[hlds_linux] replay server hang
This is weird. My server stopped cold today on this message. * ERROR: Publish timed out after 60 seconds. On a side note, does anyone have any tips for running replay on a mp_timelimit 0 server? I have a job that runs replay_docleanup every hour, and the map itself reloads twice a day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] No steam logon
L 08/03/2011 - 16:52:55: ÆMio Naganohara343 disconnected (reason No Steam logon) Dropped ÆMio Naganohara3 from server (No Steam logon) L 08/03/2011 - 16:52:55: Geary150 disconnected (reason No Steam logon) Dropped Geary from server (No Steam logon) L 08/03/2011 - 16:52:55: Penguinator144 disconnected (reason No Steam logon) Dropped Penguinator from server (No Steam logon) L 08/03/2011 - 16:52:55: Get Wrecked147 disconnected (reason No Steam logon) Dropped Get Wrecked from server (No Steam logon) dropping 4 players in under a second.. awsomesauce!!! On Wed, 3 Aug 2011 11:48:47 +0200, w4rezz w4r...@gmail.com wrote: If are steam servers being updated and not available, a gameserver should be marked as insecure, instead of kicking all players for No Steam logon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update
I had a crash last night, but don't have any details. This wasn't on map change as I run a 24/7 single map server. Seems alot more stable than it was, but there is still something causing crashes. I have the new weps enabled. On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña yo@korrupzion.com wrote: I waited a long time to say this since I could be wrong No single crashes here.. My last crash was at vphysics update (before cow mangler). My environment: -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz -8gb ram -Debian Lenny stock kernel Server: -Replay enabled (local filehost) -Sourcemod -SourceOP -28 slot server Hosted in South America. The only big problem I've had is a international bandwidth outage in the datacenter that caused all valve servers to freeze at startup because a connection to a valve master server made synchronously. To address this issue I had to block all valve IPs with route command (using strings to find them in libraries). It would be great if valve could fix by making initial connection to master server asynchronously, like the connection to item server (not sure) so it prevents the server hang if there's a network outage or a inoperating valve master server (this happened years ago) -Rodrigo On 29-07-2011 8:16, Peter Reinhold wrote: On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi Nightbox Alexandru wrote: +1, after changelevel. I've had a couple of those as well today. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update
Taking a look at my server logs... this looks very interesting.. 800 invalid physics calls in a row. http://pastebin.com/HTjESY2G On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin hl_l...@kikazz.com wrote: I had a crash last night, but don't have any details. This wasn't on map change as I run a 24/7 single map server. Seems alot more stable than it was, but there is still something causing crashes. I have the new weps enabled. On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña yo@korrupzion.com wrote: I waited a long time to say this since I could be wrong No single crashes here.. My last crash was at vphysics update (before cow mangler). My environment: -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz -8gb ram -Debian Lenny stock kernel Server: -Replay enabled (local filehost) -Sourcemod -SourceOP -28 slot server Hosted in South America. The only big problem I've had is a international bandwidth outage in the datacenter that caused all valve servers to freeze at startup because a connection to a valve master server made synchronously. To address this issue I had to block all valve IPs with route command (using strings to find them in libraries). It would be great if valve could fix by making initial connection to master server asynchronously, like the connection to item server (not sure) so it prevents the server hang if there's a network outage or a inoperating valve master server (this happened years ago) -Rodrigo On 29-07-2011 8:16, Peter Reinhold wrote: On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi Nightbox Alexandru wrote: +1, after changelevel. I've had a couple of those as well today. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux