Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Back to the update. :) Has anyone else seen the fake players when looking threw HLSW for example ? This was an issue a while back. i am seeing 1 on our tf2 server and dods server. can't kick them either. This seems to have started with the last update. Also anyone else getting spikes around 6 to 8 minutes apart, or 10 to 12 minutes apart ? Both games. On Fri, Sep 10, 2010 at 3:24 AM, Stuart P. Bentley wrote: > How do client plugins even work? Isn't server messaging pretty much the > only thing provided by the plugin API? > > > On Wed, 08 Sep 2010 16:58:20 -0400, Keeper > wrote: > > None of the plugins I write are intended for client use. I was just >> interested in the methodology they are going to introduce to get the >> plugins >> signed. >> >> That being said, some of the admin plugins are popular with listen >> servers. >> That might come into play. >> >> -Original Message- >> From: ics [mailto:i...@ics-base.net] >> Sent: Wednesday, September 08, 2010 4:44 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: >> Source/Day >> of Defeat: Source Updates Released >> >> It's something that does not need to be worried about, if the plugins >> you create are for servers only. Hopefully now clients cannot load them >> and cheat with them on a server with their own game. Supposedly this >> means that sm_cvar sv_cheats 1 does not work on the client anymore and >> thus the player cannot gain advantage over others or free >> r_drawothermodels 2 or similiar setting on. Assuming if this works like >> it should. >> >> -ics >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
How do client plugins even work? Isn't server messaging pretty much the only thing provided by the plugin API? On Wed, 08 Sep 2010 16:58:20 -0400, Keeper wrote: None of the plugins I write are intended for client use. I was just interested in the methodology they are going to introduce to get the plugins signed. That being said, some of the admin plugins are popular with listen servers. That might come into play. -Original Message- From: ics [mailto:i...@ics-base.net] Sent: Wednesday, September 08, 2010 4:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released It's something that does not need to be worried about, if the plugins you create are for servers only. Hopefully now clients cannot load them and cheat with them on a server with their own game. Supposedly this means that sm_cvar sv_cheats 1 does not work on the client anymore and thus the player cannot gain advantage over others or free r_drawothermodels 2 or similiar setting on. Assuming if this works like it should. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
As HL-SDK has stated, unless if something has drastically changed since the beta... There are already multiple public work arounds, one of which was just returning 1 (true) for the boolean which seems like a joke in itself. Thanks for the heads up though, at least we know something is in the works. Kyle. On Wed, Sep 8, 2010 at 2:33 PM, HL-SDK Synths wrote: > This protection has been defeated for weeks since it was introduced in CSS. > > On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch > wrote: > > > On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen > > wrote: > > > > > Disabled clients loading server plug-ins unless the plug-ins are signed > > by > > > Steam or the client is running in insecure mode. > > > > > > Well, aren't some people going to be happy. > > --- > > Jonah Hirsch > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
None of the plugins I write are intended for client use. I was just interested in the methodology they are going to introduce to get the plugins signed. That being said, some of the admin plugins are popular with listen servers. That might come into play. -Original Message- From: ics [mailto:i...@ics-base.net] Sent: Wednesday, September 08, 2010 4:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released It's something that does not need to be worried about, if the plugins you create are for servers only. Hopefully now clients cannot load them and cheat with them on a server with their own game. Supposedly this means that sm_cvar sv_cheats 1 does not work on the client anymore and thus the player cannot gain advantage over others or free r_drawothermodels 2 or similiar setting on. Assuming if this works like it should. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
It's something that does not need to be worried about, if the plugins you create are for servers only. Hopefully now clients cannot load them and cheat with them on a server with their own game. Supposedly this means that sm_cvar sv_cheats 1 does not work on the client anymore and thus the player cannot gain advantage over others or free r_drawothermodels 2 or similiar setting on. Assuming if this works like it should. -ics 8.9.2010 23:36, Keeper kirjoitti: Ok, I have to ask ... signed by steam? How will this process work? -Original Message- From: Jason Ruymen [mailto:jas...@valvesoftware.com] Sent: Wednesday, September 08, 2010 4:14 PM To: 'Half-Life dedicated Linux server mailing list'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. - Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background. Counter-Strike: Source - Fixed crash in custom maps using the trigger_camera entity. Team Fortress 2 - Fixed another bug in the Steamworks internal stats reporting. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Ok, I have to ask ... signed by steam? How will this process work? -Original Message- From: Jason Ruymen [mailto:jas...@valvesoftware.com] Sent: Wednesday, September 08, 2010 4:14 PM To: 'Half-Life dedicated Linux server mailing list'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. - Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background. Counter-Strike: Source - Fixed crash in custom maps using the trigger_camera entity. Team Fortress 2 - Fixed another bug in the Steamworks internal stats reporting. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux