Re: [hlds_linux] Error

2007-11-02 Thread arc

It's been brought up several times, and perhaps you're just quoting,
but "get a decent processor" is an ridiculous and inflammatory thing
to say when the server would work absolutely fine on most of the
processors specifically mentioned in the past if they were running
windows.

This is a valve issue, and fingers shouldn't be pointed at the linux
admins for trying to run a server in linux that would run on windows.


Quoting Ondřej Hošek <[EMAIL PROTECTED]>:


On 02.11.07 14:48 Uhr, Miano, Steven M. wrote:

-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of John Martindale
Sent: Thursday, November 01, 2007 2:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Error

Bad data found in model "dispenser_toolbox.dmx" (bad bone weights)

Bad data found in model "dispenser_gib1.smd" (bad bone weights)

Bad data found in model "dispenser_gib2.smd" (bad bone weights)

Bad data found in model "dispenser_gib3.smd" (bad bone weights)

Bad data found in model "dispenser_gib4.smd" (bad bone weights)




Has anyone addressed this issue, or found a work around for it yet?

Seems pretty quite for a usually quick to respond list on this issue

That's because we've been repeatedly hearing of this issue for a long,
long, long time. We know it's pretty boring to sift through all the
archives, but as long-time list members, we can't tell who's new and who
already should know. (I guess a discussion forum would alleviate these
problems, since you get access to the archives and a search function
right away.) Sorry.

The probable cause is lack of SSE2. "Remedy": get a decent processor.
Yeah, sorry again.

Alfred Reynolds of Valve said that lack of the FCMOV instruction causes
it. I've discounted this by writing a program in assembler which
actually executes such an instruction, and it didn't end with an
"Illegal Instruction" error (as it would if the processor didn't have
FCMOV) even on the bad-bone-weight-fraught machines. AFAIR, we have
received no response from Valve since then.

It's either a mistake in the hand-written math code by Valve or an error
in GCC. We're not sure which, as Valve has neither come clean nor
pointed a finger at the GCC people. AFAIK, Windows machines are not hit
by this error, so it might be GCC-specific assembly or a GCC bug.

I hope very much that it's being fixed right now. A Valve engineer did
come around and tell us he has a machine to replicate this bug on, but
we haven't heard of his progress.

~~ Ondra

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Re: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread arc

Regardless of the e-penis waving, there are other, faster processors
than P3s that are effected by this bug.  They're obviously not
publisting their to-do list, so I think the best we can do is make
sure our voice is heard in a constructive manner.


Quoting Kevin Karan <[EMAIL PROTECTED]>:


--
[ Picked text/plain from multipart/alternative ]
It is an HP LH3 Netserver with 2 1ghz P3 Xeon processors. This machine was
originally used as an university windows domain controller for over 400
stations. Please don't get uppity with me when you have no idea what you are
talking about.

On 10/7/07, ics <[EMAIL PROTECTED]> wrote:


Could you define "server grade hardware" aka list it, because i'm having
a really hard time imagining your 1 GHz (even if its dual) server
running 4x16 slot CS Source servers. Unless of course, they are empty or
none of them is full.

-ics

Kevin Karan kirjoitti:
> --
> [ Picked text/plain from multipart/alternative ]
> We are talking about server grade hardware, not a P4 you slapped
together
> for $400 bucks. My Dual 1ghz P3 system can handle 4 16 slot CS:S servers
> rock solid.
>
> On 10/7/07, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote:
>
>> How do you run SRCDS stable on P3? I mean, what kind of hardware do you
>> have? I have few P4s with 3ghz ant HT, but one 24slot dods server
runing
>> ant
>> 66tick and ~200fps is maximum what can I get. I mean, isn't a time to
>> R.I.P.
>> some old hardware? 'cause soon we'll be blaming valve for getting low
fps
>> on
>> durons 700mhz :)
>>
>> - Original Message -
>> From: <[EMAIL PROTECTED]>
>> To: 
>> Sent: Sunday, October 07, 2007 3:13 AM
>> Subject: [hlds_linux] So.. p3 support for linux binary? yes/no please
>>
>>
>>
>>> A lot of us have fast, server-grade P3 servers. Can we please get an
>>> official word on whether the Linux binary will support this hardware,
or
>>> are we wasting our time? Like others have pointed out, the Windows
SRCDS
>>> doesn't have this requirement.
>>>
>>> I just want a clear answer on this so I can assess my options. I will
>>> likely just abandon TF2 hosting personally, as I cannot afford to
>>> replace all my machines at this time -- others may choose to purchase
>>> new hardware. But at least give us the data we need to make this
>>> decision!  My trusty P3 servers are fast enough to run this game with
>>> the maxplayers I have in mind, and did so for CS:S for years now.
>>>
>>> I understand the game is essentially beta, and I am happy to wait for
a
>>> fix. I just want to know if one is forthcoming or not. Looking through
>>> archives of this list, I'm seeing very conflicting information about
>>> this issue. On person says this isn't intended, Alfred seems to be
>>> saying we're SOL. I hope this isn't true, I'm very excited about
hosting
>>> this game.
>>>
>>> Thanks for your time!
>>>
>>>
>>> --
>>> cj_
>>>
>>> ___
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
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>>
> --
>
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RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread arc

FCOMV doesn't seem to be a requirement with windows.  If that is the
case, I would hope and believe that the linux server shares the same
requirements.

Quoting Alfred Reynolds <[EMAIL PROTECTED]>:


Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.

- Alfred

Daron Dodd wrote:

i see no fix to the bad bone weight crashes

On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:

Required updates to Team Fortress have been released.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to
launch
the game
- Fixed teleporter/spawn doorway exploit

Jason

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Re: [hlds_linux] Bad Bone Weight continues...

2007-10-02 Thread arc

he he, definately! :>
I'm sure there's other fish to fry, but it looks like there's a fair
amount of people out there waiting to run servers that the teeming
masses may need come Oct. 9.

Quoting Guillaume Parent <[EMAIL PROTECTED]>:


Make that a "will" and I'll love you forever.

I've got an old p3 here that I can resurrect to debug
the actual instruction sequence that causes the error.




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RE: [hlds_linux] Bad Bone Weight continues...

2007-10-02 Thread arc

Any updates on the Bone Weight issue?
I believe the message below from Chris Green was the last official response.



- Forwarded message from [EMAIL PROTECTED] -
Date: Wed, 26 Sep 2007 10:00:32 -0700
From: Chris Green <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Bad Bone Weight continues...
  To: hlds_linux@list.valvesoftware.com

SSE2 is not required (base-SSE is), and we don't compile with any
switches that would turn on sse2 (and, sse2 instructions should trap
when executed, as another poster mentioned). I'm working on this issue.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Nicholls
Sent: Wednesday, September 26, 2007 12:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Bad Bone Weight continues...




-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Guillaume Parent
Sent: 26 September 2007 03:51
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Bad Bone Weight continues...

The processor is a AMD 2700+, I'm not sure if that supports SSE2 or
not.
Probably not.


None of the 32bit Athlon CPUs do. Might want to check out
http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 if you're not
sure.

Whilst I haven't seen an answer from Valve on this, but the 'survey' so
far
does seem to indicate that SSE2 is required.

Glad I know now because I'm about to start shopping around for a dedi :)


FWIW -- We do NOT have SSE2 support on our server... we have SSE,

but

that's it...  It sure sounds like if the server is lacking SSE2, for
now, SOL...


- Original Message 
From: Guillaume Parent <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 25, 2007 9:09:37 PM
Subject: Re: [hlds_linux] TF2 32 slots???


Well at least I'm not the only one having the problem it seems.

*Waves at fellow Bad Bone Weight server admin*


I just want to be able to run the darn TF2 server in Linux!  GWAH!

(Still

having Bad Bone Weight errors -- I wish someone from Valve would at

least

say something about this..)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

George

Witczak

Sent: Tuesday, September 25, 2007 06:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 32 slots???

Ok someone please fill me in on how to get this going? Below is one

of the

IP's and the only 2 servers in game monitor playing 32

slots..and of

course they are full!

70.87.162.59:27015

http://www.game-

monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247

_DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html

http://www.game-

monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF

2_32_Player_DustBowl__1.html


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- End forwarded message -




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