. Jordan On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki a...@mahoro-net.org wrote: TF2 Server crashes with a segfault on my end, just after Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV / 27005 CL Seems to be because of Metamod / Sourcemod because disabling those makes the server work. Still, I wish those kind of changes in the server could be tested against popular admin tools such as Metamod / Sourcemod next time. Now I have to wait for an update for those two if I want my server back. Unless I'm the only one with this crash? Axel Jason Ruymen a écrit : Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content - Added King Of The Hill game mode. - Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them. - Added lots of new hats. Additions / Changes: - Added Auto Reload option to the multiplayer advanced options. - Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing. - Pistol now fires at a fixed rate, not based on the speed at which you press the firing button. - Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity. - Significantly reduced the amount of network traffic being sent. - Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost. - Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists. - Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist. - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal). - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps. - Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating. - Added an Inspect key that allows you to look at items being carried by your team mates. - Backpack improvements: - Added drag drop to move items around. Item positions are maintained on the backend. - Added multi-select, allowing you to delete multiple items at once. - Added a new key to the key binding page that opens your inventory directly to your backpack. - Fixed mouseover panel being incorrectly position when the backpack first appears. - Cloaked Spies standing in valid backstab positions no longer raise their knife. - Added current map name and gametype to the bottom right of scoreboard. - Added class icons to tips on the loadout and loading screens. - Improved visuals around flags when they're being carried by a player. - Improved critboosted visuals, making it much clearer when an enemy has critboost. - Updated the loading panel to show the game type under the map name during level transition. - In-game chat dialog now supports full Unicode characters. - Added BLU main menu background. - Added response caching for some server queries to help reduce the CPU load from DOS attacks. - Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail. Map Changes: - Update PLR_Pipeline - Increased the starting advantage in the third round if a team has won the first two rounds. - Fixed carts not continuing to the second round if they're capped at the same time in the first round. - Fixed being able to shoot pipebombs over the starting gates in the first round. - Fixed being able to open the doors in the first round before the setup time was finished. - Fixed players getting stuck in some doors. - Fixed players being able to get onto rooftops and out of the map boundaries. - Fixed other minor bugs and exploits. - Added community map Arena_Offblast - Added community map Cp_Yukon - Update Arena_Sawmill - Fixed DirectX8 bug where some models would not be visible. - Fixed exploit with building teleporters outside of the map. - Updated CP_Granary - Made a few changes to improve balance based on competitive community feedback. Item Reworks: - The Force of Nature - The enemy knockback now only `works in close range and behaves more like the Pyro's air blast. - Enemies cannot be juggled by the
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
(01:35:52) —› topic: (ChanServ) changes topic to (SourceMod - [ http://www.sourcemod.net ] - News: yes SM on TF2 is broken) 2009/8/14 Zuko zuc...@gmail.com maybe metamod / sourcemod? 2009/8/14 Jordan Toor gamma...@gmail.com I have the crash as well. I agree it would be nice if Valve would test srcds with popular plugins, especially since most servers run atleast one. Jordan On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki a...@mahoro-net.org wrote: TF2 Server crashes with a segfault on my end, just after Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV / 27005 CL Seems to be because of Metamod / Sourcemod because disabling those makes the server work. Still, I wish those kind of changes in the server could be tested against popular admin tools such as Metamod / Sourcemod next time. Now I have to wait for an update for those two if I want my server back. Unless I'm the only one with this crash? Axel Jason Ruymen a écrit : Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content - Added King Of The Hill game mode. - Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them. - Added lots of new hats. Additions / Changes: - Added Auto Reload option to the multiplayer advanced options. - Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing. - Pistol now fires at a fixed rate, not based on the speed at which you press the firing button. - Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity. - Significantly reduced the amount of network traffic being sent. - Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost. - Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists. - Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist. - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal). - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps. - Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating. - Added an Inspect key that allows you to look at items being carried by your team mates. - Backpack improvements: - Added drag drop to move items around. Item positions are maintained on the backend. - Added multi-select, allowing you to delete multiple items at once. - Added a new key to the key binding page that opens your inventory directly to your backpack. - Fixed mouseover panel being incorrectly position when the backpack first appears. - Cloaked Spies standing in valid backstab positions no longer raise their knife. - Added current map name and gametype to the bottom right of scoreboard. - Added class icons to tips on the loadout and loading screens. - Improved visuals around flags when they're being carried by a player. - Improved critboosted visuals, making it much clearer when an enemy has critboost. - Updated the loading panel to show the game type under the map name during level transition. - In-game chat dialog now supports full Unicode characters. - Added BLU main menu background. - Added response caching for some server queries to help reduce the CPU load from DOS attacks. - Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail. Map Changes: - Update PLR_Pipeline - Increased the starting advantage in the third round if a team has won the first two rounds. - Fixed carts not continuing to the second round if they're capped at the same time in the first round. - Fixed being able to shoot pipebombs over the starting gates in the first round. - Fixed being able to open the doors in the first round before the setup time was finished. - Fixed players getting stuck in some doors. - Fixed players being able to get onto rooftops and out of the map boundaries. - Fixed other minor bugs and exploits. - Added community map Arena_Offblast - Added community map Cp_Yukon - Update Arena_Sawmill - Fixed DirectX8 bug where some models would not be visible. - Fixed exploit with building teleporters outside of the map. - Updated CP_Granary - Made a few changes to improve balance based on competitive community feedback. Item Reworks: - The Force
Re: [hlds_linux] Linux Crashes - Team Fortress 2/Day of Defeat: Source Update Released
disable SM 2009/8/14 MoggieX mogg...@googlemail.com Howdy, After the Update, on Ubuntu over 2 different editions, we're just receiving continuous segmentation faults. *Console:* Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 32 Unknown command r_decal_cullsize maxplayers set to 32 Unknown command startupmenu Network: IP 78.129.142.161, mode MP, dedicated Yes, ports 27030 SV / 27006 CL Segmentation fault (core dumped) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Aug 14 00:33:02 BST 2009: Server restart in 10 seconds *Core File:* http://www.ukmandown.co.uk/media/core.zip Any suggestions? Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Changing Number of Slots fix
to change slots: ] shutdownserver ] maxplayers 24 ] map de_dust2 2009/8/4 Arnaud DUMAS de RAULY a@esport-eu.com Hi everyone, I just found out one of my clients can change the slot count of his server (CS 1.6), does anyone know how ou know how to stop him from doing so ? Is there a common way of doing it and most important, is there a fix ? I think he uses the server.cfg to send commands through to the server. Thanks all for your help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Changing Number of Slots fix
Which is why I don't understand how he does it and makes me wonder if it has something to do with the autoupdate commandes line. look @ 1st answer... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Changing Number of Slots fix
David: write this commands in console shutdownserver maxplayers 24 map de_dust2 2009/8/5 David Parker dpar...@utica.edu I don't know why the autoupdate option would have anything to do with the value of maxplayers. I'm pretty sure it's separate. I tried reproducing this behavior on our server and I was not able to do it. I have +maxplayers 24 in the startup command line. I added maxplayers 16 to the server.cfg file and restarted the server, but it still had 24 player slots. I tried exec server.cfg in the console but maxplayers still remained 24. I even tried all of this again using -maxplayers instead of +maxplayers in the startup options, but still nothing. Any maxplayers value I put in the server.cfg file has no effect as long as maxplayers is specified on the command line when the server is started. My server also has the autoupdate option set. What I *was* able to do was crank up the number of max visible players. I set +maxplayers 16 on the startup line and put sv_maxvisibleplayers 24 in the server.cfg file. After the server started, both maxplayers and status in the console say 16, but an A2S_INFO query says there are 24 player slots. Those extra 8 slots can't really be used, but they show up in the query. Could this be what he is doing? - Original Message - From: Arnaud DUMAS de RAULY a@esport-eu.com Date: Tuesday, August 4, 2009 5:16 pm Subject: Re: [hlds_linux] Changing Number of Slots fix To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Thanks all for your suggestions, but when a customer restarts the server from his panel, the command line executes automatically the right slot count. Which is why I don't understand how he does it and makes me wonder if it has something to do with the autoupdate commande line. Le 4 août 09 à 21:15, Marcel a écrit : Write a small cron script that checks the slots and restarts the server with if the slotcount is wrong. And when you're doing this, you can also check if your customer has set a password (if it's a private server). I think the customer will complain if his server restarts every 5 mins ;) Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_cmdrate +XX
this should be fixed in next update. 2009/8/3 ics i...@ics-base.net You can fake the latency on scoreboard but actual ping as shown it net_grapg 3 for example, wont be affected. This wont get the player around the ping kicker either as far as i know. -ics AnAkIn . kirjoitti: It's just a fake ping on the scoreboard. It's a bug. 2009/8/3 Ulrich Block ulbl...@gmx.de Recently i saw a few players with a ping of 1 at their scoreboard. I wondered where they come from and why they had a constant 1 ping. So i checked their netsettings and found out that their cl_cmdrate was +XX . The added a + infront of the value. I tried it on my own. And i also got a ping of 1 at the scoreboard. The netgraph ping seams to be not affected by this. Now the question: What das the + mean? is it just a fake scoreboardping does it more, or is it maybe a indicator for a cheat of somekind? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Team Fortress 2/Dedicated Server Updated
wtf? 2007/10/3 Jason Ruymen jas...@valvesoftware.com Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added Very High texture resolution option - Added Minimal HUD option to Options-Multiplayer - Fixed headshots not always registering for crouched players - Fixed player interpolation bug that caused jittery player animation in some cases - Fixed rare crash when players exited water - Fixed server crash related to Spy sappers - Fixed overlapping UI elements in Options-Video-Advanced - Fixed non-English language text overlapping in a few places - Fixed players being able to use spectator points in dustbowl that were not in play - Removed listdeaths command that could be abused by clients Jason ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ok, time to Fix the CSS RCON Crash
In TF2 is the same error ;/ linux version: 1.0.6.1/15 3883 secure ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] tf2 downloading/updating problem
hi I have problem with downloading (clean install) or updating tf2 server on linux. ./steam -command update -game tf -dir ~/a -retry Checking bootstrapper version ... Updating Installation nothing happens during 8h waiting... but i check other games and: ./steam -command update -game left4dead -dir ~/a -retry Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 25 0.02% /home/XX/a/l4d\bin\stdshader_dx9.dll 0.02% /home/XX/a/l4d\bin\steam_api.dll ^C download starts immediately css also don't download ;/ any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] MOTD question
Is there any way to animated swf files work properly in the MOTD (TF2)? Now displays only first frame and sound is still playing even when MOTD window is closed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD question
when you scroll the page (MOTD) frames are changing ;/ 2009/6/9 Cc2iscooL cc2isc...@gmail.com Not that I know of. As mentioned before, Valve uses a different system for the MOTD window. While it's still built into Windows, it just basically takes a capture of the page and displays it. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Tue, Jun 9, 2009 at 1:39 PM, Zuko zuc...@gmail.com wrote: Is there any way to animated swf files work properly in the MOTD (TF2)? Now displays only first frame and sound is still playing even when MOTD window is closed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
i want to put animate flash on motd... but flash don't animate on motd in game ;/ 2009/6/4 Evaldas Žilinskas hlds_li...@gameconnect.lt Never seen problems using MOTD and framesets. CSS2 was quite well supported. - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, June 04, 2009 4:36 PM Subject: Re: [hlds_linux] New browser engine support for steam? It has everything to do with it. Me as server admin notice issues with the display of MOTD screens on our servers. Therefore this list is the appropriate place to post such a question. I have no client reason to request a browser engine switch. My question is formulated from a server op's point of view, and not a client point of view (and the forums are useless anyway if you want to discuss something without getting spammed the fk out of your topic or a random moderator removing the topic for whatever reason). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén Sent: donderdag 4 juni 2009 15:22 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New browser engine support for steam? Why is this issue brought up on a linux-server mailinglist? It has NOTHING to do with this list or the people reading it! :\ This will only serve to getting less attention from developers and users regarding the important topics at hand -- use the forums and steam-client suggestion thread instead. -TheG On Thu, Jun 4, 2009 at 2:17 PM, gamead...@127001.org wrote: Indeed; while originally Valve used IE for reliability (you knew it was there), the reason for changing would also be reliability (you know it'll render the same in all clients) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 04 June 2009 13:12 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New browser engine support for steam? I can understand the earlier choice of using IE as engine. Although now the market is changing, MS is being forced to de-attach IE from windows most likely; I feel its time for a change, especially now when we start to notice our users are having issues with the old IE6 engine. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: donderdag 4 juni 2009 14:01 To: crazy_canu...@rogers.com; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] New browser engine support for steam? No, it's to do with the fact that on a windows box, it's the one embeddable browser you can guarentee will be installed. Nothing to do with brainwashed or bribed programmers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy Canucks Sent: 04 June 2009 12:37 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New browser engine support for steam? I'll second and third this. It seems that most game developers make use of the IE browser engine. Might have something to do with the way M$ has bought its way into our educational systems... Craig H wrote: It would certainly be nice. On Thu, Jun 4, 2009 at 1:31 AM, Saint K. sai...@specialattack.net wrote: I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds_linux] tf2 rcon_address exploit
how to secure our servers against rcon_address crashes? btw. VALVE fix this... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables yeah! 2009/5/30 Jason Ruymen jas...@valvesoftware.com - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] (no subject)
yes ;/ 2009/5/27 Saint K. sai...@specialattack.net Anyone els still seeing random crashes after tonights update? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Do not reply: Team Fortress 2 Update Coming
;D 2009/5/27 Rodrigo Peña yo@korrupzion.com lol ad...@nrl-server.de escribió: Thank you, we just received your mail concerning one of the noRealLife-Servers. It has been stored to be reviewed by an administrator. You will be contacted soon. *This is an automated response* *Please do not reply.* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
no trade ;/ and bow model fix... and other stuff 2009/5/27 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Update Bugs
VALVE plz fix this bugs #1 more than 20 dominations: http://img190.imageshack.us/img190/7393/achievementscout.jpg http://img268.imageshack.us/img268/41/achievementscout0001.jpg http://img268.imageshack.us/img268/3954/achievementscout0002.jpg http://img268.imageshack.us/img268/1446/achievementscout0003.jpg http://img268.imageshack.us/img268/2846/achievementscout0004.jpg http://img268.imageshack.us/img268/9875/achievementscout0005.jpg http://img268.imageshack.us/img268/6585/achievementscout0006.jpg #2 jarate on face @ low detail http://img268.imageshack.us/img268/6963/cpdustbowl0011.jpg http://img268.imageshack.us/img268/5844/cpdustbowlf.jpg http://img190.imageshack.us/img190/548/cpdustbowl0001y.jpg http://img268.imageshack.us/img268/2606/cpdustbowl0002.jpg http://img268.imageshack.us/img268/5066/cpdustbowl0003.jpg http://img268.imageshack.us/img268/1804/cpdustbowl0004.jpg http://img268.imageshack.us/img268/3448/cpdustbowl0005p.jpg http://img268.imageshack.us/img268/7258/cpdustbowl0006.jpg http://img268.imageshack.us/img268/6927/cpdustbowl0007.jpg http://img268.imageshack.us/img268/8079/cpdustbowl0008.jpg http://img268.imageshack.us/img268/9665/cpdustbowl0009r.jpg -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
VALVE plz fix this bugs #1 more than 20 dominations: http://img190.imageshack.us/img190/7393/achievementscout.jpg http://img268.imageshack.us/img268/41/achievementscout0001.jpg http://img268.imageshack.us/img268/3954/achievementscout0002.jpg http://img268.imageshack.us/img268/1446/achievementscout0003.jpg http://img268.imageshack.us/img268/2846/achievementscout0004.jpg http://img268.imageshack.us/img268/9875/achievementscout0005.jpg http://img268.imageshack.us/img268/6585/achievementscout0006.jpg #2 jarate on face @ low detail http://img268.imageshack.us/img268/6963/cpdustbowl0011.jpg http://img268.imageshack.us/img268/5844/cpdustbowlf.jpg http://img190.imageshack.us/img190/548/cpdustbowl0001y.jpg http://img268.imageshack.us/img268/2606/cpdustbowl0002.jpg http://img268.imageshack.us/img268/5066/cpdustbowl0003.jpg http://img268.imageshack.us/img268/1804/cpdustbowl0004.jpg http://img268.imageshack.us/img268/3448/cpdustbowl0005p.jpg http://img268.imageshack.us/img268/7258/cpdustbowl0006.jpg http://img268.imageshack.us/img268/6927/cpdustbowl0007.jpg http://img268.imageshack.us/img268/8079/cpdustbowl0008.jpg http://img268.imageshack.us/img268/9665/cpdustbowl0009r.jpg 2009/5/22 HoundDawg houndd...@dawgpaw.com Not sure if you quite understand why so many are frustrated. Players don't need to randomly get items they already have. It's becoming quite a chore to constantly remove them from the backpack. I, myself, have played for over 5 hours since release and have not seen 1 new unlock. But, I have received plenty of other items. Sure, this method will be great for all of the new players during this free TF2 Memorial weekend, but I'll be one of the frustrated players that see free new players getting the unlocks long before I get them. Gratz on your Ambassador though. I'm sure that you'll enjoy having all 10 of them eventually. Too bad you can't duel wield anything. -- HoundDawg (a.k.a. UnluckyDawg) UnitedAdmins.com http://steamcommunity.com/groups/UACommunity D3vilfish wrote: Running 4 tf2 servers today Ive seen plenty of people get spy sniper unlocks. I personally love my Ambassadors gun its one huge cannon.! Many are complaining about the new unlock system but I bet the majority of them have all been on achievement servers. Now they will just have to sit back play the game and wait for the unlocks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: 22 May 2009 17:14 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available I have 3 sandvich now. :/ Still no spy/sniper unlocks. 2009/5/22 Miano, Steven M. steven.mi...@mybrighthouse.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
sorry W dniu 22 maja 2009 21:27 użytkownik Mike Zimmermann rem...@gmail.comnapisał: We got your previous one. Please stop spamming the mailing list. -Mike On Fri, May 22, 2009 at 2:26 PM, Zuko zuc...@gmail.com wrote: VALVE plz fix this bugs #1 more than 20 dominations: http://img190.imageshack.us/img190/7393/achievementscout.jpg http://img268.imageshack.us/img268/41/achievementscout0001.jpg http://img268.imageshack.us/img268/3954/achievementscout0002.jpg http://img268.imageshack.us/img268/1446/achievementscout0003.jpg http://img268.imageshack.us/img268/2846/achievementscout0004.jpg http://img268.imageshack.us/img268/9875/achievementscout0005.jpg http://img268.imageshack.us/img268/6585/achievementscout0006.jpg #2 jarate on face @ low detail http://img268.imageshack.us/img268/6963/cpdustbowl0011.jpg http://img268.imageshack.us/img268/5844/cpdustbowlf.jpg http://img190.imageshack.us/img190/548/cpdustbowl0001y.jpg http://img268.imageshack.us/img268/2606/cpdustbowl0002.jpg http://img268.imageshack.us/img268/5066/cpdustbowl0003.jpg http://img268.imageshack.us/img268/1804/cpdustbowl0004.jpg http://img268.imageshack.us/img268/3448/cpdustbowl0005p.jpg http://img268.imageshack.us/img268/7258/cpdustbowl0006.jpg http://img268.imageshack.us/img268/6927/cpdustbowl0007.jpg http://img268.imageshack.us/img268/8079/cpdustbowl0008.jpg http://img268.imageshack.us/img268/9665/cpdustbowl0009r.jpg 2009/5/22 HoundDawg houndd...@dawgpaw.com Not sure if you quite understand why so many are frustrated. Players don't need to randomly get items they already have. It's becoming quite a chore to constantly remove them from the backpack. I, myself, have played for over 5 hours since release and have not seen 1 new unlock. But, I have received plenty of other items. Sure, this method will be great for all of the new players during this free TF2 Memorial weekend, but I'll be one of the frustrated players that see free new players getting the unlocks long before I get them. Gratz on your Ambassador though. I'm sure that you'll enjoy having all 10 of them eventually. Too bad you can't duel wield anything. -- HoundDawg (a.k.a. UnluckyDawg) UnitedAdmins.com http://steamcommunity.com/groups/UACommunity D3vilfish wrote: Running 4 tf2 servers today Ive seen plenty of people get spy sniper unlocks. I personally love my Ambassadors gun its one huge cannon.! Many are complaining about the new unlock system but I bet the majority of them have all been on achievement servers. Now they will just have to sit back play the game and wait for the unlocks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: 22 May 2009 17:14 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available I have 3 sandvich now. :/ Still no spy/sniper unlocks. 2009/5/22 Miano, Steven M. steven.mi...@mybrighthouse.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule
The Spy Update (5/21/09) http://www.teamfortress.com/spyupdate http://teamfortress.com/ 2009/5/21 MoggieX mogg...@googlemail.com Howdy, Is there an ETA for when this will be released, so I can make sure there is a administrator around to update the game servers? Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
