I will paste the reply I made in a csgo thread about this subject.
There used to be a situation where clients would get disconnected because
they took too long to re-authenticate while connected in the server.
This was not a server issue, *it was a client issue taking up too much cpu
and not being able to respond in time to the auth ticket request.*
It is known for bugs to be recurrent.
Just so you know, *probably* not a server issue
On Sun, Sep 14, 2014 at 1:33 PM, Weasels Lair wea...@weaselslair.com
wrote:
I notice that http://steamstat.us shows United States: 60 of 62
Servers Online. So maybe one of those 2 servers that are off-line happen
to be the ones that my server and/or my players were authenticated against?
Not sure that's how Steam Auth protocols work - so just guessing at that.
I guess Active Directory it ain't.
On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair wea...@weaselslair.com
wrote:
What was weird, is I had two different servers that had active players on
them (one TF2 and one CS:S on the same server) and they both experienced it
at the same time. I logged onto the host and everything seemed cool. The
host was accessible, running fine, but players couldn't connect/play - kept
getting that Steam message on the server.
I suppose it could have been some temporarily communication issue between
my server/host and Steam, but I didn't see anything that would tell me that
specifically.
I had a player say when they got dropped from my TF2 server - they tried
other TF2 servers (not-mine) and could not get into them either.
On Sun, Sep 14, 2014 at 9:20 AM, Kevin C s...@serveredirect.com wrote:
I have had this happen at random times over the past few years on CS:S.
On 9/14/2014 12:18 PM, 1frankster . wrote:
I had same thing happen on a payload server after map change two days
after
last update. I had 95% player count drop for same reason and clients
also
crashed. I figured a fluk but guess not.
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