Re: [hlds_linux] [hlds] Steam auth ticket has been canceled

2014-09-16 Thread Weasels Lair
What was weird / concerning to me when it happened was that it happen
simultaneously with players on my TF2 server and on my CS:S server.  So, to
me it seemed like either all my servers being cut-off from Steam
simultaneously-  or all my players (on different games) being cut-off from
Steam simultaneously.

In any event, I have not seen the symptom recurred. So, at the point I
assume it was a one-time glitch or connectivity problem with Steam.

Hopefully everything will be fine for tube up-coming International
Talk-Like-A-Pirate Day festivities.
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Re: [hlds_linux] [hlds] Steam auth ticket has been canceled

2014-09-16 Thread Weasels Lair
OMG! Damn you auto-correct!  Here's the Engrish version of that:

What was weird / concerning to me, is is happened simultaneously with
players on both my TF2 server and on my CS:S server.  So to me, it seemed
like either all my servers (running different games) were being cut-off
from Steam simultaneously - or all my players (playing different games)
were being cut-off from Steam simultaneously.

In any event, I have not seen the symptom recur. So, at this point I assume
it was a one-time glitch or connectivity problem with Steam.

Hopefully, everything will be fine for the up-coming International
Talk-Like-A-Pirate Day festivities.

On Tue, Sep 16, 2014 at 9:06 AM, Weasels Lair wea...@weaselslair.com
wrote:

 What was weird / concerning to me when it happened was that it happen
 simultaneously with players on my TF2 server and on my CS:S server.  So, to
 me it seemed like either all my servers being cut-off from Steam
 simultaneously-  or all my players (on different games) being cut-off from
 Steam simultaneously.

 In any event, I have not seen the symptom recurred. So, at the point I
 assume it was a one-time glitch or connectivity problem with Steam.

 Hopefully everything will be fine for tube up-coming International
 Talk-Like-A-Pirate Day festivities.

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Re: [hlds_linux] [hlds] Steam auth ticket has been canceled

2014-09-14 Thread Bruno Garcia
I will paste the reply I made in a csgo thread about this subject.

There used to be a situation where clients would get disconnected because
they took too long to re-authenticate while connected in the server.
This was not a server issue, *it was a client issue taking up too much cpu
and not being able to respond in time to the auth ticket request.*
It is known for bugs to be recurrent.

Just so you know, *probably* not a server issue

On Sun, Sep 14, 2014 at 1:33 PM, Weasels Lair wea...@weaselslair.com
wrote:

 I notice that  http://steamstat.us shows  United States: 60 of 62
 Servers Online.  So maybe one of those 2 servers that are off-line happen
 to be the ones that my server and/or my players were authenticated against?
  Not sure that's how Steam Auth protocols work - so just guessing at that.
  I guess Active Directory it ain't.

 On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair wea...@weaselslair.com
 wrote:

 What was weird, is I had two different servers that had active players on
 them (one TF2 and one CS:S on the same server) and they both experienced it
 at the same time.  I logged onto the host and everything seemed cool.  The
 host was accessible, running fine, but players couldn't connect/play - kept
 getting that Steam message on the server.

 I suppose it could have been some temporarily communication issue between
 my server/host and Steam, but I didn't see anything that would tell me that
 specifically.

 I had a player say when they got dropped from my TF2 server - they tried
 other TF2 servers (not-mine) and could not get into them either.

 On Sun, Sep 14, 2014 at 9:20 AM, Kevin C s...@serveredirect.com wrote:

 I have had this happen at random times over the past few years on CS:S.



 On 9/14/2014 12:18 PM, 1frankster . wrote:

 I had same thing happen on a payload server after map change two days
 after
 last update. I had 95% player count drop for same reason and clients
 also
 crashed. I figured a fluk but guess not.
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