Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-10 Thread clad iron
Back to the update.  :)

Has anyone else seen the fake players when looking threw HLSW for example ?
This was an issue a while back. i am seeing 1 on our tf2 server and dods
server.
can't kick them either. This seems to have started with the last update.
Also anyone else getting spikes around 6 to 8 minutes apart, or 10 to 12
minutes apart ?
Both games.


On Fri, Sep 10, 2010 at 3:24 AM, Stuart P. Bentley wrote:

> How do client plugins even work? Isn't server messaging pretty much the
> only thing provided by the plugin API?
>
>
> On Wed, 08 Sep 2010 16:58:20 -0400, Keeper 
> wrote:
>
>  None of the plugins I write are intended for client use.  I was just
>> interested in the methodology they are going to introduce to get the
>> plugins
>> signed.
>>
>> That being said, some of the admin plugins are popular with listen
>> servers.
>> That might come into play.
>>
>> -Original Message-
>> From: ics [mailto:i...@ics-base.net]
>> Sent: Wednesday, September 08, 2010 4:44 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike:
>> Source/Day
>> of Defeat: Source Updates Released
>>
>>  It's something that does not need to be worried about, if the plugins
>> you create are for servers only.  Hopefully now clients cannot load them
>> and cheat with them on a server with their own game. Supposedly this
>> means that sm_cvar sv_cheats 1 does not work on the client anymore and
>> thus the player cannot gain advantage over others or  free
>> r_drawothermodels 2 or similiar setting on. Assuming if this works like
>> it should.
>>
>> -ics
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-10 Thread Stuart P. Bentley
How do client plugins even work? Isn't server messaging pretty much the  
only thing provided by the plugin API?


On Wed, 08 Sep 2010 16:58:20 -0400, Keeper   
wrote:



None of the plugins I write are intended for client use.  I was just
interested in the methodology they are going to introduce to get the  
plugins

signed.

That being said, some of the admin plugins are popular with listen  
servers.

That might come into play.

-Original Message-
From: ics [mailto:i...@ics-base.net]
Sent: Wednesday, September 08, 2010 4:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike:  
Source/Day

of Defeat: Source Updates Released

  It's something that does not need to be worried about, if the plugins
you create are for servers only.  Hopefully now clients cannot load them
and cheat with them on a server with their own game. Supposedly this
means that sm_cvar sv_cheats 1 does not work on the client anymore and
thus the player cannot gain advantage over others or  free
r_drawothermodels 2 or similiar setting on. Assuming if this works like
it should.

-ics




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Kyle Sanderson
As HL-SDK has stated, unless if something has drastically changed since the
beta... There are already multiple public work arounds, one of which was
just returning 1 (true) for the boolean which seems like a joke in itself.

Thanks for the heads up though, at least we know something is in the works.
Kyle.

On Wed, Sep 8, 2010 at 2:33 PM, HL-SDK Synths  wrote:

> This protection has been defeated for weeks since it was introduced in CSS.
>
> On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch 
> wrote:
>
> > On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen 
> >  wrote:
> >
> > > Disabled clients loading server plug-ins unless the plug-ins are signed
> > by
> > > Steam or the client is running in insecure mode.
> >
> >
> > Well, aren't some people going to be happy.
> > ---
> > Jonah Hirsch
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Keeper
None of the plugins I write are intended for client use.  I was just
interested in the methodology they are going to introduce to get the plugins
signed.

That being said, some of the admin plugins are popular with listen servers.
That might come into play.

-Original Message-
From: ics [mailto:i...@ics-base.net] 
Sent: Wednesday, September 08, 2010 4:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day
of Defeat: Source Updates Released

  It's something that does not need to be worried about, if the plugins 
you create are for servers only.  Hopefully now clients cannot load them 
and cheat with them on a server with their own game. Supposedly this 
means that sm_cvar sv_cheats 1 does not work on the client anymore and 
thus the player cannot gain advantage over others or  free 
r_drawothermodels 2 or similiar setting on. Assuming if this works like 
it should.

-ics


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread ics
 It's something that does not need to be worried about, if the plugins 
you create are for servers only.  Hopefully now clients cannot load them 
and cheat with them on a server with their own game. Supposedly this 
means that sm_cvar sv_cheats 1 does not work on the client anymore and 
thus the player cannot gain advantage over others or  free 
r_drawothermodels 2 or similiar setting on. Assuming if this works like 
it should.


-ics

8.9.2010 23:36, Keeper kirjoitti:

Ok, I have to ask ... signed by steam?  How will this process work?

-Original Message-
From: Jason Ruymen [mailto:jas...@valvesoftware.com]
Sent: Wednesday, September 08, 2010 4:14 PM
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source
Updates Released

Required updates to Team Fortress 2, Counter-Strike: Source and Day of
Defeat: Source are now available.  Please run hldsupdatetool to receive the
updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by
Steam or the client is running in insecure mode.
- Added a checkbox to the Options->Audio dialog to control muting the audio
when the game window is in the background.

Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.

Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Keeper
Ok, I have to ask ... signed by steam?  How will this process work?

-Original Message-
From: Jason Ruymen [mailto:jas...@valvesoftware.com] 
Sent: Wednesday, September 08, 2010 4:14 PM
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source
Updates Released

Required updates to Team Fortress 2, Counter-Strike: Source and Day of
Defeat: Source are now available.  Please run hldsupdatetool to receive the
updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by
Steam or the client is running in insecure mode.
- Added a checkbox to the Options->Audio dialog to control muting the audio
when the game window is in the background.

Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.

Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux