Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-28 Thread dan

On 27/01/2013 09:29, Claudio Beretta wrote:

It appears that if you don't need or do something then you assume everyone
else must doing the same, and when given reasons why one would appreciate
getting an update announcement you still don't acknowledge that, so I've
got this bad feeling I'm wasting our time here.


Not things in general, no. That's absurd logic.

We're talking specifically about one thing, and for that thing only, 
yes, it's not a good solution

to any of the problems. As this very thread helps prove.


Again, not every server admin has 24/7 access to a PC with TF2 to check
updates


Again, it's not interesting to talk about hypotheticals when you have a 
specific
person with a specific problem. In this case, however he knew did know 
it. He knew clients were being updated

and said as much.

But, you don't need to be Einstein here to read my post that said 
Client updates are posted to the TF2 wiki
to see that you don't need a TF2 client to see if there as been a client 
update.


And as I said, if you don't have access to a server, you shouldn't 
really care less if the server has been updated or not.
But if you do have access to a server, then you know if there's an 
update or not.


Luckily, running a server does not require much nous.



  so getting timely update notifications on the mailing list is
useful.


That's exactly what we get though. Think about that. A lot. Now look at
this thread again in light of the fact we currently get notifications 
about updates.

Not only when they are released but a message before they are too.


My list isn't hypothetical:


It was.

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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-28 Thread dan

On 27/01/2013 13:43, Rudy Bleeker wrote:

I feel this discussion is getting a little out of hand over nothing.


Since there was no update, the thread was inevitably about nothing :)

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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-27 Thread Claudio Beretta
It appears that if you don't need or do something then you assume everyone
else must doing the same, and when given reasons why one would appreciate
getting an update announcement you still don't acknowledge that, so I've
got this bad feeling I'm wasting our time here.

Again, not every server admin has 24/7 access to a PC with TF2 to check
updates, so getting timely update notifications on the mailing list is
useful.
My list isn't hypothetical: anyone that has been hosting tf2 servers for a
while and cares about his community knows those and other issues happened
regularly. And there are other ways to know an update has been released,
such as a text/skype message on your phone (not hypothetical, happened to
me for real).
And yes, valve have been posting optional (client) updates to this list.


On 26/01/2013 18:51, Claudio Beretta wrote:

 You can't really blame him for asking this:
 -no announcement available at release
 -client updates almost always make the server download the updated files,
 even if it's optional for them
 -tf2 history of forgetting to update steam.inf / master servers not sending
 out the update notification
 -tf2 history of mandatory updates being shipped as optional, and vice versa
 -tf2 history of ghost updates

 When no announcement is made, the only way to reliably figure out if an
 update is required for servers is having a client update, trying to connect
 to an outdated server.  Not everyone has a PC with tf2 always available.


I wasn't blaming him for anything. Just pointing out other ways to see what
the client update was
in the 45 minutes he must have sat nervously sweating about if there was an
update or not.

If he observed clients updating and connecting to his server then what I
said applied - and if he
didn't observe clients updating or servers updating because of the stuff in
your hypothetical list then
I can't imagine anyone would spontaneously decide to fret about whether
there's an update or not.

The truth, if you like, is the update process itself. If your server
doesn't update or tell you there is an update, then there is no update.

All the fluff about ghost updates and so on is a red herring. If your
client updates, then it updates - whether
the update is real or not is moot - your client is still updating isn't it?

So, asking here is there an update makes little sense if you have a
server nor if you don't have one. In the former case
you can see for yourself if there is one and in the latter case it
shouldn't really matter.

I've never been sure why they post the updates here, because it has served
little useful purpose at all (It's main feature
seems to be to enable whoever's turn it is this week to reply to Eric's
post moaning about whatever they don't currently like and to
point out why that feature or bug will mean the end of TF2 as we know it)
or to ask the same question about counterstrike that's asked every time.

Now you want Eric to post when there aren't updates too? Because if there's
no post saying there is an update
you don't think There isn't an update you ask anyway just in case there
is one. Sheesh.

So yeah I get it, it's like when you get on a train, you know where you
want to go, you know where the train is going from
all the evidence, but you still start sweating and have to ask someone Is
this the train to Greater Frogsbottom? You don't trust any of the numerous
things
telling you there is no update. In that case you'll just have to sit and
sweat and see where the train goes.

Or it's like the timestamp some log programs put in syslog to stop admins
who decide no error messages can't mean nothing's broken,
Eric needs to post once an hour to say No update so we know he's not
merely forgotten to post.

-- 
Dan.

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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-27 Thread Rudy Bleeker
I feel this discussion is getting a little out of hand over nothing.
What I merely meant in my original reply to wicketplayer494 his
question was for people to just have a little patience with the
release of stuff like update notes and such, especially when the
update is rolled out on a saturday. These days patience is a virtue
lost on most people, unfortunately.

On Sun, Jan 27, 2013 at 10:29 AM, Claudio Beretta
beretta.clau...@gmail.com wrote:
 It appears that if you don't need or do something then you assume everyone
 else must doing the same, and when given reasons why one would appreciate
 getting an update announcement you still don't acknowledge that, so I've
 got this bad feeling I'm wasting our time here.

 Again, not every server admin has 24/7 access to a PC with TF2 to check
 updates, so getting timely update notifications on the mailing list is
 useful.
 My list isn't hypothetical: anyone that has been hosting tf2 servers for a
 while and cares about his community knows those and other issues happened
 regularly. And there are other ways to know an update has been released,
 such as a text/skype message on your phone (not hypothetical, happened to
 me for real).
 And yes, valve have been posting optional (client) updates to this list.


 On 26/01/2013 18:51, Claudio Beretta wrote:

 You can't really blame him for asking this:
 -no announcement available at release
 -client updates almost always make the server download the updated files,
 even if it's optional for them
 -tf2 history of forgetting to update steam.inf / master servers not sending
 out the update notification
 -tf2 history of mandatory updates being shipped as optional, and vice versa
 -tf2 history of ghost updates

 When no announcement is made, the only way to reliably figure out if an
 update is required for servers is having a client update, trying to connect
 to an outdated server.  Not everyone has a PC with tf2 always available.


 I wasn't blaming him for anything. Just pointing out other ways to see what
 the client update was
 in the 45 minutes he must have sat nervously sweating about if there was an
 update or not.

 If he observed clients updating and connecting to his server then what I
 said applied - and if he
 didn't observe clients updating or servers updating because of the stuff in
 your hypothetical list then
 I can't imagine anyone would spontaneously decide to fret about whether
 there's an update or not.

 The truth, if you like, is the update process itself. If your server
 doesn't update or tell you there is an update, then there is no update.

 All the fluff about ghost updates and so on is a red herring. If your
 client updates, then it updates - whether
 the update is real or not is moot - your client is still updating isn't it?

 So, asking here is there an update makes little sense if you have a
 server nor if you don't have one. In the former case
 you can see for yourself if there is one and in the latter case it
 shouldn't really matter.

 I've never been sure why they post the updates here, because it has served
 little useful purpose at all (It's main feature
 seems to be to enable whoever's turn it is this week to reply to Eric's
 post moaning about whatever they don't currently like and to
 point out why that feature or bug will mean the end of TF2 as we know it)
 or to ask the same question about counterstrike that's asked every time.

 Now you want Eric to post when there aren't updates too? Because if there's
 no post saying there is an update
 you don't think There isn't an update you ask anyway just in case there
 is one. Sheesh.

 So yeah I get it, it's like when you get on a train, you know where you
 want to go, you know where the train is going from
 all the evidence, but you still start sweating and have to ask someone Is
 this the train to Greater Frogsbottom? You don't trust any of the numerous
 things
 telling you there is no update. In that case you'll just have to sit and
 sweat and see where the train goes.

 Or it's like the timestamp some log programs put in syslog to stop admins
 who decide no error messages can't mean nothing's broken,
 Eric needs to post once an hour to say No update so we know he's not
 merely forgotten to post.

 --
 Dan.

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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread dan

On 26/01/2013 01:49, wickedplayer494 . wrote:

Thing is, they weren't available for close to 45 minutes before now. There
was more than enough reason to inquire during then.


