Re: [hlds_linux] Add option for disallowing killing during Merasmus
Save this crap for the forums and leave the mailing list to actual issues. Please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Full servers, but not?
The current workaround for this false player reporting issue is to set tf_mm_strict 1. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
After the update, my servers, both standard mapcycle and MvM servers, are reporting as full, some have even gone above full 35/33, but they are completely empty. There are no players connected, status reports players : 0 (24 max), and they are refusing connection because server is full. Once the servers are restarted, these 'ghosts' seem to trickle in steadily. What is going on? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
So wait, will these servers have to be actual 32 slot servers to run MvM? Hasn't Valve always penalized for anything over 24 players? I just rented a few 10 slot servers thinking this would be adequate to host some MvM matches. Is there no way around this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux