RE: [hlds_linux] After 3 years, I've had enough.

2003-10-08 Thread wad asd
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[ Picked text/plain from multipart/alternative ]
steam is free. they said that already

[EMAIL PROTECTED] wrote:Respect? To valve? Do they show respect to the community? Do 
they fix bugs, that the beta testers discover? Will steam be free in further future 
like it has been always told to us?

I think it's time to look for alternatives...



 -Original Message-
 From: Tom [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, October 08, 2003 8:36 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] After 3 years, I've had enough.


 People,

 Please show some respect! This is the Hlaf-Life Dedicated
 Server mailing
 list and not an advertisment list for some other games! Also
 keep in mind
 that the Half-Life core was build in the 90tees! Almost 10 years old!

 Thanks!

 Tom

 - Original Message -
 From: 0x2e

 To:
 Sent: Tuesday, October 07, 2003 9:58 PM
 Subject: [hlds_linux] After 3 years, I've had enough.


 
  Subject says it all.
 
 
  When people ask serious questions of a companies product reguarding
  security, and get no reply, there is something wrong with
 said company. I
  don't buy the idea their network is being rebuilt either. Obviously
  something there is still on or this list wouldn't be
 running nor would
  helpvalve@ work. How hard is it to have Leon H. send an
 email from pine?
 
  I fully believe M$ was/still has controlling interest in
 valve. If you
  don't understand why that is a bad thing, you never will.
 
  From the :
 
  - dick-wagging by Gabe re: DX9 and ATI's Better support vs.
  OpenGL and NVIDIA, AMD vs. Intel, etc. Look to the archives to
  find the truth.
 
  - their unwillingness to deviate from M$ products (be it mail/web
  server used internaly, etc -- Notice I _didn't_ say deviate from
  _Windows_ products, nor OS of choice), even if said deviation
  would be better.
 
  - _requiring_ content providers to run 2k3 server, but having no
  idea why people would be unwilling to help them.
 
  - re-inventing the content distrubution wheel for some
  gawdforsaken reason (Sun's Java Webstart vs. M$'s .NET), etc. etc.
  Then having no idea why it fell apart.
 
  - Refusing to listen the outcry from a community they supposedly
  listen to (re: steam, shields, etc)
 
  - Not only releasing a buggy as hell BETA product despite serious
  problems being found BEFORE the release, But, forcing the
  world to download said product without having the infrastructure
  to back it. Again, with no clue why it failed.
 
  Btw valve, where are your buddies at ATI on this? I see they
  have no mirror yet that other company you seem to not like has a
  few (Nvidia).
 
  - Refusing to listen again to community suggestions about
  possible ways to fix the bandwidth problem (re: .torrent files,
  supporting other _established_ mirroring methods like html, rsync,
  etc.). M$ way or no way again, Even though it would have
  eliminated the problem.
 
  - Total lack of priorities with again, security. It speaks
  volumes when major security patches are produced outside of a
  company, well before said company releases their own official
  patch. Windows and It will be included in the next serice pack,
  comes to mind.
 
 
  My latest question to Valve was not the only security
 question that has
  went unanswered. A few weeks back I pointed out how the
 SteamID, smelled
  like a passport ID for example. I have never seen a reply
 from valve on
  that nor many other concerns. Btw, if you don't know why
 passport is BAD,
  google it. It has little to do with the fact that M$ runs it.
 
 
  I could go on but I won't. You guys get the picture heh.
 
  I have removed my CS servers, and replaced them with UT2k3
 and Q3A. You
  wanna see SWEET games? Play 'em :-) .. Native linux binaries too!
 
  For UT2k3 at least, it's VERY easy to code your own mods.
 By mods I don't
  mean like CS/DoD-type a deal where it totaly changes the
 game (which is
  still very easy). I mean admin stuff, changing weapon
 skins/power, etc.
  Basicaly Metamod, but supported natively! (through UTScript)
 
  Unlike HL where it's a mod to the server that even though
 being used on
  99.9% of every server out there, Valve refuses to add it
 as an official
  feature (doesn't come with HLDS). Amazing eh?
 
 
  Happy trails peeps, been fun.
 
 
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  To unsubscribe, edit your list preferences, or view the
 list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 



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RE: [hlds_linux] DUAL CPU (smp) problem or not?

2003-10-01 Thread wad asd
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[ Picked text/plain from multipart/alternative ]
My dual Xeons isnt performing too. Instead, a P4 2.0a is doing better. AMD MPs are ok 
too. Problem with the i686?


bad ping [EMAIL PROTECTED] wrote:
/dons nomex suit

That's something I noticed too. In fact, even under 1.4 and 1.5, we had
horrible performance from a monster of a machine, a quad Xeon 550 MHz with 2 MB
cache. It was an IBM Netfinity box, 4 GB RAM, SCSI RAID array, etc. Despite
all that expensive gear, Aztec was unplayable starting at 12 players, with 99%
CPU common, with no other game servers running.

Of course it was pegging only 1 CPU, meaning it was really only running as
single 550 proc. However, at a lan last week we had 14 players on aztec under
1.6 running on a p3 600 dedicated server, and we never saw over 50% usage, even
with all the plugins and VAC (we had internet). I'm not sure how to explain a
disparity in use like this, but I think SMP is certainly a strong candidate for
investigation. Why run single-threaded app under an multithreaded environment,
unless you use win32 and processor affinity?

In any case, the CPU usage issues we had with the quad Xeon box disappeared
when we conslidated all that silicon onto one P4 2.53.

Of course, on this list, such talk is heresy. But I'm pretty glad we didn't go
SMP...1U blades running single procs are cheap to build, and save $$$ on
rackspace :)

-BP




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