If your client updated and you connect to your non updated server it can't
be mandatory.

The tf2 wiki usually has an entry for client updates even if valve don't 
release

a changelog.

If there's no update, there's no update.  The server won't say there's 
an update, it won't download

one etc etc.

What specifically about the lack of any evidence for an update made you 
wonder if there might be one?


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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread wickedplayer494 .
The main question that I asked was did servers even get it at all? (not
was this a mandatory update?). Documentation was merely a secondary
question.

On Sat, Jan 26, 2013 at 7:03 AM, dan needa...@ntlworld.com wrote:

 On 26/01/2013 01:49, wickedplayer494 . wrote:

 Thing is, they weren't available for close to 45 minutes before now. There
 was more than enough reason to inquire during then.


 If your client updated and you connect to your non updated server it can't
 be mandatory.

 The tf2 wiki usually has an entry for client updates even if valve don't
 release
 a changelog.

 If there's no update, there's no update.  The server won't say there's an
 update, it won't download
 one etc etc.

 What specifically about the lack of any evidence for an update made you
 wonder if there might be one?

 --
 Dan


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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread Claudio Beretta
You can't really blame him for asking this:
-no announcement available at release
-client updates almost always make the server download the updated files,
even if it's optional for them
-tf2 history of forgetting to update steam.inf / master servers not sending
out the update notification
-tf2 history of mandatory updates being shipped as optional, and vice versa
-tf2 history of ghost updates

When no announcement is made, the only way to reliably figure out if an
update is required for servers is having a client update, trying to connect
to an outdated server.  Not everyone has a PC with tf2 always available.


On Sat, Jan 26, 2013 at 2:03 PM, dan needa...@ntlworld.com wrote:

 On 26/01/2013 01:49, wickedplayer494 . wrote:

 Thing is, they weren't available for close to 45 minutes before now. There
 was more than enough reason to inquire during then.


 If your client updated and you connect to your non updated server it can't
 be mandatory.

 The tf2 wiki usually has an entry for client updates even if valve don't
 release
 a changelog.

 If there's no update, there's no update.  The server won't say there's an
 update, it won't download
 one etc etc.

 What specifically about the lack of any evidence for an update made you
 wonder if there might be one?

 --
 Dan


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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread dan

On 26/01/2013 18:51, Claudio Beretta wrote:

You can't really blame him for asking this:
-no announcement available at release
-client updates almost always make the server download the updated files,
even if it's optional for them
-tf2 history of forgetting to update steam.inf / master servers not sending
out the update notification
-tf2 history of mandatory updates being shipped as optional, and vice versa
-tf2 history of ghost updates

When no announcement is made, the only way to reliably figure out if an
update is required for servers is having a client update, trying to connect
to an outdated server.  Not everyone has a PC with tf2 always available.


I wasn't blaming him for anything. Just pointing out other ways to see 
what the client update was
in the 45 minutes he must have sat nervously sweating about if there was 
an update or not.


If he observed clients updating and connecting to his server then what I 
said applied - and if he
didn't observe clients updating or servers updating because of the stuff 
in your hypothetical list then
I can't imagine anyone would spontaneously decide to fret about whether 
there's an update or not.


The truth, if you like, is the update process itself. If your server 
doesn't update or tell you there is an update, then there is no update.


All the fluff about ghost updates and so on is a red herring. If your 
client updates, then it updates - whether

the update is real or not is moot - your client is still updating isn't it?

So, asking here is there an update makes little sense if you have a 
server nor if you don't have one. In the former case
you can see for yourself if there is one and in the latter case it 
shouldn't really matter.


I've never been sure why they post the updates here, because it has 
served little useful purpose at all (It's main feature
seems to be to enable whoever's turn it is this week to reply to Eric's 
post moaning about whatever they don't currently like and to
point out why that feature or bug will mean the end of TF2 as we know 
it) or to ask the same question about counterstrike that's asked every time.


Now you want Eric to post when there aren't updates too? Because if 
there's no post saying there is an update
you don't think There isn't an update you ask anyway just in case 
there is one. Sheesh.


So yeah I get it, it's like when you get on a train, you know where you 
want to go, you know where the train is going from
all the evidence, but you still start sweating and have to ask someone 
Is this the train to Greater Frogsbottom? You don't trust any of the 
numerous things
telling you there is no update. In that case you'll just have to sit and 
sweat and see where the train goes.


Or it's like the timestamp some log programs put in syslog to stop 
admins who decide no error messages can't mean nothing's broken,
Eric needs to post once an hour to say No update so we know he's not 
merely forgotten to post.


--
Dan.

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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread Eric Smith
Clients only.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 .
Sent: Friday, January 25, 2013 5:17 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] Possible new update that is ~40 MB in size with no 
documentation?

cough Forgot to mention this is for TF2.

On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 . 
wickedplayer...@gmail.commailto:wickedplayer...@gmail.com wrote:
 Clients seem to be getting a new ~40 MBish update. Wanted to check
 here to see if any server admins got it for their servers too or if it
 appears to be client-only and any possible word from Valve on what
 this particular update happens to do.
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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread Frank
Yeah I saw It download something for dustbowl.. not sure of anything else.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, January 25, 2013 8:21 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size
with no documentation?

Clients only.

-Eric


From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 .
Sent: Friday, January 25, 2013 5:17 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] Possible new update that is ~40 MB in size with no
documentation?

cough Forgot to mention this is for TF2.

On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 .
wickedplayer...@gmail.commailto:wickedplayer...@gmail.com wrote:
 Clients seem to be getting a new ~40 MBish update. Wanted to check 
 here to see if any server admins got it for their servers too or if it 
 appears to be client-only and any possible word from Valve on what 
 this particular update happens to do.
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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread Rudy Bleeker
If you guys would wait a couple of seconds for the release notes to be
published, you wouldn't have to jump on the mailinglist right away :-P

- Fixed a client crash during demo playback

So clearly clients only.


On Sat, Jan 26, 2013 at 2:22 AM, Frank ad...@gamerscrib.net wrote:
 Yeah I saw It download something for dustbowl.. not sure of anything else.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, January 25, 2013 8:21 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
 server mailing list
 Subject: Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size
 with no documentation?

 Clients only.

 -Eric


 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 .
 Sent: Friday, January 25, 2013 5:17 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
 server mailing list
 Subject: Re: [hlds] Possible new update that is ~40 MB in size with no
 documentation?

 cough Forgot to mention this is for TF2.

 On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 .
 wickedplayer...@gmail.commailto:wickedplayer...@gmail.com wrote:
 Clients seem to be getting a new ~40 MBish update. Wanted to check
 here to see if any server admins got it for their servers too or if it
 appears to be client-only and any possible word from Valve on what
 this particular update happens to do.
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Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread wickedplayer494 .
Thing is, they weren't available for close to 45 minutes before now. There
was more than enough reason to inquire during then.

On Fri, Jan 25, 2013 at 7:48 PM, Rudy Bleeker rblee...@gmail.com wrote:

 If you guys would wait a couple of seconds for the release notes to be
 published, you wouldn't have to jump on the mailinglist right away :-P

 - Fixed a client crash during demo playback

 So clearly clients only.


 On Sat, Jan 26, 2013 at 2:22 AM, Frank ad...@gamerscrib.net wrote:
  Yeah I saw It download something for dustbowl.. not sure of anything
 else.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
 Smith
  Sent: Friday, January 25, 2013 8:21 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux
  server mailing list
  Subject: Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in
 size
  with no documentation?
 
  Clients only.
 
  -Eric
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 wickedplayer494 .
  Sent: Friday, January 25, 2013 5:17 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux
  server mailing list
  Subject: Re: [hlds] Possible new update that is ~40 MB in size with no
  documentation?
 
  cough Forgot to mention this is for TF2.
 
  On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 .
  wickedplayer...@gmail.commailto:wickedplayer...@gmail.com wrote:
  Clients seem to be getting a new ~40 MBish update. Wanted to check
  here to see if any server admins got it for their servers too or if it
  appears to be client-only and any possible word from Valve on what
  this particular update happens to do.
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