I want to choose download server in hldsupdatetool... *.ro servers are f***k up, and updating takes too long game7 TF2]$ ./update.sh Checking bootstrapper version ... Updating Installation 20min... game7 TF2]$ ./update.sh Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . 30min... 2009/5/2 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes - Additional character loadout menu changes to support future features Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
egypt has black textures (wrong lighting), and other textures bugs - GJ 2009/5/2 Andrew Stuart a.c.stu...@ntlworld.com Aye we're getting it too, seems like Steam is swamped atm -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: 02 May 2009 00:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released I want to choose download server in hldsupdatetool... *.ro servers are f***k up, and updating takes too long game7 TF2]$ ./update.sh Checking bootstrapper version ... Updating Installation 20min... game7 TF2]$ ./update.sh Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . 30min... 2009/5/2 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes - Additional character loadout menu changes to support future features Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
... you don't understand screenshots: ... http://img525.imageshack.us/img525/9775/cpegyptfinalr.jpg http://img183.imageshack.us/img183/4813/cpegyptfinal0001.jpg 2009/5/2 Joseph Laws jl...@hd-gaming.com Sounds like your download was corrupt and you need to -verify_all. Zuko wrote: egypt has black textures (wrong lighting), and other textures bugs - GJ 2009/5/2 Andrew Stuart a.c.stu...@ntlworld.com Aye we're getting it too, seems like Steam is swamped atm -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: 02 May 2009 00:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released I want to choose download server in hldsupdatetool... *.ro servers are f***k up, and updating takes too long game7 TF2]$ ./update.sh Checking bootstrapper version ... Updating Installation 20min... game7 TF2]$ ./update.sh Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . 30min... 2009/5/2 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes - Additional character loadout menu changes to support future features Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.13/2091 - Release Date: 05/01/09 17:52:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Upcoming Left 4 Dead Server Changes
link? 2009/4/21 Steffen Tronstad s...@nextgentel.com It is avaliable on XBOX 360 as of now. I would expect it later tonight :) -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] På vegne av Kevin J. Anderson Sendt: 21. april 2009 16:23 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Upcoming Left 4 Dead Server Changes Can we expect the l4d DLC today, and if so when roughly? I understand there might be delays etc, but is the *plan* for it to be out this morning, afternoon or evening barring any issues? Zoid Kirsch wrote: I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released
i don't play cs but plz fix that 'children of cs' will be cry 2009/4/21 kama k...@pvp.se Hehe a new nice bug... /Bjorn On Tue, 21 Apr 2009, Pawel wrote: Look at this bug alfred: http://www.sk-gaming.com/video/110012-Bugg_frn_nya_patchen W dniu 21 kwietnia 2009 03:43 u?ytkownik Pawel tra...@gmail.com napisa?: Thanks for info : - ) W dniu 21 kwietnia 2009 03:30 u?ytkownik Alfred Reynolds alf...@valvesoftware.com napisa?: It was a bug in the pm_shared logic (goldsrc mod developers would know what this is), you could exploit it with the right timing to cause a jump sound to not be played. The intent was everytime you hit jump you got a noise, so that is what it does. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Pawel Sent: Monday, April 20, 2009 6:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released Thanks, Everything is working fine :) Could you explain how you fixed russian walking? It is only one more sound while ducking/jumping? 2009/4/21 Alfred Reynolds alf...@valvesoftware.com Yes, this was just setting public the files that were previously in the beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Monday, April 20, 2009 5:59 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released Hello, Was this update just an official release of the HLDS beta update? My CS 1.6 and CS:CZ servers were up-to-date with the beta patches, and when I went to update them tonight they didn't get any new files (except that the CZ server got the stock motd.txt as always). $ ./steam -game cstrike -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date $ ./steam -game czero -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Condition Zero Base Content' version 22 99.63% .\czero\motd.txt Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, April 20, 2009 7:13 pm Subject: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com An optional update for Counter-Strike 1.6 and Condition Zero has been released. Please run hldsupdatetool to receive it. The specific changes include: Counter-Strike/CZ: - Prevent Russian Walking exploit Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) - Show HLTV being connected in the player count for pings - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Fixed occasional crash under Linux on startup for SMP machines (Linux)- Cleaned up hlds_run script (Linux) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server.dll update today?
The linux server_i486.so was not updated. Only the windows server.dll was updated to a broken version. sounds like a weird mistake to me. Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 85 to version 86 100.00%tf/orangebox\tf\bin\server.dll 100.00%tf/orangebox\tf\maps\graphs\cp_dustbowl.ain 100.00%tf/orangebox\tf\maps\graphs\cp_granary.ain 100.00%tf/orangebox\tf\maps\graphs\cp_gravelpit.ain 100.00%tf/orangebox\tf\maps\graphs\cp_well.ain 100.00%tf/orangebox\tf\maps\graphs\ctf_2fort.ain Checking/Installing 'Team Fortress 2 Materials' version 27 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 4 HLDS installation up to date quote from 23.03.2009 2009/4/1 Ben B brutalgoerge...@gmail.com you sure you want to be trying to update to an unannounced surprise dll? seems risky On Wed, Apr 1, 2009 at 2:58 PM, Rick Payton r...@mai-hawaii.com wrote: It looks like I missed a small update to my linux servers, as someone else in irc pointed out they already were up to content version 86. And steam went down, so I can't update my lone windows server. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Wednesday, April 01, 2009 10:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] server.dll update today? Your server crashes every time you try to start it! April Fools! =D or something like that, judging from the last time a phantom dll came around. - Neph On 04/01/2009 01:39 PM, Rick Payton wrote: So what got updated? [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 85 to version 86 100.00% ./orangebox\tf\bin\server.dll This obviously being my Linux server getting a .dll update? Is it an april fools joke from Valve? Inquiring minds wanna know! :P -mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Invisible players
start record a demo and stop it, invisible players will be fixed ;D 2009/3/30 Saint K. sai...@specialattack.net His happends when you alt+tab. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel Sent: Monday, March 30, 2009 8:13 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Invisible players Hi folks! Some ppl on my tf2 server can't see others as they appear invisible and only their shots and the jump-cloud (scout) is visible and at the correct player position. This happend to me too sometimes. Is that a client-side or a server-side bug, and can it be resolved by setting a cvar or something? Team Fortress 2, 66 Ticks, AMD Athlon(tm) 64 Processor 3500+ Thanks for help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.285 / Virus Database: 270.11.31/2029 - Release Date: 03/30/09 08:40:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoS vulnerability!
Plik serverflooder.exe otrzymany 2009.03.24 20:15:40 (CET) AntywirusWersjaOstatnia aktualizacjaWynika-squared4.0.0.1012009.03.24 Trojan-Dropper.Win32.Tiny.o!IKAhnLab-V35.0.0.22009.03.24 Dropper/Xema.905216.BAntiVir7.9.0.1202009.03.24TR/Vundo.GenAntiy-AVL2.0.3.1 2009.03.24-Authentium5.1.2.42009.03.23W32/Dropper.EITAvast4.8.1335.0 2009.03.23Win32:Tiny-NXAVG8.5.0.2832009.03.24Dropper.Generic.LNMBitDefender 7.22009.03.24Trojan.Generic.115876CAT-QuickHeal10.002009.03.24-ClamAV0.94.1 2009.03.24Trojan.Dropper-3804Comodo10832009.03.24 TrojWare.Win32.TrojanDropper.Small.~AAEDrWeb4.44.0.091702009.03.24 Trojan.MulDrop.23627eSafe7.0.17.02009.03.24-eTrust-Vet31.6.64142009.03.24- F-Prot4.4.4.562009.03.23W32/Dropper.EITF-Secure8.0.14470.02009.03.24 Trojan-Dropper.Win32.Tiny.oFortinet3.117.0.02009.03.24-GData192009.03.24 Trojan.Generic.115876IkarusT3.1.1.48.02009.03.24Trojan-Dropper.Win32.Tiny.o K7AntiVirus7.10.6802009.03.24-Kaspersky7.0.0.1252009.03.24 Trojan-Dropper.Win32.Tiny.oMcAfee55632009.03.24-McAfee+Artemis55632009.03.24 -McAfee-GW-Edition6.7.62009.03.24Trojan.Vundo.GenMicrosoft1.45022009.03.24 TrojanDropper:Win32/SmallNOD3239572009.03.24-Norman6.00.062009.03.24- nProtect2009.1.8.02009.03.24Trojan-Dropper/W32.Agent.528896Panda10.0.0.10 2009.03.24-PCTools4.4.2.02009.03.24-Prevx1V22009.03.24-Rising21.22.12.00 2009.03.24-Sophos4.39.02009.03.24Sus/Dropper-ASunbelt3.2.1858.22009.03.24- Symantec1.4.4.122009.03.24Suspicious.MH690.ATheHacker6.3.3.4.2892009.03.24- TrendMicro8.700.0.10042009.03.24-VBA323.12.10.12009.03.23 Trojan-Dropper.Win32.Tiny.oViRobot2009.3.24.16612009.03.24 Trojan.Win32.Tiny.230400VirusBuster4.6.5.02009.03.24-Dodatkowe informacjeFile size: 292352 bytesMD5...: cbf76a17f945b5d0e0531b498ece3ee7SHA1..: fc3457e19d3c3680de757d16c71ba175c1c7def4SHA256: 026cbd459e58f692a1e4b54b52bf93bb9a39ddada4a80bf8f59471c401f4bfa4SHA512: b81f55927d0a978fd6a4cec26ff01e6eac558c8497f42552a0c897d6ef9b3abebr25dac7a8d5468071eccaf3540c2ee7c710b61a31249547b61dfcfeb5e32022dcssdeep: 6144:APijB8D4aXjINPiL6EsTIVXu/2bOyCoU:VB8D4aXj2iL/X82KmUbrPEiD..: -TrID..: File type identificationbrGeneric Win/DOS Executable (50.0%)brDOS Executable Generic (49.9%)PEInfo: PE Structure informationbrbr( base data )brentrypointaddress.: 0x1026brtimedatestamp.: 0x0 (Thu Jan 01 00:00:00 1970)brmachinetype...: 0x14c (I386)brbr( 3 sections )brname viradd virsiz rawdsiz ntrpy md5br.text 0x1000 0x1000 0x200 4.61 36e48a464726cecf79d5f732ba5afdd1br.data 0x2000 0x42200 0x42200 6.35 6b3e8347d1e537f478c147074822942fbr.rsrc 0x45000 0x4fbc 0x5000 7.04 24c4fea0e1fec8aea1309f119d2fd418brbr( 2 imports ) brgt; KERNEL32.dll: WriteFile, CreateFileA, SetCurrentDirectoryA, GetTempPathA, CloseHandlebrgt; SHELL32.dll: ShellExecuteAbrbr( 0 exports ) br Antywirus Wersja Ostatnia aktualizacja Wynik a-squared 4.0.0.101 2009.03.24 Trojan-Dropper.Win32.Tiny.o!IK AhnLab-V3 5.0.0.2 2009.03.24 Dropper/Xema.905216.B AntiVir 7.9.0.120 2009.03.24 TR/Vundo.Gen Antiy-AVL 2.0.3.1 2009.03.24 - Authentium 5.1.2.4 2009.03.23 W32/Dropper.EIT Avast 4.8.1335.0 2009.03.23 Win32:Tiny-NX AVG 8.5.0.283 2009.03.24 Dropper.Generic.LNM BitDefender 7.2 2009.03.24 Trojan.Generic.115876 CAT-QuickHeal 10.00 2009.03.24 - ClamAV 0.94.1 2009.03.24 Trojan.Dropper-3804 Comodo 10832009.03.24 TrojWare.Win32.TrojanDropper.Small.~AAE DrWeb 4.44.0.091702009.03.24 Trojan.MulDrop.23627 eSafe 7.0.17.02009.03.24 - eTrust-Vet 31.6.6414 2009.03.24 - F-Prot 4.4.4.562009.03.23 W32/Dropper.EIT F-Secure8.0.14470.0 2009.03.24 Trojan-Dropper.Win32.Tiny.o Fortinet3.117.0.0 2009.03.24 - GData 19 2009.03.24 Trojan.Generic.115876 Ikarus T3.1.1.48.0 2009.03.24 Trojan-Dropper.Win32.Tiny.o K7AntiVirus 7.10.6802009.03.24 - Kaspersky 7.0.0.125 2009.03.24 Trojan-Dropper.Win32.Tiny.o McAfee 55632009.03.24 - McAfee+Artemis 55632009.03.24 - McAfee-GW-Edition 6.7.6 2009.03.24 Trojan.Vundo.Gen Microsoft 1.4502 2009.03.24 TrojanDropper:Win32/Small NOD32 39572009.03.24 - Norman 6.00.06 2009.03.24 - nProtect2009.1.8.0 2009.03.24 Trojan-Dropper/W32.Agent.528896 Panda 10.0.0.10 2009.03.24 - PCTools 4.4.2.0 2009.03.24 - Prevx1 V2 2009.03.24 - Rising 21.22.12.00 2009.03.24 - Sophos 4.39.0 2009.03.24 Sus/Dropper-A Sunbelt 3.2.1858.2 2009.03.24 - Symantec1.4.4.122009.03.24 Suspicious.MH690.A TheHacker 6.3.3.4.289 2009.03.24 - TrendMicro 8.700.0.10042009.03.24 - VBA32 3.12.10.1 2009.03.23 Trojan-Dropper.Win32.Tiny.o ViRobot 2009.3.24.1661 2009.03.24 Trojan.Win32.Tiny.230400 VirusBuster 4.6.5.0 2009.03.24 - Dodatkowe informacje File size: 292352 bytes
Re: [hlds_linux] WARNING regarding latest Unnanounced TF2 Update!
what you mean about broke them entirely, please more be more specify 2009/3/24 Jeff Sugar jeffsu...@gmail.com So, those of us in #hlserveradmins updated our TF2 servers only to find it broke them entirely! Hurray! I'm not sure exactly what was wrong, but luckily I still had my old server.dll from another install of TF2 I hadn't updated yet. I highly recommend you do not update your TF2 servers! If you did already, you can get the old server.dll from my hosting here: http://dongues.net/dls/server.dll I don't have the old server.so, so someone else will need to host that. I'm sending it to Linux anyway to let people know about it, and so that someone on that list can provide a server.so file for it. Back to tf2, -Atreus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [TF2] fps drops
how to get rid of this fps drops? http://zuko.isports.pl/syf/graph.png 18:00:44 stats 18:00:45 CPU InOut Uptime Users FPSPlayers 53.80 66526.64 311163.72 81 2 989.12 24 18:00:45 stats 18:00:46 CPU InOut Uptime Users FPSPlayers 54.00 68730.95 317612.44 81 2 991.08 24 18:00:46 stats 18:00:46 CPU InOut Uptime Users FPSPlayers 54.00 67757.55 314314.38 81 2 991.08 24 18:00:47 stats *18:00:47 CPU InOut Uptime Users FPSPlayers 54.00 67545.59 308442.91 81 2 20.77 24* 18:00:47 stats 18:00:47 CPU InOut Uptime Users FPSPlayers 54.00 67919.29 294907.53 82 2 991.08 24 18:00:48 stats 18:00:48 CPU InOut Uptime Users FPSPlayers 54.00 68191.39 286455.69 82 2 990.10 24 redhat, Intel(R) Xeon(R) CPU 5150 @ 2.66GHz -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Available
After update, server drop (timeouts, client crash) players on maps with water. anybody can confirm this? 2009/3/19 Crazy Canucks crazy_canu...@rogers.com since no pre-SSE2 cpu could even handle TF2 servers anyway This isn't true. I run all my Orangebox and Source servers, including TF2, DODS and AOC, on an Athlon XP 1700+. They aren't 32 person, competition grade servers, but they run very smoothly, with no serious latency issues, other than the AOC server which has the same problems most AOC servers have. Drek Nephyrin Zey wrote: This do anything on the server side or is srcds still single threaded? Possibility one: Srcds now takes advantage of multiple cores, chokepoints removed, bitbuffers optimized, packet code optimized, now built with SSE2 code by default since no pre-SSE2 cpu could even handle TF2 servers anyway, tree vectorization enabled on linux, proper optimization flags, 64-bit build with experimental SSE3/SSSE3 optimizations and -O3 enabled on linux... Possibility two: no. *crosses fingers* - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ping
pong? 2009/3/18 Valtteri Kiviniemi valtteri.kivini...@dataproof.fi ping? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Available
02:31:13 r_sse2 02:31:13 SSE2 code is disabled ;/ 2009/3/19 Nephyrin Zey nephy...@doublezen.net This do anything on the server side or is srcds still single threaded? Possibility one: Srcds now takes advantage of multiple cores, chokepoints removed, bitbuffers optimized, packet code optimized, now built with SSE2 code by default since no pre-SSE2 cpu could even handle TF2 servers anyway, tree vectorization enabled on linux, proper optimization flags, 64-bit build with experimental SSE3/SSSE3 optimizations and -O3 enabled on linux... Possibility two: no. *crosses fingers* - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Coming
what about wrong sse2 detection? 2009/3/13 Alfred Reynolds alf...@valvesoftware.com And with this update, you will no longer need to run with - NoQueuedPacketThread. Not only don't need to but shouldn't, running with -NoQueuedPacketThread will cause perf problems. The only reason to ever run with it is if your server otherwise crashes. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, March 13, 2009 2:56 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Coming A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with - NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
I can't download this update oO 2009/3/13 Jason Ruymen jas...@valvesoftware.com The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And again, you no longer and should not be running your server with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
after ~40 min of trying, finally server is up-to-date. W dniu 14 marca 2009 00:15 użytkownik Jason Ruymen jas...@valvesoftware.com napisał: Try re-running the update command. We missed a file when the update was initially released, but it is available now. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Friday, March 13, 2009 3:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released I can't download this update oO 2009/3/13 Jason Ruymen jas...@valvesoftware.com The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And again, you no longer and should not be running your server with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: W dniu 14 marca 2009 00:25 użytkownik SakeFox sake...@kingdomsend.comnapisał: is this optional or required? Jason Ruymen wrote: Try re-running the update command. We missed a file when the update was initially released, but it is available now. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Friday, March 13, 2009 3:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released I can't download this update oO 2009/3/13 Jason Ruymen jas...@valvesoftware.com The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And again, you no longer and should not be running your server with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
You need to wait about 1 min, and server will run fine. W dniu 6 marca 2009 03:04 użytkownik Pawel tra...@gmail.com napisał: I can't start my server on linux centos. Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress Why it is loading game.dll for linux? 0_o On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL cc2isc...@gmail.com wrote: Gameplay is related to servers, is it not? On 3/5/09, Björn Rohlén gry...@gmail.com wrote: This list is for server discussions, not gameplay. -G On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: Would be nice if the sandman could -NOT- stop a uber, the whole point of the name uber is not correct now anymore. Especially with maps like Egypt where its engie time in some maps, if you get the chance to go past the 3 sentry's and you get hit by a ball its game over. (not to mention the airblast of a pyro, but that has more logic) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 6 maart 2009 0:41 Aan: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Onderwerp: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the Final phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 CPU Usage on Q9300
I have same situation (24 players CPU usage about 80-95% Xeon 2.5GHz (and fps drop for 1-2sec from ~980 to ~60)) 2009/3/5 DontWannaName! ad...@topnotchclan.com I would say that those numbers sound about right, more or less. 90 max. On Thu, Mar 5, 2009 at 12:59 AM, The Universes ad...@theuniverses.com wrote: Is it normal for a 32 man TF2 (Badwater) server to take up 80-90% of the CPU on Q9300 (Quad 2.5ghz) when the server is full and theres a lot of action going on? I recompiled my kernel according to the Fragaholics wiki guide. Kernel 2.6.28.7 #1 SMP PREEMPT Wed Mar 4 17:36:14 PST 2009 x86_64 x86_64 x86_64 GNU/Linux CPU scaling is disabled, irqbalance is disabled, server is not running unnecessary services nor web servers, databases, or anything else. I have 4 32man servers running on there, but only 1 is full and the other 3 have a total of 10 or less players combined. FPS max is set to 501 and sv_maxrate/cmdrate is 67. Did not change tick or systick via startup options. I used taskset to lock the process to single core # taskset -p 3634 pid 3634's current affinity mask: 4 # taskset -p 3331 pid 3331's current affinity mask: 1 # taskset -p 3105 pid 3105's current affinity mask: 2 # taskset -p 3243 pid 3243's current affinity mask: 8 Am I doing something wrong here, or do you guys have any suggestions? Thanks for any help/advice you can provide. - Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] error in tf2 server
I got this error: cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection after kernel update, any ideas what is wrong ;/ ? -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] error in tf2 server
solved by enabling nat in kernel 2009/3/2 Zuko zuc...@gmail.com I got this error: cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection after kernel update, any ideas what is wrong ;/ ? -- Żuko -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tf2/l4d updates?
http://www.fpsbanana.com/guis/17874 W dniu 12 lutego 2009 12:03 użytkownik Pawel tra...@gmail.com napisał: They should add server browser to l4d, now mp sux. On Thu, Feb 12, 2009 at 8:34 AM, Ronny Schedel i...@ronny-schedel.de wrote: We don't need new content, we need some fixes for the lags and timeouts. Just curious, thought we were supposed to be seeing some updates coming out for tf2 and l4d. My tf2 boxes are going dead, we need a new class pack. That and l4d vs maps. Couldve sworn there was an email a couple of weeks ago saying we would see a few releases rapidly. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux wiki?
hlds.pl - polish hlds wiki ;) 2009/2/9 Adam James a...@pulsewidth.org.uk Hello, I'm considering setting up a hlds_linux wiki to serve as a FAQ and general information resource for the mailing list. There seems to be a number of duplicate threads recently, and it would save a lot of time and effort if people could just be pointed at a wiki entry. I feel it would also be useful to write up some of the posts by Gary Stanley and Nephyrin Zey, as they both contribute some insightful comments which would otherwise be lost in the archives. Any comments on this would be appreciated - if the response is generally favourable and people are willing to contribute then I'll go ahead and set it up. --atj ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Valve employees typically do not answer in subjects with serious cases. (@ forums) 2009/2/9 Ronny Schedel i...@ronny-schedel.de You separate yourself with a private mailing list. Okay, you can discuss about new server bugs in new releases, but then? Someone has to contact Valve to fix the bugs. Who will do this? Maybe we have a chance to gain much people in a google group: http://groups.google.com/group/dedicated-hlds_linux Why that? I think we need a list such this. A Forum is not a good idea... Many many Kids will be their an no one will hve a look at it. So feel free to join. best regards, Philipp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem running on qemu VHOST with kvirt extension
THX! I have also sse2 disabled... another fail by VALVE 2009/2/7 Imre Facchin imre.facc...@gmail.com -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 thank you i think valve should use nemrun instead of srcds_run and pay you for it. imre Nephyrin Zey schrieb: my srcds_run replacement http://nephyrin.net/tools/nemrun/latest/ comes with a LD_PRELOAD binary that fakes CPU information to fix srcds's entirely botched linux detection (it detects your CPU wrong, and detects you as having no SSE2 support, etc, regardless of system. try typing r_sse2 in console.) To use it without using nemrun, save http://nephyrin.net/tools/nemrun/latest/NephCPUFix.so in your orangebox/bin and edit srcds_run on line 157: HL_CMD=$HL $PARAMS becomes HL_CMD=env LD_PRELOAD=NephCPUFix.so $HL $PARAMS - Neph -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJjamXn1WtwVQU0R0RAgLBAJ4z0RS+4qy43T6se5dEm/oLoMxFFwCfRaZO ioOnlU7t0GX5vu5Xc2Zj1MI= =lFp3 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem running on qemu VHOST with kvirt extension
also this fix segmantation fault on startup oO 2009/2/7 Zuko zuc...@gmail.com THX! I have also sse2 disabled... another fail by VALVE 2009/2/7 Imre Facchin imre.facc...@gmail.com -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 thank you i think valve should use nemrun instead of srcds_run and pay you for it. imre Nephyrin Zey schrieb: my srcds_run replacement http://nephyrin.net/tools/nemrun/latest/ comes with a LD_PRELOAD binary that fakes CPU information to fix srcds's entirely botched linux detection (it detects your CPU wrong, and detects you as having no SSE2 support, etc, regardless of system. try typing r_sse2 in console.) To use it without using nemrun, save http://nephyrin.net/tools/nemrun/latest/NephCPUFix.so in your orangebox/bin and edit srcds_run on line 157: HL_CMD=$HL $PARAMS becomes HL_CMD=env LD_PRELOAD=NephCPUFix.so $HL $PARAMS - Neph -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJjamXn1WtwVQU0R0RAgLBAJ4z0RS+4qy43T6se5dEm/oLoMxFFwCfRaZO ioOnlU7t0GX5vu5Xc2Zj1MI= =lFp3 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
same to me... 2009/2/3 l...@gmx.de Server crash again and again, nothing change whit the update Console initialized. Game.dll loaded for Team Fortress /home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17929 Segmentation fault $HL_CMD Add -debug to the /home/gameserver/srcds_l/orangebox/srcds_run_tf2 command line to generate a debug.log to help with solving this problem Tue Feb 3 07:08:23 CET 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for Team Fortress /home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17933 Segmentation fault $HL_CMD Add -debug to the /home/gameserver/srcds_l/orangebox/srcds_run_tf2 command line to generate a debug.log to help with solving this problem Tue Feb 3 07:08:33 CET 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. -- Jetzt 1 Monat kostenlos! GMX FreeDSL - Telefonanschluss + DSL für nur 17,95 Euro/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K11308T4569a ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
./srcds_run: line 352: 19086 Segmentation fault $HL_CMD ... 2009/2/3 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: New client features: - Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Added custom crosshair support. - Added crosshair image, scale, and color settings to the Options-Multiplayer settings tab. - Moved HUD minimal mode Disable Spray options into the Advanced Multiplayer settings. - Added open_charinfo_direct command that opens the loadout directly to the class you're currently playing. - Replaced the Open Loadout entry in the options-keys dialog with this new command. Rebind / reset your config to defaults to use it. New server features: - Added tf_damage_disablespread convar to disable the 25% damage spread on all damage. - Added class limit support to tournament mode. - Set the tf_tournament_classlimit_X convars to the max number of class X allowed. - Added tf_tournament_hide_domination_icons convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses. Gameplay changes: - Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based. - Base chance is now 2% (was 5%). - Bonus range based on damage done changed from 0%-15% to 0%-10% - Damage range required for bonus changed from 0-1600 to 0-800. - Reduced random damage spread applied to all player damage from +-25% to +-10%. - Slight reduction (improvement) of the minigun's spread. - Increased flare direct hit damage from 20 to 30. - Rewrote Natascha's slowdown code to be more consistent. - Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits). - Stealthed spies are no longer able to pickup the intelligence. They must uncloak first. - Increased soldier primary ammo count from 16 to 20. Bugfixes: - Added UTIL_IsCommandIssuedByServerAdmin() checks to several physics_ CON_COMMAND scripts to prevent clients issuing the commands. - Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values. - Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff). - Fixed Medic ÜberCharge percentage in minimal-HUD mode. - Protected against an HLTV related server crash. Note that we are still working on the client timeout and lag issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
VALVE, where is update? I try run my server about 1h... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] voice comms audio recording?
record demos 2009/2/2 Rick Payton r...@mai-hawaii.com I know this may not be possible but I need to ask anyways. I'm looking for something to record the voice coms - server side - for later review. I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin chat logger, it's covered very well. I know with today's hardware capturing the voice stream and encoding it to mp3 (or whatever the format of the day is now .. ogg?) is pretty much a non issue - even hard dirve space is ALMOST a non issue. So has anyone done anything like this yet? /me preps himself for the short stream of No's to come trickling in . but he had to ask anyway. -- mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
thx for info, we working on it. W dniu 30 stycznia 2009 09:14 użytkownik Marc.B vg.ha...@gmail.comnapisał: Zuko, Debian Lenny and I have actually two Kernel where it's working fine : 2.6.25 and 2.6.27 gcc version depeding the box I have (4.3.1-9) or (4.3.2-1.1) I would also recommend you to update your kernel asap because there is a root exploit working on 2.6.17 - 2.6.24.1 Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo
Guys, try mumble! mumble vt ts it's free and have better quality http://mumble.sourceforge.net/Main_Page ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
any progress? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo
good choice, mumble needs promotion. 2009/1/30 Midnight mido...@gmail.com I think I'm going to start offering free Mumble hosting for anyone that will use it. Flagship needs to learn a lesson not to ignore their business partners. RTL-Servers wrote: Hello, For a company reeping the funds in regardless, it wouldn't exactly be difficult to send out a No your not welcome to a license email now would it ? It just seems getting a vent licence is like tripping over the fountain of youth to then find the holy grail. My two cents. -Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Chris, read e-mail from me. 2009/1/30 Chris Green cgr...@valvesoftware.com Hi. If there is someone out there who (a) has this crash 100% of the time and (b) can give me ssh access to their server in order to copy some debug binaries and run the gdb debugger on them please email me. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, January 29, 2009 5:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New update (crashes immediately) The crash appears to happen before it gets to plugins, judging by the strace. I tried adding that option, with no real effect on crashiness. On Thu, Jan 29, 2009 at 5:03 PM, Mike Durand mik...@valvesoftware.com wrote: Another thing to try if you see this problem is adding the -NoLoadPluginsForClient command line option to temporarily disable plugin loading. This can help us isolate the problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] tf2 servers crash
hi, I have problem with my tf2 servers, they crash on startup... (after update) 1. Auto detecting CPU 2. Using SSE2 Optimised binary. 3. Server will auto-restart if there is a crash. 4. 5. Console initialized. 6. Game.dll loaded for Team Fortress 7. ./srcds_run: line 352: 31042 Naruszenie ochrony pami#281;ci $HL_CMD 8. Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem 9. czw, 29 sty 2009, 12:21:05 CET: Server restart in 10 seconds 10. 11. Console initialized. 12. Game.dll loaded for Team Fortress 13. ./srcds_run: line 352: 31054 Naruszenie ochrony pami#281;ci $HL_CMD 14. Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem 15. czw, 29 sty 2009, 12:21:15 CET: Server restart in 10 seconds any ideas? -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
what kernel version? I have debian lenny and still my tf2 server has segmentation fault on startup (kernel 2.6.18, gcc version 4.1.2) on my second server I have same error (red hat kernel 2.6.18-92.1.22.el5, gcc version 4.1.2) 2009/1/29 Marc Biorklund vg.ha...@gmail.com Working fine on Debian Lenny Cheers, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I'm wonder when VALVE fix this issue. (After several auto restarts server is running oO) 2009/1/29 f0rkz h...@f0rkznet.net We are running Debian 4.0 with 2.6.25.10-grsec with no problems at all. On Jan 29, 2009, at 11:27 AM, Zuko wrote: what kernel version? I have debian lenny and still my tf2 server has segmentation fault on startup (kernel 2.6.18, gcc version 4.1.2) on my second server I have same error (red hat kernel 2.6.18-92.1.22.el5, gcc version 4.1.2) 2009/1/29 Marc Biorklund vg.ha...@gmail.com Working fine on Debian Lenny Cheers, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
yes and yes debian lenny kernel 2.6.18, gcc version 4.1.2 red hat kernel 2.6.18-92.1.22.el5, gcc version 4.1.2 2009/1/29 f0rkz h...@f0rkznet.net I don't think the problem is valve's binaries. There are too many inconsistent problems. Have you tried verifying your files or disabling your addons? What version of debian/kernel are you using? On Jan 29, 2009, at 11:41 AM, Zuko wrote: I'm wonder when VALVE fix this issue. (After several auto restarts server is running oO) 2009/1/29 f0rkz h...@f0rkznet.net We are running Debian 4.0 with 2.6.25.10-grsec with no problems at all. On Jan 29, 2009, at 11:27 AM, Zuko wrote: what kernel version? I have debian lenny and still my tf2 server has segmentation fault on startup (kernel 2.6.18, gcc version 4.1.2) on my second server I have same error (red hat kernel 2.6.18-92.1.22.el5, gcc version 4.1.2) 2009/1/29 Marc Biorklund vg.ha...@gmail.com Working fine on Debian Lenny Cheers, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
you mean core dumps? W dniu 29 stycznia 2009 21:46 użytkownik Chris Green cgr...@valvesoftware.com napisał: hmm.. could you email me the output of running strace on the server when it crashes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, January 29, 2009 11:50 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] New update (crashes immediately) Mine usually takes a few times to finally start as well. Typical stack trace below: #0 0x in ?? () #1 0x01fdd538 in CServerGameDLL::DLLInit () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #2 0x0102c36a in SV_InitGameDLL () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #3 0x010f3ca5 in Host_Init () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #4 0x01181613 in Sys_InitGame () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #5 0x01184e85 in CEngine::Load () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #6 0x0118216e in CModAppSystemGroup::Main () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #7 0x011e8685 in CAppSystemGroup::Run () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #8 0x0118238f in CDedicatedServerAPI::ModInit () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #9 0x00ea520a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #10 0x00f04ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so #11 0x00eff0db in CSteamApplication::Main () from bin/dedicated_i486.so #12 0x00f04ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so #13 0x00ea578b in main () from bin/dedicated_i486.so #14 0x00e9db83 in DedicatedMain () from bin/dedicated_i486.so #15 0x0804949d in main () -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Console Admin Sent: Thursday, January 29, 2009 11:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New update (crashes immediately) Working fine here uname -a Linux Gentooboxen 2.6.27-gentoo #2 SMP Wed Oct 15 11:03:53 CDT 2008 i686 Dual Core AMD Opteron(tm) Processor 170 AuthenticAMD GNU/Linux On Thu, Jan 29, 2009 at 12:42 PM, Evaldas Žilinskas hlds_li...@gameconnect.lt wrote: SuSE Linux 9.3 server:~ # uname -r 2.6.11.4-21.17-smp After about 10 seg. faults server is up and runing. Best wishes, Evaldas GameConnect Lithuania www.gameconnect.lt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- http://www.1and1.com/?k_id=16196755 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
thx for info ok I will do that 2009/1/29 David A. Parker dpar...@utica.edu You'll probably want to save the strace output to a file using the '-o' option, since there will be a lot of it. Then just e-mail Chris the file. strace -o srcds_crash.out srcds_run ... - Dave gamead...@127001.org wrote: If you start the server using strace (so strace srcds_run -various-options-and-stuff) then it'll spit out a cornucopia of diagnostic information. That'll help Chris work out what's going wrong. (Though a core dump would probably be appreciated too) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: 29 January 2009 21:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New update (crashes immediately) you mean core dumps? W dniu 29 stycznia 2009 21:46 uz.ytkownik Chris Green cgr...@valvesoftware.com napisa?: hmm.. could you email me the output of running strace on the server when it crashes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, January 29, 2009 11:50 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] New update (crashes immediately) Mine usually takes a few times to finally start as well. Typical stack trace below: #0 0x in ?? () #1 0x01fdd538 in CServerGameDLL::DLLInit () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #2 0x0102c36a in SV_InitGameDLL () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #3 0x010f3ca5 in Host_Init () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #4 0x01181613 in Sys_InitGame () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #5 0x01184e85 in CEngine::Load () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #6 0x0118216e in CModAppSystemGroup::Main () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #7 0x011e8685 in CAppSystemGroup::Run () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #8 0x0118238f in CDedicatedServerAPI::ModInit () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #9 0x00ea520a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #10 0x00f04ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so #11 0x00eff0db in CSteamApplication::Main () from bin/dedicated_i486.so #12 0x00f04ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so #13 0x00ea578b in main () from bin/dedicated_i486.so #14 0x00e9db83 in DedicatedMain () from bin/dedicated_i486.so #15 0x0804949d in main () -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Console Admin Sent: Thursday, January 29, 2009 11:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New update (crashes immediately) Working fine here uname -a Linux Gentooboxen 2.6.27-gentoo #2 SMP Wed Oct 15 11:03:53 CDT 2008 i686 Dual Core AMD Opteron(tm) Processor 170 AuthenticAMD GNU/Linux On Thu, Jan 29, 2009 at 12:42 PM, Evaldas Žilinskas hlds_li...@gameconnect.lt wrote: SuSE Linux 9.3 server:~ # uname -r 2.6.11.4-21.17-smp After about 10 seg. faults server is up and runing. Best wishes, Evaldas GameConnect Lithuania www.gameconnect.lt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- http://www.1and1.com/?k_id=16196755 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Z.uko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177
Re: [hlds_linux] New update (crashes immediately)
mail sent I forgot to attach debug.log sa I put it here -- CRASH: czw, 29 sty 2009, 22:00:39 CET Start Line: ./srcds_i486 -game tf +maxplayers 26 +map cp_dustbowl -tickrate 66 +ip XXX +hostport 27016 -debug End of Source crash report -- 2009/1/29 Zuko zuc...@gmail.com thx for info ok I will do that 2009/1/29 David A. Parker dpar...@utica.edu You'll probably want to save the strace output to a file using the '-o' option, since there will be a lot of it. Then just e-mail Chris the file. strace -o srcds_crash.out srcds_run ... - Dave gamead...@127001.org wrote: If you start the server using strace (so strace srcds_run -various-options-and-stuff) then it'll spit out a cornucopia of diagnostic information. That'll help Chris work out what's going wrong. (Though a core dump would probably be appreciated too) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: 29 January 2009 21:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New update (crashes immediately) you mean core dumps? W dniu 29 stycznia 2009 21:46 uz.ytkownik Chris Green cgr...@valvesoftware.com napisa?: hmm.. could you email me the output of running strace on the server when it crashes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, January 29, 2009 11:50 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] New update (crashes immediately) Mine usually takes a few times to finally start as well. Typical stack trace below: #0 0x in ?? () #1 0x01fdd538 in CServerGameDLL::DLLInit () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #2 0x0102c36a in SV_InitGameDLL () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #3 0x010f3ca5 in Host_Init () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #4 0x01181613 in Sys_InitGame () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #5 0x01184e85 in CEngine::Load () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #6 0x0118216e in CModAppSystemGroup::Main () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #7 0x011e8685 in CAppSystemGroup::Run () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #8 0x0118238f in CDedicatedServerAPI::ModInit () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #9 0x00ea520a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #10 0x00f04ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so #11 0x00eff0db in CSteamApplication::Main () from bin/dedicated_i486.so #12 0x00f04ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so #13 0x00ea578b in main () from bin/dedicated_i486.so #14 0x00e9db83 in DedicatedMain () from bin/dedicated_i486.so #15 0x0804949d in main () -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Console Admin Sent: Thursday, January 29, 2009 11:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New update (crashes immediately) Working fine here uname -a Linux Gentooboxen 2.6.27-gentoo #2 SMP Wed Oct 15 11:03:53 CDT 2008 i686 Dual Core AMD Opteron(tm) Processor 170 AuthenticAMD GNU/Linux On Thu, Jan 29, 2009 at 12:42 PM, Evaldas Žilinskas hlds_li...@gameconnect.lt wrote: SuSE Linux 9.3 server:~ # uname -r 2.6.11.4-21.17-smp After about 10 seg. faults server is up and runing. Best wishes, Evaldas GameConnect Lithuania www.gameconnect.lt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- http://www.1and1.com/?k_id=16196755 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Z.uko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman