[hlds_linux] replay server hang

2011-09-06 Thread srcds admin
This is weird. My server stopped cold today on this message. 

*   ERROR: Publish timed out after 60 seconds.


On a side note, does anyone have any tips for running replay on a
mp_timelimit 0 server?

I have a job that runs replay_docleanup every hour, and the map itself
reloads twice a day. 


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Re: [hlds_linux] [TF2] No steam logon

2011-08-03 Thread srcds admin
L 08/03/2011 - 16:52:55: ƐMio Naganohara343 disconnected (reason
No Steam logon)
Dropped ƐMio Naganohara3 from server (No Steam logon)
L 08/03/2011 - 16:52:55: Geary150 disconnected (reason No Steam
logon)
Dropped Geary from server (No Steam logon)
L 08/03/2011 - 16:52:55: Penguinator144 disconnected (reason No
Steam logon)
Dropped Penguinator from server (No Steam logon)
L 08/03/2011 - 16:52:55: Get Wrecked147 disconnected (reason No
Steam logon)
Dropped Get Wrecked from server (No Steam logon)

dropping 4 players in under a second.. awsomesauce!!!


On Wed, 3 Aug 2011 11:48:47 +0200, w4rezz w4r...@gmail.com wrote:
 If are steam servers being updated and not available, a gameserver
 should be marked as insecure, instead of kicking all players for No
 Steam logon.
 
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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread srcds admin
Still crashing like crazy... even with new weps banned and no map changing
(24/7 map) It was stable before this last update but it seems to have
gotten worse with all the weird physics errors and consequent wrecks. 




On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru
alexandrualexa...@gmail.com wrote:
 I hope so.
 
 2011/8/1 Eric Riemers riem...@binkey.nl
 

 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This
 was
 still ongoing by valve right?

 Eric

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Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread srcds admin
I had a crash last night, but don't have any details.  This wasn't on map
change as I run a 24/7 single map server. Seems alot more stable than it
was, but there is still something causing crashes. I have the new weps
enabled. 



On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña yo@korrupzion.com
wrote:
 I waited a long time to say this since I could be wrong
 
 No single crashes here..
 
 My last crash was at vphysics update (before cow mangler).
 
 My environment:
 -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz
 -8gb ram
 -Debian Lenny stock kernel
 
 Server:
 -Replay enabled (local filehost)
 -Sourcemod
 -SourceOP
 -28 slot server
 
 Hosted in South America.
 
 The only big problem I've had is a international bandwidth outage in the

 datacenter that caused all valve servers to freeze at startup because a 
 connection to a valve master server made synchronously. To  address this

 issue I had to block all valve IPs with route command (using strings to 
 find them in libraries).
 
 It would be great if valve could fix by making initial connection to 
 master server asynchronously, like the connection to item server (not 
 sure) so it prevents the server hang if there's a network outage or a 
 inoperating valve master server (this happened years ago)
 
 -Rodrigo
 
 
 On 29-07-2011 8:16, Peter Reinhold wrote:
 On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi Nightbox Alexandru
wrote:
 +1, after changelevel.

 I've had a couple of those as well today.


 /Peter



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Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread srcds admin
Taking a look at my server logs... this looks very interesting.. 800
invalid physics calls in a row. 

http://pastebin.com/HTjESY2G

On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin hl_l...@kikazz.com
wrote:
 I had a crash last night, but don't have any details.  This wasn't on
map
 change as I run a 24/7 single map server. Seems alot more stable than it
 was, but there is still something causing crashes. I have the new weps
 enabled. 
 
 
 
 On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña yo@korrupzion.com
 wrote:
 I waited a long time to say this since I could be wrong
 
 No single crashes here..
 
 My last crash was at vphysics update (before cow mangler).
 
 My environment:
 -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz
 -8gb ram
 -Debian Lenny stock kernel
 
 Server:
 -Replay enabled (local filehost)
 -Sourcemod
 -SourceOP
 -28 slot server
 
 Hosted in South America.
 
 The only big problem I've had is a international bandwidth outage in
the
 
 datacenter that caused all valve servers to freeze at startup because a

 connection to a valve master server made synchronously. To  address
this
 
 issue I had to block all valve IPs with route command (using strings to

 find them in libraries).
 
 It would be great if valve could fix by making initial connection to 
 master server asynchronously, like the connection to item server (not 
 sure) so it prevents the server hang if there's a network outage or a 
 inoperating valve master server (this happened years ago)
 
 -Rodrigo
 
 
 On 29-07-2011 8:16, Peter Reinhold wrote:
 On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi Nightbox Alexandru
 wrote:
 +1, after changelevel.

 I've had a couple of those as well today.


 /Peter



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