[hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread flags
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When will the Server Engine be released for Red Orchestra?  Do you have any
advise on setting it up on Linux?
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[hlds_linux] High CPU % Choke on Source

2006-01-29 Thread flags
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Since the December 5th time frame,  we have had this intermittent choke.
Normally Choke is related to network issues.
We have done extensive testing and know the network is not the case.
Currently we are running on RedHatEnterprise 4 on dual 2.8 Zeon's, with 2
Gig ram.  The choke jumps from 0-65.  We have tested in multiple
datacenters, and we have the same problem.  We have even loaded Windows 2003
and we still get some choke, but the choke is only high when you first join.
It may jump to 10-15 but not as bad as on Linux.

The high CPU also showed about in this same time frame.  We had Enterprise 3
and had high CPU, 12-14 man server would hit 100%  So we then built a custom
kernel and got CPU % down.  Next we loaded Enterprise 4 a major release of
Linux and again CPU % is back up.  A single 20 man server will hit 99% on a
dual 2.8 Zeon.  Now what is annoying is prior to the December 5th time frame
we could easily run a 32 with in the 80% range and zero choke.


Does anyone have a way around these problems?

Does Steam plan on supporting major releases of Linux? Or does steam plan on
hoping more 14 year olds will host servers at the homes on Windows?



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[hlds_linux] Choke & Engine CPU High

2005-12-14 Thread flags
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Is anyone else seeing large spikes in choke, and Game Engine shows 99% CPU
usage even though ssh top shows the engine only using 20-30%?  We did not
have this problem before December, was there an update that has caused this?
I know we tried older kernels and do not see any difference.  There is not
problem with the network, as the other games that have always ran on the
servers, run smoothly.  Does anyone have suggestions or ideas?
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